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Everything posted by Kexikus
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Version 1.2
9,418 downloads
========================================================================= CANON GALAXY MAP FOR KOTOR by Kexikus ========================================================================= ABOUT This mod changes the position of all planets on the galaxy map to roughly their canonical positions. I also included a new icon for the starforge and enlarged the planets to the same size as in KotOR 2 TSL. In version 1.1 I added support for RedHawke's Ord Mantell mod. Additionally I included a new texture for Ord Mantell so that it does no longer share Korriban's texture. INSTALLATION Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. UNINSTALLATION Delete galaxymap.gui and lbl_strfrge.tga from your Override folder and copy galaxymap.gui from this mods backup folder into Override. Note The second step is only necessary (and possible) if you had galaxymap.gui in your Override folder when installing this mod. INCOMPABILITIES It's obviously incompatible with any mod that changes the size and position of the planets andor changes the Starforge icon, but aside from that there are none I know of. Note Since this mod only changes the placement of vanilla planets (for now), these positions might interfere with planets added by mods. This shouldn't be gamebreaking in any way but could look ugly on your galaxy map. CREDITS Mod by Kexikus TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. -
Sorry for posting here and in the review section, but I forgot this thread when I originally posted and now I can't find a way to delete the review. Anyway, I really like this texture pack. It makes Malachor look so much better. However, there's a pretty visible line between the top and the side textures and I was wondering if you have any intentions to fix this. I tried to do it myself but that didn't really work and I thought it might be easier for you anyway, if you still have the source files.
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I really like this texture pack, it gives such a great feeling to Malachor. However, there's a pretty visible line between the ceiling and the side textures and I was wondering if you have any intentions to fix this? I'd try to do it myself but I guess it's probably easier for you if you have the source files.
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@Malkior: I meant Taris and the Leviathan not Telos and the Harbinger But I still don't think that they ever appear on the galaxy map, yet they are listed inside the gui file. Thanks for the the mod ideas, I'll check them out. Is the Yavin IV mod a new planet or does it replace the station? Oh, and I have the Star Wars Atlas lying right next to me @Sith Holochron: I thought Brotherhood of Shadows is a total conversion. But if it only adds new planets I'll certainly try to include them. Edit: Here's a screenshot of what it looks like right now. Edit2: Ord Mantell and Yavin IV seem to work together, but I did no in-depth analysis, so there might be some bugs. Anyway, Yavin IV doesn't have a planet visible on the map since it uses a shuttle from Yavin station and I think you have to take the shuttle back aswell (couldn't test yet that because I died ). Ord Mantell is seen on the map but I have no idea how to edit it's position because it's nowhere to be found in the galaxymap.gui file (which isn't even touched by said mod). I'll try to figure that out while I also test Brotherhood of Shadows, but I'll probably release a vanilla version first. Are all of Brotherhood of Shadows planets available from the start or do I have to play through it's campaign? And btw: As you might have seen on the screenshot, I also enlarged the planet icons to the same size as in KotOR 2.
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Yesterday I decided to start installing mods for a KotOR 1 playthrough I plan to do in the near future and while browsing mods, I realised that no such thing as bead-Vs TSL Galaxy Map Fix exists for KotOR 1. So I decided to do it myself. It's pretty much my first mod ever but it's going quite well, since it's not really complicated at all. But I still have a few questions. First of all: Are there any mod planets I should add? And if they exist, could someone send me a galaxymap.gui file with those mods installed? Side question, that will probably answer itself once I start creating the TSLPatcher installer: Is it correct that TSLPatcher only edits a value if this value exists in the first place? Second question: Are Telos, the Endar Spire and the Harbinger ever visible on the map? I'm wondering because I can't remember seeing them, but they exist in the galaxymap.gui file. But it's been some time since I played KotOR, so I might have forgotten them. Thanks for answering Kexikus