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Found 18 results

  1. N-DReW25

    GenoHaradan Legacy DEMO

    Version 1.5 Demo

    365 downloads

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: GenoHaradan Legacy Demo 1.5 1. Description: ---------- This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. This mod’s intention is to create a new plot for The Sith Lods based on the cut GenoHaradan while being 100% compatible with The Sith Lords Restored Content Mod The mods content is only somewhat based on the cut GenoHaradan originally intended for The Sith Lords due to the lacking information and files regarding the GenoHaradan. This mod’s plot will be mostly fan-made meaning this mod is an addon to TSLRCM and not an addition. This mod may also fix a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes) 4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them. 5. Install any compatible mods you desire now. 3. UNINSTALLATION ---------- N/A. 5. FAQ / Known Issues --------- Q: When will this mod be done? A: It will be ready when it's ready whether that takes 6 months or 6 years. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Can I apply for Beta Testing? A: Unlike most big mods I released what I have finished into the Demo so if you'd like you can play the Demo for yourselves and if you find any bugs or have any suggestions please PM them to me. Q: How can I help? Can I join the development team?: A: As of right now, it is just me N-DReW25 developing this mod but if you feel like you can do Scripting, Lip Syncing, Custom Camera's and Camera angles, Dialogue correcting and/or textures I will happily allow you to join the team. Q: Are you fixing any game bugs? A: I may fix some plot holes on Nar Shadda but nothing more (Most Nar Shadda bugs are already fixed by the TSLRCM) Q: Will your mod work on existing saves: A: Well a new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work. Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. Like the TSLRCM+M4-78 super bundle on the workshop, I may do the same with TSLRCM+M4-78+GenoHaradan Legacy. Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work 6. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - N-DReW25 - Project Leader, storyline/dialogue writing & editing and more -------------------------------------------------- » Storyline -------------------------------------------------- - N-DReW25 -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- -Effix -VarsityPuppet -------------------------------------------------- » Beta Testing -------------------------------------------------- N/A -------------------------------------------------- Voice Acting -------------------------------------------------- N/A -------------------------------------------------- Voice Splicing -------------------------------------------------- -danil-ch -------------------------------------------------- Special Thanks -------------------------------------------------- Dashus – Project Lead of The Sith Lords Restoration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way for more restoration mods such as the GenoHaradan Legacy. Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy VarsityPuppet- The original creator of the “Layne Stanley PC Head” which will be used in the finished version of GenoHaradan Legacy Effix- The original creator of the head texture for Dessicus in the final version of the mod Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow Bioware- For implementing the GenoHaradan into K1 Fred Tetra- Creator of Kotor Tool Stoffee- Creator of the TSLPatcher George Lucas- Creator of the beloved Star Wars Franchise 7. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. ZM90

