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Kexikus last won the day on January 9

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703 Jedi Grand Master

About Kexikus

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  • Birthday 08/15/1994

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  1. First low quality test for the new Kashyyyk skybox: Pretty happy with how this turned out. I still have an idea to add some more depth to the entire skybox but that will take some more work first. The tree(s) in this skybox were modelled by myself and use leaf textures by Yughues. I also worked some more on the Dxun skybox and got it pretty close to where I want it to be. I'll get you a screenshot once it's actually done.
  2. IIRC this is also covered pretty extensively in the TSLPatcher manual although that one can be confusing on the first read^^
  3. There's a lot more to quests than just the quest value. In fact, all that's stored in that value is the text displayed in your journal (okay, maybe slightly more than that). To properly reset a quest you would have to edit all the globals related to that quest to whatever their value was at that point in the game. And it's very unlikely anyone here knows which ones you even have to edit not to mention what their values have to be. I don't know why KSE would crash with your edits though but I never used it much so maybe someone else can at least help you on that front.
  4. Okay, that's really weird. Glad to hear you were able to fix it though!
  5. Where did you extract all of your mod archives to?
  6. Sorry for the late reply and thanks for the comment. I can see your point but I actually think that Thrawn's skybox is just way too bright. The buildings in my skybox have pretty much the exact same color as the module buildings themselves. Making them any brighter would just create unnatural lighting. But I'll let the skybox rest for a while and look at it again later. That should give me a new perspective and might convince me to make some changes.
  7. The On Enter script of a trigger is working just as it should. It triggers every time some creature enters the trigger area which may result in something that seems like random behaviour but isn't. So if you want a trigger that only works with the PC, then you need the additional check you mentioned but that is the intended behaviour.
  8. Nar Shaddaa is getting close to the finish line. I fixed the skybox in all modules and added the foreground buildings. On top of that I followed a suggestion by Jorak Uln to add some color variation to the windows of all buildings. The effect is intentionally pretty subtle but visible in this screenshot: Now I just need to get rid of the bright outline around the foreground buildings and maybe tweak the distribution of the background buildings some more to get more variety in the buildings closest to the player.
  9. Glad to hear that. Enjoy your playthrough!
  10. Thanks! As to seeing more of the horizon. While I would like to see more of that myself, it just makes no sense here. This is the landing pad of the refugee quarter after all so it definitely won't be the highest building around. In fact I think that it would be even better if the surrounding buildings were higher than in my skybox but I decided to stay consistent with the prerendered cutscenes. And yes, those buildings might look a bit outdated by today's standards but that's partially intentional (and partially my inability to create something better). But I really want to keep the style of the vanilla game and not make it into something it isn't. I'll leave the modernizing to you.
  11. Nar Shaddaa is coming together really well and much easier than I expected: A few things to note here: The 2D building backdrops in front of the skybox are still missing. And the windows are all way too yellow. I might also tweak the building distribution a little as it's pretty obviously all the same building on the right. But I'll add the other buildings first as that might already hide this issue.
  12. Could you post a screenshot of what you're seeing?
  13. While I agree that TSLs Nar Shaddaa is way too clean, this is not something that I'll be able to fix with just a new skybox. That would also require extensive edits to at least the lighting of all areas and ideally also changes and additions to textures and props. But if someone were to do such an overhaul for Nar Shaddaa, I'd gladly provide a matching skybox. I might add some additional neon advertisement to my skybox if that doesn't feel too out of place compared to the actual areas but that remains to be seen. For now I try to stick to the vanilla look.
  14. Four months later and I finally finished the Nar Shaddaa buildings: Next up is getting them into Terragen to create the cityscape. I might add some floating building like the casino from SWTOR further down the line but for now these five should suffice for my skybox needs.
  15. I think I'll start rendering the vanilla skyboxes once they're all done and while that's in progress I will work on the third party skyboxes (which are not that many so it shouldn't take too long I hope). Then I'll see how far I got with those once the vanilla renders are all done. Actually it's been only about 2.5 years since I started with V2. Terragens v4 came out a few months earlier and while it has seen some improvements since that major release, there are no big new features or anything like that. At least none that I know of. Also, while I'm here: I'm not dead and work on those Nar Shaddaa buildings is continuing very slowly. My focus in the last months simply was on other personal projects and my masters thesis. That might/should change in a few weeks however.