Snigaroo

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Snigaroo last won the day on May 22

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113 Jedi Grand Master

About Snigaroo

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  1. I don't think you need to worry, I've just learned not to test content outside of a full build revision. Last couple times I tried things went... badly.
  2. I see it was uploaded, I've approved it and marked that request fulfilled. I'll leave it in the list until I'm able to test it next revision, but I don't expect any problems with integration. Thanks Salk!
  3. Aha! That was what I was thinking of--I'm glad I'm not quite as out of my mind as I thought.
  4. Wow, 0/2 eh? I must have really been spacing out when I was listening to their dialogue.
  5. Ah, I just remember him talking about swoop stuff and misremembered him saying he had items in stock. If that's the case, I think only the Czerka clerk on Tatooine explicitly mentions owning parts, but I am much less expert in K1 than K2, so even having just replayed it I might not know about edge case dialogue where other merchants might mention swoop items.
  6. I don't know how I missed this in my initial notes, but I have added one additional request that I forgot (Make T3 An Actual Character).
  7. See that's what had me incredulous, differentiation of texture is definitely important but I also very much wanted his off-hand weapon to be shorter to make it visually clear that both weapons weren't tailor-made for him in the same set and were instead scavenged, and that's why I thought it wouldn't work as easily, because at best they'd need to be kept as vibrosword models to retain BioWare's edited statline. Part of me is glad that I had the right impression of what was possible in KOTOR terms, even if this now makes it more annoying to decide what to do.
  8. I understand that part, I meant in the sense that it wouldn't be an issue to switch to a model of an entirely different type (vibroblade rather than vibrosword) while retaining the altered stats, without needing to tweak the stat line anyway to re-align the damage and ATK. That's the part I assumed would make KOTOR freak out if attempted.
  9. Not in so many words, he just said it wasn't impossible like I made it out to be, and was pretty easily doable. I had assumed that retaining the same weapons would at best allow for the skin applied to them to be changed, not the model as well.
  10. True enough, but it's still two of the exact same vibrosword which even if altered to utilize a different texture would share the texture between the two of them--that is to say that I could make them look like Sith Tremor Swords, but they'd then both be Sith Tremor Swords. I'm not wedded to BioWare's design in this case; I think it's more impactful thematically to be visually distinct, especially in that the Echani vibroblade is both shorter and clearly of a different design, because it makes it more obvious that The One is grabbing detritus left over from the spacefaring cultures that are crashing on Lehon, not using things ready-made for him. Especially since I can just boost his strength to compensate for the lost damage and ATK bonus. EDIT: After speaking with JC a bit he seems to think it'd be no issue to use the enhanced weapons and have them both be aliased to visually appear to be two entirely different models (vibrosword & vibroblade), so in that event I have no problems retaining the original weapon stats.
  11. I understand that logic, however at least two merchants mention carrying swoop parts: the Rodian Czerka clerk on Tatooine and the Ithorian droid merchant on Manaan. That's not to say that two upgrades are mandatory, but maybe it should be that one of those two must be interacted with to perform the upgrade, and once you've upgraded your bike the dialogue about buying swoop parts from them is removed from their rotation of possible greetings. @Hunters Run is still active, so yes certainly this is an option. I am always hesitant to ask modders to change content that they've already produced to fit my standards, unless they've specifically requested build consideration. However, if he's amenable and willing to bear with me probably needing a month or two before I can do a test playthrough of the mod and make a definitive list of what I'd want to see out of an update, I of course have no problem working with the existing mod. Well, as I see it, the "neutral" option would just be not interacting with him at all. He's requesting you put him into shock because he thinks that he can survive while preserving the location of his stash, and the alternative is death of continued imprisonment. To me it seems like an LS decision, though I would have absolutely no problem with a mod which had two install options, one just removing the DS and the other changing it to LS. Yes, I agree, I just didn't know if that was easily scriptable. Stealthed players shouldn't trigger aggro from the guests while looting their junk, as long as they remain undetected.
  12. I went off StrategyWiki, which just lists his equipment as two standard vibroswords. If that's not correct and they're instead special vibroswords with bonus damage or attack, I would probably prefer to buff his STR stat slightly to make up the difference rather than returning those specific swords to him, because--and correct me if I'm wrong--I think even if they're unique in stat terms they just use the standard vibrosword GFX. Using the two different foreign blades each with their own unique appearances, in my opinion, creates a stronger visual impression.
  13. Right now, as it were.
  14. I will take you up on that since I don't want our conversation to discourage others from talking about other requests or suggestions here--we'll move to coordinating this in DMs.
  15. Being 100% honest, it would probably be easier for you to take quick videos of the gameplay and send it to me than it would be for me to get a test setup. I need to keep my build installs preserved as-is locally for testing and troubleshooting, and while that's not insurmountable I'd need to zip them up and move them elsewhere so I could reinstall a blank-slate version of the game to test the shadowlands tweaks. I'm more than happy to help, it's just probably easier for me to watch clips than for me to get my own setup in a position to run through it myself, at least until you're at a definite release candidate stage. The randomness element I like quite a bit, and particularly the idea of running into Komad down there. That was another thing I thought about possibly requesting, but thought would be difficult to introduce him down there in a natrual manner with the way the current Shadowlands is set up.