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Version 1.1
171 downloads
This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit. For plot-related reasons, the spacesuit's faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit. I have also made the following edits to the suit model: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (The vanilla model already has bright white untextured rectangles in these locations; I just assigned them the same texture that I used for the K1 version of this mod.) I have also included an option with less transparency transparency to the faceplate, if you would like some transparency but would prefer something closer to the mirrored visors on real spacesuits. This mod requires The Sith Lords Restored Content Mod (TSLRCM). It has not been tested with an unaltered version of the game without TSLRCM. Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and follow the prompts. If you would like to use the "Less Transparent Faceplates" option, copy the files from the corresponding folder into your game's "Override" folder after installation is complete. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - 201TEL.mod I recommend keeping copies of all of the NSS files that are saved to the folder "tslpatchdata\debug". You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM). It is not compatible with any other mods which edit a_104per_enter.ncs. For best results, install this mod after TSLRCM and any other mods that make significant edits to: - The walk speed of the spacesuit - The Peragus spacewalk module - The Citadel Station dock module This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Salk for suggesting an option for reduced transparency on the faceplate for the K1 version of this mod. This mod contains material ported from Knights of the Old Republic 1 by Bioware. a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version). - Added an edited version of the spacesuit placeable to make its faceplate transparent. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. -
Version 1.2
187 downloads
This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits. There is also an option to install only the diving suits, if you prefer the spacesuits to keep their mirror-like vanilla faceplates (similar to real spacesuits). I have also made the following edits to the suit models: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (From examining the model, it appears that these were intended to look like lights, but they were not assigned textures and therefore appeared reflective in-game.) - Added in-game lights to the diving suit to give the impression of helmet-mounted floodlights. I have also included an option that does not have these lights if you prefer. - Added a new environment map for the spacesuit. I have also included two optional variations: - No Diving Suit Floodlights - Omits the light beams and in-game floodlights from the diving suit - Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you would still like some transparency but would prefer something closer to the mirrored visors on real spacesuits. The diving suit is not affected by this option. Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either "Spacesuits and Diving Suits" or "Diving Suits Only". If you are using the KOTOR 1 Restoration (K1R) with the option "Party on the Sea Floor", run INSTALL.exe again after installation is complete and select the K1R Compatibility Patch option. If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, copy the files from the corresponding folder(s) into your game's "Override" folder after installation is complete. Selecting the "Diving Suits Only" option will still include my UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from Override: - UV Fixes: spacesuit01.mdl, spacesuit01.mdx - Environment Map: P_WaterSuit02.txi If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - lev40ad.mod - manm28aa.mod - manm28ab.mod - manm28ac.mod - manm28ad.mod I recommend keeping copies of all of the NSS files that are saved to the folders "tslpatchdata\debug" and/or "tslpatchdata\K1RPatch\debug" during installation. You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is also compatible with the KOTOR 1 Restoration (K1R) with a patch as noted above when using the "Party on the Sea Floor" option. It is not compatible with any mods that alter the following files: - k_plev_airouopn2.ncs - k_pman_airlock02.ncs - k_pman_airlock03.ncs - k_pman_airlock11.ncs For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to: - The walk speed of the space/diving suits - The module with the Leviathan spacewalk - The Manaan Hrakert Rift or undersea base modules This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- LIMITATIONS AND KNOWN BUGS Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order. The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations. If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits. Thanks also to Salk for suggesting an option with intermediate transparency. Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). The K1R-compatible version of k_pman_airlock11.nss includes edits originally developed by the K1R team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added option to install only the diving suits (suggested by Nehua). 1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk). - Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility with mods that reskin or upscale the original texture (also suggested by Salk). ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.- 5 comments
