Many years ago in the late 2000s, @Quanon and Glovemaster started working on a mod called Scrapyard Games, aiming to add a space station in orbit around Nar Shaddaa where you could do combat minigames against droids, with some unique rewards. This mod, despite being passed through many talented modders throughout the years, was never finished. In 2011, Quanon created a thread on Lucasforums he called his "Big Sellout" where he posted download links to all of his WIP mods and assets, including Scrapyard Games, so people could use the assets in their own mods.
It is through the Big Sellout (and other download links Quanon has sent in more recent years) that a little bit of a KOTOR modding renaissance has popped up over the past few months, due to Quanon's unique talents in creating custom modules for KOTOR. People have been clamoring to use these custom level models to create new mods that don't break immersion by reusing the meshes of existing areas in either game, which is what the majority of KOTOR mods have had to resort to for a long time. Nobody really makes fully custom modules outside of Quanon. (and also Sithspecter.)
Because of this, @90SK and I have decided to dig into the Big Sellout, and clean up the assets inside to create a proper modder's resource of all of Quanon's custom modules, as was the original intention of the Big Sellout. A lot of the modules in the Big Sellout are incomplete or non-functional, and the ones that do function in KOTOR a lot of the time have trouble loading in applications like MDLedit, Holocron Toolset, and KOTORBlender due to them being compiled in beta versions of MDLOps. 90SK and I plan to take all the modules in the Sellout (of which we currently estimate around 20 are recoverable), compile/recompile them so they function in all the modern modding tools, fix up texture and walkmesh issues, and potentially port each module to both games so that this utterly invaluable modding resource is more readily useable.
Which brings us back to Scrapyard Games, and why I'm making this thread. Several years ago, @Sith Holocron made a video on Scrapyard Games, which I highly recommend watching, as its a great showcase of what the mod was meant to be, and also features a more complete version of the mod than was released in the Sellout. He even commissioned voicelines on Fiverr for the unvoiced NPCs, something astounding for a video that ended up getting such little attention after 7 years.
There was, however, a little oddity in the video. The hangar bay of the Scrapyard Games Station is different in this video compared to the version released in the sellout, most notably in the ramp up to the door that takes you to the cantina.
The video link I have sent is timestamped to the part of the video showing the hangar, but I have also provided screenshots that show the ramp / upper area.
In comparison, this is what the ramp looks like in the version of the module seen in the Big Sellout.
As you can see, the version of the ramp in the Sellout is far more cramped and uncomfortable in comparison to the wider ramp seen in the video. Thus, when I noticed the disparity, I decided that I wanted the alternative version for the modder's resource, and contacted Sith Holocron myself to see if he could send it over.
But Sith Holocron didn't have it anymore. The version of Scrapyard Games he sent to 90SK had the hangar design seen in the last screenshot, the one in the Sellout. He directed me to Fair Strides, who was able to send a newer version of the module dated 2015, as opposed to the Sellout version which was dated 2008, but this also was the same hangar design, albeit with slightly different textures and lightmaps. Fair Strides clarified that the version in the video was actually an older version of the module, and sent over the earliest version of the module she had on hand.
...Which was the exact one in the Sellout, same date modified and everything. Everyone has been incredibly helpful in trying to track this potentially almost 20 year old file down for me, and I'm more than grateful for that, but things were starting to feel like that scene in The Good Place where Michael is telling Janet to give him the file on Eleanor but she keeps on handing him a cactus instead, especially considering Sith Holocron had it in his video, and he got the build of Scrapyard Games from Fair Strides, but it seems to have at no fault of their own vanished from both of their computers since then.
Not keen to give up, and recognizing that every day we waited, the more likely a hard drive would fail and the module would be lost forever, Sith Holocron suggested we contact Quanon himself to see if he still has it. At first the plan was for me to contact him on the Lucasforums Facebook group, but then we decided it would be better if I made a post on Deadlystream which he would send to Quanon, detailing with screenshots exactly what I want, and what I plan to do with it.
Which is this post. It's come a little bit later than Sith Holocron wanted, and is also maybe longer than it should be, which I apologize for. I'm not 100% sure this is the right channel for this, considering I'm looking for something which was never publically released, if it's not, then my apologies to the staff here for making my first post a misstep.
The main purpose of this post is so Sith Holocron can send it to Quanon, but from what he's said, pretty much every notable modder from this era had their hands on Scrapyard Games at some point in time, so its also a public invitation for anyone who worked on Scrapyard Games to check their old hard drives to see if they've got the version of the module I'm looking for, and also to sound off so I can eventually credit you as part of the Scrapyard Games Team when 90SK and I have the modder's resource finished.
P.S. to Quanon, if/when you do end up seeing this, I figure I should also ask about the Nar Shaddaa street module seen in this video. From what I gathered on the Lucasforum Archives, this module was made years after the Sellout, and I think it'd be a very cool addition to the archive of your modules, so I figure I'd ask if you have it on hand as well.