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  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    76,486 downloads

       (41 reviews)

    101 comments

    Updated

  2. Quanons Kashyyk Upscaled Textures

    This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.
    It's still a 400% improvement on the older files. Enjoy!
    Sky textures are made by the awesome Kexikus get them here:
     =>

     => https://www.nexusmods.com/kotor/mods/69

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Yavin Station Hangar

    In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing/takeoff videos, although I have taken a few artistic liberties.  You may notice that, as with the original videos, it looks remarkably similar to the Ahto City hangar on Manaan.  I can only assume that the same architect worked on both projects.
    The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance.  By default, the forcefield is invisible.  To change between the visible and invisible forcefields, see the INSTALLATION instructions below.
    Aside from adding the new hangar, I have also made a few additional edits to the station:
    - Changed the stars to use a different, less-repetitive vanilla star texture.
    - Fixed some questionable geometry at the main observation window.
    - Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP).  Please note that I have not reused any K1CP material for these edits.
    IMPORTANT:  For everything to work right, you will need a save from before visiting Yavin Station for the first time.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe, and select the option "Main Installation" when prompted.  If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
    By default, the forcefield at the hangar entrance is invisible.  To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".  If you change your mind and prefer the invisible forcefield, run INSTALL.exe a third time, and select "Optional: Revert to Invisible Forcefield".
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is incompatible with any mods that alter the area geometry of Yavin Station.  Reskins are technically compatible, but they might look strange with a few new textures that I have added.  If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
    This mod has not been tested with the KOTOR 1 Community Patch (K1CP), the KOTOR 1 Restoration (K1R), or the K1 Yavin IV Planet Mod, but I do not expect any significant issues.  For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
    -------------------------------------------------------------------
    HIGH QUALITY COCKPIT SKYBOXES
    If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar.  After installing the cockpit skyboxes, perform the following steps:
    1. Go to the folder "HQ Cockpit Skybox Textures".
    2. Copy the TPC files corresponding to the desired quality into your Override folder.
    3. If present, delete the following files from Override:
       - ebo_yab.tga
       - ebo_yaf.tga
       - ebo_yal.tga
       - ebo_yar.tga
       - ebo_yat.tga
    "High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
    -------------------------------------------------------------------
    EBON HAWK RESKINS
    To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
    1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
    2. If present, open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
    3. Copy both files into your Override folder.
    4. Delete "yvh_ehawk.tpc" from your Override folder.
    -------------------------------------------------------------------
    POTENTIAL BUGS
    During testing, I occasionally ran into issues of teleporting into space while walking between the hangar and the connecting corridor.  I believe I have corrected the walkmesh issues causing this, but I recommend saving often just in case.
    -------------------------------------------------------------------
    CREDITS
    MDLedit and KOTORmax by bead-v
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack, stoffe, and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    TSL Patcher by stoffe
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to DarthParametric for suggesting the visible forcefield effect and providing an example from K1CP.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added an option for a visible forcefield effect
    1.2 - Added particle emitters at the ends of the visible forcefield
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    126 downloads

       (2 reviews)

    3 comments

    Updated

  4. Effixian's Cassus Fett's Battle Armor

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Cassus Fett's Battle Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
    There's other mods that do the same, but this is my take on it.

    This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, copy the files in the subfolder to your Override folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change or include the same files.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the Override folder:

    g_a_class9009.uti
    ia_Class9_077.tga
    PFBH77.tga
    PMBH77.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - Sdub for inspiring me to work on this armour
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    21 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Content Pack: Feats and Powers (K1 ver)

    Content Pack: Feats And Powers (K1 ver)
    Version 1.7

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
    -It contains 28 new feats, in 17 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
    -v1.70: Added Rationing Technique and Intimidation Factor

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.32: Additional bug fixes.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
    -v1.62: Refactored to improve compatibility.
    -v1.63: Fixed a bug preventing Payday from triggering.
    -v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
    -v1.65: Corrected some porting issues.
    -v1.66: Improved compatibility.
    -v1.67: Fixed a bug preventing the use of medpacs directly from the inventory screen. Fixed some small typos.
    -v1.68: Fixed some vanilla-related bugs that made ability scores more effective than intended.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    954 downloads

       (1 review)

    24 comments

    Updated

  6. JC's Romance Enhancement: Biromantic Bastila for K1

    Summary
    This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
    Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man.
    I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing.
    Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it.
    The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates.
     
