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Found 504 results

  1. Version 1.5

    142,698 downloads

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: Installation Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.4 to 1.5: If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/
  2. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  3. Version 1.0.0

    115 downloads

    With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.
  4. Version 1.0.2

    113 downloads

    This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work.
  5. View File More Jedi Starting Powers With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris. Submitter GearHead Submitted 01/26/2024 Category Mods K1R Compatible Yes  
  6. Version 1.0.0

    218 downloads

    Part of the... Author : RedHawke 08/05/04 V1.4 Updated: Deadlystream 2/25/2020 V1.4i ============================================================================ This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party. This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. I hope you all enjoy the Mod! ------------------------------ Updated Installation Instructions (updated😞 Run Tslpatcher to install: No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files. ------------------------------ Incompatibilities (updated) : upcrystals.2da (causes issues with other lightsaber mods) global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl) Any mods that edit the following files: PMBJ09.tga P_RH01.tga w_dblsbr_093.mdx/mdl w_lghtsbr_093.mdx/mdl w_shortsbr_093.mdx/mdl unk44_sparty.dlg man26_selport.dlg ------------------------ Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  7. Version v0.6.0

    19 downloads

    A simple CLI to easily compare KOTOR file formats. This is a very simple CLI to PyKotor. If you find TSLPatcher isn't patching the resulting files in the way you want, you can use this tool to compare your manual changes to the resulting TSLPatcher result. You can also use it to compare entire installations, directories, or single files. How to use: Simply run the executable. It'll ask you for 3 paths: PATH1 Path to the first K1/TSL install, file, or directory to diff. PATH2 Path to the second K1/TSL install, file, or directory to diff. OUTPUT_LOG File name/path of the desired output logfile (defaults to log_install_differ.log in the current directory) If you point PATH1 and PATH2 to two KOTOR installs, it will ONLY compare the Override folder, the Modules folder, the Lips folder, the rims folder (if exists), the StreamWaves/StreamVoices folder, and the dialog.tlk file. This was a design choice to improve how long the differ takes to finish. This includes any subfolders within the aforementioned folder names. Supported filetypes/formats: TalkTable files (TLK) Any GFF file (DLG, UTC, etc) Any capsule (ERF, MOD, etc) Not supported: NCS, NSS Any file format that's not supported will have its SHA256 hash compared instead. CLI Support: This is a very flexible tool. You can send it command line arguments if you would like to use it in a 3rd party tool. Run `kotordiff.exe --help` to get a full syntax. If there's an error, the exit code will be 1. If the two paths match, the exit code will be 0. If the two paths don't match, exit code will be 2. FAQ: Couldn't I just open my two files with Holocron Toolset/ERFEdit/K-GFF etc? You could, but for me it became tedious to manually compare them side by side, expanding every node etc. Leave alone completely multiple files. This tool allows you to simply input two paths and have the full differences outputted and logged. A main benefit is it'll show you the exact GFF paths that differ. Output such as `Missing struct: "EntryList\5\RepliesList\3" {contents of the struct}` has been very useful. Why is my antivirus is flagging this? This is a false-positive and there's nothing I can do. Python source scripts are compiled to executables using PyInstaller, but unfortunately some antivirus's have been known to flag anything compiled with PyInstaller this way. The problem is similar to why your browser may warn you about downloading any files with the .EXE extension. This whole tool is open source, feel free to run directly from the source script: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py There's a well-written article explaining why the false positives happen on their issue template: https://github.com/pyinstaller/pyinstaller/blob/develop/.github/ISSUE_TEMPLATE/antivirus.md TLDR: PyInstaller is an amazing tool, but antiviruses may flag it. This is not the fault of PyInstaller or my tool, but rather the fault of how some scummy users have chosen to use PyInstaller in the past. Please report any false positives you encounter to your antivirus's website, as reports not only improve the accuracy of everybody's AV experience overall, but also indirectly supports the PyInstaller project. Source code: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py Credit: @Cortisol for creating the PyKotor library (i.e., 90% of the code for this tool)
  8. Version 1.0.0

    29 downloads

    Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet.
  9. Version 1.0.0

    63 downloads

    I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one. The mod only works if you haven't visited the Temple Exterior yet.
  10. Version 1.0.0

    76 downloads

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)
  11. Version 1.0.0

    106 downloads

    The Star Forge spawns HKs instead of the red spider droids.
  12. Version 1.0.1

    120 downloads

    No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.
  13. Version 1.0.5

    536 downloads

    Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes If you upgrade from version 1.0.3 or earlier delete all files with .utc file extension from your Override folder that were included in those versions.
  14. 249 downloads

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.)
  15. Version 1.0.0

    217 downloads

    Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.
  16. Version 1.0.1

    353 downloads

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.
  17. Version 1.0.0

    278 downloads

    A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts.
  18. GearHead

    Taris Store Nerfs

    Version 1.0.0

    34 downloads

    Vendors on Taris will now buy items from you for less money. Requires a new game to work.
  19. Version 1.0.1

    302 downloads

    Gives Bastila a unique Force power based on the Battle Meditation power from TSL. *NOTE: This mod will only work properly on saves from before Bastila has joined your party.* DETAILS This mod essentially ports the "Improved Battle Meditation" Force power from KOTOR II and gives it to Bastila as a starting power instead of Force Aura. Like in TSL, the power adds +2 to attack rolls, damage, and will saves for all party members and -2 for enemies within a 10m radius for 20 seconds at a cost of 35 FP. It also increases vitality regeneration for the duration. The power is not selectable at level-up by the PC or party members and is only added as one of Bastille’s starting powers. The VFX and Force power icon are ported from TSL. In KOTOR II, Improved Battle Meditation is a level 12 power while this mod gives it to Bastila at level 3, so it's possible there's an effect on balance in the early game. I don't think it's too OP of a power but let me know if you have feedback. INSTALLATION To install, run TSLPatcher.exe. This is required. Don't try to copy the files over manually. NOTE: If you install on a save from after Bastila has already joined your party, she won't have the power and won’t be able to select it on level-up. You can use save editor to give her the power. If any files are modified, a backup folder of unmodified files will be created inside the mod folder. UNINSTALLATION To uninstall, remove spells.2da, visualeffects.2da, effecticon.2da, p_bastila.utc, fp_bmed.ncs, v_bmedit2_imp.mdl, v_bmedit2_imp.mdx, v_bmedit2r_imp.mdl , v_bmedit2r_imp.mdx, and ip_battlemed02.tga from the override folder. Replace dialog.tlk in the main game folder with the unaltered version found in the backup folder. Then move the rest of the files in the backup folder to override. COMPATIBILITY Should be compatible with most other mods as long as they use TSLPatcher or you install this mod afterward. Could potentially conflict with other mods that edit Bastila's starting Force powers. PERMISSIONS Please don’t reupload without my permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides This mod contains assets from SW: KOTOR II TSL
  20. Xiiviiniity has been able to get the game to boot with remix with the qindiegl wrapper
  21. Is there any easy way to discern what UTC files the enemies use for both games? I know you can look into each module's _s.rim and see the UTCs used for each area from there, but I'm wanting to look at some enemies to mess around with their files and leave the regular NPCs alone. Thanks in advance!
  22. View File KotOR1 Companion Fix This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work. Submitter GearHead Submitted 12/27/2023 Category Mods K1R Compatible Yes  
  23. Version 1.0.0

    145 downloads

    Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  24. View File Yavin Vendor Rebalance Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes  
  25. View File Taris Store Nerfs Vendors on Taris will now buy items from you for less money. Requires a new game to work. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes