Kexikus

Members
  • Content Count

    1,922
  • Joined

  • Last visited

  • Days Won

    116

Everything posted by Kexikus

  1. Sorry for the late reply. You probably no longer need the information but for completeness: No, a new save is not required. Yes.
  2. That's weird but good to know. I wouldn't have expected them to make a difference either.
  3. Glad to hear you managed to resolve the issue. Did you initially copy the full files to Override as well or just the shortcuts?
  4. Uhhh, I have honestly no idea what's going on there. Did you maybe miss any of the files during the installation? Except for those you intentionally skipped of course. Did you install any other mods at the same time as this one?
  5. Thanks for the feedback. This is actually something that was bothering me even back when I made this mod. IIRC Malkior and I talked about it and the result is the best we or actually Malkior could come up with, which while not fully consistent with the cutscenes still looks very good I have to say! Well, if you end up finding your old files and want to make a new version for option A, just let me know and I'll release a small update. For option B it really depends on the quality that can be achieved, not only resolution wise but also in the perspective. The standard Ravager screenshot that ZeldaTheSwordsman posted has a wrong camera perspective and completely wrong lighting so I don't think that one could be used here. But maybe there are other options.
  6. Glad to hear that you like my work. As to the issues you are experiencing, that's a problem with mods that change the camera in cutscenes where often the original camera settings were designed to hide such things. IMHO the camera mod should have left the cutscenes alone or at the very least, fixed the camera angles/positions to hide the level edges (especially in the first screenshot) so that's not something I can fix. As for the logo, I did check the game (in widescreen) to see if they are visible anywhere in vanilla and if they were, I already removed them. It's of course always possible that another mod changes a camera so that they are visible again (as you obviously noticed) and even if I made them smaller, the same could still happen. Nevertheless, I'll keep that specific case in mind for a future release. It's not high on my priority list though, sorry.
  7. That's probably it. Make sure to follow the installation instructions of the latest version of High Quality Skyboxes II when updating!
  8. Uploaded a new version that fixes an issue where players would get stuck in the Nar Shaddaa cantina. There is no need to redownload, simply delete 306nara.wok, 306narb.wok and 306nard.wok from your Override.
  9. Uploaded a new version that includes the fix for Taris Upper City north as well as lower quality (1k) versions of all files for weaker computers.
  10. I could, if I had any idea, how it worked myself. Not knowing how many 2da files work is one of the main reasons that breakdown never got any further than it did.
  11. Published another update, this one being more serious since it fixes breaking dialogs in a number of modules. The issue was most notable in 401dxn but also occured in other modules. Thanks to everyone who reported the issue. I strongly suggest you redownload the mod if you have a previous version installed. If you do make sure to read the read-me for special instructions on how to update the mod! In the most likely case that you are using TSLRCM you will need to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version of my mod but read the full instructions to be sure. Sorry for that!
  12. Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes. I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.
  13. The mods that are required for this aren't even available on mobile so there's no use for that currently.
  14. That's weird and might actually be related but I'll have to check when I'm back home.
  15. Those warnings are completely normal and certainly not the cause for your issues. On the contrary actually, if they were missing you would most likely run into issues. From your screenshot I cannot see any other issues either. Can you send me the actual installog file? It's in the same folder as the Install.exe of the mod. Ideally it would be the file from the initial installation but maybe I can still find the issue in the reinstallation log although I don't have any idea what could be causing this right now. I'm also not at home for a few more days. Once I get back I can test and see if I have the same issue in my installation.
  16. Kexikus

    Full Jedi Council

    I didn't know about the issue, so I haven't changed the flag before and I assume that's the case for many authors just like DarthParametric said. It's certainly not to confuse users out of malicious intent or something like that.
  17. Hi, a happy christmas to you too. Could you send me the installog of this mod so that I can see if there is an actual error in the installation and not just intended warnings? Also, which cutscenes aren't working? Or better, which specific cutscene is the first that doesn't work?
  18. By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem. By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash. What do you mean by: "you can barely see the clouds" though?
  19. Are you using the steam workshop for TSLRCM/M4-78? Also, it's not related but do you also have the M4-78 and Jedi Temple compability patch?
  20. That file is completely different from what the fix in this thread does and I'm not even sure if it will work properly without this fog fix. Why don't you just follow the instructions in the OP of this thread? There is no need for anything else. Hassat Hunter was just looking for a way to distribute the fix with a workshop mod which did not work but since you only want to play/show the fix, that's not necessary anyway.
  21. I published a tiny update that fixes some compression issues with the Nar Shaddaa skybox. And I also published the mod on the Steam workshop.
  22. It really helps to use the WASD keys to look around. That's much faster than using the mouse. Using that I also never had any problems killing most if not all enemies.
  23. View File High Quality Skyboxes II If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me! In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me. ABOUT: This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch. This includes a replacement of every skybox model to fix all the glaring issues with the original. There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox. Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes. Click the following image to see additional interactive screenshot comparisons: There are also add-ons with new skyboxes for the following mods: M4-78 Enhancement Project Coruscant - Jedi Temple If you find any issues or have any other comments, please let me know and I'll see what can be done. INSTALLATION: For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station. If you update from version 1.0.x to 1.1 make sure to read the special instructions. I also highly recommend to install the fog fix if you are using the latest Steam patch. COMPABILITY: This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod. PERMISSIONS: You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit. CREDITS: This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used: KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by: Andy Welder: Dantooine tree model Animum: Dxun/Onderon tree model Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings creativepack: Additional Nar Shaddaa textures dandelO: grass shader Dantooine and Telos, snow shader Dantooine Flo: Dxun bush model Jorak Uln: Taris window texture Martin Frank: Dxun bush model mhaze: Telos rock/mountain shader Misha Winkler: Grass model Dantooine Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings PCWallArt.com: Onderon gold texture proper33: Malachor lightning texture SCIFI3D.com: Coruscant buildings svenniemannie: Additional Coruscant texture Texturify: Additional Nar Shaddaa texture TheBlackHole: M4-78 lava shader Veronica Bush: Dxun bush model VIS-Games: M4-78 excavator model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter Kexikus Submitted 12/05/2020 Category Skins TSLRCM Compatible Yes