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  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    54,350 downloads

       (40 reviews)

    93 comments

    Updated

  2. JC's Romance Enhancement: Biromantic Bastila for K1

    Summary
    This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
    Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man.
    I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing.
    Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it.
    The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates.
     
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
     
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    This mod patches the following:
    k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files.
    This mod also installs the following new VO:
    NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files.
    This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas.
    This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTOR Savegame Editor – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
    Global variable reconnaissance courtesy Amandalore the Ultimate's save file
     
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    3 downloads

       (0 reviews)

    0 comments

    Updated

  3. HD PC Portraits

    HD PC Portraits
    for Knights of the Old Republic
    v1.0 - 20190909 by ndix UR (DeadlyStream user)
     
    This modification adds high resolution (1K) portrait images for player characters (PCs). All 30 male and female vanilla player characters are provided, with all 5 light-dark variants, for a total of 150 new portraits. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints:
    Only vanilla textures (and my own additional maps based on same) are used A couple face textures had the eye in the wrong place and had to be fixed I reduced the number of background gradients to a set of 4 standards. The originals are all over the place in terms of the gradients and I didn't have time to replicate every one. An effort was made to match each individual set of portraits to its appropriate set of background gradients. While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers.
    See the included images in preview/ for an idea of how the portraits look.
     
    INSTALL / UNINSTALL
    To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.
    To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.
     
     
    LEGAL
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.

    78 downloads

       (0 reviews)

    5 comments

    Updated

  4. KotOR High Resolution Menus

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
    Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
    This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
    The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
     
    Installation
    Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
    The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
     
    Uninstallation
    Remove the GUI files, restore the original backed up version of your swkotor.exe file.
     
    IMPORTANT NOTES:
    This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
     
    Thanks
    DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
    tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
     
    Known Issues
    The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.  
    Upgrading
    1.3 to 1.4:
    If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
    1.2 to 1.3:
    Copy all the .gui files to your Override/ Upgrading
    1.1 to 1.2:
    Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
    1.0 to 1.1:
    Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/

    16,973 downloads

       (14 reviews)

    24 comments

    Updated

  5. Shanilia

    SHANILIA - THE Grey Jedi Merchant
     
    Includes TSLPATCHER installer!
     
    The mod includes new items, a new character, new dialogues options on Manaan.
    Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
    She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
    Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
     
    Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
    K1R compatible!
     
    INSTALL: Unzip, and run tslpatcher.
    Manual install, see readme.
     
    1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
     
    For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
     
    Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
    The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
     
    man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
    kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
     
    These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
     
     
     
    Please See Readme for information on how to get the most out of Shanilia!
     
    Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!

    1,385 downloads

       (11 reviews)

    18 comments

    Updated

  6. JC's Cloaked Jedi Robes & Supermodel Port for K1

    This is a combined mod resource of my Cloaked Jedi Robes and the Supermodel Port which is required to use that.
     
    Cloaked Jedi Robes
    This is a mod resource of my Cloaked Jedi Robe port. These models are based on the PFBIM and PMBIM models from K2. I've made some texture map and skin weight fixes and rendered new textures to match the new mapping. I also upscaled the textures and added some cloth overlays.
    I've included all the textures I made for the mod release as well as the Photoshop Document (PSD) I used to make them. The PSD has different layers for the overlays, masks, and each robe variant. Basic recreations of all the K2 textures for the new mapping are included, though I didn't fine-tune them as I did with my K1 textures.
    With my model, the only difference between the male and female textures is in the hands. There are different male and female hand layers and they can be done as gloves or hands with the three player skin tones. Do note, however, that the actual texture mapping on the models is flipped, with the female robe a mirror of the male one. The original game models were set up that way, and I left it that way.
    Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to.
    You'll need to use the Supermodel Port (included alongside this) for the robes to animate properly in K1.
     
