JackInTheBox

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JackInTheBox last won the day on April 17 2020

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About JackInTheBox

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  1. View File K2 Portrait Restored I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney? Submitter JackInTheBox Submitted 09/14/2020 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    920 downloads

    I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
  3. View File KOTOR1 HD ICON PACK ver1.0 Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!! Submitter JackInTheBox Submitted 04/13/2020 Category Mods K1R Compatible Yes  
  4. Will i be approved soon?

  5. Version 1.0.0

    5,273 downloads

    Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!!
  6. Currently having trouble with N-DReW's K1 Gameplay Improvement DEMO. The mod causes a hard crash for me at a quest on Korriban. SInce, there doesnt seem to be any report of it here, i'm guessing its a me issue. Or a steam issues, why is that versions so crap!!! Anyway, this brings up a good question, where do you begin to look for conflicts, or script issues>? Any threads, discussing methods of troubleshooting?
  7. Its just a texture mod. It doesnt really modify any file names, or models. Most likely its caused by the Widescreen mod, or the Game Version you are using.
  8. I'm getting a crash at the tomb of TULAK HORD. Jorak Uln's model is missing and The game crashes to desktop soon after. Dont really have any other mods, certainly nothing that would cause this. How do i troubleshoot? Probably should have posted this here.?
  9. Just trying to add some depth, to some of the main charakters, npc's and armors. Now that upscaling textures is a possibility. Mostly, i just got excited at the thought of such an old game, even supporting normal maps. The end result, is not too bad actually, as it adds some nice definition and shading. But, when viewing the model from far away, the aliasing is way too distracting. Almost, as if there are no mips. Too bad, there is no other way to convert tga's to tpc's. Oh well, there's always bump maps, at least. Unless, that has some nasty surprises.
  10. Thanks, for the responce. I've been tinkering with NORMAL maps, for the past few day, but i think i hit a road block. Everything works as it should, however the end result is not particularly impressive. The normal map .TPC introduces a substantial amount of aliasing to the model. Aliasing that is not a problem, when using Bump map TGA's, for instance. I would assume, the problem lies with mipmaps, created by the program tga2tpc converter. The Aliasing is probably introduced, when the texture is downsampled for the mipmaps. Since, no such aliasing exist for the .tga files, i guess the game's engine just has a better algorithm for creating its own mip maps. Any advice? Short of adding more blur to the original texture or forcing some kind of GPU antialiasing, im stumped on what to do.
  11. Can someone please explain to me what I'm doing wrong? I read up on threads, dealing with implementing normal maps to diffuse textures. Seemed straight-forward enough, but apparently I'm the stupidest person alive. I can get the Normal to work fine, but only where the model already supports it. Like Hutts, for KOTOR1, for instance. Near as I can tell, I am screwing up model conversion. As for altering files with MDLOps, or MDLEdit, i kept trying to enable the tangentspace 1 line, any way, I read about. No luck. Please?
  12. View File HD MENUS AND UI Assets These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually. My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems. REQUIRED MODS: Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Recommended MODS: HD NPC Portraits 1.1 by ndix UR OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter JackInTheBox Submitted 03/14/2019 Category Mods K1R Compatible Yes  
  13. Version 1.0

    8,255 downloads

    These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually. My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems. REQUIRED MODS: Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Recommended MODS: HD NPC Portraits 1.1 by ndix UR OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. Ok, so i remastered all the art assets, im going to for now. And also tested it for 1080p and 1440p. How would i go about, making sure it works for all resolutions/aspects? Also, should i compress the files into tpc's, or what? Help me out here, its me first mod.
  15. This will be my first published mod, the aim of witch is to upscale all game UI elements. - all menus, the gameplay GUI, loading screens and icons. Personally, i always thought, that the terrible low resolution UI just doesn't work anymore and dates the game horribly. Ndix UR’s brilliant ui mod was a fantastic inspiration, but also all the HD work on this site. KOTOR was my favorite gaming experience, once upon a time. And it make me very happy to try and contribute to its continual enjoyment. Any feedback, thoughts, ideas, and perhaps slight assistance would be greatly welcomed. For one thing, can anyone point me to software, that allows for seamless viewing of KOTOR models and textures in a 3D frame with free camera?