    KotOR 1 Restoration

    Version 1.2

    42,556 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KotOR 1 Restoration 1.2 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: KotOR 1 Restoration 1.2 TYPE: Restoration VERSION: 1.2 SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes DATE RELEASED: May 31, 2016 KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL... The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INTEGRATED MODS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » RESTORED CONTENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »» Original game: »» K1R Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There weren't too many bugs in KotOR 1, thus there is such a short list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!! Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed. Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »»»» TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder. 2) Click the button labeled Install Mod. 3) Click yes to the box that'll pop up... if you wish to proceed with installation. 4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ ) 2) Reply quoting and answering all of the questions as they apply to your issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » VOICE ACTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pazaak Tournament Mandalorians...Zhaboka Filters for Zaerdra's lines......Zhaboka Filters for sea floor lines......Zhaboka Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BIG thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TEAM MEMBERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ZM90, Team Leader - Mandalore, Team Member - Jatku, Team Member - Fallen Guardian, Team Member - LDR, Team Member - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update) - Malkior, Beta Tester - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... ) - GrandmasterArcturus, 1.2 Beta-tester and LPer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To the tool creators of the community ~ Kotor Tool.....................A VERY special thanks to Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ Lipsynch Editor................JDNoa ~ DeNCS Script Decompiler........JDNoa ~ AniCAM.........................JDNoa ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides) And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. This is a piece of cut content that was not restored in TSLRCM. This feature is probably unnecessary thus why it was cut, for anyone who is interested this blog will read out how this section of cut content was going to play out (I may, at times, need to guess what was going to happen to make this make sense as this is content clearly unfinished). In Vanilla and TSLRCM, Bao Dur found the location of Atris' academy through a computer terminal on the landing pad. Through the terminal, he was able to hack into the Force Field Network. In this cut content, the terminal is not on the Landing Platform but rather it is the terminal in Chodo Habats office. Once you defeat the mercs and go onto the empty landing platform Bao Dur's dialogue would go something along the lines of Bao Dur: "The freighter's not here. We'll have to enter the underground ruins and look for the military escape shuttle. The entrance is at the south end of the compound." Player: "How do you know the shuttle will be there?" Bao Dur: "I don't, but that's not going to stop me. I'm getting back to Citadel Station if I have to build a new ship myself." If you spoke with Bao Dur after this he'd reply with Bao Dur: "We can talk later. Right now we've got to find a way back to Citadel Station." The Military Base would play out normal, the player would take the Shuttle from the Military Base back to the Hangar of wherever you left whether that be the Ithorian or Czerka Hangar (Please note there is no movie for a Telos Shuttle landing on the Citadel, if someone did make this a mod it'd have to reverse the takeoff video to make it appear as if it is landing though then an NPC in the background of the video would walk backwards though this NPC "may" be able to be edited out). As the player would have no idea where the ship is this is why they'd come back and not to the Polar Region. On the Citadel you could, if you wanted to, talk to Grenn where he'd say his vanilla "So you have returned" lines though only this time he'd say them much earlier than in Vanilla as you return earlier. When you arrive at the Ithorian HQ Chodo would have some new lines if Bao is in the party, without him in the party you'd be stuck until he is in the party. Chodo: "Ah, Bao-Dur. I heard you'd returned. This pleases me." Bao Dur: "Good to see you again. Have you already heard about Czerka's operations on Telos?" Chodo: "I had. Moza has been in session with the Telosian Council regarding some Czerka files your new companion helped us acquire." Chodo: "Dol Grenn interrupted with news of what you'd encountered, and Moza sent word immediately. It seems that Czerka's days here are finally at an end." Bao Dur: "I would hope so." Bao Dur: "Come. The Ithorian's computer system is hooked up the Restoration Zone Grid and shield network. Let's find your ship." Presumably, if you helped Czerka Chodo would deliver some news along the lines of "things are going bad" and "we can't seem to be able to stop Czerka". None of the Czerka dialogue was written as it's all incomplete, whilst Chodo would dislike a Dark Sided Exile Chodo would still tolerate his/her presence in his own HQ, especially if his own friend Bao-Dur is with him so I have little doubt that a Dark Sider would still need to come back to Chodo to gain access to the shield network (The other only alternative is Jana Lorso as one can assume she has access to the Czerka controlled restoration zones herself, however, in vanilla Bao-Dur shows distaste for Czerka and in cut content Jana Lorso betrayed Bao-Dur and almost had him killed, this cut dialogue will be released in one of my upcoming mods). Once you interact with the terminal Bao Dur would have his dialogue with the terminal about finding the power interference in the Polar Region minus the dialogue of having to go into the Military Base as in vanilla on the landing platform. Once you had completed this you were then meant to return to the shuttle either in the Ithorian or Czerka Hangar. It is a possibility, yet unconfirmed, that once you finished up with the terminal you would hear an announcement over the loudspeakers from Jana Lorso. "Attention, Citadel Station. This is Jana Lorso, your Czerka branch's Executive Officer." "As you may know, Republic negotiations with Onderon have deteriorated of late. Czerka entered Citadel Station in the hopes of resolving the situation for the good of Telos." "I regret to inform you that the Telosian government, with the aid of the Ithorians, has entered an anti-Republic treaty with Onderon." "In order to protect the Republic's investment in Citadel Station and for the betterment of Telos, Czerka has been forced to assume command of the station." "Until Republic forces arrive to formally depose the Telosian Council and restore order, Citadel Station will remain under Czerka control." "This should not affect your daily affairs. Please go about your business as usual. Thank you for your cooperation." This is related to another piece of cut content I will detail in another blog as I have no reason to confirm or deny that this would happen right now during this section of cut content. This could of, for all I know, happened once you finished Telos completely and if you helped Vaklu on Onderon. Once you leave the station the HK-50 droids would arrive in the Bay Control area and presumably kill the Ithorian or Duros inside and have the exact cutscene as they have in the Military Base aka they send a squad out to the Polar Region to kill you. If the Ithorian is killed in the Bay Control you won't be able to talk to him if you want to steal the Prototype shield for Samhan Dobo (Despite this, you will still be able to complete the quest). And that is the "Bao-Dur's return to Citadel Station" cut content. Feel free to leave opinions on this down bellow (how you feel about the content, was it a good idea to have this cut, should TSLRCM include this, should this be it's own mod) and also let me know whether or not I should write up any more explanations for cut content.
  4. File Name: KotOR 1 Restoration File Submitter: ZM90 File Submitted: 15 Jun 2015 File Category: Mods K1R Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KotOR 1 Restoration 1.2 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: KotOR 1 Restoration 1.2 TYPE: Restoration VERSION: 1.2 SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes DATE RELEASED: May 31, 2016 KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL... The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INTEGRATED MODS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » RESTORED CONTENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »» Original game: »» K1R Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There weren't too many bugs in KotOR 1, thus there is such a short list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!! Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed. Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »»»» TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder. 2) Click the button labeled Install Mod. 3) Click yes to the box that'll pop up... if you wish to proceed with installation. 4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ ) 2) Reply quoting and answering all of the questions as they apply to your issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » VOICE ACTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pazaak Tournament Mandalorians...Zhaboka Filters for Zaerdra's lines......Zhaboka Filters for sea floor lines......Zhaboka Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BIG thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TEAM MEMBERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ZM90, Team Leader - Mandalore, Team Member - Jatku, Team Member - Fallen Guardian, Team Member - LDR, Team Member - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update) - Malkior, Beta Tester - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... ) - GrandmasterArcturus, 1.2 Beta-tester and LPer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To the tool creators of the community ~ Kotor Tool.....................A VERY special thanks to Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ Lipsynch Editor................JDNoa ~ DeNCS Script Decompiler........JDNoa ~ AniCAM.........................JDNoa ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides) And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  5. Version 1.0

    255 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 07.03.2017 Installation: Simply copy and paste the files within the "For override" folder into your Star Wars Knights of The Old Republic override folder. If you have K1R installed make sure you overwrite the files already within the override as the files in this mod are edited from K1R's "kor39_utharwynn.dlg" Uninstallation: Take them out again Description: Did you know at some point during development Bioware planned for your party members to come with you into Naga Sadow's tomb? As you may know that didn't make it into the final game but hidden in the game files are voice overs for each party member for when they talk about the Korriban Star Map similar as to what they do on the other worlds. When K1R came along they decided not to include it in as not having them appear in game makes a lot of sense, this mod allows for your party members to enter the tomb and help you fight off the Terentateks, Uthar and Yuthura and say those cut lines when you open the Star Map WARNING: This is best used with K1R as it modifies an Uthar dialogue from that mod and I have no clue what K1R actually did to that dialogue so using this Mod in the normal game may cause crashes Known Bugs: When your main character and Uthar run to the exit when you leave the academy your party members might not move at all. When you enter a certain room inside the tomb it is possible to have your party members locked out, this isn't a problem as those doors should all open up again Your party members may spawn in a location that blocks your PC and/or Uthar and Yuthura when you enter the module Your party members will not say there restored lines if they are not with you in the star map room These four bugs aren't game breaking just weird, Please report any more bugs that may occur Incompatibilities: Will be incompatible with "kor39_utharwynn.dlg" and "kor35_utharwynn.dlg" but the mod is 100% compatible with K1R Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Fair Strides for making the what's restored in K1R list The entire K1R team for making K1R Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Fallen Guardian

