Masirimso24

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About Masirimso24

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  1. Yes of course. Basically the issue occured when I went to Korriban as my last planet but before the Onderon Civil War. It occured the way I linked in the video above when the Kreia cutscene happened and a door animation happened within a door that just didn't open. Again because of older saves I used TSLRCM 1.8.5 on a retail (4CD, European) installation. The game came in with the 1.0b patch I think but I'm not sure. I installed it over a clean-ish installation (Clean-ish because I had installed Lonna Vash mod--link here: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/lonna-vash-mod--but I completely uninstalled it before installing TSLRCM 1.8.5). The mods I installed were: I did not try redownloading everything from scratch because I’m hoping I can fix this without having to do it over again. I tried a different save before entering the Korriban Tomb but going back there still yields the same result. I tried using a different installation but obviously it crashed, and I did not try starting a new game because I don't want to do everything all over again lmao. I'm using Windows 10 64-bit.
  2. Sorry, sorry, and sorry! Just wanted people to see it in case they missed it or something. I didn’t know you had to provide links to mods; didn’t mean to cause any inconvenience or break any rules either. Will pay more attention next time. I’m using 1.8.5 simply because all my older saves were from that version... they didn’t work with 1.8.6 so I had to install the previous version on a different folder.
  3. I'm so sorry for reporting a bug yet again, but I have encountered another one in my heavily modded TSLRCM 1.8.5 run. This time it happens after the Kreia vision at the Tomb of Ludo Kressh. After the cutscene and fighting Kreia/my party I go to the door that should lead to Revan, but when I click the door, a door opening animation happens inside another door which is still locked... I have no idea why that happens, I searched the web and couldn't find anything related to it, and this issue never happened before with the Korriban-related mods I've used in past playthroughs. [TSLRCM, Dustil Restoration, Extended Korriban Arrival (completely unrelated it seems)] The mods I used are below as well as a video showing the issue... Please help!
  4. Thank you both, yeah that fixed it. Sorry for not responding earlier
  5. Hello everyone. I'm playing a heavily modded TSLRCM 1.8.5 with no M4-78. I have all my mods attached below. I have no idea why but for some reason whenever I enter Dxun none of the cutscenes seem to work. The cannok/maalraas cutscene or the Zhug bounty hunters cutscene don't work. They just stand there idling as friendlies. I can't seem to interact with them or computers either. However once I leave 401DXN everything seems fine. It's annoying having to skip them though (and probably the Mando escort won't work anymore either, at least from the landing to the Mando camp lol). Unless I'm missing something, the only mods that seem to be modifying 401DXN are NPC Overhaul and High Quality Skyboxes II, so I have no idea what is causing this. Maybe it's not the module but something else that causes it, but I have no idea what. I would really appreciate it if you guys helped. Thanks!
  6. Yeah I knew it was Nihilus but I wasn't sure what exactly to delete. Thanks, it worked this time.
  7. Ok, so I'm playing a heavily modded TSLRCM 1.8.5 , no M4-78. I have all my mods attached. Anyway I have no idea why but so far when I've seen Nihilus in the game (only on my second planet so far) he has been... weird. First he always has his lightsaber. Second in the Nihilus/Visas he never turns or Force chokes, and the cutscene crashes the game (had to use a TSLRCM-only installation to bypass that). Third, in the Kreia's Fall in-game cutscene, Nihilus is moving suuper fast and you miss out on the super cool flowing cape shot, as if he has Burst of Speed on or something (maybe because of the MORE POWERFUL SITH LORDS mod? No idea.) And I can only imagine what bugs I might run into when I eventually get to the climax of the game. VP's Hi Poly Tin Cans Mod has a warning here saying "do not install the Nihilus saber" for TSLRCM 1.8 and up, but I didn't install the Nihilus saber this time. Am I missing something? Any and all help would be appreciated!
  8. I know this is an older mod, but need a bit of help. I kept trying to make this mod work with the game, but for some reason the skin looks unlike the thumbnail of the listing, it looks so... weird. Has anyone else encountered this problem? What could be the cause 🤔
  9. Thank you for all the help guys! So my issue was solved quite by chance actually. I was playing the game from a backup hard drive where I copied the same Kotor folder from my main hard drive. I supposed it was time to copy my saves to the main one and leave the backup hard drive unused as it should be, so I did. Just in case, I tried the administrator cutscene again. Sure enough the bug happened again, I was stuck... But Shadow was not, for some reason. She was left behind the doors. So I did the office scene, then switched to Shadow, then used the elevator with her. Sure enough my character teleported to the elevator and the problem was solved. I'm so lucky! EDIT: Would you like me to share the save after I managed to leave the Administrator’s office? Here’s the thing though, I tried to play the saves on my other backed up installations (even those saved on non-BoS places) for example I tried loading my saves on a clean minus BoS installation, but the game crashes whenever it tries to load the save.
  10. I entered the Administrator's Office with Shadow, destroyed the turrets and droids, and then made a deal with the administrator. Now I can't leave his office. You can see below in my video that the door doesn't budge and doesn't let me leave at all. What am I supposed to do? I've edited my ini file to add the EnableCheats=1 line, set my savegame through KOTOR Save Editor to "Cheats Used", and tried to enter the cheat code to warp myself but for the life of me can't get the cheat console activated. I thought maybe it is invisible but whatever I type doesn't work, the hotkeys bring me to the game menus. I think because I have a Turkish Q keyboard so I tried pressing the buttons that would give me the tilde sign but no, still no cheat console. Is there any way to change the module I'm in from the save editor or kotor tool (the latter I have no idea how to use)? I have no idea how to exit. By the way this isn't the first time this has happened, in an earlier playthrough in I think my old computer (in any case a different installation) I ran into the same error. What should I do?
  11. So I kinda got it to work. Reinstalling the game and installing the Mando mod before BoS: SR did the trick. Oddly enough only the Mandos at the Sandral grounds seem to have bugged out heads. I’m not sure if it had anything to do with BoS: SR though. I’ve chosen to ignore it this time. Let’s hope that reinstalling other mods will still make it all work. Thanks for all the help, you guys!
  12. Thanks a lot. I see. Unfortunately as I said above removing the Mando mod breaks all Mandalorians so I’m stuck with it. What if I reinstalled the game, installed the Mando mod first, and then installed BoS: SR? Let me try that on my other hard drive...
  13. Apparently it's a group called "TeamFett". It says so in the description in the link I shared above: "Today TeamFett, brings us a mod which contains the Boba Fett Model; a massive thanks has to go to Xavier 2 and the AotC team, as well as Darth Deadman who are some old school Holowan Modders." Anyway, here's my appearance.2da file and the log for the installation (I also uploaded heads.2da because the log has a warning considering that too): appearance.2da installlog.rtf heads.2da