Leilukin

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Leilukin last won the day on January 5

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210 Jedi Grand Master

About Leilukin

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    Jedi Knight
  • Birthday 07/28/1992

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    https://leilukin.neocities.org/

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  1. I have spent many hours in the past couple of days in redesigning my website, and it's finally done: https://leilukin.neocities.org/changelog/2023-redesign.html

  2. The added modules from M4-78EP are all named as 8xxDRO. @LadyTevish The 920MAL module is likely from a different mod you have installed. TSLRCM doesn't add a 920MAL module, and TSLRCM places the party confrontation scene in 907MAL, so you may want to investigate the 907MAL module instead.
  3. I do care about story making logical sense, since story and characters are what I'm interested in the most about the KotOR games, so I do have high standards for story content mods, and I don't use nor make mods that change the story in ways that do not make sense to me. It does not make a single sense to me how Kreia dying alone magically makes Malachor explode, because that doesn't explain why Malachor is still intact in the dark side ending. Not to mention, the Mass Shadow Generator is an important part of the game's lore and story, not just to Malachor itself but also the Exile and Bao-Dur's stories, so I couldn't disagree more about having a sequence about Remote re-activating the Mass Shadow Generator being a pointless distraction if you do not do the HK Factory quest. Also, I genuinely enjoy Peragus and I never considered using any mod to skip it. I would recommend using the Holocron Toolset instead of the KotOR Tool when it comes to searching for game files. One of the many advantages HT has over KT is that HT actually lists the name of each module, and unlike KT, HT categorises the file types of the files inside .MOD files. Since the Remote sequence starts when the player is about to enter the Trayus Academy, you may start by looking for the script that trigger the cutscene of the player entering the Trayus Academy in the Malachor V Depths module (902MAL), and investigate how the script makes the game transition to the Remote sequence, so you can figure out how to remove the sequence.
  4. What is the mod you found that removes the Remote and the party confrontation sequences? How would you explain how Malachor V gets destroyed in the light side ending without the Remote sequence to re-activate the Mass Shadow Generator? To explain the permeant destruction of Malachor in the light side ending is why the remote sequence exists in the game, even if you do not use TSLRCM. Also, as Thor110 pointed out in your another mod request thread, calling the HK Factory a droid planet is not accurate, sine it is located on Telos itself. If you're thinking about M4-78, the actual droid planet, it has no effect on the Remote sequence.
  5. View File TSL Twi'lek Male NPC Diversity =TSL Twi'lek Male NPC Diversity= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Twi'lek Male NPC Diversity.7z LATEST VERSION: 1.0 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique. The Twi'lek male NPCs affected by this mod include: Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads. For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time. 2. INSTALLATION: Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR 2 directory: 203TEL.mod 301NAR.mod 302NAR.mod 604DAN.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR 2 directory. Otherwise, delete the 2DA files from your Override folder. If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR 2 directory. See READ ME.txt for the list of these files to be deleted. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs). This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. 6. PERMISSION: Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 01/24/2023 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0.0

    8 downloads

    =TSL Twi'lek Male NPC Diversity= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Twi'lek Male NPC Diversity.7z LATEST VERSION: 1.0 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique. The Twi'lek male NPCs affected by this mod include: Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads. For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time. 2. INSTALLATION: Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR 2 directory: 203TEL.mod 301NAR.mod 302NAR.mod 604DAN.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR 2 directory. Otherwise, delete the 2DA files from your Override folder. If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR 2 directory. See READ ME.txt for the list of these files to be deleted. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs). This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. 6. PERMISSION: Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tpcview Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. Leilukin

    Upgraded Remote

    The mod page doesn't say if it's compatible with TSLRCM because it's an old mod that was released before TSLRCM. Remote Tells Influence can be used together with TSLRCM. The only thing you will miss out is the Remote's voiceover outside the Ebon Hawk, which is a feature added by TSLRCM since version 1.8. If you want to enjoy both Remote’s VO outside the Ebon Hawk and the benefits of Remote Tells influence, I have made a patch which you can download from here: https://www.dropbox.com/s/af3h6y793f3zjxq/Remote Tells Influence Patch for TSLRCM.zip?dl=0
  8. Leilukin

    Upgraded Remote

    You can just use tk102's his Remote Tells Influence mod: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/remote-tells-influence
  9. Until a dedicated AI voice synthesizer tool for the KotOR games exists, chances of mods that adds new fully-voiced dialogue to the party members and NPCs happening are slim at best.
  10. Leilukin

    KSR 2022

    And to answer your question to one of the reviews: Yes.
  11. There were already multiple users reporting in the comment section of KSR 2022's mod page about the issue of KSR 2022 breaking the Murdered Settle quest due to the mod using an old TSLPatcher.
  12. What kind of content do you want to see that achieves your idea of building an actual romance with Handmaiden throughout the game? More romance dialogue? More romance cutscenes? I mean, given that the only romance content the Mira Romance Mod actually has is one kissing scene, and it's not like Visas has any romance dialogue or content before that post-Rebuilt Jedi Enclave romance scene either, aside from maybe the Handmaiden vs. Visas rivalry cutscenes, I wonder what romance content do you want to see for Handmaiden, if the additional dialogue from the Love Between Brianna and the Exile mod isn't good enough for you.
  13. You need to tell us the name of the mod(s) you're using when you're asking for help. That is what the site rules mean when it says listing all the mods you use. Don't expect others to know the existence of every single mod out there, and don't expect others to just know which mod you're using by screenshots and videos alone when you don't provide extra information. Telling us the name of the mods allow us to check out how the mod works and help to identify the cause of your issue and figure out possible solutions.
  14. The file names of both Carth and Bastila's textures are the same across both KotOR games, so there's no need to rename the files to use them in TSL