134340Goat

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134340Goat last won the day on September 11 2017

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About 134340Goat

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  1. 134340Goat

    MOD:KOTOR NPC Stat Fixes Mod

    I might very well be mistaken, but I think the particular part of K1R that modifies that is an optional component not part of the main install, so this should be compatible with the rest of K1R
  2. 134340Goat

    MOD:GenoHaradan Legacy

    Hm, sorry to add onto the "Will this work with" list, but I don't suppose this would have any issues with Partyswap? Decided I'd try this out along with M4, Partyswap, EE, and the PS/EE compat patch. I'm installing this last, which might be a mistake, but eh, we'll see. Can't wait to finally try this out!
  3. 134340Goat

    Sleheyron

    Great to hear things are still moving along! Take all the time you need, SS. I'd rather have a great mod that took a few years to get out than a half baked one that was rushed
  4. So, I found something rather interesting I can't believe I haven't caught before. I'll do the full table of questions just for clarity's sake 1) During the game, when did the problem begin to occur? Talking to Yun Genda (male off duty Sith) as a male 2) Did you install the latest version of the mod? (1.2) Yep 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? Fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) N/A 7) Can you be more specific about the error? At what point did it happen? Decided to try something I haven't tried before. K1R restored the ability to bribe the same sex off duty Sith as an alternate way to get to the party (though dialogue still seems to refer to getting into the base, but that's beside the point) There's a dialogue option to attempt to persuade the bribe down from 200 creds to 100. I failed to pass the persuade check - but I lost 100 credits anyways. Talking to him again just brings up the "So you're back to talk about our deal?" thing, so that's 100 credits just lost for nothing 😎 Have you tried re-downloading/re-installing the mod? Not as of yet, but I suspect that won't change anything 9) Have you tried using a different save game? Not yet - I'll try this with a low persuade female and see if Sarna has the same issue 10) Have you tried starting a new game? See above 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Win 10
  5. 134340Goat

    A very pedantic request - check for sonic imprint sensor

    That's a thing? Huh. And here I thought that tricking HK-50 was the only solution Other than just blowing up the computer, of course
  6. So, I imagine this is something that's never come up before because, one, you'd have to be bored enough to try this out, and two, it requires going out of your way to play the game in an unusual manner You begin the HK factory quest by mentioning the sonic imprint sensor you found on Peragus to HK, after which you must encounter three HK-50 squads to get its location. In universe, it's important to note that the sonic imprint sensor is made of HK parts and is what allows HK-50 squads to track you Thing is, there is no check to see if the player actually has the sonic imprint sensor. HK-50 squads will find you regardless, and you can still talk to HK-47 about it as if you have it. How do I know this? In one of my recent playthroughs, I deliberately made sure not to pick the item up on Peragus just to see what would happen How many players are going to encounter this issue without actively seeking it as I did? Probably none would even notice. But regardless, I would request a mod that adds a check to see if the player actually has the necessary item. This would mean if they do not, it disables the HK-50 encounters (thus making it more difficult to rebuild 47) and therefore the HK factory, therefore ensuring Malachor remains intact. A harsh punishment for the player's more than likely deliberate negligence Alternatively, a script could be added to the scene of the player meeting the first HK-50 that makes it so one automatically acquires the sonic imprint sensor. That might be less work
  7. 134340Goat

    SKIN:Restored Korriban Skybox

    Holy hell, that's beautiful. Miles above the vanilla skybox Tough choice between this and Kex's HQ skyboxes, though. Hmm. Wonder if there's a way to use this just for the valley area but Kex's for the outside between the settlement and the academt
  8. So, this is something I've been thinking about requesting for a bit. No better time than the present TSLRCM restores a scene of the Red Eclipse boarding the Hawk. Just before they come on, a party member is fiddling with the galaxy map as Kreia walks into the cockpit. Party member notes that they're being boarded, but Kreia knocks them out before they can do anything, saying it's a good learning opportunity for the Exile. Only, I have a small problem with this scene. She uses a really silly looking generic punch animation to KO the party member. Every other time she knocks someone out in the game, she has no animation when doing so. After all, she's using the Force. So why in this instance is she punching someone out? Even more, whatever she'd holding will clip through them, making it look even sillier. I suggest replacing the punch animation with a simple Force persuade animation, or possibly even nothing at all. The former is probably less ambiguous, but as I've noted, every other time she does that, she uses no special animation at all, so
  9. 134340Goat

    Im stuck in trayus academy

    I'm not sure if the Coruscant mod is compatible with RCM, but regardless, that shouldn't be causing an issue here What exactly do you mean when you say you're stuck? Like, are you stuck at a black screen, a loading screen, certain scripts just aren't triggering and you're soft locked, etc. Can you give a bit more detail?
  10. 134340Goat

