Leilukin

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Leilukin last won the day on November 28

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174 Jedi Grand Master

About Leilukin

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  • Birthday 07/28/1992

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  1. View File Bastila and Carth Romance Removal =Bastila and Carth Romance Removal= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Bastila and Carth Romance Removal.7z LATEST VERSION: 1.0 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod removes Bastila and Carth's romance by removing all romance-related dialogue from their conversations. This is achieved by removing all gender-exclusive dialogue, including player dialogue options, since in the vanilla game, Bastila's romance is exclusive to male player characters, while Carth's romance is exclusive to female player characters. With this mod, you will no longer be able to romance Bastila or Carth, regardless of the player character's gender. This mod is for players who want to go through Bastila and Carth's conversations and complete their personal quests, but have no interest in romancing them. I have made this mod's changes to Bastila and Carth's main dialogue modular, so you can choose to either remove both characters' romances, or only one of them. This mod also provides an additional component to change who gets tortured by Saul Karath on the Leviathan during the interrogation scene, by having Saul torture Bastila if the player character is female, or Carth if the player character is male. You may choose to install this component or not based on your preference. 2. INSTALLATION: Extract Bastila and Carth Romance Removal.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. This mod consists of two main components: Main Dialogue Change: Removes romance dialogue from Bastila and Carth's conversations. Leviathan Change: Saul will torture Bastila if the player character is female, or Carth if the player character is male. The Main Dialogue Change component has two installation options: Bastila Romance Removal and Carth Romance Removal. Depending on your preference, you may install both or only one of these options. To install this component, run Install.exe, select the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you want to install both options, you need to run Install.exe twice and repeat the steps. Before you install the Leviathan Change component, go to your KotOR directory and check if you have the lev40_saul403.dlg file in your Override folder. This will determine which installation option you need to choose when you install the Leviathan Change component. To install this component, run Install.exe, choose the appropriate option depending on if you have lev40_saul403.dlg file in your Override folder or not, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you have installed other mods, when you install the "No lev40_saul403.dlg in Override" option of Leviathan Change component, you may receive a warning about the installer skipping the lev_m40aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: FOR THE MAIN DIALOGUE CHANGE COMPONENT: If a backup folder was created when you installed it, go to the backup folder, cut k_hbas_dialog.dlg and/or k_hcar_dialog.dlg, and paste the file(s) into the Override folder of your KotOR directory. If no backup folder was created, simply delte k_hbas_dialog.dlg and/or k_hcar_dialog.dlg from your Override folder. FOR THE LEVIATHAN CHANGE COMPONENT: Regardless of which option you installed, go to your game's streamwaves\m40aa\saul10 directory and delete NM40AASAUL10170_.wav and NM40AASAUL10171_.wav. If you installed the "No lev40_saul403.dlg in Override" option, Go to the backup folder, cut and paste lev_m40aa.mod into the Modules folder in your KotOR directory. If you installed the "lev40_saul403.dlg in Override" option, go to the Override folder of your KotOR directory, and delete NM40AASAUL10170_.lip and NM40AASAUL10171_.lip. If a backup folder was created during installation, cut and paste lev40_saul403.dlg into your Override folder. If no backup folder was created, delte lev40_saul403.dlg from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: Any other mods that modify any of the following dialogue files may conflict with this mod: k_hbas_dialog.dlg — Bastila's main dialogue k_hcar_dialog.dlg — Carth’s main dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files. This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP. If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. If you want to install the Leviathan Change component, you must select the "lev40_saul403.dlg in Override" option. This mod is not compatible with any romance mods for Bastila or Carth, including JC's Romance Enhancement: Biromantic Bastila for K1 and my Carth Onasi and Male PC Romance. 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. The only exception is the spliced voiceover files from the Leviathan Change component of this mod. Do not redistribute these spliced VOs or use them in another mod without my permission. 7. CREDITS: Cortisol for Holocron Toolset Fred Tetra for KotOR Tool tk102 for DLG Editor JCarter426 for SithCodec Stoffe for TSLPatcher and ERFEdit; Fair Strides for the updated versions THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/24/2022 Category Mods K1R Compatible Yes  
  2. View File Prologue Item Recovery =Prologue Item Recovery= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Prologue Item Recovery.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR II: TSL, the prologue is a skippable tutorial sequence that involves T3-M4 saving the Ebon Hawk. However, even if you choose to play through the prologue, you do not get to keep the items you have obtained during the prologue. This mod changes that by spawning a plasteel cylinder that contains the items you can obtain from the prologue, allowing you to get the items back to your inventory, even if you decide to skip the prologue. You can find the plasteel cylinder in the secure cargo hold at the Peragus hangar bay. The location is chosen because it is where the Peragus mining facility staff store the cargos they searched from the Ebon Hawk, including the damaged 3C-FD. This mod will take effect as long as you have a save file at Peragus, including at the Peragus hangar bay, even if you have played past the section where you take control of T3-M4. 2. INSTALLATION: Extract the Prologue Item Recovery.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. There are two methods to install this mod: Module Installation: Injects the mod's files into a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's files into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION: Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. INSTRUCTIONS FOR OVERRIDE INSTALLATION: Go to the "Override Installation" folder, copy and paste a_transformt3m4.ncs and llk_proitems.utp into the Override folder of your KotOR 2 directory. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete a_transformt3m4.ncs and llk_proitems.utp. If you used the Module Installation method, go to the backup folder, cut and paste 106PER.mod into the Modules folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mod that modifies the a_transformt3m4.ncs script, which is used for entering the Peragus Hangar Bay module (106PER). This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. I recommend using the Module Installation method to install this mod if you use TSLRCM. 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. You may use the modified a_transformt3m4 script from this mod to make a compatibility patch with your mod, but do not claim the modification as your own. Do not use the custom placeable llk_proitems from this mod in your mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: @Snigaroo for suggesting the idea of this mod Cortisol for Holocron Toolset Fred Tetra for KotOR Tool KobaltBlu for KotOR Scripting Tool bead-v for Workbox Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/26/2022 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.0

