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  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    56,687 downloads

       (40 reviews)

    94 comments

    Updated

  2. [K1] Recruit Keeper Orsaa

    [K1] Recruit Keeper Orsaa Mod
    =========================================================
    Description:
    This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)!
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    portraits.2da
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Orsaa.rar

    8 downloads

       (0 reviews)

    0 comments

    Updated

  3. [K1] Recruit Master Vandar

    [K1] Recruit Master Vandar Mod
    =========================================================
    Description:
    This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
    It has been tested and works fine.

    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    portraits.2da
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Vandar.rar

    8 downloads

       (0 reviews)

    0 comments

    Updated

  4. [K1] Recruit Griff

    [K1] Recruit Griff Mod
    =========================================================
    Description:
    This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
    Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Griff.rar
     

    39 downloads

       (0 reviews)

    6 comments

    Updated

  5. Repeating blaster attacks restoration

    Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot.
    Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script.
    Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. This information turned out to be incorrect, and the user Darg727 made a fix for this. However, this has a downside: It works by making power blast and sniper shot always shoot 4 shots regardless of how many attacks are available, which looks very strange because all shots that don't have a corresponding attack round are auto-misses. For example, using a sniper shot with a blaster rifle or single pistol will cause 4 shots to be fired simultaneously, like a shotgun blast, with 3 of the 4 automatically hitting the floor/ceiling/wall. Using knight speed would allow 2 of those 4 to hit and only 2 would be an auto-miss, etc.... As per Darg727's upload permissions, I have included the responsible file (weapondischarge.2da) as an optional mod in the download for additional visibility for those people that might want to use the feature but would not come across his modification otherwise.

    Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)

    Note that this fix works for both the player and enemies! This can make some fights of the game slightly more challenging.

    3,913 downloads

       (1 review)

    6 comments

    Updated

  6. Darth Malak Animation Fix

    Darth Malak Animation Fix
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds all the humanoid animations to Darth Malak that were missing on his model while keeping his original ones so that he can have all the animations that the common NPCs have. It also adds him to the selectable character menu with a custom portrait so that you can play with him from the beginning without using KSE.
    Alternatively, you can use a disguise robe item that I have included to play with him or not whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_armor" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn't change Darth Malak's model and/or appearance in any way.
     
    BUGS: Before entering the character creation screen, make sure that Darth Malak is NOT in the preview of the class you want, otherwise the game will crash when you select him. Just reload the game until he is not there and then you can select him changing to his head (it will appear invisible given the fact that he is a full body model but he will show up fine in game).
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    27 downloads

       (0 reviews)

    0 comments

    Updated

  7. Extensive Difficulty Overhaul

    *READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
    *UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
     
    Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
    Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
    https://deadlystream.com/files/file/1684-level-up-rate/
    https://deadlystream.com/files/file/1670-impossible-mode-restored/
    Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
     
    Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod. 
     
    Mod Packages
    Regular Package (Use in conjunction with a Boss and Malak Overhaul)
    Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
     
    Boss Packages (Use only one of the Boss Overhauls)
    Boss Overhaul: All bosses stats increased according to Challenge Rating+5. 
    Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP. 
     
    Malak Packages (Use only one of the Malak Overhauls)
    CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
    CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
    CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
    CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
     

    24 downloads

       (0 reviews)

    0 comments

    Updated

  8. [K1] Recruit Selven

    [K1] Recruit Selven Mod
    =========================================================
    Description:
    This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    portraits.2da
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Selven.rar

    35 downloads

       (1 review)

    0 comments

    Updated

  9. [K1] Improved dialog.tlk

    ** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric **
    This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here:
    https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/
    Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148
    I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards.
    So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.

    51 downloads

       (0 reviews)

    0 comments

    Updated

  10. K1 Low Commoner Reskins

    Files only need to be dropped in override folder.
     