    Supermodel Port
    This is a mod resource of the supermodel port used in my Slave Bastila and Cloaked Jedi Robe mods. I've ported bones from the K2 supermodels and merged them with the K1 rig so models that rely on the extra bones from K2 will animate properly in K1.
    You can include these supermodels in your mod if you have a model with a cape or skirt or some other part that needs the extra bones to not be a motionless mess.
    The Alternate Supermodels set is the same thing, but may be used alongside the original supermodel set without replacing it. Use these if you only want some models to use the K2 rig. Parent your models to S_K2_Fem02 (male) or S_K2_Fem03 (female) rather than the usual S_Female02/03 when using these.
    The Modular Supermodels sets have a extra supermodels added into the chain to make it easier for mods to add animations to the supermodels without messing up anything else on them. You can safely edit these versions of S_Female02 (male & female characters) and S_Female03 (female characters only) to add animations to the rig without having to touch the rest and risk breaking something.

    Compatibility
    The Supermodel Port is super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods also utilize the Supermodel Port assets.
    The Supermodel Port has my Supermodel Fixes for K1 built in. So you don't have to worry about that, at least.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
     
    Credits
    KOTOR Tool – Fred Tetra
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
     
    Permissions
    Mod
    JC's Supermodel Port for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Source of Ported Assets
    Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment
    Attribution Preference
    "Supermodel Port by JCarter426" or "uses JC's Supermodel Port" or some other reasonable phrasing.
     
    This mod resource is released under the following licenses:
    Attribution Only License Ported Content License  
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed. The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is. (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.")  
    Final notes
    Any edits to these files are going to be fundamentally incompatible with any other edits. While I'm releasing this as Attribution Only, I do ask that you don't release edited versions of the supermodels unless needed. The supermodels are fragile and difficult to troubleshoot, and even I don't entirely know or remember how these work, so it would make things a lot easier if you don't make any further edits unnecessarily; that way we know the source of any problem and there is less to troubleshoot.
    Ideally, you'll only need to include the supermodels for animation support, and only edit using the Modular Supermodels to add any extra animations.
    I'll stand by as maintainer of the sacred ported supermodels to apply any fixes or other updates.
    In the event that I lapse in ability to perform this task, I authorize the transfer of power to another candidate following one year and one day of non-response on my part. Whosoever is willing to take up the role may do so if the community wills it. Should there be multiple contenders, they shall duel for the right to succeed me in a manner of their choosing (possibly to the death).
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    416 downloads

       (1 review)

    8 comments

    Updated

  7. JC's Fashion Line I: Cloaked Jedi Robes for K1

    Summary
    This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.
    There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black.
    Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves.
    I've included most of these assets as a mod resource that can be found here.
    Installation
    Run Fashion_I_Cloaked_Jedi_Robes_K1.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKOTOR). It's not necessary but recommended that you uninstall any previous versions of the mod before installing an update. It should still install fine, but you'll be flagged about files that were skipped because they were already there.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility & Other Notes
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the skirt to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_Juhani.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can manually copy those two file manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    4,496 downloads

       (3 reviews)

    52 comments

    Updated

  8. JC's Jedi Tailor for K1

    Summary
    This mod adds a Trandoshan named Garassk who will tailor robes for the player and Jedi party members. He can change the color your robes to any of four options: brown, black, red, and blue. The items retain their stats, with only the appearance of the robes changed.
    The tailor also runs a clothing store with infinite amounts of some generic outfits, plus a select set of armor, gloves, belts, and headgear in smaller amounts. Some of the armor he sells is new; files for the items already existed, but they were inaccessible in the regular game.
    I've also given Garassk an extensive dialogue tree, so you can ask him the usual questions about the planet, and he will react to certain quest states.
    To start, Garassk may be found in the hangar of the Jedi enclave on Dantooine. Later in the game, he moves to Anchorhead on Tatooine, down the street from the Czerka office.
    You will need to start a new game or load a save from before you first arrive on Dantooine for the mod to take effect.
    Installation
    Run Jedi_Tailor_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod patches the modules danm13 and tat_m17aa and may not be compatible with other mods that affect those areas.
    This mod includes an icon fix from my Mandalorian Armor mod. If you use both mods, or some other mod that fixes that icon, then you can ignore the warning about that file being skipped.
    This mod is compatible with my Robe Adjustment mod, allowing you to change the color of the Apprentice Robes, but you must update the Robe Adjustment mod to version 1.1 or later.
    This mod is compatible with my Fashion Line I: Cloaked Jedi Robes mod and includes an optional compatibility patch for the 100% Brown color option. It adjusts the tailor's dialogue to make all references to robe color consistent with the brown shades in that mod (brown, black, buff, and grey).
    The tailor will only recognize the original game robe items plus the variants the mod adds in the four standard colors. This mod may be compatible with other mods that add new robe items, but the tailor will only be able to swap around the old kinds.
    The tailor will only perform for the player and standard Jedi party members (Bastila, Jolee, and Juhani).
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding, license courtesy Jenko Jenks
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    LipSynchEditor – JdNoa
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,455 downloads

