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Found 41 results

  1. Version 2.0

    1,169 downloads

    This mod will allow you to set Revan's love interest(s) in the initial conversation with Atton, and all the dialogue in the game will reflect it. No longer will Carth automatically be a female Revan's love interest, nor will Bastila automatically be a male Revan's love interest. Scripting and help given by forgetcanon on Deadly Stream. Audio is now included in version 2.0. This file was adapted based off the TSLRCM, and should not be used without it. It will also replace certain dialogue files in the Override. If you have any comments or suggestions, please contact me at my tumblr, aroaceobiwan.
  2. Version 1.0.0

    5,751 downloads

    The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look. The models that I have fixed, and are included, are: default clothes models for Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods. Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated).
  3. Version 1.0

    6,064 downloads

    Bastila on Korriban - K1R Version By Fair Strides Description: This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game. Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going. In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines. Installation: Simply run the TSLPatcher and direct it to your KotOR 1 folder. Uninstallation: Delete the following files from your Override folder: k_sup_galaxymap.ncs fs_bast_disable.ncs ebo_bast_vision.dlg And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.
  4. View File Bastila on Korriban - K1R Version Bastila on Korriban - K1R Version By Fair Strides Description: This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game. Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going. In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines. Installation: Simply run the TSLPatcher and direct it to your KotOR 1 folder. Uninstallation: Delete the following files from your Override folder: k_sup_galaxymap.ncs fs_bast_disable.ncs ebo_bast_vision.dlg And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher. Submitter Fair Strides Submitted 07/01/2015 Category Mods K1R Compatible  
  5. Version 1.0.0

