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  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    67,550 downloads

       (41 reviews)

    96 comments

    Updated

  2. Content Pack: Feats and Powers (K1 ver)

    Content Pack: Feats And Powers (K1 ver)
    Version 1.67

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
    -It contains 26 new feats, in 15 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.32: Additional bug fixes.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
    -v1.62: Refactored to improve compatibility.
    -v1.63: Fixed a bug preventing Payday from triggering.
    -v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
    -v1.65: Corrected some porting issues.
    -v1.66: Improved compatibility.
    -v1.67: Fixed a bug preventing the use of medpacs directly from the inventory screen. Fixed some small typos.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    401 downloads

       (0 reviews)

    19 comments

    Updated

  3. Unique Sith Academy Students

    Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
    Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
    Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
    Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
    Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
    Tariga has a unique head based off PMHC02 and his old commoner head.
    Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
    Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Taris NPC Overhaul

    Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod.
    Uses TSLPatcher to make the following changes:
    [Main Mod]
    The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina.
    (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.)
    Kandon Ark is now orange, and his bodyguard is green.
    Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs.
    Davik's Agent uses an alternate Black Commoner model, as does Hudron.

    Throughout the Lower City:
    Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models.
    Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense.
    Beks: Blue/aqua
    Vulkars: Orange/red
    (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.)
    In the Undercity:
    Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims.
    The Gate Guard Trewin has his name back.
    Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy).
    The Republic Soldier is in uniform.
    [Unique Heads]
    Dia now has a unique head based off PFHA02.
    Matrik has Zhar's head and wears Cinnegar Weave Armor.
    Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade.
    Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists.
    Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land.
    On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian.
    [Undercity Culture]
    Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist.
    [Optional Asian Shaleena]
    Gives Shaleena a unique Asian head based primarily on PFHA05.
    [Davik's Gamorrean Guest]
    Changes Davik's Rodian guest into a Gamorrean. For the lols.
     

    59 downloads

       (0 reviews)

    0 comments

    Updated

  5. Diatium-Charged Escrima - Dual Wield Stun Batons

    Hello! This is my first very first, and very basic, mod.
    Nothing in here that anyone else couldn't do with Kotor Tool, but I thought I would share it all the same. I am releasing this as a modder's resource because I am actually planning on including it in a larger mod I have planned later on. As such, to access this you will need to use the cheat "~giveitem dualstun_mas".
    Installation:
    Drop the files into your override folder and use the giveitem cheat to acquire them in game.
    Background:
    I always liked the idea of stun batons in KOTOR 1. They seem custom fit for scoundrels and should line up really nice opportunities for sneak attack. However, in the course of KOTOR's development it seems like the original combat devs could not get a handle on how to implement them. Opportunities for sneak attack are great, but you rarely fight alone with a non-jedi in KOTOR...
    With two turns of stun, if you land a stun effect the enemy is massacred. Lower the rate the stun can occur, you almost never see it happen. Dual wield stun batons and suddenly a jedi character can land 5 hits in a turn and the stun effect still hits too often. Only allow one stun baton at a time? With the other tweaks, it no longer makes sense to equip it on anyone.
    This all feels like a solvable problem that just wasn't worth the developer's time...the perfect opportunity for modders.
    This mod attempts to rectify the problem of stun batons by tweaking their stats and allowing for the much cooler implementation of dual wielding (I am thinking about you Nightwing). To do this, I reskinned a shortsword and added a bevy of stats and effects. These tweaks should make these stun batons useful for most of the game by allowing your scoundrel character to rely on their sneak attack to deal most of the damage. Since sneak attacks scale with you as you level, these should always be useful.
    Description:
    These stun batons are meant to be dual-wielded. They deal very little damage on their own and only have a 25% chance of even attempting to stun. They deal electrical damage, deal extra against droids to compensate for stun immunity, and have a small chance to deal some extra critical damage. Fully upgraded, these stun batons will pale in comparison to even mid-game weapons on their own. The DC is set to 18 so that there is a chance, however small, that even boss level enemies could fail their saves and provide an opening. 
    These Diatium-Charged Escrima are meant to set up sneak attack. As such, I have restricted these to scoundrels by requiring the Scoundrel's luck feat. As this is a modder's resource, it is your choice how you'd want to implement them. In an unmodded game, these batons will primarily get use from Mission. Potentially some early use from the PC, but they will quickly be outpaced by lightsabers. A fully specced out Misson could dominate with these weapons, but she would need several different feats and/or use stealth to make full use.
    Future updates/Requests:
    Reskinning! The current texture/model is from the Bothan Stun Stick. I would love to recolor these black, but I have no knowledge/tools needed to change textures. Stretching out the model. Right now these are the stock model for stun batons, to fit as escrima they should be longer. Same as above, I have none of the tools or experience to make that happen right now. Permissions:
    Anyone can feel free to use this for anything you'd like! It is meant to be a very self contained way of implementing dual Stun Batons, so it should work with anything else.
    Credits/Thanks:
    Fred Tetra for their amazing KOTOR Tool
    @Thor110 for their general help and modding tutorials!