       (1 review)

    9 comments

    Updated

  9. JC's Robe Adjustment for K1

    Summary
    This mod adjusts the way the player acquires Jedi robes during their training on Dantooine. There are two parts, which can be installed individually or together:
     Apprentice Robes:
    The player will be equipped with Apprentice Robes as soon as they begin their training (in the montage). The Apprentice Robes look like brown Jedi Robes, but have the stats of Basic Clothing, so this is merely an aesthetic change. These robes have no prerequisites and can be worn by all humanoids in the party, regardless of Jedi class. Early Jedi Robes:
    Master Zhar will reward the player with Jedi Robes once they have chosen their Jedi class and constructed their lightsaber (i.e. as soon as they have the prerequisite to equip robes). Originally, he only granted them after all the trials were completed. The early access will allow you to wear robes in combat during the final trial. Installation
    Run Robe_Adjustment_K1.exe. Select which version to install.
    a) Apprentice Robes
    b) Early Jedi Robes
    c) Both a) and b). Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod overrides the scripts k_pdan_jedi17, k_pdan_zhar03, and k_pdan_zhar06. It may not be compatible with other mods that alter the Jedi training portion of the game.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    DeNCS – JdNoa & Dashus
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    And thanks to ebmar and DarthParametric for planning and reconnaissance.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    THE PATH YOU HAVE CHOSEN TO WALK IS DIFFICULT. INTENSIVE TRAINING WILL PREPARE YOU PHYSICALLY FOR THE DEMANDS OF MODDING. MEDITATION WILL TEACH YOU TO CHANNEL THE POWER OF LUCASARTS. TO TRULY UNDERSTAND THE WAYS OF KOTOR, YOU MUST OPEN YOUR MIND TO KNOWLEDGE. SEEK WISDOM IN THE TEACHINGS OF THE GREAT MODDERS OF OUR COMMUNITY. A MODDER IS NEVER ALONE - OTHERS IN THE COMMUNITY WILL ALWAYS STAND BY YOU. YOU AND BIOWARE SHARE A SPECIAL BOND. DO NOT BE AFRAID TO TURN TO THEM WHEN YOU NEED HELP IN YOUR MODDING. THE WAY OF KOTOR IS DIFFICULT. IT REQUIRES GREAT DISCIPLINE. YET EVEN THOUGH YOU ARE A MERE END USER, YOUR POTENTIAL IS UNLIMITED - AND YOUR PROGRESS AMAZING. IN ALL MY YEARS I HAVE NEVER SEEN ONE WHO HAS READ THE README SO QUICKLY. YOU HAVE DONE IN WEEKS WHAT MANY CANNOT DO IN YEARS. I AM HONORED TO WELCOME YOU FULLY INTO THE KOTOR COMMUNITY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    411 downloads

       (0 reviews)

    3 comments

    Updated

  10. Sunry Murder Recording Enhancement

    In the vanilla version of the game there was a quest on Manaan which inolved you becoming a lawyer for an ex-Republic soldier who had supposedly murdered a Sith. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. When you found some evidence, it was presented in the form of text, though referred to as a video by said text. I have taken this text and turned it into a video (a cutscene) showing the events which the text described.