    Dustil Restoration

    Version 1.0

    3,002 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. Hey, I've uploaded Dustil to Nexus mods so I was wondering if you could update the Deadly Stream page here, to include that link (for some reason I can't edit the original post in my release thread). Just quote and reply this message, and then copy everything from this point onward and replace everything in my original post with it: At last it is done. TSLRCM Compatible: Yes. ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~» Dustil Restoration ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Dustil Restoration TYPE: Restored Content VERSION: 1.0 SIZE - Unzipped: 434 Megabytes, Zipped: 337 Megabytes DATE RELEASED: September 30, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involved the TSL Patcher has been made ready for your use. It is the simplest and easiest way to carry out installation. If you wish, for whatever reason, to not use the TSL Patcher it will require you to manually copy and paste files from the Alternate, Added Installations folder into specific folders within the game's directory. Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (Though I'll help you try and sort them out, if you tell me about them.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click Dustil Restoration v1.0 Installer.exe found in the main directory of the Dustil Restoration folder. 2) Choose which version of the mod you would like to install. 3) Click the button labeled Install Mod. 4) Click yes to the box that'll pop up... if you wish to proceed with installation. 5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. NOTE: If you use TSLRCM this mod MUST be installed AFTER TSLRCM. NOTE 2: If you are using the Added Content Installation, but you do not use TSLRCM then you must do some manual installation. Navigate to the alternate, added installations folder found in the main Dustil Restoration directory. Once there, go into the "Non-TSLRCM Install Addons" folder, and then into the "For Override" folder. Once inside the For Override folder copy the files within there and paste them into the override found within your SWKotOR2 main directory. NOTE 3: Once this mod has been installed, do not install it again. If you want to install it again, make sure that it has been completely uninstalled before doing so. Installing it onto a game that already has Dustil installed will break certain parts of the mod and most likely break the game as well. IMPORTANT! If you encounter a warning while running the TSLPatcher saying that 711KOR.mod already exists, DO NOT worry. This just means a little insurance policy I had in place wasn't needed. IMPORTANT 2! If you encounter warnings about revan.dlg while installing the Added Content Installation it means you do not have TSLRCM 1.8.2 installed. Because I cannot set the installer up to accommodate both TSLRCM and non-TSLRCM users, you will usually only get the warning when trying to install onto a vanilla game. There are two things you can do at this point: 1) If you want to play the game without TSLRCM, you can ignore the warning and, after the installer is finished, go into the Alternate, Added Installations folder. Once there, go into the folder titled "Non-TSLRCM Install Addons." Inside you will find a folder marked "For Override," open that folder up. Copy the files from there and paste them into the Override folder found within your SWKotOR2 main directory. 2) If you want to play the game with TSLRCM, scroll down to the uninstallation instructions of this ReadMe. Once there, follow the directions on how to uninstall this mod. Once the mod is uninstalled, install the newest version of TSLRCM and then install this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MANUAL INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Go into the folder labeled "Alternate, Added Installations", found within your Dustil Restoration folder. 2) Open up the folder titled "Manual Installation". 3) Choose which version of the mod you want to install, and recall if you've installed TSLRCM or not. FOR THOSE WISHING TO INSTALL THE ADDED CONTENT RESTORATION 1) If you have TSLRCM installed, open the folder titled "TSLRCM Added Content Manual Installation". If you do not have TSLRCM installed, open the folder titled "Non-TSLRCM Added Content Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). FOR THOSE WISHING TO INSTALL THE PURE RESTORATION 1) If you have TSLRCM installed open the folder titled "TSLRCM Pure Restoration Manual Installation". If you don't have TSLRCM installed open the folder titled "Non-TSLRCM Pure Restoration Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE MANUALLY INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For Added Content Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD and dr_ebo_cs.MOD (this will cause any mods that alter 711KOR.MOD (TSLRCM comes to mind) to have their changes negated. You will need to reinstall those mods after uninstalling this mod). If you absolutely have to, it may be possible to not delete 711KOR.MOD. However, this has not been tested so it is unknown if bugs will arise from uninstalling every part of the mod except for the modified 711KOR.MOD. For Pure Restoration Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD (this will cause any mods that alter 711KOR.MOD, TSLRCM comes to mind, to have their changes negated. You will need to reinstall those mods after uninstalling this mod). This method of uninstallation does not uninstall the appearance.2da, heads.2da, soundsets.2da or the voice over files that this mod initially installs/modifies. This being because they do not make changes that are noticeable in any way and deleting them would either cause you loads of trouble, or waste my time on describing how to delete them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Rarely the animated cameras for cutscenes will glitch out and it will remain in the default third person camera view, rather than a custom view. To fix this, load a save from before initiating that dialogue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 3 ways to report bugs. 1: Post your issues in the Taris Upper City Emporium Release Thread. 2: Post your issues in the Deadly Stream Release Thread. 3: PM your issues to me (Fallen Guardian) at Deadly Stream or Lucas Forums. TO REPORT THROUGH TARIS UPPER CITY EMPORIUM 1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH DEADLY STREAM 1) Go to the Mod Releases Section of the Knights of the Old Republic branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH PM 1) Go to Deadly Stream (http://deadlystream.com/) or Lucas Forums (http://www.lucasforums.com/) and search for the user Fallen Guardian. Lucas Forums: http://www.lucasforums.com/member.php?u=167390 Deadly Stream: http://deadlystream.com/forum/user/8932-fallen-guardian/ 2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. If I don't report back, well, you can wait a bit. If you've waited for a year, get over it. I'm probably never going to reply if I don't reply within a year. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Zhaboka for voicing Dustil and bringing him to life. Also thank you to Zhaboka for beta testing. Thanks to Sith Holocron for beta testing. Thanks to Paddy Garcia for voicing Nebelish, as well as beta testing and proofreading. This mod would be in a sorry state without the three of you. Thanks! To the tool creators of the community ~ Kotor Tool.....................Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ ERF Editor/TSLPatcher..........stoffe ~ KotOR DeNCS Script Decompiler..JdNoa ~ Lipsynch Editor................JdNoa Also thanks to everyone over at Holowan Labs for helping me whenever I have problems with modding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of myself (Fallen Guardian) and the proper credit given to me within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Screenshots Google Drive Link: DOWNLOAD KotOR Files Link: PENDING... ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  7. Fallen Guardian

