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KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
204,071 downloads
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KotOR 1 Restoration
By ZM90
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» KotOR 1 Restoration 1.2 Read-Me
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NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
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» DESCRIPTION
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WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
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» INTEGRATED MODS
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» RESTORED CONTENT
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» BUG FIXES/CHANGE LOG FOR 1.2
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»» Original game:
»» K1R Bugs:
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» BUG FIXES/CHANGE LOG FOR 1.1
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There weren't too many bugs in KotOR 1, thus there is such a short list.
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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
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»»»» TSL PATCHER INSTALLATION
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1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
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» BUG REPORTING
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
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» VOICE ACTOR
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Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
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» CONTRIBUTORS
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A BIG thanks to all of you!
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» TEAM MEMBERS
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- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
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» SPECIAL THANKS
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To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
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The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
94,780 downloads
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Useful Sith Lightsaber
By GearHead
This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
If you already visited the tomb the mod won't work, you need to load a pre tomb save.
5 downloads
0 comments
Updated
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Taris Walkmesh Fixes
By Thor110
This is a fix spotted and requested by @Salk
I have since spotted and added an extra fix for the door showing through the wall.
It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
Either way, here is a quick fix for that.
Installation :
Put the following files in your override folder.
M02ac_02b.wok
M02ac_02k.wok
M02ac_02e.wok
Uninstallation :
Deletefile the following files from your override folder.
M02ac_02b.wok
M02ac_02k.wok
M02ac_02e.wok
Thor110
24 downloads
0 comments
Updated
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AQUALISH HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Aqualish HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
14 downloads
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Corrected Mini Map - Sith Academy
By Thor110
I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously.
Might rework it again at some point.
Installation
Drop the file into the override folder
Thor110
28 downloads
0 comments
Updated
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Yavin Vendor Rebalance
By GearHead
Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
This mod only work if you haven't visited the Yavin Space Station yet.
67 downloads
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Bastila rejoins at player level
By R2-X2
This script "fixes" the script that lets Bastila rejoin the player on the Unknown World temple summit: The script checks for the caller's level, and depending on that, you get a different one of the six Bastila UTC files joined as your new party member:
Levels <= 15: Bastila level 15 (p_bastilla001.utc)
Level = 16: Bastila level 16 (p_bastilla002.utc)
Level = 17: Bastila level 17 (p_bastilla003.utc)
Level = 18: Bastila level 18 (p_bastilla004.utc)
Level = 19: Bastila level 19 (p_bastilla005.utc)
Level = 20: Bastila level 20 (p_bastilla006.utc)
The different Bastilas of course not only have a different level, but also more feats and force powers as the levels progress (appropriate change per level).
The script however was called in a dialogue line of Bastila, which during that time is a level 18 Jedi Guardian, so it always selected the "p_bastilla004.utc". I believe the intention was however to have this scaled to the player level, to have a same-level Bastila rejoin the party. So I adjusted the script to check for the PC's levels rather than Bastila's (that are always 18).
Now, I don't even recommend using this, and I won't be using it myself, as I feel that when Bastila joins you at level 18 that's better both for low, and high-level characters: At low level, the upcoming fights are going to be quite hard, so having a level 18 partymember should help you out a bit (especially since the other two Jedi will be unavailable at that point), and if you are at a level > 18, which is common if you did most quests, then having Bastila join at level 18 at least allows you to steer her remaining development very slightly with the two remaining levelups she'll get. (If she joins at level 20 there's nothing at all you can do anymore to adjust her rather questionable Dark Side build). But I wanted to put it up here for anyone who might find that little discovery interesting. Enjoy.
Installation instructions: Put the file "k_punk_bastjoin.ncs" into your Override folder.
18 downloads
0 comments
Updated
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Tulak Hord's Mask Fix
By GearHead
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)
40 downloads
0 comments
Updated
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KotOR1 Random Panels
KotOR1 Random Panels
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 15 NOV 2024
UPDATED RELEASE: 21 NOV 2024
GAMES: Star Wars Knights of the Old Republic
Description:
While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated.
I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here.
There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures.
Installation:
Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder.
If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in.
Uninstallation:
Take the files you put in, out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Thieves need not apply. (You know who you are.)
Credits:
Fair Strides, ConansHair, and LordMerek: For feedback on textures before release.
26 downloads
0 comments
Updated
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Malak Redone 2024
You don't need the previous versions of my mods
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
23 downloads
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Update for my Skin mods
Contain
1. A new version of my Malak redone i used many tools but the base was hand made.
in this file is also a update on the same way of a fiew of my textures mods.
