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Kexikus last won the day on September 6
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984 Jedi Grand MasterAbout Kexikus
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- Birthday 08/15/1994
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That sounds plausible, yes. Please attach the hk47.dlg so I can have a look. Maybe there's some obvious fix.
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I assume you use some kind of HD menu patch? Then I guess you could try and figure out how the planet position in the 5120x2880 galaxymap.gui relate to the vanilla one and from there figure out how to change their position to match the ones in this mod, but I don't know how easy this is going to be.
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Coruscant Landing and Takeoff Videos (for Jedi Temple Mod)
Kexikus replied to Sith Holocron's topic in Mod Requests
That certainly is a great idea. If anyone wants to use my skyboxes for this, you are free to do so from my end. Just make sure you check the Terms of Use of scifi3d.com where I got the models I used in my skyboxes. -
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That's weird but good to know. I wouldn't have expected them to make a difference either.
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Glad to hear you managed to resolve the issue. Did you initially copy the full files to Override as well or just the shortcuts?
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Uhhh, I have honestly no idea what's going on there. Did you maybe miss any of the files during the installation? Except for those you intentionally skipped of course. Did you install any other mods at the same time as this one?
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Thanks for the feedback. This is actually something that was bothering me even back when I made this mod. IIRC Malkior and I talked about it and the result is the best we or actually Malkior could come up with, which while not fully consistent with the cutscenes still looks very good I have to say! Well, if you end up finding your old files and want to make a new version for option A, just let me know and I'll release a small update. For option B it really depends on the quality that can be achieved, not only resolution wise but also in the perspective. The standard Ravager screenshot that ZeldaTheSwordsman posted has a wrong camera perspective and completely wrong lighting so I don't think that one could be used here. But maybe there are other options.
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Glad to hear that you like my work. As to the issues you are experiencing, that's a problem with mods that change the camera in cutscenes where often the original camera settings were designed to hide such things. IMHO the camera mod should have left the cutscenes alone or at the very least, fixed the camera angles/positions to hide the level edges (especially in the first screenshot) so that's not something I can fix. As for the logo, I did check the game (in widescreen) to see if they are visible anywhere in vanilla and if they were, I already removed them. It's of course always possible that another mod changes a camera so that they are visible again (as you obviously noticed) and even if I made them smaller, the same could still happen. Nevertheless, I'll keep that specific case in mind for a future release. It's not high on my priority list though, sorry.
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That's probably it. Make sure to follow the installation instructions of the latest version of High Quality Skyboxes II when updating!
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Uploaded a new version that fixes an issue where players would get stuck in the Nar Shaddaa cantina. There is no need to redownload, simply delete 306nara.wok, 306narb.wok and 306nard.wok from your Override.
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MaverickCouger started following Kexikus
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Uploaded a new version that includes the fix for Taris Upper City north as well as lower quality (1k) versions of all files for weaker computers.
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Questions about editing .utc files in TSL
Kexikus replied to Mellowtron11's topic in General Kotor/TSL Modding
I could, if I had any idea, how it worked myself. Not knowing how many 2da files work is one of the main reasons that breakdown never got any further than it did.