    68 downloads

    Bastila wearing Twin Suns outfit Bastila PC Head Contact: indianamods@yahoo.com By Miles Edgeworth This mod adds Bastila's Head, to the selection of selectable heads. Thanks to Princess Artemis, Bastila has Dark Side Transitions. Please note, she won't reder correctly when you see her in the character creation screen, and her normal clothing will be a bit transparent in parts. File List: P_BastillaHD1.tga----------> One of the Textures. P_BastillaHD2.tga----------> One of the Textures. P_BastillaH.tga----------> One of the Textures. P_BastilaBB01.tga----------> One of the Textures. P_BastilaBBD01.tga----------> One of the Textures. p_bastillah.mdl----------> A Head Model. p_bastillah.mdx----------> A Head Model. PO_PBastila.tga----------> One of the Portraits. PO_PBastilaD1.tga----------> One of the Portraits. PO_PBastilaD2.tga----------> One of the Portraits. To install you must first install bastila pc and twin sun outfit mods with exes in their folders and then move the .2da files into your override. Then you are done. YOU MUST MAKE A NEW CHARACTER FOR THIS TO WORK ONE WITH A BASTILA HEAD. Credit goes to shem for the body and head mods, I just merged them and edited the .2da to make it possible. --------- Thanks to Fred Tetra for Kotor Tool, Jennifer Hale for bringing Bastila to life, stoffe for TSLPatcher, and Obsidian for making an (almost) perfect game. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. View File Redhawke's Revan/Sith/Bastila Item Pack Author : RedHawke 12/20/05 V1.3 Mod: Revan/Sith/Bastila Item Pack New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability. Install order for my 3 Item Packs is: 1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher) 2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files) 3. The Revan The White/Star Forge Booster Pack (has tslpatcher) New In V1.2: Includes the patch For the Star Forge Bug... The Patch Does: ----------------------------- This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod. ============================================================================ These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Installation Instructions: ----------------------------- Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip) Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse) Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used) Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used) Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places) Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Lightaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Implant (Powerful Level 1 Implant) Sith Neural Band (Powerful Headgear) Sith Gauntlets (Again Powerful) Advanced Sith Shield (Unlimited Use Sith Energy Shield) Sith Computer Bracer (Increases Skills, and other useful things) Sith Utility Belt (Once again Powerful) These Sith Items are all found on Nemo's corpse on Dantooine. Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable. Improved the Sith Mask found on Korriban as well, try it and see. Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him. Improved Marka Ragnos Gauntlets found on Korriban. Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine) Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Implant (Very Powerful Level 1 Implant) Darth Revan's Gauntlets (Again Very Powerful) Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield) Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills) Darth Revan's Utility Belt (Again Very Powerful) Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes) Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!) These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why. Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge) All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game. Further improved Qel-Droma's Robes found on Korriban. Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila. New in version 1.1 ------------------ New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^) New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable) New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable) New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable) Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  7. View File Bastila wearing Twin Suns outfit Bastila wearing Twin Suns outfit Bastila PC Head Contact: indianamods@yahoo.com By Miles Edgeworth This mod adds Bastila's Head, to the selection of selectable heads. Thanks to Princess Artemis, Bastila has Dark Side Transitions. Please note, she won't reder correctly when you see her in the character creation screen, and her normal clothing will be a bit transparent in parts. File List: P_BastillaHD1.tga----------> One of the Textures. P_BastillaHD2.tga----------> One of the Textures. P_BastillaH.tga----------> One of the Textures. P_BastilaBB01.tga----------> One of the Textures. P_BastilaBBD01.tga----------> One of the Textures. p_bastillah.mdl----------> A Head Model. p_bastillah.mdx----------> A Head Model. PO_PBastila.tga----------> One of the Portraits. PO_PBastilaD1.tga----------> One of the Portraits. PO_PBastilaD2.tga----------> One of the Portraits. To install you must first install bastila pc and twin sun outfit mods with exes in their folders and then move the .2da files into your override. Then you are done. YOU MUST MAKE A NEW CHARACTER FOR THIS TO WORK ONE WITH A BASTILA HEAD. Credit goes to shem for the body and head mods, I just merged them and edited the .2da to make it possible. --------- Thanks to Fred Tetra for Kotor Tool, Jennifer Hale for bringing Bastila to life, stoffe for TSLPatcher, and Obsidian for making an (almost) perfect game. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Miles Edgeworth Submitted 02/26/2020 Category Mods TSLRCM Compatible No  
  8. Can someone please help me make a mod that takes Mira's clothes from K2 and ports them to K1, and replace Bastila's default clothes with Mira's? I know something like this has already been made for Mission Vao... I have tried porting Mira's entire model from K2 to K1 and replace Bastila's default model with it using a tutorial from this site, but got it glitched, resulting in the head being semi-transparent and brown, and the clothes having an odd brown-orange texture instead of their intended look! Please help me out with this...I am very thankful and have a lot of gratitude for whoever can lend me a helping hand!
  9. 2,911 downloads

