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KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and some new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown too long to be included in this post, however you can view a detailed breakdown of each author's contributions in the included readme file and a list of the changes the current version has made in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot
blennus
danil-ch
darthbdaman
DarthParametric
ebmar
Gimmick5000
jc2
JCarter426
Kainzorus Prime
Kexikus
KOTOR 1 Restoration Team
Leilukin
Markus Ramikin
N-DReW25
ndix UR
R2-X2
Red Hessian
Salk
Thrak Farelle
Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Due to the size and complexity of the patch, installation will take several minutes. Please be patient and allow it to finish.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
The KOTOR 1 Restoration (K1R) mod is deemed incompatible with K1CP. Whilst it was compatible with early versions of K1CP, this is highly unlikely to still be the case with the degree and nature of changes made as of K1CP v1.8 and beyond. As such, using K1R together with K1CP is done so at your own risk with no support offered.
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the TSLPatcher installlog file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the only practical approach for uninstalling K1CP.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS Stoffe - For TSLPatcher bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds on the /r/kotor subreddit danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
138,211 downloads
- unofficial
- patch
- (and 4 more)
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KotOR 1 Restoration
By ZM90
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» KotOR 1 Restoration 1.2 Read-Me
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NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INTEGRATED MODS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» RESTORED CONTENT
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» BUG FIXES/CHANGE LOG FOR 1.2
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»» Original game:
»» K1R Bugs:
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» BUG FIXES/CHANGE LOG FOR 1.1
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There weren't too many bugs in KotOR 1, thus there is such a short list.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»»»» TSL PATCHER INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
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» BUG REPORTING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
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» VOICE ACTOR
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Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
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» CONTRIBUTORS
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A BIG thanks to all of you!
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» TEAM MEMBERS
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- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
85,214 downloads
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K1 Melee Texture Enhancement
By Lewok2007
**While most of the screenshots are in K2, all of the stuff shown is what is in the download, and the screenshots are just used for the sake of me not having to retake all the screenshot.**
*NOTHING QUALITY WISE IS CHANGED IN THE TEXTURE FILES*
Description:
The swords, axes, and stun batons in Vanilla K1 aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL and K1. I also wanted to make this eventually, so why not do it now? The vanilla K1 swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
These are texture re-used from the TSL Melee Texture Enhancement I uploaded, but just the files K1 has.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture (re-used 2nd Stun Baton texture for this K1 version)
, since none of the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the K1 directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your K1
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
This mod should be compatible with any mods as long as they don't change or edit the melee textures used in this mod. This does not change or edit any new melee textures used in other mods, it is simply a vanilla add-on, and does not require anything but the download to use. 🙂
3 downloads
0 comments
Submitted
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K2 to K1 Clothing Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.1 Release Date: 04.06.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
(The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety! If you intend to use my Onderon Fashion mod, install that mod AFTER this mod!
Once you're ready to install the K2 to K1 clothing pack simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear.
The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.
Known Bugs:
This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.
Incompatibilities:
Incompatible with any mods which modify the following files:
"g_a_clothes07.uti", "g_a_clothes08.uti", "g_a_clothes10.uti", "g_a_clothes11.uti", "g_a_clothes12.uti", "g_a_clothes13.uti", "g_a_clothes14.uti", "N_CommF01.tpc/tga", "N_CommF07.tpc/tga/tga", "N_CommF10.tpc/tga", "N_CommF11.tpc/tga", "N_CommF12.tpc/tga", "N_CommF13.tpc/tga", "N_CommF14.tpc/tga", "N_CommFD01.tpc/tga", "N_CommM01.tpc/tga", "N_CommM07.tpc/tga", "N_CommM10.tpc/tga", "N_CommM11.tpc/tga", "N_CommM12.tpc/tga", "N_CommM13.tpc/tga", "N_CommM14.tpc/tga" or "N_CommMD01.tpc/tga",
Please report any further incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for making the K2 textures!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15 downloads
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JC's Czerka: Business Attire for K1
By JCarter426
Summary
This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them.
