Snigaroo

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Snigaroo last won the day on August 4 2017

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About Snigaroo

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  1. Snigaroo

    Apeiron

    I have serious issues with Apeiron in general, especially the progress of its development over the past three years and its online "presence," if you like. I think it's only fair for me to disclose that bias first thing. With that made clear, though, I have a deep distaste for the way the project has thus far seemingly been managed, and absolutely with how it's been conveyed to the fanbase at large, which I believe I would still have even without this accumulated bias. You say that the project lead is the one to speak to about these issues, but you are the first Apeiron volunteer that I have ever communicated with on any forum (to my knowledge, at any rate). I was on the subreddit the day that Apeiron was announced, and I still see every thread that passes through the sub as part and parcel of being a mod. Every Apeiron topic ever posted has only had fans in it to speak on the team's behalf, and the overwhelming majority of those fans have genuinely and innocently pushed the narrative that Apeiron is a mod which is free from C&D threat from any rights-holder. They've believed what you've said, and it's all so much empty words. I don't hold you to blame for this personally, or hold any ill-will towards you or even the idea of KOTOR being remade. My problems are twofold: a complete lack of communication on any channels which aren't dominated by Apeiron fans, and what is--in my view--the deliberate and continued misinformation that Apeiron will be legally treated as a mod. In defense of your team, I should have stepped forward with these issues myself a long time ago, but in my own defense I had (and still have) zero faith that the project will ever see the light of day, in all honesty. With that said, I still find the lack of communication outside of Apeiron-dominated channels disturbing, and the misinformation downright distasteful. Now that it seems that at least some elements of your team are attempting to be more communicative with other parts of the community, I think it would be to both of our benefits if these issues were addressed. I've made unpleasant claims about the Apeiron team's work, including about its overall competency to bring the project to fruition. Many have taken this to be unreasonable hostility on my part, but having been involved with indie development in the past, what I've seen thus far seems to me simply to be a reflection of the same lack of available volunteers that laid my own project to waste. Contrary to those who assume I'm simply hostile for the sake of being hostile, however, I would love to be proven wrong; I have simply never been put in the position of being able to ask questions of a developer before without going out of my way. I don't know how to contact your director, so if you could pass on to him my sincere hope that he would consider immediately removing the mod portion of the FAQ on your website, it would immediately alleviate many of my concerns about how Apeiron has portrayed itself thus far. If you would be further willing to request that he get in touch with me here or on reddit, I would love to coordinate an AMA with your team and the subreddit as a whole. Much of the trouble that exists thus far, I feel, stems from the perception that your team is uncommunicative and intentionally misleading your fans; if both of these misconceptions could be clarified through engagement, it would go a long way indeed toward engaging the remainder of the community with the project. Finally, because most of this post has been presumptuous on my part and I'm well-aware of it, I do want to say again that I don't wish you or any member of your team any ill will. If I'm being entirely honest I still have serious questions about the project, your team's capabilities, etc., but that's why I want to open a dialogue regarding it. I have been incredibly hostile toward the project in the past, but, again, I would love to be proven wrong and to find out this has all been a large misunderstanding on my part. If you all are willing to have an open dialogue, I'm very willing to change my views.
  2. Snigaroo

    Steam or GOG Version?

    I know, and that was why I was clarifying. Though there's no reason why the Steam version wouldn't run on Windows 10; I've only ever had a single user report an irreparable issue with Windows 10 before, and to be frank I don't really believe even that is unfixable.
  3. Snigaroo

    Steam or GOG Version?

    It's not the case, Steam version works fine with non-Workshop mods. Indeed, that method is recommended. The Workshop isn't particularly good for modding, and only an option for KOTOR 2 anyhow.
  4. Snigaroo

    Steam or GOG Version?

    If you already own the games on Steam, there's no reason to repurchase them. Even if you encounter Aspyr-based bugs, the KOTOR 2 Steam version is perfectly functional if you revert to the legacypc beta, and if you don't encounter issues the Aspyr version doesn't cause auto-minimization on cutscenes, which can save quite a bit of time and doesn't necessitate manually patching in widescreen or upscaling cutscenes. That the traditional plethora of fixes is still an option on the Steam version means that you have more options with it than the GoG version.
  5. Snigaroo

    A New Chapter for the Kotor Community!