    15,797 downloads

       (8 reviews)

    4 comments

    Updated

  11. JC's Mandalorian Armor for K1

    Summary
    This mod adjusts the wearable Mandalorian armor items to make their appearances consistent with that of other Mandalorians in the game and to fix various other oddities associated with them.
    The main part of the mod concerns the Class 9 Mandalorian armors (Mandalorian Battle Armor, Mandalorian Heavy Armor, and Mandalorian Assault Armor). These items will now follow the usual blue/red/gold ranking system. There are two options for this:
    With Option A, the armors use the Class 9 model. Mandalorian Heavy Armor and Mandalorian Assault Armor are given new textures, recolored red and gold variants of the Mandalorian Battle Armor. With Option B, the armors act as disguise items, giving the wearer one of the NPC Mandalorian appearances. Both options also include the following:
    Class 9 Mandalorian armors have new icons to match their appearance with each option Class 8 Mandalorian Armor has a new icon with the correct appearance (previously it looked purple) The Mandalorian helmet plot items have new icons to match their appearances (previously they were both blue, even though neither was dropped by a blue Mandalorian) The Mandalorian Commander on Kashyyyk drops Mandalorian Heavy Armor to match his red appearance (also, I believe this item couldn’t be found anywhere in the game before) Finally, there is a third Extra Textures option with texture overrides for the NPC Mandalorians (and disguise appearances). They tone down the shaders a bit, matching what I did with my Shader Fixes for K2. They can be installed alongside Option A or B.
    Installation
    Run Mandalorian_Armor_K1.exe. Select which version to install.
    a) With Option A, Class 9 Mandalorian armors are recolored to match their usual ranking system (blue/red/gold).
    b) With Option B, Class 9 Mandalorian armors act as disguise items, giving the wearer one of the NPC Mandalorian appearances (blue/red/gold) with full body armor. Click "Install Mod" and select your game directory (default name SWKOTOR). The Extra Textures can be installed alongside either Option A or B. If you want to install these, run the EXE again, select the Extra Textures option, then install to your game directory as before. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod replaces the unused PFBH07/PMBH07 texture variations and uses plot usable item variation 111.
    Some users have experienced side effects after prolonged exposure to disguise items. It may result in a character's appearance being permanently changed. There is no confirmed prevention method at this time, but it can be treated via editing the save game file.
    If Option A is installed, it will overwrite any other alterations to the Mandalorian Assault Armor. Currently, TSLPatcher cannot remove nodes from files, so a hard edit was necessary to remove the disguise property.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    K-GFF – tk102
    KOTORMax – bead-v
    NWMax – Joco
    tga2tpc – ndix UR
    Disclaimers
    FOR MANDALORE!!!!!!!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,476 downloads

       (0 reviews)

    3 comments

    Updated

  12. ENDAR SPIRE Complete Overhaul

    This is the first part of an ongoing series.
    The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality.
    Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture.
     
    Update 3.1 out now!
    It brings a lot of visual improvements over previous versions - new doors, animated consoles & more....
     
    Video covering mod Showcase (Ver. 1.0) / Installation Process:
     
     
    Installation:
     
    1. Install Part1 by dragging the files to the Override folder
    2. Install Part2 by using the XNView program to batch-process the file contents, as shown in the HowToInstall file in the downloads.
     
    Compatibility:
     
    This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
    Just to be on the safe side, i recommend to install my mod last.
    Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside.
     
    Credits:
    I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
    Also a big thanks goes to Xuul for making one of his fantastic videos for this mod.
     
    Enjoy!

    76,432 downloads

       (32 reviews)

    29 comments

    Updated

  13. [K1] Temple Main Floor - Missing Lamps Fix

    [K1] Temple Main Floor - Missing Lamps Fix
     
    Lights are always nice in a dark places. Though it'd be nicer to know where it came from...
     
    What Happened?
    Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. I was terrified... thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. Apparently, they are missing their lamps which caused by missing references for the objects. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's.
     
    What Does This Mod Do?
    This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup.
    Here's a before-and-after screenshots of what this mod mainly does -
    And the optional that readjust the pillars' facing point -
     
    What Can You Do?
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    What You Should Do?
    For best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button!
    Uninstallation: remove these files from the Override folder -
    m44aa_04a.mdl m44aa_04a.mdx m44aa_05a.mdl m44aa_05a.mdx m44aa_15a.mdl m44aa_15a.mdx m44aa_17a.mdl m44aa_17a.mdx Compatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT
    The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly
    It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version
    Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Be advised then, most likely I will not provide ones if I don't know where it re-hosted.
    If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Inside this mod are resources which can be repurposed for your likings in one condition; please include the unmodified-original sources along with the release of the project. I'd love to know what others are up too, particularly if my work are included.
    Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. A bit of appreciation to this peasant here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax stoffe for the magnificent TSL Patcher and ERFEdit Fair Strides for improving TSL Patcher functionality and the very helpful KotOR Toolset tk102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on /r/kotor -eb

    91 downloads

       (2 reviews)

    0 comments

    Updated

  14. K1 Ported Alien VO Replacements

    This mod replaces the voice overs used for Nikto, Aqualish, and Quarren NPCs in KOTOR.
    In KOTOR I, Nikto, Aqualish, and Quarren NPCs use the same VOs intended for Twi'leks, Ithorians, Rodians, and Bith. Because KOTOR II adds in VOs specific to these species, I figured hey, why not incorporate them back into the original game?
    I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), K1 NPC Overhaul, and KOTOR 1 Restoration.
    Installation & Uninstallation 
    To install this mod, run Installer.exe and select the first option to install the main mod.
    Then, run the installer again for any of the compatibility patches you may need. It doesn't matter which order you install compatibility patches in. You must have installed the other mods beforehand.
    To uninstall this mod, delete the files from your game's modules, override, and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore files from "backup" into your game's directory.
    Compatibility
    Compatibility patches have been added for the mods already mentioned due to their common usage.
    The K1 Restoration Mod has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered as to not interfere with the restored content.
    Known Issues
    Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version.
    Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod and only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope.
    Please let me know of any other issues you find, or if you come across anything I missed!
    Credits
    Fred Tetra, Kotor Tool
    Fair Strides, KotOR Toolset
    tk102, DLG Editor & K-GFF Editor
    Thanks to the KOTOR community for keeping these games alive.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
    If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.

    695 downloads

       (1 review)

    4 comments

    Updated

  15. [K1] PC Replacement Voices (Kira, DS Jaesa, LS Jaesa)

    PC Replacement Voices (Kira, DS Jaesa, LS Jaesa)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 25 DEC 2018
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
    RECOMMENDED ADDITIONAL MODS: "TOR Ports: Kira Carsen &nbsp;Female Player Head for K1", "TOR Ports: Jaesa Willsaam Female Player Head for K1" - both by @DarthParametric
     
    Description:
    ------------------
    This mod's creation was in response to a request by @Untold Prophecy so give him a shout on his request thread if you liked his idea.

    A few notes: Not all of the lines will play as that's how the game is set up.  However, I've filled out as many of the options that I showed in the female PC voice lines document that I could. This also enables you - the player - to go through the lines and decide which is the best one to use. Options, people!  Who doesn't like options?

    Some more notes: There are no Jaesa or Kira lines for some of the mine lines that I could find so I included blank files so you won't hear the original PC character's voice.  I didn't replace the injury sounds either as it won't make a noticeable difference.  (One scream is much like another, IMHO.)  There were also a few where all three options use the same lines but as only one of those three play in game, you won't notice a difference. (It was easier copying one line to all three options than figuring out which one plays in game - which I can't do because my computer isn't working.)

    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.

    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    There are three folders in the package: one for Kira Carsen, one for light side Jaesa Willsaam, and one for dark side Jaesa Willsaam.  Choose one (and only one) of these soundsets and you can't use multiple soundsets for one character.  Once you've made your choice, follow these instructions.
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop.)  Those files will be located in the "Streamsounds" folder where you have KotOR1 installed.
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam, this quote may prove helpful.
     
    Uninstall:
    --------------
    Remove the aforementioned contents from your Override folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    @Untold Prophecy for the request idea.
    Happy Holidays!
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    198 downloads

       (1 review)

    4 comments

    Updated

  16. [K1] DarthVarkor’s Dann Kasra “Before the Reveal” - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 3 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his.  With this mod for KotOR1, now you can.
    I asked DarthVarkor to record all of the lines that the PC says.  He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing. 
    As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines so his fans can play as his character!  You have seen his movies, right?  Here’s a preview of next feature featuring this character. 
     