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
Remove the following files or replace them with backups if necessary:
- modules/kas_m22aa.mod
- modules/korr_m33aa.mod
- modules/tat_m17ag.mod
- modules/tat_m18aa.mod
- override/appearance.2da
- override/g_jordo.utc
- override/JC_IthorianCz.mdl
- override/JC_IthorianCz.mdx
- override/JC_IthorianCz01.tpc
- override/JC_RodianCz.mdl
- override/JC_RodianCz.mdx
- override/JC_RodianCz01.tpc Compatibility
This mod is compatible with the KOTOR 1 Community Patch.
This mod is compatible with the KotOR 1 Restoration mod.
Permissions
This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
ERFEdit – stoffe & Fair Strides
KOTORMax & MDLEdit – bead-v
NWMax – Joco
tga2tpc – ndix UR
xoreos tools – xoreos team https://xoreos.org/
BSRGAN – https://github.com/cszn/BSRGAN
Disclaimers
CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
49 downloads
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KotOR1 T3-M4 Voice Module Upgrade
Here's a new KotOR1 mod of mine. You’ll probably hate it!
KotOR1 T3-M4 Voice Module Upgrade
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 MAY 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 1
Description:
T3—M4 will sound a little more like his KotOR2 incarnation with this mod. Hopefully. This mod doesn’t touch the command/combat barks. It’s just the files that cover his (it’s?) conversations in dialogues.
Just so you know, the barks are the same between both games. (The only thing different are the file names!)
Installation:
1) Follow this path in your KotOR2 install and trace the route of the following….
Star Wars Knights of the Old Republic > streamwaves >
2) In that streamwaves folder, find the following files and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod):
n_gendro_coms1.wav
n_gendro_coms2.wav
n_gendro_coms3.wav
n_gendro_haps1.wav
n_gendro_ques1.wav
n_gendro_sads1.wav
3) Place the following files from my mod into the streamwaves folder:
n_gendro_coms1.wav
n_gendro_coms2.wav
n_gendro_coms3.wav
n_gendro_haps1.wav
n_gendro_ques1.wav
n_gendro_sads1.wav
4) You might note that there are other files with different names that are also present in my mod folder. These were meant as alternate sounds so users could switch them out if they please. But the primary reason for being was so they could have been used by modders to add extra voice samples that they could direct to in their dialogues. Oh well. You can ignore these files:
n_gendro_coms4.wav
n_gendro_coms5.wav
n_gendro_haps2.wav
n_gendro_haps3.wav
n_gendro_ques2.wav
n_gendro_ques3.wav
n_gendro_sads2.wav
n_gendro_sads3.wav
To Uninstall:
Take the files that you put in step 2 of the install back out again. Return the files of the same name that you placed on your desktop back into the streamwaves folder.
Known Bugs:
None known at this time.
Special Thanks:
To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
To Leilukin: For walking me through SithCodec. (Let’s hope I got it right!)
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me
15 downloads
0 comments
Updated
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Transparent Environment Suit Faceplates for K1
By WildKarrde
This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla spacesuits. I have also made the following edits to the suit models:
- Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map).
- Added a bright texture to the squares on either side of the faceplate. (From examining the model, it appears that these were intended to look like lights, but they were not assigned textures and therefore appeared reflective in-game.)
- Added in-game lights to the diving suit to give the impression of helmet-mounted floodlights. I have also included an option that does not have these lights if you prefer.
- Added a new environment map for the spacesuit.
There is also an option to install only the diving suits. Please note that if you are using a non-vanilla player head, the diving/spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select either "Spacesuits and Diving Suits" or "Diving Suits Only". If you are using the KOTOR 1 Restoration (K1R) with the option "Party on the Sea Floor", run INSTALL.exe again after installation is complete and select the K1R Compatibility Patch option. If you prefer not to have floodlights on the diving suit (more similar to the vanilla game), then copy the files in the folder "OPTION - No Diving Suit Floodlights" into your game's "Override" folder after installation is complete.