    (files edited from CD-ROM of K1)

    14 downloads

       (0 reviews)

    1 comment

    Updated

  11. [K1] Yavin IV Planet Mod

    Name: [K1] Yavin IV Planet Mod
    Author: MotOR Squad + Master Zionosis
    Translator: ĐeceptiKain
    TSLPatcher: EGJason
    Date: 05/03/08
    E-Mail: masterzionosis@hotmail.co.uk

    Contents:
    1 Description
    2 Installation
    3 Uninstallation
    4 Future Releases
    5 Bugs
    6 Adknowledgements
    7 Permissions
    8 Website
    9 Spoilers
    --------------------------------------------------------------------------------
    1 Description
    ---------------
    This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline.

    2 Installation
    -----------------
    Simply run the new installer.
    If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory.

    3 Uninstallation
    -----------------
    Just remove all these files from the relevent folders in your K1 directory.

    4 Future Releases
    --------------------
    -Voice Overs for non alien species
    Of course if there is any bugs or errors these will be assessed as well.

    5 Bugs
    ------
    None that i know of, if you find any PM me at Holowan Labs please.
    There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow.

    6 Adknowledgements
    ------------------
    A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod.
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
    Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened.
    And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    And another thank you to EGJason who got the mod to TSLPatcher state.

    7 Permissions
    -------------------
    This mod may only be used/modified with my consent.

    8 Website
    -------------------
    Visit my website to see what other mods I have created and what I will be doing in the future. 
    http://masterzionosiskotorsite.com

    9 Spoilers
    -------------------
    There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly.
    To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below
    -The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness.
    -The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck:

    Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open.
    These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.

    39 downloads

       (0 reviews)

    0 comments

    Updated

  12. Custom Selkath Animation

    Custom Selkath Animation
    By Alvar007
     
    This is my first mod release, so I hope I'm doing everything all right.
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a new entirely custom animation made by me to the TALK_FORCEFUL unused slot of the Selkath model. This will allow the Selkath to play an "angry talk" animation whenever it's called in their dialogues which is a bunch of times.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn't alter the Selkath model and/or appearance in any way.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    75 downloads

       (1 review)

    4 comments

    Updated

  13. JC's Darksaber for K1

    Summary
    This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic.
    The Darksaber comes with a custom hilt and blade effect.
    The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d8 Universal damage) but the item cannot be upgraded.
    I have integrated the item into the game, but I'll keep the how a surprise. One hint: You will have to complete a side quest that involves Mandalorians.
    If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
     
    Installation
    Extract files from the downloaded archive. Run Darksaber_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR).  
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    Compatibility with other lightsaber mods not guaranteed.
    This mod uses lightsaber model variation 255.
    This mod patches the module kas_m25aa in order to place the Darksaber into the game. If you have any compatibility issues with other mods that edit this area, you can cheat the item into the game instead. The Darksaber item is "jc_darksaber".
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe, with updates by Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    NWNSSCOMP – Torlack, stoffe, & tk102
    Saber – Andrew Kramer & VideoCopilot.net
    tga2tpc – ndix UR
     
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
     
    Disclaimers
    WARNING: THERMODYNAMIC LAW VIOLATIONS WILL RESULT IN THE SUMMONING OF MAXWELL'S DEMON. TO BANISH IT, YOU WILL HAVE TO DEFEAT THE ORIGINAL CASTER AND DISMANTLE THE SUMMONING CIRCLE, HIDDEN IN THE DUNGEONS OF LUCASFILM. MAY THE FORCE BE WITH YOU.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,359 downloads

       (7 reviews)