    I've got it now, I hope.
  6. Snigaroo

    A New Chapter for the Kotor Community!

    I've unpinned the 2016 Mod of the Year voting thread, but since I don't want to touch the NWMax thread since there may need to be discussion of whether the KOTORMax thread (I presume there is one?) may need to be stickied in turn, I'll leave that to a staff member more familiar with that area than myself.
  7. Snigaroo

    A New Chapter for the Kotor Community!

    We didn't handle the situation as well as we should have and we definitely had an unacceptable delay in communicating our reasoning, and we'll own up to that. But the threads weren't locked to prevent discussion, and we're not hosting cracks just for the fun of it. The Steam version of the game still experiences what I call the fullscreen bug, which forces an auto-minimization whenever two cutscenes are played back-to-back. Usually this bug results in the window being unrecoverable, which means that the game can't even be properly booted into--intro cutscenes are, after all, still cutscenes. This is a major problem and the #1 piece of tech support which /r/kotor deals with on a daily basis, and widescreen guides (such as Xuul's) are an integral part not only of our tech support on the matter, but also of the mod builds' recommended procedures, precisely to prevent this bug from ever happening. If you guessed that widescreen patching requires an unencrypted executable on Steam, you would be right, and that's why we're here. Even Xuul links to these executables directly in his videos. They aren't optional stuff for people on Steam who want to be able to play the game normally; even I have to utilize these .exes every single time I mod the game. We're not hosting these lightly, and that's precisely why we're not calling them cracks: they're named "editable" so people directed here to download them might not think about it too hard, and the threads in question are locked to prevent users from pointing out that they're cracked, just in the hopes that there's even less chance people who would use them for malicious purposes would notice. Realistically there are much easier ways to pirate KOTOR and KOTOR 2, especially since the GoG executables are fully unencrypted as-is, but we still took precautions just in case. As I said before, this wasn't a matter taken lightly. But the main concern is that the sites on which these .exes are currently hosted are positively infested with viruses, malware and pervasive ads, as you would expect. It isn't safe for users to get them from there, and yet in order to play these games properly many users positively require these executables. The staff have discussed the matter now at some length, and we've agreed that it's not justifiable to continue asking users whose only crime is owning the Steam version of the game to go to unsafe sites in order to download necessary materials just in the name of principles. We don't advocate piracy, but collectively the staff has (thus far) unanimously agreed that these are beneficial as tools, and that their potential uses for piracy (which their usage for, so far as we can police it, is still fully banned) are outweighed by their benefits.
  8. View File KOTOR 2 Editable Executable This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by Squ1zZy, and therefore DeadlyStream offers no technical support for the file or its use. Submitter Snigaroo Submitted 07/24/2018 Category Modder's Resources  
  9. Version 1.0.0

    24 downloads

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by Squ1zZy, and therefore DeadlyStream offers no technical support for the file or its use.
  10. View File KOTOR Editable Executable This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use. Submitter Snigaroo Submitted 07/24/2018 Category Modder's Resources  
  11. Version 1.0.0

    2,275 downloads

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.
  12. I believe I replied to you on reddit as well, but yes; you can read the announcement here.
  13. Thanks very much for this, Leilukin! I'll be giving it a whirl in my next build test for sure.
  14. Snigaroo

    A New Chapter for the Kotor Community!

    Yes, it is a big shift, but what I meant when I said that was that there isn't going to be a systemic and continuous realignment of either community towards some nebulous (and weird) unifying centerpoint. There have been rules changes associated with the merger mostly so that the heaviest punishments in both communities are in line (IE so something perfectly fine on reddit isn't worthy of a permaban here), and I'm not going to deny that I think the changes are beneficial, but my emphasis was merely that I'm not foreseeing anything beyond what has already been changed. As for TOR content, I imagine it's because it's in the same game series, and I believe some of its assets are already hosted for free from legitimate sources online. I don't know much about that, though, so I'll let others clarify. It really is my actual username. Snigaroo is something I have to use because Sniggles was already taken on reddit and most people know me via reddit, but I go by Sniggles wherever I can.
  15. Snigaroo

    K2 Community Patch

    So far nothing the K2 patch has added has needed to be censored, but once something has AFP has said he'll make a specific installer option for the spoiler-free builds that lack the spoilers in the info file. But thanks for looking out, JC.