    24 downloads

       (0 reviews)

    0 comments

    Updated

  6. Animated Placeables Pack (KotOR 1)

    INTRODUCTION
    Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.
    The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements.
    -------------------------------------------------------
    NOTE ABOUT THIS MOD
    If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.
    -------------------------------------------------------
    The elements included are:
    MISCELLANY
    - Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time)
    - (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable.
    - Computer Panel (wall)(Improved over 0.9.0 version) 
    The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.
    - Desk
    - Workbenches
              - Orange (Improved over 0.9.0 version)
              - (NEW) Blue
    - Foot locker (Now animated)
    -  Locker (Now animated)
    ENDAR SPIRE
    - Broken Door (Improved over 0.9.0 version)
    - (NEW) Normal Door
    - (NEW) Buton Panels and Screens
    TARIS (NEW)
    - Doors
               - Apartments, Upper Taris
               - Upper City, Hidden Bek Base
               - Entry Sith Military Base
               - Sewers
               - Vulkar Base
               - Sith Base
               - Davick's State
    - Kiosk
    - Wall Panels and Screens
    - Shop Sign
    - Kolto Tank
    - Monitor Screens (around Taris)
    - Vulkar Base Panels
    - Sith Military Base
              - Screen Monitors
              - Red Light
              - Panels and Buton
    - Crate
    DANTOOINE (NEW)
    - Doors
               - Jedi Enclave
               - Matale & Sandrale Exterior
               - Sandrale State, inside
    - Sandrale State
              - Small Screens
    YAVIN (NEW)
    - Circular Door
    - Main Panel, Lights and Screens
    -------------------------------------------------------
    INSTALLATION
    Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your  'KotOR\Override' folder.
    The files of the "After and Before" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -------------------------------------------------------
    BUGS
    If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.
    The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).
    If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.
    This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh...
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
    -------------------------------------------------------
    FINAL NOTE
    Made with love and funny to do it. Enjoy it!!

    149 downloads

       (1 review)

    6 comments

    Updated

  7. Specific Traits: A Fun Immersion Mod

    SPECIFIC TRAITS MOD
    The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
    Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
    Juhani: vulnerable to sonic weaponry, increased reflex saving throw
    Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
    Mission/Twi'leks: vulnerable to cold, resistant to electricity
    All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
    There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
     

    19 downloads

       (0 reviews)

    0 comments

    Updated

  8. PMHA05 HD

    Re-texture of PMHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: PMHA05 HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    102 downloads

       (1 review)

    0 comments

    Updated

  9. (KotOR 1) Speeders "Kitt" style

    INTRODUCTION
    At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. 
    NOTE:
    There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
     
    INSTALLATION
    Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your  'KotOR\Override' folder.
    The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -----------------------------------------------------
    BUGS
    If you don't see David Hasselhoff jumping into  a Speeder, nothing to worry about.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    (Oh, well... alright, alright... to the Knight Rider as well)
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    52 downloads

       (0 reviews)