    Dustil Restoration

    File Name: Dustil Restoration File Submitter: Fallen Guardian File Submitted: 30 Sep 2013 File Category: Mods TSLRCM Compatible: Yes In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. At last it is done. TSLRCM Compatible: Yes. ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Dustil Restoration ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Dustil Restoration TYPE: Restored Content VERSION: 1.0 SIZE - Unzipped: 434 Megabytes, Zipped: 337 Megabytes DATE RELEASED: September 30, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involved the TSL Patcher has been made ready for your use. It is the simplest and easiest way to carry out installation. If you wish, for whatever reason, to not use the TSL Patcher it will require you to manually copy and paste files from the Alternate, Added Installations folder into specific folders within the game's directory. Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (Though I'll help you try and sort them out, if you tell me about them.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click Dustil Restoration v1.0 Installer.exe found in the main directory of the Dustil Restoration folder. 2) Choose which version of the mod you would like to install. 3) Click the button labeled Install Mod. 4) Click yes to the box that'll pop up... if you wish to proceed with installation. 5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. NOTE: If you use TSLRCM this mod MUST be installed AFTER TSLRCM. NOTE 2: If you are using the Added Content Installation, but you do not use TSLRCM then you must do some manual installation. Navigate to the alternate, added installations folder found in the main Dustil Restoration directory. Once there, go into the "Non-TSLRCM Install Addons" folder, and then into the "For Override" folder. Once inside the For Override folder copy the files within there and paste them into the override found within your SWKotOR2 main directory. NOTE 3: Once this mod has been installed, do not install it again. If you want to install it again, make sure that it has been completely uninstalled before doing so. Installing it onto a game that already has Dustil installed will break certain parts of the mod and most likely break the game as well. IMPORTANT! If you encounter a warning while running the TSLPatcher saying that 711KOR.mod already exists, DO NOT worry. This just means a little insurance policy I had in place wasn't needed. IMPORTANT 2! If you encounter warnings about revan.dlg while installing the Added Content Installation it means you do not have TSLRCM 1.8.2 installed. Because I cannot set the installer up to accommodate both TSLRCM and non-TSLRCM users, you will usually only get the warning when trying to install onto a vanilla game. There are two things you can do at this point: 1) If you want to play the game without TSLRCM, you can ignore the warning and, after the installer is finished, go into the Alternate, Added Installations folder. Once there, go into the folder titled "Non-TSLRCM Install Addons." Inside you will find a folder marked "For Override," open that folder up. Copy the files from there and paste them into the Override folder found within your SWKotOR2 main directory. 2) If you want to play the game with TSLRCM, scroll down to the uninstallation instructions of this ReadMe. Once there, follow the directions on how to uninstall this mod. Once the mod is uninstalled, install the newest version of TSLRCM and then install this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MANUAL INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Go into the folder labeled "Alternate, Added Installations", found within your Dustil Restoration folder. 2) Open up the folder titled "Manual Installation". 3) Choose which version of the mod you want to install, and recall if you've installed TSLRCM or not. FOR THOSE WISHING TO INSTALL THE ADDED CONTENT RESTORATION 1) If you have TSLRCM installed, open the folder titled "TSLRCM Added Content Manual Installation". If you do not have TSLRCM installed, open the folder titled "Non-TSLRCM Added Content Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). FOR THOSE WISHING TO INSTALL THE PURE RESTORATION 1) If you have TSLRCM installed open the folder titled "TSLRCM Pure Restoration Manual Installation". If you don't have TSLRCM installed open the folder titled "Non-TSLRCM Pure Restoration Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE MANUALLY INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For Added Content Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD and dr_ebo_cs.MOD (this will cause any mods that alter 711KOR.MOD (TSLRCM comes to mind) to have their changes negated. You will need to reinstall those mods after uninstalling this mod). If you absolutely have to, it may be possible to not delete 711KOR.MOD. However, this has not been tested so it is unknown if bugs will arise from uninstalling every part of the mod except for the modified 711KOR.MOD. For Pure Restoration Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD (this will cause any mods that alter 711KOR.MOD, TSLRCM comes to mind, to have their changes negated. You will need to reinstall those mods after uninstalling this mod). This method of uninstallation does not uninstall the appearance.2da, heads.2da, soundsets.2da or the voice over files that this mod initially installs/modifies. This being because they do not make changes that are noticeable in any way and deleting them would either cause you loads of trouble, or waste my time on describing how to delete them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Rarely the animated cameras for cutscenes will glitch out and it will remain in the default third person camera view, rather than a custom view. To fix this, load a save from before initiating that dialogue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 3 ways to report bugs. 1: Post your issues in the Taris Upper City Emporium Release Thread. 2: Post your issues in the Deadly Stream Release Thread. 3: PM your issues to me (Fallen Guardian) at Deadly Stream or Lucas Forums. TO REPORT THROUGH TARIS UPPER CITY EMPORIUM 1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH DEADLY STREAM 1) Go to the Mod Releases Section of the Knights of the Old Republic branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH PM 1) Go to Deadly Stream (http://deadlystream.com/) or Lucas Forums (http://www.lucasforums.com/) and search for the user Fallen Guardian. Lucas Forums: http://www.lucasforums.com/member.php?u=167390 Deadly Stream: http://deadlystream.com/forum/user/8932-fallen-guardian/ 2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. If I don't report back, well, you can wait a bit. If you've waited for a year, get over it. I'm probably never going to reply if I don't reply within a year. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Zhaboka for voicing Dustil and bringing him to life. Also thank you to Zhaboka for beta testing. Thanks to Sith Holocron for beta testing. Thanks to Paddy Garcia for voicing Nebelish, as well as beta testing and proofreading. This mod would be in a sorry state without the three of you. Thanks! To the tool creators of the community ~ Kotor Tool.....................Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ ERF Editor/TSLPatcher..........stoffe ~ KotOR DeNCS Script Decompiler..JdNoa ~ Lipsynch Editor................JdNoa Also thanks to everyone over at Holowan Labs for helping me whenever I have problems with modding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of myself (Fallen Guardian) and the proper credit given to me within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Screenshots ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD (Same as the one below) Click here to download this file from Deadly Stream.
  8. N-DReW25

