DarthRevan101

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DarthRevan101 last won the day on August 27 2017

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About DarthRevan101

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    World's most unoriginal forum name....
  • Birthday 07/17/2000

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  1. having some trouble working out how to get the voice to play. right now it just skips like there's no voice files attached, but i don't know how to fix it. the only change is that i now use the Steam version of the game, but otherwise everything's the same from when it did work just fine. i've tried putting the .wav files in StreamVoice and Override but nothing seems to work. Is this a Steam thing or am i misremembering something else?
  2. The HK-48 mod i was working on a few years ago, i feel a huge obligation to complete simply bc it was SO near completion. Just a couple of scripts and it could've been released. I was so happy with it was well i think i'm gonna try my hardest to finish it within the next few days.

    1. Sith Holocron

      Sith Holocron

      Good luck. How compatible would it be with things nowadays?

    2. LoneWanderer

      LoneWanderer

      Cool. The HK-48 mod was an interesting idea to improve the HK-factory experience. Good luck with the revival of the mod!

  3. Definitely something I could do or at least think about but I've been really really lazy with HK-48 as it is so it'll have to be when i'm a bit less busy.
  4. I really like this idea of enhancing some of the various characters throughout the game. I once thought of doing something similar by giving unique appearances/items to some of the named characters that just look like generic NPCs (the Genoharadan for example). Good luck with it I'm very impressed with what's been done so far!
  5. Don't worry I've come across this as well, I didn't realise that some of the dialog files were used in other parts of the game. I'll fix this when i get some time
  6. Been working on yet another Recruitable Maxis update lately, part of which includes giving a new voice to the Spirit you encounter on Korriban. (don't tell anybody but it's the Gran voice from K2 with reverb). If anyone's interested in how it sounds, here's a video. 

     

    1. ebmar

      ebmar

      Nicely done! Maybe if you change Maxis' animation at 1:46 [which pointing to he's finally be able to overcome the screaming voice on his head] back to the usual dialogue animation, the result would be somewhat nice, and fit with the situation also. And if you don't mind to change that typo there- decieved should be typed as deceived, I believe.

  7. Had a few fairly big setbacks with HK-48 but I'm still really excited to bring it out. I've got more time now so hopefully I can re-do what I've lost and polish it up.

    1. jc2

      jc2

      Looking forward to its completion!

  8. Quick update at where I'm at with testing: HK-48 is a little too OP so I'm going to take another look his character to make him more balanced. I'm also just learning how to use script parameters so I'm gonna be rewriting some of the scripts to decrease the amount of files and make things a bit smoother. Other than that everything seems to be working just fine, but I've not yet tested all the endings to the HK Factory. Don't want to promise anything yet but I'm really close to getting this finished and released. If anyone's interested here's a little look at HK-48:
  9. HK-48 is in its final stages, and now is fully voiced thanks to UnusualCharacters! All that's left to do is finish adding the audio and then test it all out. Here's a little look the new character:

     

    1. UnusualCharacters

      UnusualCharacters

      So fun to voice this character, glad to be a part of it! Loved the writing, felt straight out of the game.

    2. ebmar

      ebmar

      Seriously, those lines were hilarious! 😂 Loved the writing; as UnusualCharacters said:

      Quote

      felt straight out of the game.

      :cheers:

  10. I've hit a slight problem. I recently reinstalled the game and now when using KotOR Tool for K2 scripts I get an error saying "Value cannot be null. Parameter name item." Since most scripts from K1 work on K2 i should be able to work around it but I'd still like to know what the issue is/
  11. Good news, this project is getting very close to completion. I decided not to edit all the cutscenes, since I couldn't find a way to incorporate HK-48 without it feeling awkward. All I've got left to do is add scripts to those cutscenes to make HK-48 fit in and not get in the way. One thing I'm considering but not certain of, is whether HK-48 should show up on Malachor during the scene where HK-47 kills G0-T0. I assume it wouldn't be that difficult to do but I'm just wondering if it's a good idea.