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View File Transparent Environment Suit Faceplates for K1 This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits. There is also an option to install only the diving suits, if you prefer the spacesuits to keep their mirror-like vanilla faceplates (similar to real spacesuits). I have also made the following edits to the suit models: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (From examining the model, it appears that these were intended to look like lights, but they were not assigned textures and therefore appeared reflective in-game.) - Added in-game lights to the diving suit to give the impression of helmet-mounted floodlights. I have also included an option that does not have these lights if you prefer. - Added a new environment map for the spacesuit. I have also included two optional variations: - No Diving Suit Floodlights - Omits the light beams and in-game floodlights from the diving suit - Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you would still like some transparency but would prefer something closer to the mirrored visors on real spacesuits. The diving suit is not affected by this option. Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either "Spacesuits and Diving Suits" or "Diving Suits Only". If you are using the KOTOR 1 Restoration (K1R) with the option "Party on the Sea Floor", run INSTALL.exe again after installation is complete and select the K1R Compatibility Patch option. If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, copy the files from the corresponding folder(s) into your game's "Override" folder after installation is complete. Selecting the "Diving Suits Only" option will still include my UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from Override: - UV Fixes: spacesuit01.mdl, spacesuit01.mdx - Environment Map: P_WaterSuit02.txi If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - lev40ad.mod - manm28aa.mod - manm28ab.mod - manm28ac.mod - manm28ad.mod I recommend keeping copies of all of the NSS files that are saved to the folders "tslpatchdata\debug" and/or "tslpatchdata\K1RPatch\debug" during installation. You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is also compatible with the KOTOR 1 Restoration (K1R) with a patch as noted above when using the "Party on the Sea Floor" option. It is not compatible with any mods that alter the following files: - k_plev_airouopn2.ncs - k_pman_airlock02.ncs - k_pman_airlock03.ncs - k_pman_airlock11.ncs For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to: - The walk speed of the space/diving suits - The module with the Leviathan spacewalk - The Manaan Hrakert Rift or undersea base modules This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- LIMITATIONS AND KNOWN BUGS Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order. The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations. If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits. Thanks also to Salk for suggesting an option with intermediate transparency. Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). The K1R-compatible version of k_pman_airlock11.nss includes edits originally developed by the K1R team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added option to install only the diving suits (suggested by Nehua). 1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk). - Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility with mods that reskin or upscale the original texture (also suggested by Salk). ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. Submitter WildKarrde Submitted 05/27/2023 Category Mods K1R Compatible Yes
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View File Transparent Spacesuit Faceplates for TSL This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit. For plot-related reasons, the spacesuit's faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit. I have also made the following edits to the suit model: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (The vanilla model already has bright white untextured rectangles in these locations; I just assigned them the same texture that I used for the K1 version of this mod.) I have also included an option with less transparency transparency to the faceplate, if you would like some transparency but would prefer something closer to the mirrored visors on real spacesuits. This mod requires The Sith Lords Restored Content Mod (TSLRCM). It has not been tested with an unaltered version of the game without TSLRCM. Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and follow the prompts. If you would like to use the "Less Transparent Faceplates" option, copy the files from the corresponding folder into your game's "Override" folder after installation is complete. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - 201TEL.mod I recommend keeping copies of all of the NSS files that are saved to the folder "tslpatchdata\debug". You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM). It is not compatible with any other mods which edit a_104per_enter.ncs. For best results, install this mod after TSLRCM and any other mods that make significant edits to: - The walk speed of the spacesuit - The Peragus spacewalk module - The Citadel Station dock module This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Salk for suggesting an option for reduced transparency on the faceplate for the K1 version of this mod. This mod contains material ported from Knights of the Old Republic 1 by Bioware. a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version). - Added an edited version of the spacesuit placeable to make its faceplate transparent. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission. Submitter WildKarrde Submitted 05/27/2023 Category Mods TSLRCM Compatible Yes
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Just wanted to share a little mini module walk through i created of endar spire tell me what you think ,or would you rather see the original texture remade in VR. Files EndarVR Files EndarVR-DS
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There is a new game on Steam that is still in it's alpha stages(early access) but is already an amazing game. It's like a combination of Space Engineers and No Man's Sky but much better than both. 11 planets to land on, creativity to build what ever you want and a complex survival mode; what more could you want from the game? The Community is already involved tonnes with nearly every Star Wars creation. I bought it myself and just love how much freedom it gives. Go check it out(are we allowed to post links?) Empyrion Galactic Survival is the name of the game by the way
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So there is a bug i am experiencing that hinders my game progression. Im on the Leviathan and i can't pick up the space suit needed to go outside on the space walk. The spacesuit is in its normal spot in the armory, but when i click on it to pick it up, nothing happens. This wasnt a problem on my other play throughs, but now that i have the K1R mod, this problem has come out.