    This is a fairly simple reskin of Bastila, to make her textures look a bit better quality. There are lots of great people that make amazing HD reskins of KOTOR models, but Bastila hasn't been done yet, so I figured I'd make a temporary skin for people to use until someone makes a better one. This isn't really "HD" in my opinion. It's not perfect, at all. Maybe I'll work on it more in the future. Credits: Bioware, Fred, etc etc etc. Installation: Put in the Override folder of your KOTOR install folder
  10. View File Redhawke's Bastila Clothes for PC Author : RedHawke 10/08/04 Version 1.0 ============================================================================ This is a really simple mod adjustment to make the Female PC's able to wear Bastila's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets the unused (Darker Brown Cloth) Bastila Texture, the default Scout gets the standard (Tan Cloth) Bastila Texture, and the default Scoundrel gets a New (Red Cloth) Bastila Texture. This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Female PC's clothing or clothing models. And you don't have to edit any appearance.2da files for it to work too! A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. I hope you all enjoy the Mod! This Mod Does: ----------------------------- Changes the Female Soldiers Default Clothing to the unused (Darker Brown Cloth) Bastila Clothing. Clothes variant 2 is the New (Red Cloth) Bastila Clothing, Clothes variant 3 is the standard (Tan Cloth) Bastila Clothing. Changes the Female Scouts Default Clothing to the standard (Tan Cloth) Bastila Clothing. Clothes variant 2 is the unused (Darker Brown Cloth) Bastila Clothing, Clothes variant 3 is the New (Red Cloth) Bastila Clothing. Changes the Female Scoundrels Default Clothing to a New (Red Cloth) Bastila Clothing. Clothes variant 2 is the standard (Tan Cloth) Bastila Clothing, Clothes variant 3 is the unused (Darker Brown Cloth) Bastila Clothing. The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Female PC you want. I also added in a Clothing and Armored Clothing using variant 4 and variant 5 in case you want to do add svösh's good/evil Bastila's Clothing to your PC, if you don't they should appear as the default Bastila clothes texture according to your class if you wear them as listed above. Installation Instructions: ----------------------------- Just extract these files to your KOTOR override, or activate it with KMM. No appearance.2da editing necissary so no 2da file conflicts. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or Deactivate it with KMM. Adding in svösh's Good/Evil Bastila Clothes: --------------------------------------------- If you know a little about modding KOTOR, copying files, and using KT to edit appearance.2da you could now use svösh's awesome Good/Evil Bastila Clothes on your Female PC. 1) First step is by copying the 2 good/evil textures svösh made P_BastilaBB02.tga and P_BastilaBB03.tga, 3 times each. 2) Second step, is renaming the three copies of the Good Bastila texture P_BastilaBB02.tga to PFBBL04.tga and PFBBM04.tga and PFBBS04.tga, this has now added the Good Bastila texture in as the fourth clothing variant, 3) Third step, is then to rename the three copies of the Evil Bastila texture P_BastilaBB03.tga to PFBBL05.tga and PFBBM05.tga and PFBBS05.tga, this has now added the Evil Bastila texture in as the fifth clothing variant. 4) Fourth step, you will have to edit appearance.2da or else the metallic parts won't shine and will be see through, open up your override's appearance.2da and change all of the female PC lines 91-135, you want to change only the envmap cell to "CM_Baremetal", without quotes in all of the Female PC lines 91-135. Click on a line you didn't edit, and save the appearance.2da to your override. 5) Fifth step, is to copy the 6 .tga files to your KOTOR override. 6) Sixth step, is to go back into the game, and put on the Armored Clothes IV or Armored Clothes V and svösh's Good/Evil Bastila's Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 and clothing variant 5 you get in the Taris Footlocker as well, that's why I included them. New Item Cheat Codes: ------------------------------ g3_a_clothes01 - Armored Clothing I (Uses Default Texture) g3_a_clothes02 - Armored Clothing II (Uses Second Texture) g3_a_clothes03 - Armored Clothing III (Uses Third Texture) g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present) g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. And have fun with the new Female Bastila style PC clothing! ;^) Submitter JumpStationZ Submitted 02/29/2020 Category Skins K1R Compatible No  
  11. Version 1.0.0