    9 comments

    Updated

  14. Redhawke's Revan/Sith/Bastila Item Pack

    Author : RedHawke 12/20/05 V1.3
    Mod:  Revan/Sith/Bastila Item Pack
    New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
    Install order for my 3 Item Packs is:
    1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher)
    2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files)
    3. The Revan The White/Star Forge Booster Pack (has tslpatcher)
    New In V1.2: Includes the patch For the Star Forge Bug...
    The Patch Does:
    -----------------------------
    This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod.
    ============================================================================
    These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. 
    A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is.
    Installation Instructions:
    -----------------------------
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Item Package Contains:
    -----------------------------
    Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip)
    Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse)
    Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
    Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
    Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places)
    Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
    Sith Lightaber         (Red Blade, Good Initial Bonuses, Upgradeable)
    Sith Short Lightsaber  (Red Blade, Good Initial Bonuses, Upgradeable)
    Sith Implant (Powerful Level 1 Implant)
    Sith Neural Band (Powerful Headgear)
    Sith Gauntlets (Again Powerful)
    Advanced Sith Shield (Unlimited Use Sith Energy Shield)
    Sith Computer Bracer (Increases Skills, and other useful things)
    Sith Utility Belt (Once again Powerful)     
    These Sith Items are all found on Nemo's corpse on Dantooine.
    Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable.
    Improved the Sith Mask found on Korriban as well, try it and see.
    Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him.
    Improved Marka Ragnos Gauntlets found on Korriban.
    Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine)
    Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
    Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
    Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
    Darth Revan's Implant (Very Powerful Level 1 Implant)
    Darth Revan's Gauntlets (Again Very Powerful)
    Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield)
    Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills)
    Darth Revan's Utility Belt (Again Very Powerful)
    Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes)
    Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!)
    These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why.
    Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge)
    All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game.
    Further improved Qel-Droma's Robes found on Korriban.
    Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila.
    New in version 1.1
    ------------------
    New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^)
    New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable)
    New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
    New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
    Adknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    78 downloads

       (0 reviews)

    0 comments

    Updated

  15. Tool Bag

    JC2 Presents >>>>>>>>
     
    THE TOOL BAG
     
    About: Adds a portable workbench to the PC.
     
    Ever wonder where on the planet there was a workbench?
    Often times I did, I would download mods, just to know where the workbenches were!
    So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
     
    The readme has full disclosure on how to use, where to get it, and all of that useful information.
     
    I hope you enjoy this mod.
     
    And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
     
    As always, feedback is welcome, regardless of it's nature!
     
    Nexusmodder Review: "The game needed this out of the cd case. Nice add."

    334 downloads

       (3 reviews)

    2 comments

    Updated

  16. Level Up Rate

    Info: This mod increases the amount of EXP needed per level to level up. Made for use in mod builds which extent the game and add extra content or for people looking to add an extra challenge. 
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Impossible Mode Restored and Extensive Difficulty Overhaul)
    https://deadlystream.com/files/file/1670-impossible-mode-restored
    https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
    Mod Packages
    Default: Default EXP needed per level
    Extra 1000: Extra 1000 needed per level
    Extra 2500: Extra 2500 needed per level
    Double: Double EXP Needed per level
    EXP needed to reach level 2 remains the same for all packages due to the forced level up. 
    Installation: Chose which package you want and copy the file "exptable" into your Override Folder.
    Compatibility: Compatible with all mods that don't add or edit the EXP Table file.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  17. Impossible Mode Restored

    Info: This mod restores Impossible difficulty for use in builds without K1R, although it can be used with K1R if you wish to use the Hardcore or Extreme package. As a bonus, I have included brand new Hardcore and Extreme difficulty packages, each with 3 new difficulty options that give a whole new meaning to the term Impossible Mode. These packages are for use with modded characters who still crave a challenge.
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Extensive Difficulty Overhaul)
    https://deadlystream.com/files/file/1684-level-up-rate/
    https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
     
    Mod Packages
    Default: Easy (x0.5) Normal (x1.0) Difficult (x1.5)
    Impossible: Easy (x0.5) Normal (x1.0) Difficult (x1.5) Impossible (x3.0)
    Hardcore: Cautious (x1.0) Soldier (x2.5) Insanity (x5.0) Impossible (x10.0)
    Extreme: Impossible (x25.0) Horror (x50.0) Death (x75) Instant Death (x100)
    Installation: Chose which package you want and copy the file "difficultyopt" into your Override Folder and the new options will show up the next time you open the game.
    Compatibility: Compatible with all mods that don't add or edit the difficulty options file.