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
     
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    This mod patches the following:
    k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files.
    This mod also installs the following new VO:
    NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files.
    This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas.
    This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTOR Savegame Editor – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
    Global variable reconnaissance courtesy Amandalore the Ultimate's save file
     
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    3,921 downloads

       (3 reviews)

    3 comments

    Updated

  7. Weapons & Armor, Uncut

    ...Expand your arsenal with the newly unearthed lost artifacts of the Old Republic...
     
    Welcome! I gladly present this mod which restores nearly all the equipable items cut from KotOR due to some reason or another. Most of them are pretty standard fare, but they no doubt bring even more variety to the game's inventory and are absolutely full of flavour, I'm sure you restoration afficionados out there will appreciate it.

    While the items themselves are official, come up by BioWare, their implementation was done at my discretion, though I did take care to follow developer notes wherever I could find them.

    Some small features have been brought over from Misc. Nitpicks (visit to see details)
    INSTALLING
    Run the TSLPatcher and choose between one of the two options, the default package or the "Plus" package. The latter includes some tasteful (disclaimer: bias) changes done by me and more restorations of items I deemed useless or redundant (ie: Teta's Royal Band).
    I should warn you to choose your option carefully because you'll only be able to switch it after uninstalling the previous one clean, which for most mods with module injections, if not done right away with the proper backups will turn from a tedious matter to a near impossible one. In most cases this can only be cleanly achieved though a reinstall of the game.
    I also recommend installing my own K1 Armor Nitpicks or JC's Mandalorian Armor for K1 (these are compatible with each other by the way) as they will compliment this mod well. All icons were designed to look good alongside vanilla ones and I won't be doing high resolution versions for them. If the authors of any HD icon packs want to include icons for this mod they're hereby allowed to, I'll link them here.
    Ignore any warnings about skipping files during installation, that's normal patcher procedure. Errors are not, however.
    COMPATIBILITY
    "Weapons & Armor, Uncut" is compatible with the K1 Community Patch but I wouldn't advise to install it alongside the Restoration Project due to overlaps.
    If using the "Plus" install then any mod that changes any .uti files inside this tslpatchdata folder will be overwritten in that regard. I can't vouch for virtually every mod in existence (were you expecting me to do that?) but all my other stuff is compatible.
    This mod only works with the English version of Knights of the Old Republic. I did not use string references anywhere, but if there is enough demand for localization support then I will redo it that way and leave the translation to the interested party.
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
     
     
     

    638 downloads

       (0 reviews)

    3 comments

    Updated

  8. TK-664's Korriban

    Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place.

    This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes.
    There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing...

    I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other.

    Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells.
     
    Install & Compatibility
    Run the TSLPatcher. Ignore any warnings about skipping .mod files.
    Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1.
    This mod only works with the English version of KotOR.
     
    Credits
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
    NWNSSCOMP.........................................................Torlack, stoffe & TK102

    80 downloads

       (0 reviews)

    5 comments

    Updated

  9. Revan's Head

    A Mod for Star Wars Knights of The Old Republic
    Author: Darth Vhail
    Release Date: 05.11.2016
     
    ->Description:
    This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
    There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
     
    ->Installation:
    Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
    To uninstall, simply delete the files.
     
    The are also two alternate portraits folders.
     
    ->Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    9,812 downloads

       (21 reviews)

    36 comments

    Updated

  10. Unofficial K1CP Tweak Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.05.2022
    1.1.0 Release Date: 15.05.2022

    Installation:
    This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Alongside the "Readme.txt" file will be the following folders:
    "Override Mods"
    "TSLPatcher Mods"
    * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
    * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 

    Description:
    9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
    This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
    Features:

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com

    Incompatibilities:
    Report further any incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.