    Benok's Alternate Lines Restoration

    Version 1.0

    229 downloads

    Benok's Alternate Lines Restoration A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 12.08.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in. While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you meet Benok in the Cantina replacing almost all of his lines for his cutscene. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with anything that edits "benok.dlg" Permissions: Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. N-DReW25

    Heavy Weapons Feat Restoration

    Version 1.0

    136 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. InSidious

    [TSL] Lost Modules Pack

    Version

    83 downloads

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful 'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially just room models in the game files. Why do I say 'most useful'? There are a few more - one of which is a slice of corridor, and several bits of the Unknown World temple-top, but none of these are much different or much more useful than the already existing modules, or the ones I have packaged here. Neither are they particularly exemplary. And so, here they are. I would guess that the modules' functions would be: In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack. This consisted mainly of areas for which area models, walkmesh and lightmaps existed in the game files, but no module file. I complied these for use. Shortly aftewards I found around three others for TSL, which I intended to release around the time of my release of another mod of mine. The mod got delayed, and I forgot about the lost modules for a long time, until reminded by VarsityPuppet. Unlike the KotOR I set, these don't appear to have been made for areas which were then unused, but were probably for test effects, or similar purposes. They are: 000test - Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl - Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test? Usage and credit I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but please credit me appropriately. Please also do not upload or claim credit for an unmodified version of this mod elsewhere. It's just rude.
  11. Hey everybody. I'm relatively new to Deadly Stream, although not to KOTOR/TSL and modding the games in general, so I hope that this is in the correct forum. I recently heard somewhere that Yuthura Ban has cut dialogue that would imply that she could be recruited if Juhani was dead. Presumably, this would mean that she is still a dark jedi, although I can't say for certain. I wanted to know if anyone could fact-check this and determine A) if Yuthura was once intended to be a party member, and how much could be salvaged and restored. Are there voice overs? Lines from her as a companion or just in the process of recruiting her? A side-quest? Also, for future reference, how would I go about checking that myself? Thanks!
  12. File Name: Benok's Alternate Lines Restoration File Submitter: N-DReW25 File Submitted: 12 Aug 2017 File Category: Mods TSLRCM Compatible: Yes Benok's Alternate Lines Restoration A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 12.08.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in. While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you meet Benok in the Cantina replacing almost all of his lines for his cutscene. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with anything that edits "benok.dlg" Permissions: Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  13. N-DReW25