    2 comments

    Updated

  10. A Crashed Republic Cruiser on a Nameless World

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: A Crashed Republic Cruiser on a Nameless World
    AUTHOR: LDR
    FILENAME: ldr_repshipunknownworld
    FILESIZE: 176 MB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
    NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
    This mod also contains an "Optional" folder meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    To uninstall, remove the files from their respective folders in the SWKotOR directory.
    ------------------------------
    » STANDARD INSTALLATION
    ------------------------------
    1) Double click TSLPatcher.exe.
    2) Click the "Install Mod" button and select your SWKotOR game directory.
    3) Sit back, relax, and wait for the installation to complete.
    ------------------------------
    » MANUAL INSTALLATION
    ------------------------------
    1) Open up the tslpatchdata folder.
    2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
    3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
    4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
    ------------------------------
    » OPTIONAL INSTALLATION
    ------------------------------
    If you wish to utilize any of the files in the "Optional" folder, simply copy and paste all the files into the override folder in your SWKotOR directory. (This is only recommended if you already have both of SithSpecter's mods installed for consistency's sake).
    ---------------
    Mod Permissions
    ---------------
    You may not use any assets of this mod in your own mod without first contacting me.
    ------------
    DESCRIPTION
    ------------
    This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
    You must have a save before setting foot on the Unknown World.
    -----
    BUGS
    -----
    Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
    "Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
    If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
    -------------------
    » MODULE/ITEM NAMES
    -------------------
    For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
    m41ae
    m41af
    152unk
    153unk
    m41ai
    m41aj
    LHC
    LHW
    Blaster Pistol template 020
    Forearm Band template 019
    Gauntlet template 019
    -------------
    Voice Acting
    -------------
    DarthTyren as Medical Officer Audio Log
    Mellowtron11 as Engine Officer Audio Log
    Sith Holocron as Republic Captain Audio Log
    Zhaboka as Kolgrim
    -----------
    Permissions
    -----------
    Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
    Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
    Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
    Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
    -------
    Credits
    -------
    - To the people who created the tools which have allowed me to create this mod.
        - Kotor Tool..........................Fred Tetra
        - K-GFF GFF Editor/DLGEditor..........tk102
        - ERF Editor/TSLPatcher...............stoffe
        - MDLOps..............................cchargin/JDNoa
        - Lipsynch Editor.....................JDNoa
        - XVI32 Hex Editor....................Chmaas
        - CSLU Toolkit........................Oregon Health & Science University
    My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
    JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
    Lachjames for his assistance in helping me generate/test .lip files.
    All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
    All of you who downloaded this mod! Thank You!

    180 downloads

       (1 review)

    2 comments

    Submitted

  11. Effixian's T3-M4 Reskins

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    As requested by jc2, a K1 version of my similar K2 mod(s).
    This is a simple reskin that changes T3-M4's appearance. It shouldn't cause any conflicts with other mods (except other mods that change T3's appearance).
    Included are a few different versions from which you can pick, complete with updated portrait.
    I'm leaving out the party selection images because they might conflict with popular HD GUI mods. If you're not using that, then I hope it's not a big problem that he has the vanilla look there.
    The screenshots are from KotOR 2, but things look pretty much the same.
    *************
    INSTALLATION
    *************
    Unzip.
    Pick a folder for the version that you want, put the contents of it into your override folder.
    *****
    BUGS
    *****
    None.
    *************
    UNINSTALLING
    *************
    Remove from your override folder:
    P_t3m3_01.tga
    PO_pt3m3.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply you ask me.
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    ---------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    304 downloads

       (2 reviews)

    0 comments

    Updated

  12. Effixian's Bearded PMHC04

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's Bearded PMHC04
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod simply adds a beard to the PMHC04 player character (a.k.a. Mullet Man). Requested by Lexone.
    *************
    INSTALLATION
    *************
    Unzip. Copy the files from the folder to the your game's Override folder.
    *****
    BUGS
    *****
    None.
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - PMHC04.tga
    - PMHC04d.tga
    - PMHC04d1.tga
    - PMHC04d2.tga
    - PMHC04d3.tga
    - PO_pmhc4.tga
    - PO_pmhc4d.tga
    - PO_pmhc4d1.tga
    - PO_pmhc4d2.tga
    - PO_pmhc4d3.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    ---------------------------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    690 downloads

