MetaBee

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  1. MetaBee

    Full Jedi Council

    Awesome thanks for the quick responses...
  2. MetaBee

    MOD:More Powerful Sith Lords

    View File More Powerful Sith Lords Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: More Powerful Sith Lords v1.2 Description: This Mod is intended to enhance the Sith Lords," Traya, Sion & Nihilus.. to be tougher opponents. The mod increases their Attributes, Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith. Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ] Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck! Compatible: This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. Incompatible: With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc Installation: Pick an Option you want, Then simply copy the files in that option.. and paste them inside your Knights Of The Old Republic 2 override folder. Uninstall: Delete the files you copied in your KOTOR 2 TSL override folder. ================================================================ Bugs: None that i know of. Let me know if you find something. Permission: For now permission is required by the author to upload this mod. Credits: Deadlystream, Modders.. Submitter MetaBee Submitted 04/13/2019 Category Mods TSLRCM Compatible Yes  
  3. MetaBee

    MOD:K2 Improved Gameplay

    View File K2 Improved Gameplay Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: K2 Improved Gameplay Mod v2.4 Description: This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect. This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50," Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting". Bearing in mind i'm including TSLRCM. How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50, As of v2.4. The files that come with this mod are as follows : acbonus.2da - Here I just simply fixed the last digit in lvl 50, being incorrect. autobalance.2da - Here i have tweaked the parameters to enhance hostile engagements. ( also allowing for more XP to be gained from eliminating ) classes.2da. - Here i have tweaked the health received to double. Skills have also being tweaked... iv'e made it so that each class can gain a fair amount, without to much worry of having to spend attributes on Intelligence. xptable.2da - Here I adjusted the XP requirements for each Lvl. influence.2da - Here i adjusted the influence, so that it nullifies the opportunities for NPC party members," who simply did not have the same amount... as their companions. Some party members get a big bonus to influence, while others get a small amount. For example - HK will have higher influence; when entering your party for the first time. cls_ ( all ).2da - Here are all the prestige classes saving throws. Notice in OG game, that consular's, sentinels and guardians - actually have better saving throws than that of prestige. Will now," that has been fixed. Each prestige class has been restored, an improved upon. Also the numbers in the last rows were actually incorrect, Example - When you reach Lvl 50, you actually get 21 in stead of 27... While Lvl 49 you get 26 ( In some of the prestige class cases ). I highly recommend having a look for yourself, with Kotor Tool. The numbers don't make sense, when compared to [ sentinel, consular, guardian. ] The way i personally altered the numbers were based on class, *Sentinel - Jedi Watchmen, Sith Assassin. *Guardian - Jedi Weapon Master, Sith Marauder. *Consular - Jedi Master, Sith Lord. I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- Compatible: This Mod, is compatible with TSLRCM 1.8.5 Incompatible: With any mod that has the same files, that conflicts with these files. Install: Simply drop the files into your override folder located in your KOTOR 2 Directory location, If their is no override folder make one " override". Uninstall: Simply delete the files. ---------------------------------------------------------------------------------------------------------------------------------------------------- Bugs: None known, let me know if you encounter any. Permission: This mod is not permitted to be uploaded, other than by the author. Credits: *Deadlystream *Modders for Tools Needed. *All Kotor 1 & Tsl Participants Submitter MetaBee Submitted 04/17/2019 Category Mods TSLRCM Compatible Yes  
  4. MetaBee

    JC's Feat Fixes for K2

    Thanks
  5. MetaBee

    Full Jedi Council

    Nice mod btw, Would Full Jedi Council work with Extended Enclave ? I'm wondering, cause i have Lekulin's Handmaiden/Disciple - and i would like to use, Full Jedi Council with Extended Enclave. Thanks...
  6. MetaBee