    MOD:GenoHaradan Legacy DEMO

    View File GenoHaradan Legacy DEMO Authors: N-DReW25 Name: GenoHaradan Legacy DEMO Version: 1.4 Description: This mod adds the GenoHaradan to the game from the first Star Wars Knights of the Old Republic video game. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons. This mod’s intention is to create a new plot for The Sith Lods based on the cut GenoHaradan while being 100% compatiable with The Sith Lords Restored Content Mod. While the mods content is somewhat based on the cut GenoHaradan originally intended for The Sith Lords due to the lacking of information and files regarding the GenoHaradan this mod’s plot will be mostly fan made meaning this mod will NEVER be apart of the Restored Content Mod. This mod may also fix a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them. Don’t forget to check the work in progress thread for any news and potential updates for the mod http://deadlystream.com/forum/topic/5539-genoharadan-legacy/ Also, if you have issues, questions, or feedback, please post in the work in progress thread. Installation: 1.) First make sure you have The Sith Lords Restored Content Mod 1.8.5 installed avaliable from the link down below http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ 2.) Double click the TSLPatcher.exe 3.) When the TSLPatcher menu pops up click the Install Mod button 4.) Let the TSLPatcher do it’s magic 5.) When the patcher is finished doing it’s magic the GenoHaradan Legacy Demo should be installed. If there are any errors in your installation be sure to report it on Deadlystream so I may see what’s wrong with your installation Note: You cannot use savegames made with vanilla Sith Lords, TSLRCM 1.8.2 or below or TSLRCM 1.8.3 and above saves after Peragus. A fresh new game is always the best option for the least amount of issues. What does the Demo have?: The Demo is a mere taste of the Dark Side. The full GenoHaradan Legacy mod is still in development but what’s presented in this Demo is in an almost finished or finished state. The content of the Demo includes: Batu Rem of the GenoHaradan The GenoHaradan are none of the bounty hunters concern Improvements to the Rutum/Exchange encounter A revamp of the NPC locations in the Jekk Jekk Tarr to best match the Bar Tenders discription Removed a Restored line that makes no sense in terms of the Jekk Jekk Tarr Restored new Visquis lines Altered the Breath Control scene slightly Restored GenoHaradan lines for Vossk Modified the TSLRCM Duro Attacker to be apart of the GenoHaradan plot Mod Compatibility: Coming Soon! Q/A: Q: When will this mod be done? A: It will be ready when it's ready whether that takes 6 months or 6 years. "Release dates are for those that don't care about quality in mods"- Sith Holocron Q: Can I apply for Beta Testing? A: Unlike most big mods I released what I have finished into the Demo so if you'd like you can play the Demo for yourselves and if you find any bugs or have any suggestions please PM them to me. Q: How can I help? Can I join the development team?: A: As of right now, it is just me N-DReW25 developing this mod but if you feel like you can do Scripting, Lip Syncing, Custom Camera's and Camera angles, Dialogue correcting and/or textures I can give you something to do for this mod. Q: Are you fixing any game bugs? A: I may fix some plot holes on Nar Shadda but nothing more (Most Nar Shadda bugs are already fixed by the TSLRCM) Q: Will your mod work on existing saves: A: Well a new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work. Q: Will your mod work on my Linux or Mac?: A: I see no reason why it shouldn't work on those OS Q: Will you upload the full mod to the Steam Workshop? A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. Q: Will your mod work on my Xbox?: A: No Q: Can I play this mod in Vanilla: A: No! This mod requires TSLRCM to work UNINSTALLATION N/A. Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod. CREDITS: Major Contributors: * Danil-ch – Batu Rem of the GenoHaradan/GenoHaradan are none of the bounty hunters concern scenes Special thanks to: *Dashus for his early GenoHaradan mod efforts for TSLRP which became an inspiration *Lord of Hunger for his early GenoHaradan effort *Exile007 for his early GenoHaradan efforts as well as being a major inspiration for this mod *Zybl2, Stoney, Hassat Hunter and VarsityPuppet for The Sith Lords Restored Content Mod *Obsidian Entertainment for making some development on the GenoHaradan and leaving a little bit of an idea about them in the game files * Bioware for creating the GenoHaradan in their first game as well as developing the first game *Fred Tetra for Kotor Tool *Stoffee for TSLPatcher Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK ANDTHEABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2017 Category Mods TSLRCM Compatible  
  14. N-DReW25