    59 downloads

       (0 reviews)

    6 comments

    Updated

  18. Shanilia

    SHANILIA - THE Grey Jedi Merchant
     
    Includes TSLPATCHER installer!
     
    The mod includes new items, a new character, new dialogues options on Manaan.
    Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
    She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
    Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
     
    Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
    K1R compatible!
     
    INSTALL: Unzip, and run tslpatcher.
    Manual install, see readme.
     
    1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
     
    For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
     
    Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
    The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
     
    man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
    kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
     
    These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
     
     
     
    Please See Readme for information on how to get the most out of Shanilia!
     
    Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!

    1,494 downloads

       (11 reviews)

    18 comments

    Updated

  19. Improved Grenades

    JC2 Improved Grenades
     
    The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades.
    So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency.
     
    Beware! This works both ways!
     
    Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186
     
    The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly.
    Like before, a detailed log of the changes exist inside the folder!
    Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal!
    I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods.
     
    INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override.
    You will have to decide which one you want. There are two folders, each with a different version.
    It will take effect immediately, and can be removed, at any time, without causing any issues.
     
    Credits:
    Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script.
    Thanks to FS for teaching me most of the script I know!
     
    As always, this mod may update pending feedback.
    Hope you enjoy!
    -jc2

    7,855 downloads

       (1 review)

    7 comments

    Updated

  20. Juhani Appearance Overhaul

    Description
    This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well.
    As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences:
    1.    An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character.
    2.    A head-only edition, which only includes Juhani's revamped head.
    3.    A body and lightsaber edition, which includes her new body model and lightsaber.
    4.    Finally, a head and lightsaber edition, which includes her new head model and lightsaber.

    Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition.
    Installation
    1.    Extract the archive's content somewhere on your computer.
    2.    Double-click the "Juhani Appearance Overhaul.exe" file.
    3.    Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer.
    4.    Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location.
    5.    The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game.
     
    IMPORTANT
    If you choose an edition that includes Juhani's new body model and lightsaber:
    Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console:
    ⦁    giveitem j_juhsaber01
    ⦁    giveitem j­­­_juhbody01

    CREDITS
    Original design by Corbin Hunter: Artstation link
    This mod uses JC’s TSL Supermodel port in order to animate the skirt.
    SPECIAL THANKS to
    Artist Corbin Hunter for granting me permission to use this concept art
    @DarthParametric for his help and advice throughout the development process
    @bead-v for the incredible tools MDLEdit and KoTORMax
     

    187 downloads

       (0 reviews)

    1 comment

    Updated

  21. Weapon Base Stats Re-balance (K1)

    In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee wepons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.
     
    So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.
     
    So following that:
     
    Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
    ____________________________________________
    Haven't tested mod for K1R compatibility.

    8,763 downloads

       (4 reviews)