    K2 Improved Gameplay

    Version v2.4

    36 downloads

    Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: K2 Improved Gameplay Mod v2.4 Description: This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect. This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50," Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting". Bearing in mind i'm including TSLRCM. How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50, As of v2.4. The files that come with this mod are as follows : acbonus.2da - Here I just simply fixed the last digit in lvl 50, being incorrect. autobalance.2da - Here i have tweaked the parameters to enhance hostile engagements. ( also allowing for more XP to be gained from eliminating ) classes.2da. - Here i have tweaked the health received to double. Skills have also being tweaked... iv'e made it so that each class can gain a fair amount, without to much worry of having to spend attributes on Intelligence. xptable.2da - Here I adjusted the XP requirements for each Lvl. influence.2da - Here i adjusted the influence, so that it nullifies the opportunities for NPC party members," who simply did not have the same amount... as their companions. Some party members get a big bonus to influence, while others get a small amount. For example - HK will have higher influence; when entering your party for the first time. cls_ ( all ).2da - Here are all the prestige classes saving throws. Notice in OG game, that consular's, sentinels and guardians - actually have better saving throws than that of prestige. Will now," that has been fixed. Each prestige class has been restored, an improved upon. Also the numbers in the last rows were actually incorrect, Example - When you reach Lvl 50, you actually get 21 in stead of 27... While Lvl 49 you get 26 ( In some of the prestige class cases ). I highly recommend having a look for yourself, with Kotor Tool. The numbers don't make sense, when compared to [ sentinel, consular, guardian. ] The way i personally altered the numbers were based on class, *Sentinel - Jedi Watchmen, Sith Assassin. *Guardian - Jedi Weapon Master, Sith Marauder. *Consular - Jedi Master, Sith Lord. I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- Compatible: This Mod, is compatible with TSLRCM 1.8.5 Incompatible: With any mod that has the same files, that conflicts with these files. Install: Simply drop the files into your override folder located in your KOTOR 2 Directory location, If their is no override folder make one " override". Uninstall: Simply delete the files. ---------------------------------------------------------------------------------------------------------------------------------------------------- Bugs: None known, let me know if you encounter any. Permission: This mod is not permitted to be uploaded, other than by the author. Credits: *Deadlystream *Modders for Tools Needed. *All Kotor 1 & Tsl Participants
  7. MetaBee

    More Powerful Sith Lords

    Version 1.2

    20 downloads

    Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: More Powerful Sith Lords v1.2 Description: This Mod is intended to enhance the Sith Lords," Traya, Sion & Nihilus.. to be tougher opponents. The mod increases their Attributes, Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith. Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ] Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck! Compatible: This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. Incompatible: With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc Installation: Pick an Option you want, Then simply copy the files in that option.. and paste them inside your Knights Of The Old Republic 2 override folder. Uninstall: Delete the files you copied in your KOTOR 2 TSL override folder. ================================================================ Bugs: None that i know of. Let me know if you find something. Permission: For now permission is required by the author to upload this mod. Credits: Deadlystream, Modders..
  8. Excellent mod, thanks! Description is helpful, very easy to use and understand.
  9. MetaBee

    L0ki's Jedi Armor Mod + Extra Suits Add-on

    Best robe mod by a marathon! Good work Loki! Thanx..
  10. MetaBee

    SKIN:Juhani - Canon-like Cathar

    Is this mod still incompatible with K1R if we only copy the files from the folder named "Files" ? and leave out the files located in extra? or is this mod fully incompatible ?
  11. MetaBee

    Juhani - Canon-like Cathar

    Job well done!
  12. MetaBee

    Juhani - Canon-like Cathar

    I like it allot, Great Job!! This will always stay in my list of KOTOR Mods. Thanks!
  13. MetaBee

    No XP from Mines?

    One question though.. if say i disabled the mine with *say* a party member, would you then still gain the xp for the exile.. and infact gain the xp overall for all?
  14. MetaBee

    Sith Assassin model

    hi guys i was wondering something.. lines #379 dark_jedi_master will this show male dark jedi and female, or just male ? also can anyone explain lines #19 and #20, what is that for and about ? My idea: replace sith assasins to look like dark jedi (both) female and male.
  15. MetaBee

    Coruscant Jedi Temple by deathdisco

    yes i got the same issue.. wondering is this a serious issue, does it need to be fixed?