    31 downloads

    =Prologue Item Recovery= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Prologue Item Recovery.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR II: TSL, the prologue is a skippable tutorial sequence that involves T3-M4 saving the Ebon Hawk. However, even if you choose to play through the prologue, you do not get to keep the items you have obtained during the prologue. This mod changes that by spawning a plasteel cylinder that contains the items you can obtain from the prologue, allowing you to get the items back to your inventory, even if you decide to skip the prologue. You can find the plasteel cylinder in the secure cargo hold at the Peragus hangar bay. The location is chosen because it is where the Peragus mining facility staff store the cargos they searched from the Ebon Hawk, including the damaged 3C-FD. This mod will take effect as long as you have a save file at Peragus, including at the Peragus hangar bay, even if you have played past the section where you take control of T3-M4. 2. INSTALLATION: Extract the Prologue Item Recovery.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. There are two methods to install this mod: Module Installation: Injects the mod's files into a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's files into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION: Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. INSTRUCTIONS FOR OVERRIDE INSTALLATION: Go to the "Override Installation" folder, copy and paste a_transformt3m4.ncs and llk_proitems.utp into the Override folder of your KotOR 2 directory. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete a_transformt3m4.ncs and llk_proitems.utp. If you used the Module Installation method, go to the backup folder, cut and paste 106PER.mod into the Modules folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mod that modifies the a_transformt3m4.ncs script, which is used for entering the Peragus Hangar Bay module (106PER). This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. I recommend using the Module Installation method to install this mod if you use TSLRCM. 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. You may use the modified a_transformt3m4 script from this mod to make a compatibility patch with your mod, but do not claim the modification as your own. Do not use the custom placeable llk_proitems from this mod in your mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: @Snigaroo for suggesting the idea of this mod Cortisol for Holocron Toolset Fred Tetra for KotOR Tool KobaltBlu for KotOR Scripting Tool bead-v for Workbox Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Version 1.0.0