Selecting the "Diving Suits Only" option will still include my UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from override:
- UV Fixes: spacesuit01.mdl, spacesuit01.mdx
- Environment Map: P_WaterSuit02.tpc, WK_CM_Spacewalk.tpc
If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
- appearance.2da
- heads.2da
- lev40ad.mod
- manm28aa.mod
- manm28ab.mod
- manm28ac.mod
- manm28ad.mod
I recommend keeping copies of all of the NSS files that are saved to the folders "tslpatchdata\debug" and/or "tslpatchdata\K1RPatch\debug" during installation. You will need them later if you ever want to add non-vanilla head mods.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is also compatible with the KOTOR 1 Restoration (K1R) with a patch as noted above when using the "Party on the Sea Floor" option. It is not compatible with any mods that alter the following files:
- k_plev_airouopn2.ncs
- k_pman_airlock02.ncs
- k_pman_airlock03.ncs
- k_pman_airlock11.ncs
For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to:
- The walk speed of the space/diving suits
- The module with the Leviathan spacewalk
- The Manaan Hrakert Rift or undersea base modules
This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but that mod's edits to the head will not carry over to the head seen inside the spacesuit.
Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf".
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LIMITATIONS AND KNOWN BUGS
- Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order.
- The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations.
- If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience.
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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack, stoffe, and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Nehua for suggesting an option to install only the diving suits.
Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source).
The K1R-compatible version of k_pman_airlock11.nss includes edits originally developed by the K1R team.
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Added option to install only the diving suits (suggested by Nehua).
-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
47 downloads
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Malak redone 2021
I was tired of Malak old dumb egg face so I made another inspired on the banner on steam and i used Dark Hope's great model to do so !
I updated Malak again with my Malak Redone 2023 on Deadly stream Here's the link
here is the link of her great mode I've only edited the face and the body in my version the base work is hers.
Give me Feedbacks !!!
301 downloads
0 comments
Updated
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NPC Diversity Pack [Beta/K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.3.0 Beta Release Date: 31.03.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
Simply click on this mod's TSLPatcher.exe, you'll see 4 installation options... if you'd like the full content of what this mod has to offer you'll have to install
the mod 4 times. I recommend you install Diverse Galaxy 1st, Fashion of the Old Republic 2nd, Lite of my Life 3rd and Sounds O' Plenty 4th.
If you have any questions regarding these 4 installs and what they add, feel free to ask me!
Description:
As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside
reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, popular player suggestions and possible hotfixes for incompatible mods.
What does this mod do?
This mod is a compilation of 4 mods: Diverse Galaxy, Fashion of the Old Republic, Lite of my Life and Sounds O' Plenty. These 4 mods can be used together to create an immersive NPC Overhaul which is compatible with the K1 Community Patch, or for whatever reason, you can choose to install only 3, 2 or even 1 of these mods.
What are these 4 mods?
Diverse Galaxy: This mod switches the heads of many NPCs in the game to prevent the 'clone' effect where you'd see the same generic head over and over in the same area, I also try to prioritize
generic heads which aren't commonly seen. As Kotor only has 8 male and female generic heads this mod won't totally eliminate the clone effect though it'll be a GREAT improvement from the vanilla
game!
Fashion of the Old Republic: This mod switches out the clothing and armors of many of the NPCs throughout the Kotor galaxy, no longer will a bunch of NPCs wear the exact same outfit in a Cantina
and no longer will every thug in the galaxy wear a standard Combat Suit. Whilst many NPCs, and even some enemies, might wear new armor they won't drop this new armor as loot meaning this mod
won't affect the game's balance through overpowered loot as is the case with older NPC Overhaul type mods.
Lite of my Life: Lite of my Life does exactly what Diverse Galaxy and Fashion of the Old Republic does but for the 'Lite' NPCs, the low resolution generic NPCs who act as filler NPCs to make
areas feel more lived in. These Lite NPCs will wear diverse clothing and will have a range of generic heads so that they fit in with their standard NPC counterparts.
Sounds O' Plenty: Sounds O' Plenty does something not many mods have done in the past, in the vanilla game the soundset (combat grunts and death moan sounds) of an NPC is based upon their appearance so Jedi have a Jedi soundset, Czerka Guards have a Czerka Soundset, Dark Jedi have a Dark Jedi soundset etc. This mod ignores that Kotor "rule" and gives random soundsets for over 200 NPCs in the game, that means you'll only hear the Republic Soldier death moan ONCE on the Endar Spire as each NPC now has their own unique sound.