    Thanks:
    A Future Pilot: For kickstarting the K1 Community Patch mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric again: For improving the mod logo on the main download page!
    Bioware: For such an amazing game!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    46 downloads

       (0 reviews)

    2 comments

    Updated

  11. Quanons Manaan Upscaled Textures

    This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
    Minor note: No the Sith base is not included, this is a separate texture set within the game,
    it gets used on various other locations to. So it'll be a pack on its own.
    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     => https://www.nexusmods.com/kotor/mods/69
    For the best looking Cantina signs, pick up this mod by SithHolocron:
    => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/

    28 downloads

       (0 reviews)

    2 comments

    Updated

  12. Lightsaber and Force Forms

    This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.
     
    Stats for the forms are as follows:
     
    Form I: Shii-Cho:- Attack +1, Defense Bonus 2
     
    Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
     
    Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
     
    Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
     
    Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
     
    Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
     
    Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
     
    Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)
     
    Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
     
    Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
     
    Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)
     
    Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
     
    Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
     
    Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
     
    Compatibility:
    This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
    with any mod which alters or makes use of:
     
    - the script slot for Entry 99 of kor35_utharwynn.dlg
    - the script slot for Entry 0 of kor39_utharwynn.dlg
    - the script slot for Entry 19 of dan13_belaya.dlg
    - the script slot for Entry 1 of k_player_dialog.dlg
    - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
    - Item 99 in the droppable list for kas25_wraid.utc
     
    Credits:
    Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
    to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
    to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
    to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
     
    Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
    Also to Sith Holocron and Fair Strides, who beta-tested for me;
    And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
    Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.
     
    Voice Overs:
    Sith Holocron as the Sith Holocron;
    Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
    Melissa Trudeau as the Sith Trainer.
     
    Locations of Holocrons / What they teach:
    NB: Do not read if you want this to be a surprise!
     
    ****
    Dantooine:
    You learn the Shii-Cho during the initial training montage.
    You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
    You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
     
    Korriban:
    You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
    You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.
     
    Kashyyyk:
    You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.
     
    Unknown World:
    You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.
     
    ****

    4,477 downloads

       (4 reviews)

    22 comments

    Updated

  13. TSL Beast Ports for KotOR I

    =============================================

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    =============================================

    AUTHOR: Marius Fett

    NAME: TSL Beast Ports for KotOR I

    DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg.

    I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. 

    NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game.

    PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Quanons Tatooine Upscaled Textures

    This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
    Also try and spot the babies while on Tatooine.
    EDIT: Added a tiny zip with a missing wall texture!
    Sky textures are made by the awesome Kexikus get them here:
    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
    Qs_Tatooine_miss.7z

    36 downloads

       (0 reviews)

    3 comments

    Updated

  15. Atton Soundset for K1 - Male PC Replacement

    Replaces the male player characters sounds with Attons from K2, best used alongside Effixian's Atton from K2 to K1 1.0.0
     
    --Installation--
    Drop all the content within the folder "Atton Soundset for K1" into your streamsounds folder, replace when asked.
    --Uninstall--
    Drop all the content within the folder "K1 Player Soundset Backup" into your streamsounds folder, replace when asked.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1]

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 11.05.2022 
     
    Description: 
    On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
     
    What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure.
     
    To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney."
     
    With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.)
     
    Installation: 
    For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. 
     
    Uninstallation:
    Take it out again.
     
    Known Bugs: 
    None known at this time.
     
    Credits:
    This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. 
     
    Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots!
     
    Additional Mod Suggestions: 
    If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
    Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game.  This of course is optional.
     
    Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me!
     
    In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following:
    -    First uninstall this mod
    -    Rename P_t3m4_01.DDS to P_t3m3_01.DDS
    -    Rename P_t3m4_01.txi to P_t3m3_01.txi
    -    Rename PO_PT3m4.tga to P_pt3m3_01.tga
    -    Rename PO_PT3m4.txi to P_pt3m3_01.txi
    -    Move the renamed files and the remaining unnamed files in that folder to your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Quanons Dantooine Upscaled Textures

    This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!
    Sky textures are made by the awesome modder Kexikus get them here:
     

    83 downloads

       (0 reviews)

    0 comments

    Updated

  18. Quanons Ebon Hawk Interior Upscaled Textures

    This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    Normal maps have also been redone, rerendered not just upscaled.
    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
    Sky textures are made by the great Sithspecter get them here:
     => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
    Install these after my pack and just overwrite them when asked.
    Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
     => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
     => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Sith Trooper Armors for K1