       (2 reviews)

    2 comments

    Updated

  13. Effixian's PFHB02 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHB02 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHB02 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHB02 from KotOR 2. As requested by PirateofRohan.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHB10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhb10.mdl
    pfhb10.mdx
    PFHB10.tga
    PFHB10.txi
    PFHB10d.tga
    PFHB10d1.tga
    PFHB10d2.tga
    PFHB10d3.tga
    PO_PFHB10.tga
    PO_PFHB10d.tga
    PO_PFHB10d1.tga
    PO_PFHB10d2.tga
    PO_PFHB10d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    34 downloads

       (0 reviews)

    0 comments

    Updated

  14. Effixian's PFHA03 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHA03 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHA03 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds the playable character PFHA03 from KotOR 2 to KotOR. As requested by Revha.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHA10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfha10.mdl
    pfha10.mdx
    PFHA10.tga
    PFHA10d.tga
    PFHA10d1.tga
    PFHA10d2.tga
    PFHA10d3.tga
    PO_PFHA10.tga
    PO_PFHA10d.tga
    PO_PFHA10d1.tga
    PO_PFHA10d2.tga
    PO_PFHA10d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    55 downloads

       (0 reviews)

    0 comments

    Updated

  15. Effixian's PFHH01 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHH01 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhh01.mdl
    pfhh01.mdx
    PFHH01.tga
    PFHH01d.tga
    PFHH01d1.tga
    PFHH01d2.tga
    PFHH01d3.tga
    PO_PFHH01.tga
    PO_PFHH01d.tga
    PO_PFHH01d1.tga
    PO_PFHH01d2.tga
    PO_PFHH01d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    66 downloads

       (1 review)

    0 comments

    Updated

  16. Effixian's PFHB01 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHB01 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhb11.mdl
    pfhb11.mdx
    PFHB11.tga
    PFHB11d.tga
    PFHB11d1.tga
    PFHB11d2.tga
    PFHB11d3.tga
    PO_PFHB11.tga
    PO_PFHB11d.tga
    PO_PFHB11d1.tga
    PO_PFHB11d2.tga
    PO_PFHB11d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    32 downloads

       (1 review)

    0 comments

    Updated

  17. Effixian's K1 Adult Mission Vao Player Character

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's K1 Adult Mission Vao Player Character
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install K1 Mission PC.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character that's based on Mission, but as an adult.
    This is a KotOR version of my similar K2 mod.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    P_MissionPCBA01.tga
    P_MissionPCBAD01.tga
    P_MissionPCBB01.tga
    PFHMissionPC.mdl
    PFHMissionPC.mdx
    PFHMissionPC.tga
    PFHMissionPCd.tga
    PFHMissionPCd1.tga
    PFHMissionPCd2.tga
    PFHMissionPCd3.tga
    PO_pmissionPC.tga
    PO_pmissionPCd.tga
    PO_pmissionPCd1.tga
    PO_pmissionPCd2.tga
    PO_pmissionPCd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - N-DReW25 for making a head model with a mask hook
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    140 downloads

       (1 review)

    2 comments

    Updated

  18. KotOR High Resolution Menus

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
    Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
    This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
    The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
     
    Installation
    Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
    The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
     
    Uninstallation
    Remove the GUI files, restore the original backed up version of your swkotor.exe file.
     
    IMPORTANT NOTES:
    This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
     
    Thanks
    DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
    tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
     
    Known Issues
    The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.  
    Upgrading
    1.4 to 1.5:
    If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
    1.3 to 1.4:
    If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
    1.2 to 1.3:
    Copy all the .gui files to your Override/ Upgrading
    1.1 to 1.2:
    Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
    1.0 to 1.1:
    Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/

    42,569 downloads

       (18 reviews)

    46 comments

    Updated

  19. Men's underwear HD

    Re-texture of Men's underwear HD for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi.
     
