KnifeMaster

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About KnifeMaster

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  1. If I remember correctly, the PC was standing slightly farther away from Zhar than usual - just outside Zhar's little room. I've tried to replicate the issue but haven't had any success 😕
  2. Just to clarify: I was able to save after the bugged dialogue and then reload. I didn't need to redo it.
  3. Huh o.O I'm using the latest public release. The only other mods I had were texture improvements.
  4. I think I've found a bug on Dantooine that is related to the Community Patch. I was stuck with a black screen after the training montage, which persisted through the dialogue and wasn't fixed until I saved/reloaded (thankfully I was able to access the menu after the dialogue had finished). Just curious if anyone else has run into this. I didn't want to create an issue on github if this was just some freak thing that no one else has experienced.
  5. Ooh, Telos looks very impressive. Well done. My only possible critique is that the brighter flashes (around 3 to 4 seconds, 18 to 20 seconds, 43 to 45 seconds, 1min to 1min 3 seconds) might be a little on the bright side, but maybe that's the look you're going for. Manaan looks great as well - I don't think I'd change much of anything. Slightly off-topic: I've always had animation issues with v1 underwater Manaan and thus have used the static variant. At times the animations would appear to play 'backwards' or in a really choppy fashion. Maybe I should use that software @Jorak Uln recommends to install his overhauls?
  6. That last screenshot is beautiful; it really has an OG 1977 Star Wars feel to it. I can't decide whether I like this one or v2 Dantooine more.
  7. It's so neat seeing brand new animations in the KotOR games. Thanks for all the work you've put into this 😄
    This is a must-have for anybody looking to bring KotOR into the modern age - excellent work as always 😏 I've noticed only two small problems: some Jedi robes still use their default icons and, if you use Sithspecter's HD Blasters, a couple of the guns also use their stock icons (because he changed the .UTIs). I was able to fix both these issues. Would you like to include these edits in a future release? If so, I'll send you my files.
  8. View File [K1] Improved dialog.tlk ** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric ** This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here: https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/ Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148 I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards. So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page. Submitter KnifeMaster Submitted 03/12/2020 Category Mods K1R Compatible Yes  
  9. Version 1.0

    132 downloads

    ** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric ** This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here: https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/ Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148 I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards. So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.
  10. I had partial matches allowed. Huh... must have been one of the issues I fixed myself, then.
  11. @Gimmick5000Hmmm, I've incorporated most of your fixes and I have 0 instances of "targett" in my TLK. Maybe you already addressed it and just forgot? o.O
  12. View File [K1] 1080p/1440p Loadscreens and UI Fixes These are a set of HD loadscreens for the first Knights of the Old Republic game, made from JackInTheBox's high quality UI assets. I've also fixed a few miscellaneous problems regarding symmetry and alignment with Jack's assets, but I haven't made any unnecessary stylistic changes. You must install the following mods BEFORE mine: A widescreen patch, preferably UniWS ndix UR's "KotOR High Resolution Menus" Jack's "HD MENUS AND UI Assets" Enjoy, and please do report any issues you find. Submitter KnifeMaster Submitted 01/28/2020 Category Mods K1R Compatible Yes  
  13. Version 1.0.1

    186 downloads

    These are a set of HD loadscreens for the first Knights of the Old Republic game, made from JackInTheBox's high quality UI assets. I've also fixed a few miscellaneous problems regarding symmetry and alignment with Jack's assets, but I haven't made any unnecessary stylistic changes. You must install the following mods BEFORE mine: A widescreen patch, preferably UniWS ndix UR's "KotOR High Resolution Menus" Jack's "HD MENUS AND UI Assets" Enjoy, and please do report any issues you find.
  14. @Sith Holocron No pics at the moment, but the textures that benefit the most are armors, robes (clothes generally, I suppose) and alien textures. Human faces show little improvement, and module/area textures aren't always noticeably better.