    176 downloads

       (1 review)

    4 comments

    Updated

  17. [K1] Dann Kasra - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his main character.  With this mod for KotOR1, now you can!
    I asked DarthVarkor to record all of the lines that the PC says in the standard game.  He even threw in an few extra take (“p_plyermw_rprty3 (alt take)”) as his Revan (a/k/a Dann Kasra) would be more likely to say the line that way.  As his series’ main character has turned to the dark side in this sound set, he’s already wearing the mask so there’s an appropriate filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) First decide if you’ll be using the original lines or the alternate takes described above.  Delete the files of what you’re replacing and rename the replacements accordingly
    2) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    3) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove especially helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines and for adding the mask filter so it matches what he uses in his movies!  You have seen his movies, right?  Here’s a playlist of what’s out so far. 
     

    109 downloads

       (0 reviews)

    0 comments

    Updated

  18. [K1] SWTOR Vette - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 27 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    Now your (female) character in KotOR1 can sound like the character “Vette” from SWTOR. 
    Vette is the first companion you acquire as the Sith Warrior in SWTOR.  If the character sounds just like Mission from KotOR and acts like her too, that might be because they’re voiced by the same voice actress!  This fact enabled me to use lines from both KotOR and SWTOR.  Seeing that someone has been ruthlessly insisting on multiple hues of Twi’leks recently, I figured I’d head that request off before it came up.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if you wish to put them in your review. 
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     

    112 downloads

       (1 review)

    0 comments

    Updated

  19. [K1] SWTOR Male Jedi Consular - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    By request, now your (male) character in KotOR1 can sound like the male Jedi Consular from SWTOR.  OK, actually no one requested this one but it was the first SWTOR class I used and I haven’t put up many male sound sets.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw
     

    178 downloads

       (1 review)

    0 comments

    Updated

  20. [K1] Female Smuggler from SWTOR - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 03 FEB 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    Now your PC character in KotOR1 can sound like the female Smuggler from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    210 downloads

       (2 reviews)

    0 comments

    Updated

  21. [K1] SWTOR Male Jedi Knight - PC Replacement Soundset

    [K1] SWTOR Male Jedi Knight - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    By request, now your (male) character in KotOR1 can sound like the male Jedi Knight from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    -----------------------
    Kainzorus Prime - For the mod request and for valuable assistance in finding many of the lines!
     
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    352 downloads

       (4 reviews)

    2 comments

    Updated

  22. [K1] SWTOR Female Trooper - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 27 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    By request, now your (female) character in KotOR1 can sound like the female Trooper from SWTOR.  How can you resist having the voice of Bastila Shan, Satele Shan, and the only Commander Shepard worth talking about voicing your character? male sound sets.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if you wish to put them in your review. 
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    BTW:
    --------------
    If you can't recall what the Trooper sounds like, you could just watch this video.  (Custom scroll created by @JCarter426)
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    188 downloads

       (1 review)

    1 comment

    Updated

  23. [K1] Lana Beniko - PC Replacement Soundset

    [K1] Lana Beniko - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 07 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    --------------------
    Now your PC character in KotOR1 can sound like Lana Beniko from SWTOR!
    I've filled out as many of the options that I showed in the female PC voice lines document that I could. This also enables you - the player - to go through the lines and decide which is the best one to use. Options, people!  Who doesn't like options?
     
    BTW, there isn’t a ported head mod for this voice to go with yet.  If you wish to join the thread to offer your interest in such a thing, go to this thread.
     
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    --------------------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    ----------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    ----------------------------------
    @HK-47 - For suggestions on other characters to use to help fill in the blanks I was having.  The suggestion proved invaluable.
    @ebmar and @thor110 – For their unbridled enthusiasm
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    240 downloads

       (4 reviews)

    2 comments

    Updated

  24. [K1] Imperial Agent (Male) - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 08 FEB 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    So . . . have you felt I’ve been giving a bit too much love to the light side of the Force with last few sound sets?  Fair enough.
    Now you’ll be able to play with a character with some character - the smooth, suave Imperial Agent from SWTOR.  Wreak havoc . . . but with some measure of subtlety. And always with style.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points! http://www.swtor.com/r/Yt4Qdw

    149 downloads

       (1 review)

    0 comments

    Updated

  25. [K1] Darth Revan from SWTOR soundset (as performed by UnusualCharacters)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 23 AUG 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
     
    So . . . have you felt that the non-descript voice actor for Knights of the Old Republic 1 male player character didn’t sound enough like Revan in SWTOR?  Here’s a new player character sound set that UnusualCharacters recorded for us in style of Revan from the SWTOR.  The lines as written are exactly the same as the original written for the most part.  When noted below, the original line was missing in the game so I asked UnusualCharacters to improvise.
     