    2 comments

    Updated

  22. N-DReW's K1 Gameplay Improvement DEMO

    N-DReW's K1 Gameplay Improvement Demo
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0 Release Date: 03.7.2016
    1.23.4 Release Date: 04.02.2020
    Installation:
    1) Make sure you install my mod first before any other
    2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder
    3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder
    4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder
    5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there
    This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder
    Description:
    N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content!
    1.23.4
    Fixed Davik's Estate loading the Sith Base by accident
    Fixed a bug with Tanis' droid dialogue breaking
    1.23.1
    Fixed a bug where Carth's blaster appears white
    Fixed a bug where an Upper City Cantina dancer wears normal clothes
    Added 3 new Bith variants
    Fixed the Drinking animation
    Fixed the bug where you got Sith Armor instead of a Sith Passcard
    1.23.0
    Fixed the bug where, when you wore K1 Jedi Robes and another NPC wore TSL Jedi Robes the model of the K1 Jedi Robes would break
    Janos the Ithorian is now a Gamorrean with matching dialogue
    Carth's blaster is now upgradable, Canderous' repeating blaster is now fixed (One upgrade was broken on it)
    Added new models for Carth's Blaster, Canderous repeating blaster, Calo Nord's blaster, Bacca's blade and Ajunta Pall's sword from T7Nowhere's WOTOR
    Czerka Scientists wear a grey uniform, Czerka Merchants wear a Czerka commander variant uniform from ROR, Czerka admins wear a red commander variant uniform
    Restored a Czerka employee on Kashyyyk who warns the player not to put their hand in the Wookiee cage in Janos' office
    Modified the dialogue of the Czerka Merchant and Junior scientist
    Eli and Matton have new heads and a modified dialogue
    Fixed the broken male Twilek Slave texture in Davik's Estate, added a human slave to the Estate
    You now can bribe the Cantina Sith (Regardless of your Gender) to allow the player to attend the party
    Added TSL Slave outfit variants for Twileks (Model based on JCarter's, textures from ROR)
    Added DeadMan's "Laser Swords", these Laser Swords are new items which are seperate from Vibroswords. In future updates these will be scattered throughout the galaxy
    Modified the XP Table, now the player should be able to become a Jedi on Dantooine at a lower level
    Captain Dehno has a new head, Denho's patrol will have new lines
    Davik Kang now wears Tarisian Noble clothing during his intro, wears Verpine Fiber Mesh during his fight instead of Verpine Zal Alloy Mesh
    Fixed a misplaced Dreshdae citizen with a Sith Hopeful as it was meant to be
    Added TSl style pilots and modified Czerka staff on Korriban
    Major/Experimental Feature: The Sith Soldiers and Sith Party no longer give Sith Armor, now you recieve a Sith Passcard which can be used to enter the Sith Base. Inside the Sith Base Armory is an Armor locker which contains the Sith Armor. 
    The Elevator leading to the Sith Govenor is locked and can only be unlocked via the correct terminal, the option to unlock the elevator only appears if T3-M4 is in the party.
    The Sith inside the Sith Base have been made significantly easier to accomidate this change.
    For previous updates please check the update log
    Main Features:
    Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial)
    NPCs overhauled throughout all areas the mod covers
    NPC Loot Drops overhauled
    Merchant loot overhauled (Merchants now have lore friendly loot worth buying)
    Item stats overhauled
    Party Member and player stats overhauled
    Movie Style Dark Side Transitions
    Realistic Visual Effects
    "Blasters Reloaded" style balance
    Ported TSL Items
    Various Cameos and custom created characters that are seen throughout the journey
    New items
    Incompatibilities:
    Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da
    If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream
    If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!
    Permissions:
    You can NOT edit, upload to other websites or claim as your own without permission from me.
    Thanks:
    Bioware for such an amazing game
    Obsidian for the second game and its assests
    Fred Tetra for Kotor Tool
    FairStrides for trying to help me with ERF Edit
    VO Talent:
    Zhaboka- Kaah Ohtok
    Credits:
    Bith Musician items/HK Melee Mod- Khrizby 
    Dark Side Reimagined Mod- darksidebirdie
    Jedi from the Start scripts- darthbdaman 
    M200 Intervention Sniper model- Skateordie808
    Realistic Visual Effects Mod, Jedi Robe Skins- Shem 
    Various textures- 90SK
    K1 Enchantment Pack assests- SpaceAlex
    Wookiee, Echani, Combat Suit skins- redrob41
    Dark Jedi Robe texture- Ankh
    MedHypo mod- Rtas Vadum
    Sith Commander/Manaan Sith Soldier Skins- Dak Drexl
    Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
    Force Fashion 2- jonathan7
    Sungladdes, Shields, Female Mandalorians by Inyri Forge
    Saber Pikes by DeadMan
    Brotherhood of Shadow Assests- Silveredge9
    Female republic soldier skin and the HD republic soldier skins- Dark Hope
    Republic Helmet- SithSpector 
    Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert
    Various Textures- Whyp
    JC2, TheRealDarthRevan- Scripting aid
    Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
    JC's Heads Modders Resource- JCarter426
    Saeikan's Armors of the Old Republic Textures- Saeikan
    Leviathan Differentiated Dialogue- Revanator
    K1 Better Twi'lek Heads- Ashton Scorpius
    Robes for Korriban Sith Students assests- Shem
    JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426
    WOTOR weapons- T7Nowhere
    Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA
    Drinking Animation- Darth Parametric and Alvar007
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,503 downloads