    1 download

    =Bastila and Carth Romance Removal= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Bastila and Carth Romance Removal.7z LATEST VERSION: 1.0 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod removes Bastila and Carth's romance by removing all romance-related dialogue from their conversations. This is achieved by removing all gender-exclusive dialogue, including player dialogue options, since in the vanilla game, Bastila's romance is exclusive to male player characters, while Carth's romance is exclusive to female player characters. With this mod, you will no longer be able to romance Bastila or Carth, regardless of the player character's gender. This mod is for players who want to go through Bastila and Carth's conversations and complete their personal quests, but have no interest in romancing them. I have made this mod's changes to Bastila and Carth's main dialogue modular, so you can choose to either remove both characters' romances, or only one of them. This mod also provides an additional component to change who gets tortured by Saul Karath on the Leviathan during the interrogation scene, by having Saul torture Bastila if the player character is female, or Carth if the player character is male. You may choose to install this component or not based on your preference. 2. INSTALLATION: Extract Bastila and Carth Romance Removal.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. This mod consists of two main components: Main Dialogue Change: Removes romance dialogue from Bastila and Carth's conversations. Leviathan Change: Saul will torture Bastila if the player character is female, or Carth if the player character is male. The Main Dialogue Change component has two installation options: Bastila Romance Removal and Carth Romance Removal. Depending on your preference, you may install both or only one of these options. To install this component, run Install.exe, select the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you want to install both options, you need to run Install.exe twice and repeat the steps. Before you install the Leviathan Change component, go to your KotOR directory and check if you have the lev40_saul403.dlg file in your Override folder. This will determine which installation option you need to choose when you install the Leviathan Change component. To install this component, run Install.exe, choose the appropriate option depending on if you have lev40_saul403.dlg file in your Override folder or not, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you have installed other mods, when you install the "No lev40_saul403.dlg in Override" option of Leviathan Change component, you may receive a warning about the installer skipping the lev_m40aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: FOR THE MAIN DIALOGUE CHANGE COMPONENT: If a backup folder was created when you installed it, go to the backup folder, cut k_hbas_dialog.dlg and/or k_hcar_dialog.dlg, and paste the file(s) into the Override folder of your KotOR directory. If no backup folder was created, simply delte k_hbas_dialog.dlg and/or k_hcar_dialog.dlg from your Override folder. FOR THE LEVIATHAN CHANGE COMPONENT: Regardless of which option you installed, go to your game's streamwaves\m40aa\saul10 directory and delete NM40AASAUL10170_.wav and NM40AASAUL10171_.wav. If you installed the "No lev40_saul403.dlg in Override" option, Go to the backup folder, cut and paste lev_m40aa.mod into the Modules folder in your KotOR directory. If you installed the "lev40_saul403.dlg in Override" option, go to the Override folder of your KotOR directory, and delete NM40AASAUL10170_.lip and NM40AASAUL10171_.lip. If a backup folder was created during installation, cut and paste lev40_saul403.dlg into your Override folder. If no backup folder was created, delte lev40_saul403.dlg from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: Any other mods that modify any of the following dialogue files may conflict with this mod: k_hbas_dialog.dlg — Bastila's main dialogue k_hcar_dialog.dlg — Carth’s main dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files. This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP. If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. If you want to install the Leviathan Change component, you must select the "lev40_saul403.dlg in Override" option. This mod is not compatible with any romance mods for Bastila or Carth, including JC's Romance Enhancement: Biromantic Bastila for K1 and my Carth Onasi and Male PC Romance. 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. The only exception is the spliced voiceover files from the Leviathan Change component of this mod. Do not redistribute these spliced VOs or use them in another mod without my permission. 7. CREDITS: Cortisol for Holocron Toolset Fred Tetra for KotOR Tool tk102 for DLG Editor JCarter426 for SithCodec Stoffe for TSLPatcher and ERFEdit; Fair Strides for the updated versions THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. View File No Jealousy Lock in Handmaiden Dialogue =No Jealousy Lock in Handmaiden Dialogue= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game. This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas. 2. INSTALLATION: Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. FOR REGULAR USERS: Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. FOR STEAM WORKSHOP USERS: If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg. If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you. This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden. 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. Do not upload this mod to the Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset tk102 for DLG Editor Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/22/2022 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0.0

    46 downloads

    =No Jealousy Lock in Handmaiden Dialogue= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game. This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas. 2. INSTALLATION: Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. FOR REGULAR USERS: Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. FOR STEAM WORKSHOP USERS: If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. 3. UNINSTALLATION: If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg. If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you. This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden. 6. PERMISSION: You may use this mod's assets in your own mod. Credit is appreciated, but not necessary. Do not upload this mod to the Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset tk102 for DLG Editor Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. Nah, I don't think you're being rude. I just sense there's a need to explain more on why having Vash give the player a new form would be very difficult, since I kind of expect there are other users who would like to know this, even though my mod description has stated that there's a lack of restorable material for Vash for it. I did briefly explain this in the KotOR subreddit Discord server, but since you asked about, it might as well make this information public.
  8. The dialogue and scripts used by the game to have the player learn a new lightsaber or Force form are shared between the Jedi Masters, and there's literally nothing for Vash in those files, even with TSLRCM. The scripts check the player's class and how many Jedi Masters the player has met to decide which form the player will learn, and there's also the fact that the dialogue and cutscene of the player learning those forms are different depending on if the player decides to spare or kill the Jedi Masters. So having Vash give a new form is a tremendously difficult task, and I make no promises that this mod will include such feature, since changing the existing script to do so pose a huge risk in causing new bugs. It should be noted that even M4-78EP only have Vash give the Niman form specifically, regardless of the player's class.
  9. @134340Goat I had considered trying to make a TSLRCM-compatible version of the Lonna Vash Mod as early as 2018, since I would also like to have more Vash content without M4-78 mods. However, I did not have enough motivation to go through it, because I could already see that just trying to identify the files and changes made by the original mod would take a lot of time and effort, due to the fact that the original mod packaged all files for the Korriban modules into MOD files, and some time later I sort of lost motivation in making new KotOR mods. But recently I decided to try again after going back to making KotOR mods, and I'm very glad that I finally did it.
  10. View File Lonna Vash Mod for TSLRCM =Lonna Vash Mod for TSLRCM= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin ORIGINAL MOD AUTHOR: Sikon FILE NAME: Lonna Vash Mod for TSLRCM.7z LATEST VERSION: 1.0.1 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plotline in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies. However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it. This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod. Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed some bugs with the original mod in this updated version: Removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, the player needs to be at least level 15 to be able to enter the tomb. (This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod) Fixed an issue where when the player finds Kaah’s corpse, dark side points are given by selecting a neutral dialogue option, instead of the dialogue option that expresses wish to kill Vash. Fixed a potential issue after facing Sion and entering the shyrack cave where leaving the cave will cause the player to go back into the cave. Fixed an issue with the computer terminal in the Sith Academy’s torture room, where selecting the “Go back” option will log out prematurely. Tweaks one of the player’s line during the conversation with Vash, so the player will mention Kreia’s name before Vash does. Restores an additional line for the player during the conversation with Vash. For this mod to take effect, you must load a save before visiting Korriban for the first time. Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF TSL AND TSLRCM. 2. INSTALLATION: First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work. Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. FOR REGULAR TSLRCM USERS: Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. FOR STEAM WORKSHOP USERS: Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. During installation, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory: 701KOR.mod 702kor_dlg.erf 702kor_s.rim 710KOR.mod 711KOR.mod 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content. Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod. This mod is compatible with my Darth Sion and Male Exile Mod. This mod is compatible with Fallen Guardian’s Dustil Restoration. 6. PERMISSION: As per Sikon’s terms in the original Lonna Vash mod, you can do anything to this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms. 7. CREDITS: Sikon for the original Lonna Vash Mod Cortisol for Holocron Toolset tk102 for DLG Editor and K-GFF GFF Editor JdNoa for DeNCS KotOR Script Decompiler KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/16/2022 Category Mods TSLRCM Compatible Yes  
  11. Version 1.0.1

