SAO1138
Members-
Posts
70 -
Joined
-
Last visited
-
Days Won
7
SAO1138 last won the day on May 7
SAO1138 had the most liked content!
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
SAO1138's Achievements
-
Glad you found the culprit! Yeah, so, Suvam says this if you lost your most recent game of Pazaak somewhere in the game. It's because in your save, after losing the game you have a variable called (approximately) "Lost Recent Game of Pazaak" which gets set to "TRUE." Theoretically, he should only say this if you lost a game to HIM just then. His dialogue you mentioned then plays a script that sets your "Lost Recent Game of Pazaak" variable to "FALSE." But what happened here is that the game was reading your last game of Pazaak, somewhere in the galaxy, was a loss. But for some reason the dialogue to reset that variable to "FALSE" is missing. That's usually the case of Pazaak mod content. I actually ran into this exact issue during Sleheyron's development when my Pazaak Lords didn't appropriately clear the variable, so talking to Suvam (among any other Pazaak player in the base game) would have a "Haha, I win" dialogue play. I did fix it, but it was a really convoluted system. I can't say I'm surprised it's a common bug with more Pazaak-heavy mods.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Ah dang it, I'm sorry. I knew that one was bugged, and I'm only just now realizing that I never uploaded my fixed version of it. I meant to get that online three weeks ago. Worse yet, I accidentally deleted my working copy of it too. I've reached out to DarthKhrono and see if they can pass me a copy of the working version. For now, would you be willing to just use the basic version of the party portrait? You can change it out later once I have the working version for you. Really sorry about that!
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Yeah, that's my fault. I honestly just forgot that RC-K1CP itself required the ordinary K1CP first. Thanks for reminding me to edit that; I'll do that now. Funnily enough I know of at least one orange Twi'lek on Sleheyron that won't be turned into a Gizka. I didn't realize the K1CP changed specifically orange ones.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Great question. I balanced the combat to be the first post-Dantooine planet you visit. It's not mandatory at all to visit then, but I did this largely to encourage players to recruit the new companion early. And that's mostly because said companion has voice lines on all those planets you mentioned, and I didn't want players to miss any of them (plus a couple on Dantooine). There is a "hard mode" patch in the zip file if you decide to go later and want the fights to be balanced to roughly the same level as the Unknown World's.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
First of all: Just wanted to let you know that these images didn't load for me, for some reason. But that being said: Yes, I had thought about the fact it's probably canonically green while working on this mod. But I decided to break with that and give her a purple crystal for two reasons: 1: Purple was not previously used by a companion upon recruiting them: Bastila has yellow, Juhani has blue, Jolee has green. Might as well make Vima a little unique. 2: It's kinda an inside joke that TOTJ is so hilariously inconsistent with saber colors. You're the first person to make that connection, though! Ultimately my headcanon answer is that in the 20-ish years since her training ended, she replaced her lightsaber or its crystal.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
First of all: very glad you enjoyed the mod! Really was a labor of love. Secondly: That respawning fog of war glitch is totally new to me. Haven’t heard of that one anywhere, but historically a similar problem occurs when there is a .git file for the module in your Override folder. Not sure how it would have got there, but is there a sle_m30aa.git in your Override? Third: a lot of people have asked about that crystal shard… DM me if you want me to spoil it for you. But I promise it’s there somewhere!
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Hey there. You know those are actually some really good points. I admit I haven’t thought enough about Nomi’s Battle Meditation in the story here… I guess I always just assumed Bastila’s was more powerful. I forgot that Bastila was mentioned as the only one with the art at the time. Chaser mentioned he has his own expansion mod, which I’m helping a bit with. Between him and I, we can probably come up with an explanation about Nomi’s absence to be mentioned in his mod (and possibly mine in the future). Regarding Yuthura and Kantarra: Well, I suppose I didn’t exactly say that they were *lovers*, just that they were close. But you do make a good point that there should be some way to ask Yuthura if she met Kantarra. Maybe I can repurpose some other voice lines of Yuthura to get her to say something somewhat relevant. For what it’s worth, though; Vima does comment to Yuthura that she’s been to Sleheyron if you bring her with you to the Sith Academy. Thanks for the good points. These are issues worth resolving. I have a patch planned soon (accidentally deleted it last weekend, now I need to remake it), and I’ll see if I can address at least a little of the Yuthura issue before then.
- 192 comments
-
- 1
-
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Just to give you an update: While I have the compatibility patch mostly done, I'm afraid I just can't post it yet it in good faith. I'm waiting to get permission from DarthRevan101 first. Since he's the one who made the original LS Genohardan mod, I feel like I should get his permission before I modify his mod.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
- 192 comments
-
- 1
-
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Hey there. Sorry, didn’t mean to ignore this question. So short answer: no, this isn’t exactly compatible, but using the Light Side mod isn’t going to break anything on Sleheyron itself. I added a little Sleheyron-related content to Hulas that you would be replacing with the Light Side mod. But it’s a very small amount of content. So between the Light Side mod and Sleheyron you can pick either version you want, but you can’t have them both. But that being said I’ve been meaning to make a merged compatibility file for this mod for awhile. I can get working on it through this weekend. Is that soon enough to get it done for you?
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Hey, thanks for providing this. If this ends up working out for players using both of our mods, would you mind if I included this patch in my next mod update? I was curious about that access panel, though- I thought for sure I heard someone say they found it in a previous attempt to play both of our mods.
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
- 192 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with: