WildKarrde

Members
  • Content Count

    19
  • Joined

  • Days Won

    1

WildKarrde last won the day on June 18 2022

WildKarrde had the most liked content!

Community Reputation

30 Jedi Knight

About WildKarrde

  • Rank
    Jedi Apprentice

Profile Information

  • Location
    Hijarna Fortress

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. View File Leviathan Interrogation Clothes When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences. There are two basic installation options: Option A: Basic Clothes - Everyone wears their basic starting clothes. Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless. If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with: - KOTOR 1 Community Patch (K1CP) - KOTOR 1 Restoration (K1R) - "Party on the Leviathan!" by Fair Strides - "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions) For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. Submitter WildKarrde Submitted 11/12/2022 Category Mods K1R Compatible Yes  
  2. Version 1.0

    57 downloads

    When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences. There are two basic installation options: Option A: Basic Clothes - Everyone wears their basic starting clothes. Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless. If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with: - KOTOR 1 Community Patch (K1CP) - KOTOR 1 Restoration (K1R) - "Party on the Leviathan!" by Fair Strides - "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions) For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  3. I have seen a few references to mods that had issues because they used a bugged version of TSLPatcher which breaks modules containing files with certain characters in their filenames. To confirm, is the version of TSLPatcher included with this package the bugged version? https://deadlystream.com/files/file/1039-tsl-patcher-tlked-and-accessories/ If so, I understand that the version included with K1CP has been patched to fix this issue. Is it OK to distribute K1CP's EXE with other mods to avoid this problem? (@DarthParametric)
  4. Exactly. The vanilla doors all had controls on only one side, too, so it should be fine. 🤞
  5. Do you mean this selection icon? I sort of deal with it indirectly: The selection point is now attached to the panel on the other side of the door, since that's the side you now approach from when it's still closed.
  6. Not planning to add any at the moment, but I might consider adding some at some point in the future.
  7. Mod has been updated to add the sound effect of the Ebon Hawk venting in the hangar. Thanks to @La Ingobernable for pointing out the lack of sound. I always meant for there to be sound, but I forgot to include a copy of the UTS in the install package. I have also uploaded a separate hotfix for anyone who has installed version 1.2 or earlier. Note that you will need a save from before visiting the station for the hotfix to fully take effect. Sorry for the inconvenience, clearly I need to have chat with my quality assurance team...
  8. Thank you for catching that, I forgot to include the UTS in the installation package. I have updated it to fix the sound and also uploaded a separate hotfix for anyone who has previously installed it. Note that the hotfix needs a save from before visiting the station to fully take effect.
  9. Very cool, I'm looking forward to trying this out! Any chance of perhaps adding an option to have everyone wear their default basic clothes throughout the interrogation/escape sequences? Confiscating everyone's weapons and armor makes sense, but it always seemed odd to me that the Sith would leave everyone to shiver in their underwear.
  10. Thank you, that's good to hear! If I understand your question correctly, LSF_EHawk01.tga and LSF_EHawk.txi should still be left in Override when you're done. They're the textures that reskin the Ebon Hawk on the Star Forge. The end goal is just to make an extra copy of the reskin that is appropriately named so that my new models will use it. There isn't anything special about LSF_EHawk01 versus the other planet-specific copies, I just chose it to have something concrete for the instructions.
  11. Thanks for jumping in, Thor110. This will probably be the cause and solution for the typical user with this issue. If you have been to Yavin previously, the game loads the old waypoints, placeables, etc. from the saved game rather than the updated ones in the module GIT. The original exit will still be there, too, so it shouldn't break the module. You just won't be able to get to the hangar before it sends you back to the Ebon Hawk. That would definitely do it. 🙂 Glad you were able to figure it out.
  12. Thanks for the feedback, the emitters definitely make it feel more like the vanilla forcefield doors. I like the end result (although the still screenshot doesn’t quite capture it), and I have updated the forcefield version with the emitters. I have also added a subtle plane of static similar to mydoor2. Instead of adding duplicate emitters, I actually increased their Y dimensions to fit the opening height. I also ended up tweaking a few parameters to suit the larger opening. (Side note, it looks like the emitters on mydoor2 are actually not symmetrical, although I can’t say that it’s noticeable in-game.)
  13. I actually already had the lights around the perimeter for that exact reason, might not have been clear in the screenshots. But I can also see how the full forcefield effect gives it a bit more punch.
  14. IIRC, I don't think any of the vanilla K1 or TSL hangars have visible forcefields, just lights around the perimeter to represent some kind of emitters. That's how the original trilogy handled it, too: DarthParametric added a visible forcefield to the Leviathan hangar for K1CP, which I did my best to emulate. Now that I've seen it in action, I have to admit that it's a pretty cool effect.
  15. Update: As suggested by DarthParametric (and reinforced by Sdub), I have added an option for a visible forcefield at the entrance to the hangar. If you've already installed version 1.0 and want to try the new effect, you can proceed straight to the "Add Visible Forcefield" part of the installation. Thanks a ton to Darth Parametric for providing an example forcefield that I could emulate!