    Heavy Weapons Feat Restoration

    File Name: Heavy Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 17 Mar 2017 File Category: Mods TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  15. File Name: Party in Naga Sadow's Tomb Restoration File Submitter: N-DReW25 File Submitted: 07 Mar 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 07.03.2017 Installation: Simply copy and paste the files within the "For override" folder into your Star Wars Knights of The Old Republic override folder. If you have K1R installed make sure you overwrite the files already within the override as the files in this mod are edited from K1R's "kor39_utharwynn.dlg" Uninstallation: Take them out again Description: Did you know at some point during development Bioware planned for your party members to come with you into Naga Sadow's tomb? As you may know that didn't make it into the final game but hidden in the game files are voice overs for each party member for when they talk about the Korriban Star Map similar as to what they do on the other worlds. When K1R came along they decided not to include it in as not having them appear in game makes a lot of sense, this mod allows for your party members to enter the tomb and help you fight off the Terentateks, Uthar and Yuthura and say those cut lines when you open the Star Map WARNING: This is best used with K1R as it modifies an Uthar dialogue from that mod and I have no clue what K1R actually did to that dialogue so using this Mod in the normal game may cause crashes Known Bugs: When your main character and Uthar run to the exit when you leave the academy your party members might not move at all. When you enter a certain room inside the tomb it is possible to have your party members locked out, this isn't a problem as those doors should all open up again Your party members may spawn in a location that blocks your PC and/or Uthar and Yuthura when you enter the module Your party members will not say there restored lines if they are not with you in the star map room These four bugs aren't game breaking just weird, Please report any more bugs that may occur Incompatibilities: Will be incompatible with "kor39_utharwynn.dlg" and "kor35_utharwynn.dlg" but the mod is 100% compatible with K1R Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Fair Strides for making the what's restored in K1R list The entire K1R team for making K1R Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  16. InSidious

    Download:[TSL] Lost Modules Pack

    File Name: [TSL] Lost Modules Pack File Submitter: InSidious File Submitted: 05 Nov 2016 File Category: Modder's Resources Not really a mod, more of a modding resource. Here I've gathered the 7 most useful 'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially just room models in the game files. Why do I say 'most useful'? There are a few more - one of which is a slice of corridor, and several bits of the Unknown World temple-top, but none of these are much different or much more useful than the already existing modules, or the ones I have packaged here. Neither are they particularly exemplary. And so, here they are. I would guess that the modules' functions would be: In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack. This consisted mainly of areas for which area models, walkmesh and lightmaps existed in the game files, but no module file. I complied these for use. Shortly aftewards I found around three others for TSL, which I intended to release around the time of my release of another mod of mine. The mod got delayed, and I forgot about the lost modules for a long time, until reminded by VarsityPuppet. Unlike the KotOR I set, these don't appear to have been made for areas which were then unused, but were probably for test effects, or similar purposes. They are: 000test - Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl - Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test? Usage and credit I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but please credit me appropriately. Please also do not upload or claim credit for an unmodified version of this mod elsewhere. It's just rude. Click here to download this file
  17. Darth_Delator

    Possible unrestored content..

    Greetings to all. Was listening through ..\StreamVoices\GBL files, and found certain dialogue lines from Kreia and Visas. Spoilers I guess (highlight to view): Kreia: " Are you ready for more combat training?" "Very well, let us see the miraluka. We will require her assistance" Also she tells you to not waste her time, If you don't want to fight. VIsas: "This is the second time you have showed me mercy.." and other lines. Then Visas trains you lightsaber combat without Kreia's supervision. (Haven't figured out how to do "spoiler" thing properly, sorry.) Does this all imply that there was supposed to be a *second* spar practice with Visas? Is it in plans to restore, and is it possible to restore? Or is it already in the game and I just haven't bumped into it? Thank you.
  18. I downloaded the Extended Enclave mod, the Extended Carth meeting, and the Alternate Ending, and the instructions say to put the files wherever you like, but when I tried to put it into my Downloads folder, an error occurred. Does anyone know what folder these mods are supposed to go into?