    Lock Picking: Player is making the attempt unlock the lock box or door
    p_plyermw_block1            Got it.                          
    p_plyermw_block2            No problem.                      
    p_plyermw_block3            Right.                           
     
    Critical hit achieved.
    p_plyermw_crit1            Ha! He’ll feel that for sure!             
    p_plyermw_crit2            That hurt I bet.                        
    p_plyermw_crit3            You won’t be getting up from that any time soon!
     
    Mines: Disarming.
    p_plyermw_dmin1            That one’s a dud. 
    p_plyermw_dmin2            OK, it’s disabled.
    p_plyermw_dmin3            Mine disabled.
     
    Lock Picking: Player fails the attempt unlock the lock box or door
    p_plyermw_flock1            Damn!                     
    p_plyermw_flock2            Didn’t work. 
    p_plyermw_flock3            Damn it!
     
    Mines: Arming a Mine.
    p_plyermw_lmin1            One surprise trip coming up.
    p_plyermw_lmin2            Whoever stands on this will get a nasty shock.
    p_plyermw_lmin3            Mine placed.
     
    Player has low health and needs medical attention.
    p_plyermw_low1            [groan] I’m in a lot of pain right now.
    p_plyermw_low2             I should get help for my wounds.
    p_plyermw_low3            I’m hurt badly.
     
    Player has just received medical attention.
    p_plyermw_med1            [sound of relief] This should patch things up.      
    p_plyermw_med2             This should help. 
    p_plyermw_med3             That’s better.  [new improvised line]
     
    Player has been poisoned.
    p_plyermw_pois1            [groan] I think something got me sick.           
    p_plyermw_pois2            [groan] I think I’ve been poisoned.          
    p_plyermw_pois3            [groan] I think something is in my system.
     
    The party is regrouping.
    p_plyermw_rprty1            Everyone’s back again!                   
    p_plyermw_rprty2            OK, let’s get going again.        
    p_plyermw_rprty3            We can get back together now.   
     
    Player character has been selected via the menu.
    p_plyermw_slct1            Yeah?                           
    p_plyermw_slct2            Yes?                          
    p_plyermw_slct3            What?        
    p_plyermw_slct4            Hmm?   
    p_plyermw_slct5            Sure.         
    p_plyermw_slct6            All right.  [new improvised line]
    p_plyermw_slct7           What?
    p_plyermw_slct8            Right.
     
    Lock Picking: Success.
    p_plyermw_slock1            Opened. 
    p_plyermw_slock2            Got it.
    p_plyermw_slock3            Done.
     
    Main Character is going into solo mode.
    p_plyermw_sprty1            I need to go alone for a bit. 
    p_plyermw_sprty2            We’ll just separate for a bit.      
    p_plyermw_sprty3            Let me go on alone for a bit. 
     
    Player is looking out for something.
    p_plyermw_srch1            I won’t miss a thing.           
    p_plyermw_srch2            If there’s something there, I’ll find it.     
    p_plyermw_srch3            Nothing will get by me.  
     
    Stealth mode activated.
    p_plyermw_stlh1            Not even a whisper.   
    p_plyermw_stlh2            I’ll avoid what I can.
    p_plyermw_stlh3            Silent and deadly.      
     
    The weapon used by player character is either broken or inefficient in current attack.
    p_plyermw_tia1            It’s not doing anything.
    p_plyermw_tia2            My weapon isn’t doing anything.
    p_plyermw_tia3            I need a better weapon.       
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod.
     
    Installation:
     
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend you place a new folder on your desktop to make your life easier.)  Those files you're looking for will be located in the "Streamsounds" folder.
     
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
     
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Special Thanks:
    This mod would not have happened if not for @UnusualCharactersgenerosity of performing the voice overs,  Thanks, UC!
     
    Legal Disclaimer:
     
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.

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