With these 4 mods together, over 200 NPCs will be affected (including NPCs which are commonly affected by other mods). This is why it is HIGHLY advised to install this mod
(after the K1CP mod) before you install any new appearance mods. If you do this, your new NPC appearance mods will overwrite the NDP-K1 mod's changes thus allowing you to have
other people's mods installed with my NDP-K1 mod still impacting 75% of the generic NPCs found in the game.
Known Bugs:
This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.
There is a bug in the TSLPatcher which happens when you install Fashion of the Old Republic where it will state there was an error in the installation. From what I can observe, this error is FALSE as the NPC that allegedly had an error was fully patched as intended. Thus far, I can see no method of fixing this bug but I am certain this bug will NOT break your game in any way. If you are a modder and believe you can fix this bug, I would welcome your fix!
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
ebmar: For his attempt at debuging a problem with the TSLPatcher!
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
271 downloads
- appearance
- heads
- (and 6 more)
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Ixgil the Bith
Ixgil (the alien who gets murdered by the Sith immediately on Taris) uses Bith VO, and is tagged as a Bith, so I changed his appearance and name to reflect this. Enjoy your new Bith NPC for the scant few seconds in which he's alive! I've been told K1R does this as well, but I don't use it, nor do I particularly want to.
To install, run INSTALL.exe and follow the instructions. Make sure you install this prior to setting foot outside the apartment though, otherwise it will have no effect.
2,270 downloads
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Yavin Station Hangar
By WildKarrde
In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties. You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan. I can only assume that the same architect worked on both projects.
The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance. By default, the forcefield is invisible. To change between the visible and invisible forcefields, see the INSTALLATION instructions below.
Aside from adding the new hangar, I have also made a few additional edits to the station:
- Changed the stars to use a different, less-repetitive vanilla star texture.
- Fixed some questionable geometry at the main observation window.
- Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP). (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.)
- Added a proper load screen for the station. (New for version 1.4)
- Added corridor geometry behind the various locked doors, in place of the original 2D backdrop. (New for version 1.4)
IMPORTANT: To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.
ALSO IMPORTANT: If you are upgrading from version 1.3 or earlier, a new save is also recommended to avoid issues with the lighting on the new airlock doors.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe, and follow the prompts. If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped. If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
By default, the forcefield at the hangar entrance is invisible. To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".
If you have previously installed version 1.3 or earlier of this mod, you can upgrade by installing directly over the old version. Note, however, that you may need to reinstall any other mods which affect Yavin Station (specifically, any mods that edit m50aa.git).
Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors. If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override.
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COMPATIBILITY
This mod is incompatible with other mods that edit the area geometry of Yavin Station. Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod. If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
This mod is compatible with the Kotor 1 Community Patch (K1CP). It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues. For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
If you are using any mods that change the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install them after this one. If they use .tga files, you will need to delete this mod's version of "load_liv_m99aa.tpc" from Override manually.
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HIGH QUALITY COCKPIT SKYBOXES
If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar. After installing the cockpit skyboxes, perform the following steps:
1. Open the folder "HQ Cockpit Skybox Textures" from this mod.
2. Copy the TPC files corresponding to the desired quality into your Override folder.
3. If present, delete the following files from Override:
- ebo_yab.tga
- ebo_yaf.tga
- ebo_yal.tga
- ebo_yar.tga
- ebo_yat.tga
If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked.
"High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
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EBON HAWK RESKINS
To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
3. Copy both files into your Override folder.
4. Delete "yvh_ehawk.tpc" from your Override folder.
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CREDITS
MDLedit and KOTORmax by bead-v
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack, stoffe, and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
New textures and models were based on existing KOTOR material by Bioware.
Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/).
Special thanks to:
- DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result. Also for providing feedback on my new corridor extensions for version 1.4.
- muitafruita for reporting that the Ebon Hawk was missing its venting sound.
- Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added an option for a visible forcefield effect
1.2 - Added particle emitters at the ends of the visible forcefield
1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar
1.4 - Created a new texture for the airlock doors
- Added a new load screen for Yavin Station
- Added corridor geometry behind the various locked doors
- Edited airlock door frames to improve seal
- Revised particle emitter settings and UV mapping for the visible forcefield option
- Consolidated and rearranged lightmaps
- Made various minor walkmesh and model improvements
- Edited module .vis file to optimize performance
- Added scripting code to prevent party members from being accidentally locked outside the airlock
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
814 downloads
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JC's Spider Filter for K1
By JCarter426
Summary
This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid.
