JackInTheBox

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About JackInTheBox

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  1. View File K2 Portrait Restored I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney? Submitter JackInTheBox Submitted 09/14/2020 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    105 downloads

    I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
  3. View File KOTOR1 HD ICON PACK ver1.0 Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!! Submitter JackInTheBox Submitted 04/13/2020 Category Mods K1R Compatible Yes  
  4. Will i be approved soon?

    1. Tyvokka

      Tyvokka

      Approved.

  5. Version 1.0.0

    982 downloads

    Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!!
  6. And The Most Serios game-breaking bug. A crash at the beginning of the StarForge, preventing you from finishing the game..
  7. Nope, sadly didnt work. Perhaps there is some other value that needs to be changed, or the appearance is set for the current save. I tried to load an earlier save, before entering the module, but no dice. Damn. Anyway, there are a few other quest, that were bugged, you might want to look into... 1) Tannis's quest on Tatooine. You cant fix the droids. After the first fixed droid, the repair option dissappears. 2)The Selcath Rescue quest on Manaan. Selcath Youth are hostile to you even during cutscene, and after the conversation ends, the game fades to black and doesnt recover. Think i glithed it with a save/load. 3)Near the end of Adjunta Pauls Tomb, Shardaan(was it) doesnt show up to ambush you. 4)Davik's gear on Taris, after he is killed, is not lootable. You just cant reach the body, from the debreas. 5)One of the Witnesses in the Sunry Murder Trial in the hotel, wont talk to you. Nothing happens. 6)Certain Skills and Force Powers dont work right. I cant get Master Toughness on Canderous for exaple, and some Force Powers dont seem to require their prerequisites at all. On a more personal note. I seems to me a lot of early game items are a little too strong. Mostly anything upgratable, specially Candy's Repeater. His exchage armor, the Mandalorian Hand Shields. At the same time, more later game items, with a high price are not powerfull enough. Also i get, what you were going with the blasters, but i personally would prefer that feats stay a part of the progression tree. Its less logical, but allows for more experimentation and varrieation in builds.
  8. Is there a way to fix it myself. Should i look in appearance.2da for the solution. Its been a while, since i messed with that stuff?
  9. Currently having trouble with N-DReW's K1 Gameplay Improvement DEMO. The mod causes a hard crash for me at a quest on Korriban. SInce, there doesnt seem to be any report of it here, i'm guessing its a me issue. Or a steam issues, why is that versions so crap!!! Anyway, this brings up a good question, where do you begin to look for conflicts, or script issues>? Any threads, discussing methods of troubleshooting?
  10. Its just a texture mod. It doesnt really modify any file names, or models. Most likely its caused by the Widescreen mod, or the Game Version you are using.
  11. I'm getting a crash at the tomb of TULAK HORD. Jorak Uln's model is missing and The game crashes to desktop soon after. Dont really have any other mods, certainly nothing that would cause this. How do i troubleshoot? Probably should have posted this here.?
  12. I'm getting a crash at the tomb of TULAK HORD. Jorak Uln's model is missing and The game crashes to desktop soon after. Dont really have any other mods, certainly nothing that would cause this. How do i troubleshoot?
  13. Just trying to add some depth, to some of the main charakters, npc's and armors. Now that upscaling textures is a possibility. Mostly, i just got excited at the thought of such an old game, even supporting normal maps. The end result, is not too bad actually, as it adds some nice definition and shading. But, when viewing the model from far away, the aliasing is way too distracting. Almost, as if there are no mips. Too bad, there is no other way to convert tga's to tpc's. Oh well, there's always bump maps, at least. Unless, that has some nasty surprises.
  14. Thanks, for the responce. I've been tinkering with NORMAL maps, for the past few day, but i think i hit a road block. Everything works as it should, however the end result is not particularly impressive. The normal map .TPC introduces a substantial amount of aliasing to the model. Aliasing that is not a problem, when using Bump map TGA's, for instance. I would assume, the problem lies with mipmaps, created by the program tga2tpc converter. The Aliasing is probably introduced, when the texture is downsampled for the mipmaps. Since, no such aliasing exist for the .tga files, i guess the game's engine just has a better algorithm for creating its own mip maps. Any advice? Short of adding more blur to the original texture or forcing some kind of GPU antialiasing, im stumped on what to do.
  15. Can someone please explain to me what I'm doing wrong? I read up on threads, dealing with implementing normal maps to diffuse textures. Seemed straight-forward enough, but apparently I'm the stupidest person alive. I can get the Normal to work fine, but only where the model already supports it. Like Hutts, for KOTOR1, for instance. Near as I can tell, I am screwing up model conversion. As for altering files with MDLOps, or MDLEdit, i kept trying to enable the tangentspace 1 line, any way, I read about. No luck. Please?