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Well, I definitely wouldn't like to see Vitiate. I was thinking that it would be visions which were confused and inconsistent, such that you wouldn't even understand what you were seeing without the context of K2. In other words, it wouldn't be obvious that the tomb was even supposed to be showing you your past, present and future--it would seem like it was only showing strange relevatory visions, at least to those without knowledge that you are Revan. A battle scene from the Mandalorian Wars, a dialogue between a phantom figure and Malak, two mirror NPCs using your face, one LS and one DS, arguing wordlessly with one another; vague visions which don't mean anything on their own, but which imply something isn't quite right. Reiterating, though, that this is still a thought experiment. If somebody made this I'd test it, but I still think Kressh's tomb is best-served as a K2 exclusive.
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The underlying concept sounds of interest to me (though obviously I'd need to see how it appeared ingame), but with no intent to insult I don't like many of the ancillary ideas--I prefer the Sith students in the robes used from JC's Back in Black and I especially don't like the idea of the cameos, both of the more commonplace NPCs but especially of Kreia. One of those (Lorso, given that she was after all Czerka) would be fine, but all of them together stretches coincidence past the breaking point and shatters the suspension of disbelief, in my view. Modders don't (and shouldn't) make mods for me, outside the times when a modder deliberately takes on a request here to do so--that's both expected and how I prefer it, so I'm not asking you to change your vision in any way. This is just to let you know that it sounds like the kind of project I probably wouldn't include in the builds. Well, that is indeed the problem as I mentioned in the original sting for the use of the Tomb. I'm in no way attached to using the tomb specifically, but at the same time I don't think that just because it still has loot in it in KOTOR 2 there's no way to use it in the original. If the PC enters the tomb and it's established that his visions are much stronger than the ones the Exile experienced because of Revan's much stronger connection to the Force, the entry to the tomb could be treated like a sort of bad trip where the PC is almost completely out of it through the entire tomb, and only regains sense when they leave, never taking anything significant with them. Though I reiterate, this is mainly just a thought exercise on my part to argue that even seemingly-unusable modules can probably have the gap bridged with some creative concept for their use. I think not using Kressh's tomb would probably be better.
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I don't know why I didn't get a notification about this, sorry about that Salk--no worries on the timetable. We are looking at next build release for integration anyway, so there is plenty of time.
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I Can't Travel Away from Dantooine!
Snigaroo replied to CrashBandiTeam's topic in General Kotor/TSL Modding
And I'm quite sure that "no good reason" doesn't amount to you willfully violating the rules of those sites and then, when informed of the violation, saying "oh your rules aren't real and shouldn't affect me." If you had been actually apologetic and provided proof of purchase, there would have been no issues. Instead, you chose to state that you refuse to adhere to the rule and find it foolish. Well, you can add another forum that's banned you to your cap--though I'm sure you won't learn a thing from it. -
I don't think you need to worry, I've just learned not to test content outside of a full build revision. Last couple times I tried things went... badly.
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I see it was uploaded, I've approved it and marked that request fulfilled. I'll leave it in the list until I'm able to test it next revision, but I don't expect any problems with integration. Thanks Salk!
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Aha! That was what I was thinking of--I'm glad I'm not quite as out of my mind as I thought.
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Wow, 0/2 eh? I must have really been spacing out when I was listening to their dialogue.
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Ah, I just remember him talking about swoop stuff and misremembered him saying he had items in stock. If that's the case, I think only the Czerka clerk on Tatooine explicitly mentions owning parts, but I am much less expert in K1 than K2, so even having just replayed it I might not know about edge case dialogue where other merchants might mention swoop items.
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I don't know how I missed this in my initial notes, but I have added one additional request that I forgot (Make T3 An Actual Character).
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See that's what had me incredulous, differentiation of texture is definitely important but I also very much wanted his off-hand weapon to be shorter to make it visually clear that both weapons weren't tailor-made for him in the same set and were instead scavenged, and that's why I thought it wouldn't work as easily, because at best they'd need to be kept as vibrosword models to retain BioWare's edited statline. Part of me is glad that I had the right impression of what was possible in KOTOR terms, even if this now makes it more annoying to decide what to do.
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I understand that part, I meant in the sense that it wouldn't be an issue to switch to a model of an entirely different type (vibroblade rather than vibrosword) while retaining the altered stats, without needing to tweak the stat line anyway to re-align the damage and ATK. That's the part I assumed would make KOTOR freak out if attempted.
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Not in so many words, he just said it wasn't impossible like I made it out to be, and was pretty easily doable. I had assumed that retaining the same weapons would at best allow for the skin applied to them to be changed, not the model as well.
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True enough, but it's still two of the exact same vibrosword which even if altered to utilize a different texture would share the texture between the two of them--that is to say that I could make them look like Sith Tremor Swords, but they'd then both be Sith Tremor Swords. I'm not wedded to BioWare's design in this case; I think it's more impactful thematically to be visually distinct, especially in that the Echani vibroblade is both shorter and clearly of a different design, because it makes it more obvious that The One is grabbing detritus left over from the spacefaring cultures that are crashing on Lehon, not using things ready-made for him. Especially since I can just boost his strength to compensate for the lost damage and ATK bonus. EDIT: After speaking with JC a bit he seems to think it'd be no issue to use the enhanced weapons and have them both be aliased to visually appear to be two entirely different models (vibrosword & vibroblade), so in that event I have no problems retaining the original weapon stats.
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I understand that logic, however at least two merchants mention carrying swoop parts: the Rodian Czerka clerk on Tatooine and the Ithorian droid merchant on Manaan. That's not to say that two upgrades are mandatory, but maybe it should be that one of those two must be interacted with to perform the upgrade, and once you've upgraded your bike the dialogue about buying swoop parts from them is removed from their rotation of possible greetings. @Hunters Run is still active, so yes certainly this is an option. I am always hesitant to ask modders to change content that they've already produced to fit my standards, unless they've specifically requested build consideration. However, if he's amenable and willing to bear with me probably needing a month or two before I can do a test playthrough of the mod and make a definitive list of what I'd want to see out of an update, I of course have no problem working with the existing mod. Well, as I see it, the "neutral" option would just be not interacting with him at all. He's requesting you put him into shock because he thinks that he can survive while preserving the location of his stash, and the alternative is death of continued imprisonment. To me it seems like an LS decision, though I would have absolutely no problem with a mod which had two install options, one just removing the DS and the other changing it to LS. Yes, I agree, I just didn't know if that was easily scriptable. Stealthed players shouldn't trigger aggro from the guests while looting their junk, as long as they remain undetected.