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
Remove the following files or replace them with backups if necessary:
- appearance.2da
- plc_knrthcps.mdl
- plc_knrthcps.mdl
- plc_knrthvin.mdl
- plc_knrthvin.mdl Compatibility
There are no known compatibility issues at this time.
Permissions
This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
2DAEditor – VarsityPuppet
KOTORMax & MDLEdit – bead-v
NWMax – Joco
xoreos tools – xoreos team https://xoreos.org/
Disclaimers
NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
19 downloads
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Unique Sith Governor
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 14.05.2023
Installation:
Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.
Description:
The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game.
Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet.
For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor.
This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon.
This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed.
Incompatibilities:
Please report any incompatibilities!
If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited.
Thanks to:
Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on!
Sniggles: For requesting the mod!
Bioware: For such an amazing game!
Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
93 downloads
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[K1/TSL] Commoner B_M 01 & 02 HD
By Nehua
A mod to replace textures for the two variants of the black commoner female texture used in both Kotor and TSL. I made two slightly different variants for the texture to correspond to each of the variants in the games.
To install simply drag the files in this mod over to the 'Override' directory found within your Kotor 1 or TSL installation.
37 downloads
0 comments
Updated
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[K1/TSL] Commoner B_M 01 & 02 HD
By Nehua
A mod to replace textures for the two variants of the black commoner male texture used in both Kotor and TSL. I made two versions for the texture to correspond to each of the variants in the games.
To install simply drag the files in this mod over to the 'Override' directory found within your Kotor 1 or TSL installation.
34 downloads
0 comments
Updated
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JC's Fashion Line I: Cloaked Hybrid Robes for K1
By JCarter426
Summary
This mod adds cloaks to the Jedi robes worn by the player and many NPCs, combining the body of the KOTOR 1 robes with the cloaks of the KOTOR 2 robes in a hybrid model.
There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red-Blue Alternative uses the K1 color scheme, but gives the red and blue robes dark grey cloaks.
All styles come with or without gloves for your player character and some non-player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
Installation
Automatic Installation (Recommended)
Extract files from the downloaded archive. Run Fashion_I_Cloaked_Hybrid_Robes_K1.exe. Select one of the six install options:
a) 100% Brown
b) 100% Brown (No Gloves)
c) Brown-Red-Blue
d) Brown-Red-Blue (No Gloves)
e) Brown-Red-Blue Alternative
f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
h_bbb – 100% Brown
h_brb – Brown-Red-Blue
h_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
Uninstallation
Remove the installed files or replace from backups if necessary. Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod is not compatible with my Cloaked Jedi Robes mod; you have to pick one or the other.
This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
This mod is likely not compatible with other mods that alter the Jedi robes.
This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi
This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
1,858 downloads
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JC's Fashion Line I: Cloaked Jedi Robes for K1
By JCarter426
Summary
This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.
There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black.
All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
Installation
Extract files from the downloaded archive. Run Install.exe. Select one of the six install options:
a) 100% Brown
b) 100% Brown (No Gloves)
c) Brown-Red-Blue
d) Brown-Red-Blue (No Gloves)
e) Brown-Red-Blue Alternative
f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
k_bbb – 100% Brown
k_brb – Brown-Red-Blue
k_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility & Other Notes
This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other.
This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
This mod is likely not compatible with other mods that alter the Jedi robes.
This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi
This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
35,026 downloads
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Onderon Fashion [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 06.05.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor!
Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason).
This mod ports the unique Onderon NPCs to Kotor 1 and enhances them.
1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing!
2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore.
3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result.
Known Bugs:
This mod shouldn't have bugs, but feel free to report any bugs you might find!
Incompatibilities:
Please report any further incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)".
Thanks to:
Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
47 downloads
- onderon
- onderon clothing
- (and 5 more)
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Party Model Fixes For K1, Part II
By PapaZinos
Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots:
Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod.
Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur.
Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping.
Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did.
This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game.
Installation:
Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor".
The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file.
If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go.
The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder.
Uninstallation:
Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup.
Included Files:
Compatibility:
This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells.
If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten.
Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict.
Acknowledgments:
Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
75 downloads
0 comments
Updated
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Ultimate Ebon Hawk Repairs for K1
By PapaZinos
When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up.
The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL.
The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details.
If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that.
Installation:
Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted.
Uninstallation:
Remove the files in the Included Files list below from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones.
Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section.
Acknowledgments:
I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning.
This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
4,294 downloads
0 comments
Updated
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KotOR 3440x1440 Enhanced HUD/UI and Menus
By RaymanGT
This mod was created due to the frustration of playing with a small HUD on an ultrawide screen. The mod enhances the HUD/UI and Menus from the KotOR High Resolution Menus mod.
I created an enlarged HUD, that makes playing the game much more enjoyable on a 3440x1440 resolution.
Due to the larger HUD, one needs to use upscaled assets for it to look good. I used a combination of different assets from (KotOR High Resolution Menus, HD MENUS AND UI Assets and Remastered UI)
Installation
Before installing please make a backup of your own swkotor.exe
You have 2 Options to Install this mod:
1 - You copy the patched swkotor.exe to the Game Folder, then you copy everything from the toOverride folder to your games Override Folder.
2 - You patch your swkotor.exe (The Editable version from here) by installing KotOR High Resolution Menus with a 3440x1440 resolution, then copy everything from the toOverride folder to your games
Override Folder.
IMPORTANT:
ADJUST the Height and Width under [Graphics Options] in the swkotor.ini file in your games folder or IT WILL NOT WORK!
It should look like this:
[Graphics Options]
Width=3440
Height=1440
I recommend installing the mod Very Nice! Load Screens for KotOR as well!
Uninstallation
Remove the files from your Overdrive folder and restore your original swkotor.exe
Compatibility
This mod works with the K1R mod, but install it after installing K1R
138 downloads
- hud/interface
- upscaled
- (and 1 more)
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HD desk texture for K1 and K2
By Nehua
The texture used on both these desks is used pretty ubiquitously throughout both Kotor games I wanted to make it look a little better.
-To Install simply drag the contents of the folders you want into your Override folder.
-To Uninstall, remove those files from your Override folder.
46 downloads
0 comments
Submitted
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Companion Clothes (K1)
By StellarExile
I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance.
For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction.
Special Thanks:
Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset.48 downloads
0 comments
Updated
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Party Conversations on Ebon Hawk
By WildKarrde
KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations.
There are two installation options:
Option A: Ebon Hawk and Planets - Conversations will still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed.
Option B: Ebon Hawk/Hideout Only - Conversations will only happen at the Ebon Hawk/hideout, never outside on the planets.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select either "Part 1, Option A" or "Part 1, Option B". When it is finished, run INSTALL.exe again, and select the option "Part 2, All". If you have other mods installed, it is normal to see warnings that creaturespeed.2da, ebo_m12aa.mod, and/or tar_m02af.mod already exist and have been skipped.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs, banter.dlg, or tar02_bastvision.dlg.
For best results, install this mod after K1CP, K1R, or any other mods that make edits to the Ebon Hawk interior or to the Taris apartment modules.
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CREDITS
NWNSSCOMP by Torlack, stoffe, and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team.
This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
372 downloads
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Clone Wars Styled Kotor Logo
By Lewok2007
Description:
I made a Clone wars Styled Logo for the 1st Kotor a while ago, but it didn't look good enough to upload it here. I've remade it now and it looks much better.
Installation:
1. Find your swkotor folder. Open up the Override Folder.
2. Extract the .zip from this DeadlyStream download.
3. Copy logo_sw_02.tga from the folder found in the extracted .zip and paste it into the Override Folder found earlier.
Uninstallation:
- Delete logo_sw_02.tga from the override folder.
Credits:
Kotor Tool by Fred Tetra - Used this to extract the logo_sw_02.tga file.
GIMP - For editing the File.
Compatibilities:
It will not be compatible with anything else that would add logo_sw_02.tga to the Override Folder.
6 downloads
0 comments
Updated