    59 downloads

    Author : RedHawke 10/08/04 Version 1.0 ============================================================================ This is a really simple mod adjustment to make the Female PC's able to wear Bastila's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets the unused (Darker Brown Cloth) Bastila Texture, the default Scout gets the standard (Tan Cloth) Bastila Texture, and the default Scoundrel gets a New (Red Cloth) Bastila Texture. This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Female PC's clothing or clothing models. And you don't have to edit any appearance.2da files for it to work too! A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. I hope you all enjoy the Mod! This Mod Does: ----------------------------- Changes the Female Soldiers Default Clothing to the unused (Darker Brown Cloth) Bastila Clothing. Clothes variant 2 is the New (Red Cloth) Bastila Clothing, Clothes variant 3 is the standard (Tan Cloth) Bastila Clothing. Changes the Female Scouts Default Clothing to the standard (Tan Cloth) Bastila Clothing. Clothes variant 2 is the unused (Darker Brown Cloth) Bastila Clothing, Clothes variant 3 is the New (Red Cloth) Bastila Clothing. Changes the Female Scoundrels Default Clothing to a New (Red Cloth) Bastila Clothing. Clothes variant 2 is the standard (Tan Cloth) Bastila Clothing, Clothes variant 3 is the unused (Darker Brown Cloth) Bastila Clothing. The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Female PC you want. I also added in a Clothing and Armored Clothing using variant 4 and variant 5 in case you want to do add svösh's good/evil Bastila's Clothing to your PC, if you don't they should appear as the default Bastila clothes texture according to your class if you wear them as listed above. Installation Instructions: ----------------------------- Just extract these files to your KOTOR override, or activate it with KMM. No appearance.2da editing necissary so no 2da file conflicts. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or Deactivate it with KMM. Adding in svösh's Good/Evil Bastila Clothes: --------------------------------------------- If you know a little about modding KOTOR, copying files, and using KT to edit appearance.2da you could now use svösh's awesome Good/Evil Bastila Clothes on your Female PC. 1) First step is by copying the 2 good/evil textures svösh made P_BastilaBB02.tga and P_BastilaBB03.tga, 3 times each. 2) Second step, is renaming the three copies of the Good Bastila texture P_BastilaBB02.tga to PFBBL04.tga and PFBBM04.tga and PFBBS04.tga, this has now added the Good Bastila texture in as the fourth clothing variant, 3) Third step, is then to rename the three copies of the Evil Bastila texture P_BastilaBB03.tga to PFBBL05.tga and PFBBM05.tga and PFBBS05.tga, this has now added the Evil Bastila texture in as the fifth clothing variant. 4) Fourth step, you will have to edit appearance.2da or else the metallic parts won't shine and will be see through, open up your override's appearance.2da and change all of the female PC lines 91-135, you want to change only the envmap cell to "CM_Baremetal", without quotes in all of the Female PC lines 91-135. Click on a line you didn't edit, and save the appearance.2da to your override. 5) Fifth step, is to copy the 6 .tga files to your KOTOR override. 6) Sixth step, is to go back into the game, and put on the Armored Clothes IV or Armored Clothes V and svösh's Good/Evil Bastila's Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 and clothing variant 5 you get in the Taris Footlocker as well, that's why I included them. New Item Cheat Codes: ------------------------------ g3_a_clothes01 - Armored Clothing I (Uses Default Texture) g3_a_clothes02 - Armored Clothing II (Uses Second Texture) g3_a_clothes03 - Armored Clothing III (Uses Third Texture) g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present) g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. And have fun with the new Female Bastila style PC clothing! ;^)
  12. Version 1.0.0

    291 downloads

    Author : RedHawke 12/20/05 V1.3 Mod: Revan/Sith/Bastila Item Pack New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability. Install order for my 3 Item Packs is: 1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher) 2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files) 3. The Revan The White/Star Forge Booster Pack (has tslpatcher) New In V1.2: Includes the patch For the Star Forge Bug... The Patch Does: ----------------------------- This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod. ============================================================================ These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Installation Instructions: ----------------------------- Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip) Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse) Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used) Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used) Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places) Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Lightaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable) Sith Implant (Powerful Level 1 Implant) Sith Neural Band (Powerful Headgear) Sith Gauntlets (Again Powerful) Advanced Sith Shield (Unlimited Use Sith Energy Shield) Sith Computer Bracer (Increases Skills, and other useful things) Sith Utility Belt (Once again Powerful) These Sith Items are all found on Nemo's corpse on Dantooine. Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable. Improved the Sith Mask found on Korriban as well, try it and see. Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him. Improved Marka Ragnos Gauntlets found on Korriban. Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine) Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian) Darth Revan's Implant (Very Powerful Level 1 Implant) Darth Revan's Gauntlets (Again Very Powerful) Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield) Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills) Darth Revan's Utility Belt (Again Very Powerful) Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes) Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!) These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why. Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge) All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game. Further improved Qel-Droma's Robes found on Korriban. Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila. New in version 1.1 ------------------ New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^) New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable) New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable) New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable) Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  13. Version 1.0.0

