Dark Side Ending Cutscene Enhancement 1.2

   (2 reviews)

5 Screenshots

About This File

This mod replaces the terrible low poly and sprite-based crowd in the Dark Side ending with a full 3D crowd. Due to engine limitations, these are static in order to preserve the frame rate, but the original only has some slight wobbling of the sprites anyway. The two animated Sith Officers that walk up and salute still remain, as in the original version, although they have been tweaked so that the transition from walking to saluting is a little less janky. Both now also bow in a later shot, as intended. Two doors that were missing have been added (also to the regular Temple Summit module) so Bastila and Revan have an obvious path to the dais besides Force Leap. Some of the level geometry has been consolidated to improve performance, since models with high individual mesh counts seem to tank the frame rate. As of v1.2, all the vanilla lightmaps have been completely replaced with entirely new higher resolution ones, cleaning up artefacts and adding in a lot of missing shadows.

Known Issues / To-Do List:

Currently, the DS credit sequence does not play in fullscreen when movies are enabled due to the requirement for additional exe patching not currently done by any existing widescreen patch. I have provided info about this to ndix UR for incorporation into his high res menu patcher, but there is no ETA on an update for that. In the meantime, for those willing to crack open a hex editor, here are the offsets you need to edit with your own resolution values in the CD/GOG exe:

0x28F9E0 – E0 01
0x28F9E5 – 80 02

0x28F9FA – 80 02
0x28FA04 – E0 01

Credits and Thanks:

@bead-v for MDLEdit and KOTORMax.

@ndix UR for TGA2TPC, TPCView, MDLOps 1.x.

@seedhartha for KOTORBlender for Blender 2.8+, especially for adding the lightmap baking feature.

Thanks to @ebmar for offering his 2¢ on various aspects and for prompting me to dig this one back out of the "on hiatus" pile.

Thanks to @N-DReW25 for suggesting the addition of the doors.

Skybox textures in screenshots/video are from @Kexikus's High Quality Skyboxes II.


What's New in Version 1.2   See changelog

Released

  • Further changes to the stunt Temple Summit level model incorporating changes made for the (upcoming) 1.10 version of K1CP.
  • Fully replaced all vanilla lightmaps with entirely newly baked higher resolution ones, including many added maps with custom UVs.
  • See https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html for some lightmap comparison screenshots.
  • Shadow planes from previous versions removed in favour of baking crowd and placeable shadows directly into the lightmaps.
  • Revised screenshots.
  • Like 8
  • Dark Side Points 5



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Guest

   1 of 1 member found this review helpful 1 / 1 member

The mod that essentially fixes the most satisfying moment after reclaiming the title of Dark Lord of the Sith. Part of me wishes there were more troops in the crowd in place of assault droids, but the placement couldn't be better, from the dark knights standing at parade rest, to the saluting high ranks, to the troops at attention, as well as the troops in the back. A definitive improvement in every way.

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KnifeMaster

  

Such a huge improvement o.o Replacing the sprites would have been good enough on its own, but the lighting tweaks are excellent. Looking back at the stock version almost hurts now.

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