    Adds all the armor the sith trooper wear as Disguises. -Best used with A Future Pilots Sith Soldier Texture Restoration 2.4 
    https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
    --Installation--
    Put all files into your override folder.
    --Usage--
    Add via cheat codes
    --How do i use cheat codes?--
    Find and go to your game folder. Open up swkotor. ini, go under [Game Options] then add "EnableCheats=1" without quotation marks.
    When in game press the tilde key (` or ~) and type in codes you want to use.
    --Codes--
    giveitem ptar_sitharmor03     -Standard
    giveitem ptar_sitharmor04     -Heavy (Red)
    giveitem ptar_sitharmor05     -Elite (White)
     

    15 downloads

       (0 reviews)

    0 comments

    Updated

  20. Dark Jedi Outfits for K1

    Adds all the robes the Dark Jedi wear as Disguises.
    --Installation--
    Put all files into your override folder except the optional folder,read more there.
    --Usage--
    Add via cheat codes
    --Codes--
    giveitem darkjedirobe1     -Default Grey
    giveitem darkjedirobe2     -Female Grey
    giveitem darkjedirobe3     -Blue
    giveitem darkjedirobe4     -Red
    giveitem darkjedirobe5     -White

    23 downloads

       (0 reviews)

    0 comments

    Updated

  21. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    22 downloads

       (0 reviews)

    1 comment

    Updated

  22. Diversified Jedi Captives on the Star Forge

    Based on this request thread, this mod replaces the Jedi captive placeables used in the final confrontation with Darth Malak aboard the Star Forge. In the vanilla version of the game, these are all identical copies of the same male body using the PMHC04 (“Mullet Man”) head. New male and female versions of this placeable have been made, utilising a variety of heads from all three human races, and Twi’leks. All eight captives in the level are now unique and distinct from one another.
    Additionally, the flavour pop-up text for when you interact with the captives has been altered to change the male pronouns into neutral ones, so they work regardless of the subject’s gender.
    For those that wish it, an optional extra is included that adds these new Jedi as background NPCs to the Jedi Enclave on Dantooine (N.B. as of v1.1, the pictured sparring circle has been removed due to the placeables.2da row limit bug described below).
    Known Issues:
    WARNING: A critical issue has been discovered with K1's placeables.2da, limiting the number of additional new entires that can be added to around 20 rows. This mod adds 8 rows. If you use multiple mods that add new rows to placeables.2da, you will likely encounter issues. DO NOT REINSTALL THIS MOD OVER A PREVIOUS VERSION! You will create the placeable overflow issue. In order for the Dantooine portion of the optional extra to take effect, you must use a save prior to leaving Taris. The courtyard portion will only take effect for saves prior to being allowed to exit the Academy. These additions are purely cosmetic, so their absence will have no material affect on the primary purpose of the mod. The core content of the mod will only work with a save prior to entering the final room on the Star Forge, but I assume (hope) most people aren't still installing mods that late in proceedings. Compatibility:
    The core content of the mod should be compatible with most other mods, as the changes are restricted to the second-last module in the game (STA_M45AD). The optional content makes changes to the Dantooine Enclave's landing pad (DANM13) and courtyard (DANM14AA) modules. If you are using any mod that overwrites those modules (like Kainzorus Prime's NPC Overhaul Mod), make sure you install that mod first. This mod will patch its changes into pre-existing module files, so should be installed last. Changes in 1.2.1 should mean the Twi'lek master in the optional Dantooine content is now impervious to further hostile robe takeover attempts. If you use @JCarter426's "Fashion Line I - Cloaked Jedi Robes for K1" mod, you can download the supplied compatibility patch to have him wear the TSL robes. If you use JCarter426's "Fashion Line I - Cloaked Hybrid Robes for K1" mod, you can download the supplied compatibility patch to have him wear the hybrid robes. Acknowledgements:
    Thanks to @Kexikus for providing code for the NPC OnHeartbeat scripts. Thanks to @jc2 for the suggestion on how to fix the sparring circle combatant health bars. Thanks to @JCarter426 for suggesting the NotReorienting creature flag and for the TSL ported robe assets. Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @ndix UR for MDLOps v1.0+ and TGA2TPC. Thanks to @StellarExile for pointing out the issue with VFX targeting the base of the model. I must be blind... Thanks to @todevuch for testing the hybrid robes compatibility patch.

