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Everything posted by Kexikus
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It is finally done! After about three and a half years, High Quality Skyboxes II for K1 is finally out! You can find dozens of new screenshots by following the link above and I highly recommend that you upgrade if you are using the old version of my mod. There's also a video showcase here: Now that the K1 skyboxes are out I will start getting the TSL skyboxes ready for release. The first step for that will be to take screenshots so the answer to your question is "hopefully soon".
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After about three and a half years it's finally done: High Quality Skyboxes II is out! You can find dozens of screenshots as well as a video showcase in the original post of this thread. I highly recommend you upgrade to this new and very much improved version of the mod.
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You are using TSLRCM+M4-78EP from the workshop, right? The patch doesn't work with that!
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Kotor 1 Community Patch. As I mentioned before it might have a newer version of TSLPatcher included that might help in your case.
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Thanks for the comments! I can see what you mean with the structures in the docking bay, they do look smaller and that was actually unintentional. I only realised that when I put together the comparison screenshots. But I do think that overall the vista from the docking bay looks actually grander and larger than in vanilla (if you disregard the structures on the right). As for the blue glow. That's something I spent weeks trying to fix but it's caused by the games terrible bloom effect and this was the best I could do that looks otherwise realistic. In general I did go for a more realistic look than what Bioware may have done originally. I prefer a realistic look over something unrealistic even if it's more dramatic but that is of course up to personal preference. Edit: Well, I actually ended up making the structures on Manaan bigger. They're still not as big as in vanilla and I also kept the realistic perspective but they do look better now.
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May I ask what it is you don't like about Manaan? Not that I'm going to change anything at this point but I'm curious. As for the lighter skies: I was actually surprised how much brighter my Kashyyyk sky is when I put together these comparisons but I'll take the brightness over a basically pitch-black skybox any day. For the others I have to disagree. The vanilla skyboxes are waaaaaaay to dark for the clear weather they present. Mine are much closer to a real blue sky on a sunny day so I think that's actually a big improvement in itself.
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I just finished the screenshot comparison site for the K1 release, using DarthParametrics suggestion of image sliders and a github repo. Thank you very much for that. So if you're interested in seeing quite a lot of screenshots from the mod and compare them to the original vanilla look, just head over there: https://kexikus.github.io/HQSkyboxes_k1_Comparison/ The file size is pretty similar. The main K1 archive is slightly bigger than 200MB. Then there are of course the add-ons as well but those aren't that big either. The TSL archive is quite a bit bigger. I think it's closer to 400MB or at least over 300MB.
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Well, I'm afraid I'm out of ideas then. Sorry. Have you tried using the installer from K1CP?
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You need to put the files from the patch into the M4-78 EP archive before you install that mod. So you replace some of the files you downloaded for M4-78EP. The patch doesn't work with the Steam workshop version of M4-78EP.
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It's LookupGameFolder
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I just took 145 screenshots for the K1 High Quality skyboxes. There are a few duplicates in there but I have a feeling that I should sort some out for the mod page^^
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Yeah, TSLPatcher won't show files but only folders when you select the installation directory, that's intended. The dialog.tlk coming with the mod is intended to replace the one already in your game folder. You are running the English version of the game, right? A few more things to test: Have you tried reinstalling the game from scratch? Maybe your installation is actually somehow corrupt. Go to the tslpatchdata folder of K1R (or whichever mod you're installing) and open changes.ini. There pretty much at the top you should find something like "lookup game path". Set its value to 1 (should be 0 right now). That way the installer should find the game directory automatically. I think there is a version of TSLPatcher floating around that doesn't have the dialog.tlk check but I don't know where exactly. It might be in K1CP so you could try downloading that mod and use its installer.exe instead of the one coming with K1R. But someone else would have to chime in to verify this.
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You cannot just drop files into your game directory. If it were that simple we wouldn't need TSLPatcher in the first place. As for the issue at hand. You already tried most of the obvious stuff. The only thing I can think of is that maybe you pointed the installer to your Override directory instead of the main game folder? It should be pointed to the folder that contains swkotor.exe. IIRC TSLPatcher checks for dialog.tlk to verify that the game directory is valid so maybe check if that file is present in your main game directory.
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I just completed the last render for this project. Everything is now done! That does not mean the mod(s) will release today or even tomorrow or this week though. I still need to build the mod archives and installers, verify that everything is working as intended and make screenshots etc. None of that should take too long now that the bulk of the work is finally finished but I won't give a release date. It should be soon though. In the meantime, here's a screenshot of the last skybox I finished. It's for the Green Grass for Dantooine mod.
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In that case the issue is not caused by my mod but presumably by your GPU or OS being unable to handle transparency in the game. The game is known to have issues with AMD cards and operating systems other than Windows (if it even runs on the latter, I can't remember). Have you tried changing graphics settings?
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Kotor PC head white and blank portrait
Kexikus replied to Dounte's topic in General Kotor/TSL Modding
For the portrait I would guess that it's the resolution. You want your portrait to be a square and more importantly have a power of 2 as width and height. On some GPUs textures won't show otherwise so I guess that's what's happening here. As for the DS transition the texture looks just fine so I assume that heads.2da is set up wrong or something like that. -
Thanks for all the comments everyone. I think I will go with style 1 so that the screenshot page does not become a chaotic blinking mess. However, I will also provide a link to some sort of comparison that allows a manual switch between the two shots. And there will of course also be normal screenshots without any comparison that show the new skyboxes in full. Apart from that I've been making good progress. The main Telos render is now finally done and I'm also making progress verifying that everything is working as intended.
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Depending on how you removed the mods, there might still be some leftovers that could cause this. I would recommend doing a complete reinstallation of the game and then starting over from scratch while also loading a savegame where you do not have the armor in question yet. Otherwise the issue could also be stored in your savegame by now which is why you're still seeing it. But as the others said, without knowing which mods you have installed, we won't be able to guess which ones are conflicting with this result.
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It's been a while since the last update but progress has been going well. The main thing still left is to render all the skyboxes. There are not many left but Telos is currently taking a long time (200+ render hours already and not done yet). After that the rest should be much faster though. And I also started assembling and collecting the final files for the releases as well as checking all modules again to see if there are any issues that need fixing. At the same time I prepared the screenshots for all locations. This also includes comparison screenshots and that's where this post comes in. I could use some opinions on which type of comparison you prepare, so here is the same scene in three different comparison style. I do have a pretty clear favorite but I'm still open about changing my mind. Style 1: Style 2: Style 3: Let me know what you think!
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None^^ You can see some of my thoughts in the original mod that this one grew out of: But I haven't actually played the game since I made those mods and the duplicate music never actually bothered me that much either so I haven't given anything else a lot of thought.
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No, it's Dxun. It's done when it's done. But to give a slightly more helpful answer: Yes, I'm waiting until all skyboxes are done before I release them. But as you can see from this thread, I am getting very close to this goal.
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And here's the final skybox. Ord Mantell based on InSidious' reskin of the mod and SWTORs depiction of the planet. There are still quite a few skyboxes that need to be rendered in full quality and other minor fixes that need to be applied as I go through them so don't get too excited quite yet but it's getting there. And here's a not very impressive screenshot of the latest skybox I finished:
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Nope. No, it isn't. I switched the format of my sheet that keeps track of all the things I do and that new one doesn't lend itself to be such a presentation.
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Thank you all for the kind words! I'm glad you like these. I have since finished Yavin 4 and I'm really happy with the result: It's slightly less of a jungle than what we see in the movies so that it blends better with the modules usd in the mod. But I think that works really well too, so I'm fine with it. Now onto the last completely new skybox I want to create: Ord Mantell