    K1 Community Patch

    Is there anything in the files to indicate that? I know that in vnilla, his loot can be missing a few items, but I've not heard anything about his stats based on which planet you go to first
  11. 134340Goat

    [KotOR1] Alterations to the Sith tracker trio(s)

    I'd be in support of that It's used three times, unless I'm epic failing and forgetting one - Tatooine street ambush, Kashyyyk walkway not-so-ambushy ambush on the path to the village, and the Sith master in the Manaan base after a brief conversation. Maaayyybe one in the Rakatan temple says it? Though I couldn't imagine why at that point in the game (Tangentially, I could imagine a joke mod in which every dark Jedi's dialogue is replaced with that line. There's just something so campy and cartoony about the way it's delivered that I never get tired of hearing it)
  12. 134340Goat

    SKIN:Sith Assassin Ambush

    Awesome! I've always loved these guys' outfits. A bit of a shame they appear so little in TSL. Certainly can't complain about seeing them just a bit more through this mod
  13. Huh. And I even replied to you there. How time flies Goes to show how rarely I play male in Kotor 2, heh Hmm. There must be some way around it. If there's no way to fix Disciple not spawning, then I suppose we'd just have to make do with removing the scene of Disciple contacting Carth/Cede. Though I suppose that's something we'd have to request DarthTyren do. With an issue like that, I fear Partyswap probably wouldn't make it into the Reddit mod build
  14. I believe I might've found an issue here Aside from the relevant mods (RCM, PS, EE, this compat patch), I only had a somewhat old mod to add Vash to Korriban, but this should certainly not have caused the problem I encountered Set Revan as LS female and played as DS male killing all the masters Everything was fine up until the conversation with Visas after leaving Dantooine - when the scene ends, it just drops and I'm left trapped in the cutscene module. Tried telling her to leave, tried having Force sex, tried telling her I wasn't interested, and it dropped all the same I did a second playthrough as LS female and did NOT run into the same issue after talking with Disciple - and after that, I noticed the next scene was Disciple contacting Carth My best guess is Disciple failed to spawn when I was a male character or something, since I didn't find him in the stunt module but Atton and Visas were still there, but I dunno I played the game on Steam with legacypc, if that makes any difference
  15. 134340Goat

    Update to Sikon's Lonna Vash mod

    This baby right here Sith Holocron made a video and shared some info about this mod on the r/kotor subreddit a few days back, so I decided to try it out. I did both a DS and LS playthrough and have quite a few thoughts on this and things I'd personally like to see changed Before that, though, I'll point out that Sikon has given permission for anyone to take this mod and further modify it, with a couple conditions. From the readme: As for my thoughts - this mod is great for players who want more Vash but don't really care for M4-78. It involves finding Kaah dead in the cage instead of her, with a datapad mentioning Vash was captured and taken into the cave for some ritual. Once in the secret tomb, you'll find her after completing the trials within and speak to her to either ask your questions or kill her. If you yourself don't kill her, Sion finds his way in and does the deed for you, so no conflicts with the enclave sequence later on. It's a great way to turn the tomb from an optional side quest into something woven into the main story, which I think it certainly deserves to be. It also clears a small gripe of mine - if you're running for your life from Sion out of the academy, going into the mysterious cave you were told houses a dark power hardly seems like the ideal thing to do. Now, you've got no choice if you wanna get to Vash Now, as for the things I think this mod needs if it's to find a permanent home in a player's mod list: Full TSLRCM compatibility. This won't cause the game to break or lock up at any point, but it will basically revert Korriban to vanilla. This mostly amounts to no HK-50 squad, the return of the infinite Hssiss bug, and losing some restored lines - most notably "Apathy is death" from the full party, but that's still an unfortunate loss. An installer would also be nice A G-wing was added to the valley right in front of the Hawk. I guess it's supposed to show that it was what Vash and Kaah arrived in, but I never questioned it beforehand, and it really just gets in the way As for Vash herself, she has a few oddities which may be related to lack of restorable content. The conversation with her is a bit awkward. For one, the questions you ask the other masters are mostly all the same, while what you ask Vash is worded differently. At least some uniformity in dialogue options would do well. She also for some reason knows Kreia's name without you ever mentioning it when discussing Force bonds. The weirdest thing, however, is if you decide to fight her - for whatever reason, she has a -100 modifier to all her saves, so no matter what effect you try to apply to her, it'll always hit. And again, this might also be related to lack of restorable content, but you will not learn a saber/Force form from her if you fight or let her go. Also, when you kill her, she just drops dead and you walk away, no Force draining. Even if lines for her saber/Force form can't be restored, it should be simple enough to add in a scene of draining her Force and having your own FP increased So anyways, bit of a long post. This is sort of half review, half suggestions for improving the mod, among whatever other changes might bring it up to the high standards we have now, but after trying this out, I find myself a pretty big fan!