2. Update for my Gadon mod
3. Updated mission face
4. Update of my Zhar mod
5. Update of my Ithorian mod
6. Updated Bastila
You don't need the previous versions of my mods
ON the preview mission have a well made set you can find there but its not in the Pack i propose
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
27 downloads
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KotOR1 - Improved AI
By GearHead
Improves the AI of KotOR 1.
Changes:
- Companions and most other NPCs use blaster feats (except droids their animations are buggy)
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2
1,593 downloads
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Revamped FX
By olegkuz1997
Revamped FX
MOD AUTHOR: Olegkuz1997
FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2
Description:
It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it.
My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod:
1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones.
2. Lightning, Force Drain, etc. look a bit brighter, but generally with the same shape of the curves and colors (blue for Shock, purplish blue for Storm). Death Field color have been slighly corrected, and the shades are generally more compatible with each other. Also increased resolution of discharges on bodies.
3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency.
4. Smoke became blacker and thicker.
5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place.
6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield.
7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved.
8. Also various little things like blaster bolts, campfire, ice, carbonite etc.
Note:
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In the “Optional” folder there are alternative texture options, namely:
Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure).
Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes.
Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone.
Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it.
Installation:
----------------
Drop tga and tpc files in your game’s Override folder.
To uninstall:
----------------
Take them out again.
123 downloads
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LTS_EscapePod HD
By Dark Hope
New textures for Escape Pod. Resolution 2048x2048.
To Install
1. Download: LTS_EscapePod HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
510 downloads
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Complete Sith Academy [BETA]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 14.11.2024
Installation:
Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.
Description:
In the first Kotor game, the Korriban Sith Academy had two inaccessible rooms that were locked behind static doors (meaning you can't interact with them). Throughout the Kotor games, there are many static doors that lead nowhere. These doors exist to imply that the levels are bigger than what they actually are... you just don't get to see the full area. If you were to use mods to open these statics doors, in most cases you will find that there is no room behind these doors as the developers didn't intend for those doors to be opened, the same is true for the Sith Academy's two hidden rooms.
In the second Kotor game, you revisit Korriban and get to see the areas you travelled through five years after the first game. Obsidian added two new rooms behind the previously inaccessible doors that led nowhere in the first game, a Library and a Teacher's Dormitory.
For over 15 years, player's have known that a Library and Teacher's Dormitory canonically existed behind the static doors of the Sith Academy in the first game but couldn't do anything about it... until now.
At the end of 2024, the modder Thor110 ported the Library and Teacher's Dormitory from the second game to the first and released it as a modder's resource. And using this modder's resource, I have made the Complete Sith Academy mod for K1.
The Library and the Teacher's Dormitory from the second game has been populated with objects and NPCs to make these areas "fit in" with the visual aesthetics and the environment of the first game. The NPC Tamlen has been moved into the Library whilst the Sith Teacher with Tamlen has also been moved to the Teacher's Dormitory, the dueling Sith Students and the Sith Teacher overseeing them have also been moved to the room outside the Academy to prevent a bug where you can hear the clashing of Lightsabers from inside the Library if they kept in their original location.
Sith Students have been added to the Library who study on the computers there, making them inaccessible to the player, and Sith Students have also been added to the Teacher's Dormitory alongside the Sith Teacher already in there. The Footlockers you find in the second game CANNOT be opened, but I have added new Footlockers and other objects you can open to the Teacher's Dormitory alongside a Workbench. You can expect to leave the Korriban Academy with some rare, albeit weak, items you wouldn't have received otherwise.
There are no custom made NPCs or side quests added in this mod, I wanted the new rooms to "fit in" with the rest of the game. I know other modders DO intend to make mods that adds the new Academy rooms like this mod, except their mods will have some form of side quest content. If they do develop and release these mods then those mods will probably be incompatible with this mod - when that time comes, you may have to choose between their mod & this mod.
Known Bugs:
If you click on the Sith Students on the computers too much, they stop doing their "typing" animations.
This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Please speak with me if you wish to use this mod in your mod. Alternatively, you can download Thor110's modder's resource and use Holocron Toolset to add your own placeables to the module thus bypassing needing to use my mod as a base.
Thanks to:
Thor110: For making the amazing Sith Academy Missing Rooms modder's resource to begin with, without you this mod wouldn't exist!
Obsidian Entertainment: For adding these new rooms to the second game!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher and the Holocron Toolset!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
48 downloads
- complete
- sith academy
- (and 5 more)
0 comments
Updated
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Repeating blaster attacks restoration
By R2-X2
Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot.
Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script.
Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. This information turned out to be incorrect, and the user Darg727 made a fix for this. However, this has a downside: It works by making power blast and sniper shot always shoot 4 shots regardless of how many attacks are available, which looks very strange because all shots that don't have a corresponding attack round are auto-misses. For example, using a sniper shot with a blaster rifle or single pistol will cause 4 shots to be fired simultaneously, like a shotgun blast, with 3 of the 4 automatically hitting the floor/ceiling/wall. Using knight speed would allow 2 of those 4 to hit and only 2 would be an auto-miss, etc.... As per Darg727's upload permissions, I have included the responsible file (weapondischarge.2da) as an optional mod in the download for additional visibility for those people that might want to use the feature but would not come across his modification otherwise.
Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)
Note that this fix works for both the player and enemies! This can make some fights of the game slightly more challenging.
32,274 downloads
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Academy Attire: K2 Sith Pack for K1 Korriban Academy
By EAF97
Author: EAF97
Description:
Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do).
-There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing.
-Lashowe, Mekel, Shaardan, and other students will wear “low” robes
-Yuthura and other teachers will wear “mid” robes
-Masters (just Uthar) will wear “high” robes.
-Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2
-Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL
-Captives will wear “prisoner” outfits
-Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing
-All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing.
-A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance.
-There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it.
-Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed
-Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426
-Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself
-Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod.
Installation:
Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already.
Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod).
To Uninstall:
Remove the files from your Override folder and add the backup .2da file to it
Credit:
Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod
Recommended Mods to accompany this one:
"Kotor 1 Community Patch" by A Future Pilot:
https://deadlystream.com/files/file/1258-kotor-1-community-patch/
The following mods by JCarter426:
https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/
"Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric:
https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/
The following mods by N-DReW25:
https://deadlystream.com/files/file/2469-czerka-redux/
https://deadlystream.com/files/file/2310-k1-clothing-pack/
https://deadlystream.com/files/file/1109-sith-stalkers-k1/
The following mods by Dark Hope:
https://deadlystream.com/files/file/2316-sithcom-dh/
https://deadlystream.com/files/file/2164-darth-bandon-hd/
https://deadlystream.com/files/file/2042-sith-soldier-hd/
https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/
"K1 Better Male Twilek Heads" by Ashton Scorpius
https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
The following mods by Leiluken:
https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/
https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/
Compatibility:
If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod.
If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears.
This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten.
Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work
COPYRIGHT
I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port":
https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/
I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit:
"New Male Caucasian Bearded PC Head" by SHB:
"You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given."
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head
"Character Overhaul -Redux-" by ShiningRedHD:
"You are allowed to use the assets in this file without permission as long as you credit me"
https://www.nexusmods.com/kotor2/mods/1060
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
42 downloads
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K2 Force Powers for K1
Integrates Force powers from KOTOR II into KOTOR I.
DETAILS
This mod adds 6 Light side and 6 Dark side Force powers from KOTOR II to KOTOR I.
Added powers:
• Master Heal
• Force Barrier
• Improved Force Barrier
• Master Force Barrier
• Revitalize
• Improved Revitalize
• Drain Force
• Improved Drain Force
• Master Drain Force
• Force Scream
• Improved Force Scream
• Master Force Scream
I wanted any added powers to feel like they fit naturally in K1 while keeping faithful to their design in K2. For this and other reasons the following powers are excluded:
• Powers restricted to prestige classes - Check out Prestige Powers
• Powers granted to the Exile through the story
• Powers with hardcoded effects / that would take more involved scripting to implement (Mind Trick, Force Body, Force Deflection)
• Battle Meditation - Try my mod Bastila Has TSL Battle Meditation to give this to Bastila as a unique starting power.
• Master Energy Resistance - The Energy Resistance tree was rebalanced in KOTOR II so this power isn’t much better than Improved Energy Resistance in K1, at least not enough to justify it taking its own slot.
• Master Revitalize - Level 21 power in K2, level capped at 20 in K1
This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to.
The Force Scream VFX/sound, Revitalize VFX, and Force power icons are ported from KOTOR II.
INSTALLATION
To install, run TSLPatcher.exe (Required)
Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
• spells.2da
• visualeffects.2da
• effecticon.2da
• k_fp_barrier1.ncs
• k_fp_barrier2.ncs
• k_fp_barrier3.ncs
• k_fp_masterheal.ncs
• k_fp_revitalize1.ncs
• k_fp_revitalize2.ncs
• k_fp_scream1.ncs
• k_fp_scream2.ncs
• k_fp_scream3.ncs
• k_fp_drainforce1.ncs
• k_fp_drainforce2.ncs
• k_fp_drainforce3.ncs
• ip_frcbarrier01.tga
• ip_frcbarrier02.tga
• fp_frcebarrier03.tga
• ip_frcscream01.tga
• ip_frcscream02.tga
• ip_frcscream03.tga
• ip_masterheal.tga
• ip_revital01.tga
• ip_revital02.tga
• ip_drainforce01.tga
• ip_drainforce02.tga
• ip_drainforce03.tga
• v_frcscrm1.mdl & .mdx
• v_frcscrm2.mdl & .mdx
• v_frcscrm3.mdl & .mdx
• v_revite.mdl & .mdx
• v_pro_scream.wav
• fx_slash04.tpc
2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder.
3. Move any remaining files in the backup folder to override.
COMPATIBILITY AND NOTES
Should be compatible with most other mods provided they use TSLPatcher or you install this mod after. I recommend installing after any others mods that add Force powers. Must be installed after uwadmin12's Force Enlightenment.
While technically compatible, the mod Four Force Powers adds a similar Revitalize power, so you will have two versions of this power if you install both mods.
From k_inc_force it seems that some of the powers in KOTOR II don’t function exactly like they’re described. For example the Revitalize powers heal a flat amount instead of a percentage as stated in the description. Drain Force steals a maximum of 20 FP from an enemy, not 10, and Improved Drain Force affects multiple enemies in a range, instead of a single enemy. Some of these seem to be intentional changes that were just never updated in the Force power description. I decided to implement the powers the same way they function in TSL and correct the descriptions.
I’m not sure it’s possible to add custom casting animations so Force Scream uses the regular “hand out” animation instead of the “fury” animation it uses in KOTOR II.
PERMISSIONS
Please don’t reupload this without my permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
This mod contains assets from SW: KOTOR II TSL
650 downloads
- k2
- force powers
- (and 1 more)
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[KotOR] Bastila must hide!
By Salk
This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here.
We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce a couple of party selection restrictions that are not present in the original game. It is my opinion, though, that they both seemed to make a certain amount of sense, and on of them has the additional benefit of taking care of another minor „plot hole” of the game. Enjoy!
[KotOR ] Bastila must hide 1.1.7z
45 downloads
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Ebon Hawk Cockpit Upgrade (LEH_Scre01) [More Subtle Version]
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 25 FEB 2023
GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “More Subtle” version. (The “Less Subtle version will be available shortly.)
As before, the Galaxy Map texture is not included in this mod.
You may be wondering: "Why did this need to be made? Well, it’s the companion piece to my other recent mod “Ebon Hawk Cockpit Upgrade [LEH_Scre02].” As they’re both on the Ebon Hawk, I should that LEH_scre01 and LEH_scre02 textures should both match. With both textures, you’ll have that opportunity.
First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre01.tga texture. Then I remade the 3 of the windows over from scratch. As before, all four windows are animated but I didn’t stop there. I also animated the LED lights and the buttons as well.
After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors like he did for my recent LEH-Scre02 texture.
Constructive criticism is welcome.
Here’s a video preview of the texture in action.
Installation:
For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop)
Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder.
To Uninstall:
Delete LEH_scre01.tpc from your Override folder.
Known Bugs:
None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
· To ConansHair for the upscale of the original LEH_scre01 texture and for input on this mod’s release.
· To ScrierOne for his permission to use his buttons in this texture.
· And to Ebmar for adding overlays to this texture.
461 downloads
0 comments
Updated
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Animated Cantina Sign for KotOR 1
ANIMATED CANTINA SIGN FOR KOTOR 1
==========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 18 JUL 2017
GAMES: Star Wars Knights of the Old Republic
Description:
--------------------
Remember my "NPC Portraits for KotOR 1" mod? I used this little animated texture for the background of Mission's portrait. This is a minimal effort mod but if you want it, it's yours to use. (If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".)
Installation:
-------------------
Put the TGA file and TXI file into your Override folder.
Uninstall:
---------------
Remove the TGA file and TXI file from the Override folder.
Xuul recorded a review for this mod back in 2018 if you'd like to see this mod in action. Thanks Xuul!
Enjoy!
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
40,781 downloads
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Replacement Brotherhood of Shadow Legal Screen BIK
This is a small file to replace the legal screen BIK file that comes with the Brotherhood of Shadows: Solomon's Revenge mod. This new movie is sized to 1920 by 1080 and is 10 seconds long.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Installation: Drop it in the Movies folder.
221 downloads
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Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation
Created by: Sith Holocron (and others listed in the credits section)
Game: Knights of the Old Republic 1
Version 1.0 Uploaded: 20 MAY 2024
The Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul.
Just a note: I have included upscales of the loading screen. However, if someone wants to take at recreating the loading screen in color, I thoroughly support that effort. I say “load screen” rather than “load screens” as the same loading screen is used for all of the BOS:SR areas.
On N_DarthRevan01 (TGA and TXI): The mod doesn’t appear to add anything notable to this skin and the game already has this one available. Though I upscaled the texture, you may safely discard it if you covet another texture instead. If folks do want to change the texture of the traditional Darth Revan, there are so many fine reskins available. In addition, I suggest researching the Flowing Robes mod when researching alternate textures.
What’s not included and why:
All textures with the header m80, m81, or m82. As upscaling these textures will not improve their quality, I have not done so. You should leave these textures in the Override as-is.
fx_Smoke02.tga: Upscaling this texture will not improve the quality. Leave this texture in the Override as-is.
Skybox textures (trs_Bsky01.tga, trs_bsky01.txi, trs_sky0001, trs_sky0002, trs_sky0003, trs_sky0004, trs_sky0005, wst_sky0001, wst_sky0002, wst_sky0003, wst_sky0004, wst_sky0005, zzz_sky0001, zzz_sky0002, zzz_sky0003, zzz_sky0004, zzz_sky0005): I highly recommend using Kexikus’ mod instead of using the skyboxes included with the Brotherhood of Shadow: Solomon’s Revenge mod. (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) However, if you insist on using the original skyboxes, you’ll be able to find them in the folder named “Original BOS Skyboxes.” From what I have seen in game, both the original skybox textures and my upscaled versions of them are NOT compatible with Kexikus’ skybox mod for BOSSR. If you encounter issues, you have been forewarned.
Shadow’s textures I have not made upscales for the character and clothing textures for “Shadow”. I highly recommend using Dark Hope’s mod instead.
All added portrait textures: I have not made upscales for any of the added portrait textures for the portraits added with BOS:SR. I highly recommend using ndix UR’s portrait mod instead.
Installation:
The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. Make sure that mod is downloaded and installed according to its installation directions before installing mine. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
After reading the caveats implied in the “What’s not included and Why” section, then add all of the textures you’ll be using into your Override folder. Allow my textures to override the files there. There are 3 TPC files in my mod: aaa_bla01.tpc, fff_lobla01.tpc, and ooo_lobla01.tpc. Make sure to delete the TGA and TXI files of the same name in the Override folder.
I won’t be providing an uninstall guide as the shear number of files that’ll be replaced defies an easy way to explain it.
Thanks / Credits:
I have used a few of the textures from Dark Hope’s “international Global Mod” who has kindly provided blanket permission for their use. Thanks to Dark Hope for allowing me to do so here.
n_sithcomf01, n_sithcomf02, and n_sithcomf03 in the Optional textures folder is derived from textures from Thor110’s ”Topaz GigaPixel AI Upscales - K1 1.0.0.” Thanks to Thor110 for providing his upscales to the community as a Modder’s Resource. https://deadlystream.com/files/file/2160-topaz-gigapixel-ai-upscales-k1/
The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
Thanks to Ashton Scorpius for his permission to use his Twi’lek male head template to fix this texture.
Any issues with this mod – other than the previously stated skybox issue with Kexikus’ BOSSR skybox mod – can be left here on the download page. Please tag me when reporting those errors as that will speed up the timeliness of my reply. Thank you.
Enjoy the mod.
(This section reserved for when I get around to making an overview video for this mod.)
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
170 downloads
0 comments
Updated
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KotOR1 Polished Crystal Icons Pack
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 21 AUG 2022
GAMES: Star Wars Knights of the Old Republic 1
[This mod will not work in Star Wars Knights of the Old Republic 2 as intended. Instead, use this mod specifically made for KotOR2 instead.]
Description:
So . . . this is a part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now.
This all started out with getting higher resolution icons for crystals in TSL. There are way more crystals in that game than in KotOR1. However, it seemed logical to narrow the focus of that mod by releasing a pared back version and release it as a KotOR1 stand alone version. That’s what you have here – a test run for a possible TSL version later on.
I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible - the orientation of the crystal to match what you saw in vanilla.
Yes, I included the Mantle of the Force and the Heart of the Guardian crystals. And yes . . . I included the Krayt Dragon Pearl.
From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part.
Installation:
Drop the TGA files into your Override folder. If you are using this mod with other mods that include re-texturing of the crystal's icons, install this mod after them.
Uninstall:
Remove the TGA files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Special Thanks:
Thanks to @EbonHawkStowaway999for archiving the smaller texture version of the mod so I can bring it to all of you.
Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? (I like to know what I’ve done right , you see…)
873 downloads
- sith holocron is oh so dreamy
- crystal icon
- (and 2 more)