    54 downloads

    =Lonna Vash Mod for TSLRCM= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin ORIGINAL MOD AUTHOR: Sikon FILE NAME: Lonna Vash Mod for TSLRCM.7z LATEST VERSION: 1.0.1 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plotline in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies. However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it. This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod. Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed some bugs with the original mod in this updated version: Removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, the player needs to be at least level 15 to be able to enter the tomb. (This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod) Fixed an issue where when the player finds Kaah’s corpse, dark side points are given by selecting a neutral dialogue option, instead of the dialogue option that expresses wish to kill Vash. Fixed a potential issue after facing Sion and entering the shyrack cave where leaving the cave will cause the player to go back into the cave. Fixed an issue with the computer terminal in the Sith Academy’s torture room, where selecting the “Go back” option will log out prematurely. Tweaks one of the player’s line during the conversation with Vash, so the player will mention Kreia’s name before Vash does. Restores an additional line for the player during the conversation with Vash. For this mod to take effect, you must load a save before visiting Korriban for the first time. Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF TSL AND TSLRCM. 2. INSTALLATION: First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work. Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. FOR REGULAR TSLRCM USERS: Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. FOR STEAM WORKSHOP USERS: Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. During installation, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory: 701KOR.mod 702kor_dlg.erf 702kor_s.rim 710KOR.mod 711KOR.mod 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content. Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod. This mod is compatible with my Darth Sion and Male Exile Mod. This mod is compatible with Fallen Guardian’s Dustil Restoration. 6. PERMISSION: As per Sikon’s terms in the original Lonna Vash mod, you can do anything to this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms. 7. CREDITS: Sikon for the original Lonna Vash Mod Cortisol for Holocron Toolset tk102 for DLG Editor and K-GFF GFF Editor JdNoa for DeNCS KotOR Script Decompiler KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. View File Dahnis Unique Look =Dahnis Unique Look= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Dahnis Unique Look.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod gives the KotOR 2 NPC Dahnis a unique appearance, so she will look different from other Twi'lek women NPCs. Dahnis is one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and one of the Pazaak players you need to defeat in order to draw out the Pazaak Champ. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1, with Dahnis being one of them, and Nar Shaddaa has at least one another Twi'lek woman NPC with the same appearance as Dahnis. Therefore, this mod is made to make Dahnis unique. This unique appearance of Dahnis is created by utilising one of the Twi'lek women textures from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. NOTE: In order for this mod to take effect, you must load a save before visiting Nar Shaddaa's Entertainment Promenade for the first time. 2. INSTALLATION: Extract the Dahnis Unique Look.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted. During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the "backup" folder created by the installer of this mod, cut and paste the 306NAR.mod file into the Modules folder in your KotOR 2 directory. Go to the Override folder in your KotOR 2 directory, and delete the following files: llk_DahnisB.mdl llk_DahnisB.mdx llk_DahnisB01.tpc llk_DahnisH.mdl llk_DahnisH.mdx llk_DahnisH.tpc If there are 2DA files present in the backup folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. If appearance.2da and heads.2da were not present in your backup folder when you installed this mod, delete the 2DA files from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change Dahnis's head. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. This mod is compatible with my Dahnis Flirt Option for Female PC. 6. PERMISSION: You may use the assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the texture, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Fred Tetra for the KotOR Tool Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tga2tpc and tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/11/2022 Category Mods TSLRCM Compatible Yes  
  13. Version 1.0.0

    34 downloads

    =Dahnis Unique Look= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Dahnis Unique Look.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod gives the KotOR 2 NPC Dahnis a unique appearance, so she will look different from other Twi'lek women NPCs. Dahnis is one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and one of the Pazaak players you need to defeat in order to draw out the Pazaak Champ. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1, with Dahnis being one of them, and Nar Shaddaa has at least one another Twi'lek woman NPC with the same appearance as Dahnis. Therefore, this mod is made to make Dahnis unique. This unique appearance of Dahnis is created by utilising one of the Twi'lek women textures from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. NOTE: In order for this mod to take effect, you must load a save before visiting Nar Shaddaa's Entertainment Promenade for the first time. 2. INSTALLATION: Extract the Dahnis Unique Look.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted. During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the "backup" folder created by the installer of this mod, cut and paste the 306NAR.mod file into the Modules folder in your KotOR 2 directory. Go to the Override folder in your KotOR 2 directory, and delete the following files: llk_DahnisB.mdl llk_DahnisB.mdx llk_DahnisB01.tpc llk_DahnisH.mdl llk_DahnisH.mdx llk_DahnisH.tpc If there are 2DA files present in the backup folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. If appearance.2da and heads.2da were not present in your backup folder when you installed this mod, delete the 2DA files from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change Dahnis's head. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. This mod is compatible with my Dahnis Flirt Option for Female PC. 6. PERMISSION: You may use the assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the texture, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Fred Tetra for the KotOR Tool Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tga2tpc and tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. Thank you for the bug report. I found out the issue was caused by the TSLPatcher installer itself, since the Ebon Hawk is one of the K1 modules that contain files with special characters that older versions of TSLPatcher break. I have updated the mod to fix the issue by replacing the TSLPatcher installer with the version used by KOTOR 1 Community Patch.
  15. 7z is an archive file format. You don't need to unzip because your computer already has a built-in program to unzip archive files, but some of us still prefer to use a third-party software to extract archive files.