    To Install
    1. Download: Men's underwear HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    46 downloads

       (1 review)

    1 comment

    Submitted

  20. Recruit T3-M4 Early

    Recruit T3-M4 Early Mod v1.1
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/7/2021
         - Initial release
        
    v1.1 - 4/9/2021
         -Added instructions for a third party member to exit out the main gate in the Taris Undercity
          as opposed to the base game only giving instructions to two party members as that's all you're
          supposed to have at that point in the game. This solves an issue where the cutscene to save
          Hendar would seemingly go on forever.
          
    Requirements
    ============
    None
    Installation
    ============
    STEAM VERSION USERS:
    You MUST select your Steam workshop SWKOTOR directory if you have modded via Steam before.
    Once you have located your Steam workshop override folder, copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder.
    Do not use the main SWKOTOR directory. You should not run across any override warnings. If you do, let me know.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION THEN THE MOD WILL LIKELY NOT WORK!!!
    NON STEAM VERSION USERS:
    Copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. You should not run across any override warnings. If you do, let me know.
    Description
    ===========
    -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
    You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
    There will be a new dialogue option that allows you to purchase T3 from her early.
    -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
    will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
    developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
    -The Sith Military Base will not open until speaking to Canderous just like vanilla. However, if you're up for a challenge,
     feel free to delete k_ptar_openbase.ncs and break into the Military base whenever you please with T3!
     Who knows what glorious (or buggy) things could happen!?
    -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.

    Getting Started
    ===============
    This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
    Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
    and persuading her to sell you the droid.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the files k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to work.
    Any mod that plays with these files will break this one. PM me if you find ones that do so I can make this mod compatible.
    What Specifically does this mod do?
    ===================================
    -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
     will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
     
    -k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so.
     Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual.
     You can delete this if you want in to the Military Base early.
     
    -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
     The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
    S.Knight for their help in writing the script preventing early access to the Sith Military Base.
    Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    51 downloads

       (0 reviews)

    3 comments

    Updated

  21. Ebon Hawk Camera Replacement

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: Ebon Hawk Camera Replacement
    AUTHOR: LDR
    FILENAME: ebon_hawk_camera
    FILESIZE: 3 KB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
    To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
    ------------
    Permissions
    ------------
    You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
    ------------
    DESCRIPTION
    ------------
    Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
    -----
    BUGS
    -----
    None I hope. If you find any please post them in the comments. I will address them as soon as I can.
    --------------
    COMPATABILITY
    --------------
    So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
    Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
    -------
    Credits
    -------
    Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
    Fred Tetra for his very useful KotOR Tool.
    Fair Strides.
    All of you who downloaded this mod! Thank You!
     

    26,915 downloads

       (11 reviews)

    2 comments

    Updated

  22. Republican soldier woman HD

    Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    REPUBLICAN SOLDIER WOMAN
    1. Download: RepSold HD
    2. Download:
     Armor will not work correctly without this mod.
    3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    115 downloads

       (1 review)

    0 comments

    Submitted

  23. Party Leveler K1

    By Request of an anonymous /r kotor discord user, seconded by 134340Goat.
     
    JC2 Presents: Party Leveler K1
     
    Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
    If you auto level up your companions, then this might not be the mod for you.
    However, if you enjoy strategically improving each companion to their full potential, then this is your mod.
     
    Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).
     
    Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.
     
    Installation: Unzip and run TSLPATCHER.
     
    Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.
    Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. 
     
    I hope you enjoy!
    As always, any feedback regardless of its nature is appreciated.

    924 downloads

       (4 reviews)

    7 comments

    Updated

  24. NPC Alignment Fix

    This modification alters the alignment of various npcs to match their allegiance and characteristics, since in vanilla KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
    Unlike in the sequel, here's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
    _____________________________
    What will this change, really?
    It will mainly spice things up in terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a reduced fp cost so it more or less balances itself out.
    What if I'm Dark-Sided?
    The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
    Compatibility...
    As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
    _____________________________
    Credits:
    Fred Tetra for Kotor Tool.
    stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
    The Deadlystream community for being an all-around helpful bunch.

    102 downloads

       (0 reviews)

    0 comments

    Updated

  25. Republican Soldier HD

    Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    1. Download: RepSold HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    176 downloads

       (1 review)

    4 comments

    Updated