       (5 reviews)

    130 comments

    Updated

  23. Animated Manaan Cantina Sign for KotOR1

    ANIMATED MANAAN CANTINA SIGN FOR KOTOR 1
    ====================================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 02 AUG 2017
     
    GAMES: Star Wars Knights of the Old Republic 1
     
    Description:
    --------------------
    Remember my "ANIMATED CANTINA SIGN FOR KOTOR 1" mod? This mod does what the other one did for the other cantina signage for KOTOR1 - mainly seen on Manaan. This is a minimal effort mod but if you want it, it's yours to use now.
     
    If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".
    If you wanted this to replace signs in Taris cantinas, you would rename the TGA and TXI to "LTS_signs".
     
    Installation:
    --------------------
    Put the TGA file and TXI file into your Override folder.
     
    Uninstall:
    ---------------
    Remove the TGA file and TXI file from the Override folder.
     
    Enjoy!
     
    Legal Disclaimer:
    ----------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    848 downloads

       (9 reviews)

    6 comments

    Updated

  24. Animated Cantina Sign for KotOR 1

    ANIMATED CANTINA SIGN FOR KOTOR 1
    ==========================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 18 JUL 2017
     
    GAMES: Star Wars Knights of the Old Republic
     
    Description:
    --------------------
     
    Remember my "NPC Portraits for KotOR 1" mod? I used this little animated texture for the background of Mission's portrait. This is a minimal effort mod but if you want it, it's yours to use. (If you wanted to use this in TSL, you would have to rename both the TGa and the TXI file to "TEL_BBrds4".)
     
     
     
    Installation:
    -------------------
    Put the TGA file and TXI file into your Override folder.
     
     
     
    Uninstall:
    ---------------
    Remove the TGA file and TXI file from the Override folder.
     
     
     
    Enjoy!
     
    Legal Disclaimer:
    ----------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    15,161 downloads

       (9 reviews)

    5 comments

    Updated

  25. KOTOR1 "Canon" Animated Galaxy Map

    KOTOR1 "Canon" Animated Galaxy Map 1.1
    ====================================

    AUTHOR: Sith Holocron
    FIRST RELEASE: 21 FEB 2017
    NON SCREWED-UP RELEASE: 23 FEB 2017
    UPDATED RELEASE: 03 APR 2017
    GAMES: Star Wars Knights of the Old Republic I

    Description:
    ------------
     
    OK, this version is the non-screwed-up version of the mod. Previous version had a BMP instead of a TGA. It also had a bad TXI. That's fixed now.
     
    The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
    As the texture tile is named the same in both KotOR games, the mod is usable in both games.
     
    So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1
     
    Not recommended for use in KOTOR2.
     
    There are TWO different versions of the Galaxy Map texture that you can use!
    - Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation.
    - Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation.
     
    Installation:
    -------------
    Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
    SWKotOR/Override

    Uninstallation:
    -------------

    Take them out again.

    Known Bugs:
    -------------

    None known at this time.

    Legal Disclaimer:
    -------------------

    All materials and copyrights belong to LucasArts, and Bioware Corp.
     
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1).

    Credits:
    -------------
    Kexikus: Help with putting together this mod.
    LucytheAlien: Pointing out the issues with the previous version.
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforu...ad.php?t=153502)

    982 downloads

       (5 reviews)

    3 comments

    Updated