    18,991 downloads

       (11 reviews)

    32 comments

    Updated

  23. K1 Force Powers Alternate Level Restriction (Jedi From The Start Add-on)

    DESCRIPTION: This mod aims to modify the game’s vanilla level restriction for force powers to improve the experience provided by darthbdaman’s Jedi From The Start mod. Still, this mod can be perfectly used for any game build. Force powers now have levels 1,4 and 8 as level restriction for force powers according to the force power’s importance.
     
    INSTALLATION: Execute the .exe in the mod folder and select the game’s main folder when prompted to (Not the Override Folder).
    UNINSTALLATION: Copy and paste the spells.2da file in the backup folder into the Override folder. The dialog.tlk file in the backup folder goes into the game's main folder.
     
    COMPATIBILITY: This mod won’t be compatible with any mod that modifies the values for force power level restriction in the spells.2da file and the corresponding Dialog.tlk entries or that overwrites the whole Dialog.tlk file (You must install those first).
     
    CREDITS:
    Kotor Tool  ---  Fred Tetra
    TSLPatcher --- stoffe & Fair Strides
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    45 downloads

       (0 reviews)

    0 comments

    Updated

  24. K1 NPC Immersive Feats

    K1 NPC Immersive Feats
    by Sdub
    Version:
    1.0
    Description:
    In TSL certain items can be limited to certain characters, In K1 however that is not possible... until now. I sought to create a workaround to limit certain items to certain characters. Especially for when modders create items.
    The solution I came up with was creating unique feats for the NPC's that do not have one.
    Four NPC's already have a unique feat with.
    Bastila - Battle Meditation
    Juhani - Force Camouflage
    T3M4 - Blaster Integration
    Zaalbar - Wookiee Toughness
    I created one for each:
    Carth - Decorated Pilot
    Mission - Streetwise
    Canderous - Regenerative Healing Implants
    Jolee - Hermit
    HK-47 - Assassin Droid
    One important thing to note. These feats are for immersion only. They do not have any active effects attached to them unless the active effect already exists for the characters, like Canderous and his regen.
        
    This mod is intended to be used as a resource. I'm planning on releasing a few mods that will require this as a base. Feel free to use it as well, all I ask is that proper credit is given.
    A huge thanks to @Effix for helping me get the mod properly setup with the TSL patcher.
    Please let me know if you have any issues.
    Installation:    
    Run TSLPatcher.exe and locate your swkotor folder
    Uninstallation:    
    Delete UTC Files for characters, icon images, and replace the dialog.tlk with the one in backup from patcher installation
    Compatibility:    
    This mod should be compatible with all mods
    K1R Compatible:    
    Yes
    Tools Used:
    TSL Patcher
    ChangeEdit
    TLKEdit
    KOTOR Tool
    Holocron Toolset
    Big thanks to the KOTOR Modding Discord, Deadlystream, and @Effix
     

    37 downloads

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    3 comments

    Updated

  25. Insanity Device

    INFO
    ================
    This mod adds three new armbands into the game:
    The insanity device. Using this item will cause all NPCs in the module you are in to attack each other and the player. The antagonist device. Using this item will cause all the NPCs in the module you are in to attack the player exclusively. The pacify device. Using this item will cause all the NPCs in the module to become the best of friends. To get this item you can either use the giveitem cheat code (crt_insdev, crt_antdev, crt_pacdev) or you can buy them from Larrim, that annoying merchant in the Taris apartment who tries to sell you energy shields.
     
    INSTALLATION
    ================
    To install the mod, extract the files from the ZIP and run the TSLPatcher.exe file.
    If you want to keep the items but remove them from the shop, simply remove the larrim.utm file from your override after installing the mod.
     
    COMPATIBILITY
    ================
    No known issues.
     
    REDISTRIBUTION
    ================
    If you want this mod hosted on another site, please contact me first. Feel free to use whatever parts from this mod you want into your own, larger mod.
     
    CREDIT
    ================
    Made by Cortisol using the Holocron Toolset. Inspired by this reddit post.
     
     
     

    28 downloads

       (0 reviews)

    1 comment

    Updated