    121 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's Mira Outfit for Bastila AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist. ************* INSTALLATION ************* Unzip. Copy the files from the folder to the your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - p_bastilabb.mdl - p_bastilabb.mdx - P_bastilaBB01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. View File Effixian's Mira Outfit for Bastila *************************** Knights of the Old Republic *************************** TITLE: Effixian's Mira Outfit for Bastila AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist. ************* INSTALLATION ************* Unzip. Copy the files from the folder to the your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - p_bastilabb.mdl - p_bastilabb.mdx - P_bastilaBB01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/26/2020 Category Mods K1R Compatible Yes  
  15. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  16. I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect. Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear. Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party. For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System. I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that? Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you? Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong. Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance. https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/ appearance.2da lev40_darthmalak.dlg
  17. Idea is for a mod that gives bastila Sith Eyes when she goes to the dark side, but with no other changes. Like no grey skin. The skin I would prefer this to be made from is: This is my favorite Bastila reskin and I am glad these talented authors made it! I found a mod that does this but uses the vanilla skins so I am unsure how to combine them: https://www.gamefront.com/games/knights-of-the-old-republic/file/bastila-s-sith-eyes-dark-side-transitions This mod has cool sith eyes too, I just don't want the grey skin: https://www.gamefront.com/games/knights-of-the-old-republic/file/dark-side-bastila-head-reskin-1 Basically I think having Dark Hope and Quanon's HD Bastila when bastila is lightside and a version of it with Sith eyes being the only change when she is turned to the darkside would be awesome and I wish I knew how to do it myself. Hopefully I am allowed to make a post like this, if I'm breaking rules I will remove it. Thanks for reading.
  18. Version 1.1

    18,879 downloads

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/
  19. Version 1.3

    2,331 downloads

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Each has been given a size increase: 2048x2048pix. Which allowed me to put in a few more details. The slave outfit, when you meet Bastila, for the first time on Taris hasn't been updated, just yet. But I felt, that I could release this anyway and at a later date do the slave outfit. Redrob also contributed an update to Bastilas head model, he fixed nasty bugs on her UVmap, which improved on how her skin gets applied to the model. And this ofcourse just improves the whole thing overall! Added a second version: this one is even more "vanilla", eyes are differant; less vibrant lipstick and make-up. Thanks Redrob! Version 1.3: A reworked head skin; now also comes with 4 hair colors to pick from. Underwear model has been tweaked to match the new head. Her regular outfit has NOT been altered.
  20. Version 1.0.0

    766 downloads

    Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments
  21. Version 1.0

    2,701 downloads

    Hi all! Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass. There are two looks to choose from, considering her Dark Side transitions... With veins and without them, I don't think I need to explain that any further. Installation instructions are in the Readme file and on the main screen of the TSLPatcher. As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed... The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.
  22. Hello everyone. So I started a small fix to an old mod; Kazeite's Light-Dark Bastila Robes mod with the original creator's permission. I edited several files in KOTOR to make the Sith robes from the mod stay with Bastila after you face her (or join her) on the Rakatan Temple. I modified the files p_Bastila004.utc-P-Bastila006.utc, sta_Bastila.utc, sta_Bastila001.utc, and unk44_evilbast.utc with KOTOR Tool so that Bastila's Sith robes are equipped on her after you meet her. Before this, Bastila would change back to the black, Dark Jedi, robes if you decide to join her. I have fixed a few bugs but one still eludes me. It is a minor bug where your character changes back to their default clothing from the beginning of the game when loading a save after you meet Bastila or once you reenter the temple. I can't quite figure it out so I thought to ask all of you. Attached to this post are the files I mentioned and my current draft of the readme. Light-Dark Bastila Robe Fix.zip
  23. Version 1.1

    6,002 downloads

    Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit.
  24. View File Bastila Romance Scriptfix Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit. Submitter Markus Ramikin Submitted 05/18/2017 Category Mods K1R Compatible Yes