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  1. View File Redhawke's Exile Booster Pack Author : RedHawke 06/17/05 V1.0 ============================================================================ This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. Available here: http://www.pcgamemods.com/10927/ First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO) Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder) Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too. The stats of the items are not altered from my original mod. To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/ Available instead on Deadlystream <insert link here when mod is approved> Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override; -------------------------------------------------- ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti -------------------------------------------------- Then put all the tga and txi files from the appropriate subfolder into your override, explained below; If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder. If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder. If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola! You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^) This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  2. View File Redhawke's Workbench Makes Robes Author : RedHawke 02/12/05 Version 1.1 Added a file I missed. ============================================================================ This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go! I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe??? Real Jedi and Sith know how to sew! ;^) Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game. Un-installation Instructions: ----------------------------- Simply delete these two 2da files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thanks to Darth333, her early modding helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  3. Version 1.0.0

    16 downloads

    Author : RedHawke 02/12/05 Version 1.1 Added a file I missed. ============================================================================ This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go! I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe??? Real Jedi and Sith know how to sew! ;^) Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game. Un-installation Instructions: ----------------------------- Simply delete these two 2da files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thanks to Darth333, her early modding helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  4. View File Redhawke's Darth Revan Cutscene Style Robes Author : RedHawke 11/28/05 Version 1.1 New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes. ============================================================================ This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered. Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- without whom the TSL Patcher would be just a dream! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  5. Version 1.0.0

    15 downloads

    Author : RedHawke 11/28/05 Version 1.1 New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes. ============================================================================ This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered. Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- without whom the TSL Patcher would be just a dream! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue.
  6. View File Redhawke's TSL Armor Pack Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  7. View File Redhawke's Prestige Class Bonus Author : RedHawke 03/06/05 Version 1.0 ============================================================================ This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith. Weapon Master/Marauder gains 20 Force Points Watchman/Assassin gains 30 Force Points Master/Lord gains 40 Force Points Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed. If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead. Un-installation Instructions: ----------------------------- Simply delete this file from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  8. Version 1.0.0

    12 downloads

    Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324
  9. Version 1.0.0

    17 downloads

    Author : RedHawke 03/06/05 Version 1.0 ============================================================================ This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith. Weapon Master/Marauder gains 20 Force Points Watchman/Assassin gains 30 Force Points Master/Lord gains 40 Force Points Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed. If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead. Un-installation Instructions: ----------------------------- Simply delete this file from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  10. View File Redhawke's Beginner's Item Pack Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  11. View File Redhawke's Exile General Uniforms Pack Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  12. View File Redhawke's Exile Items Pack Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  13. View File Redhawke's Correction Armband Author : RedHawke 03/01/05 Version 1.1 ============================================================================ This simple armband mod gives you an armband, that can give you Lightside or Darkside points at will, also it will allow you to gain or lose influence with the NPC's currently in your party, this function works outside the Ebon Hawk only. New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five points at a time). The reason I did this is to ease in Workbench and Item mod testing. I created this armband, my first by the way, because I grew tired of all the LS or DS hits I had to take in conversations to gain influence with a particular NPC, or to complete cartain quests... basically I wanted to be able to play the Lightside or the Darkside my way... and I didn't want to edit a thousand dialog files to do so, this was the easiest solution. You will have to use the giveitem cheat to get it, this is a purely cheating/testing device after all. Installation Instructions: ----------------------------- Run tslpatcher. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and use backup folder to replace spells.2da. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_correction - Correction Armband Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Darth333 for without her Whereami armband this would have not been possible... Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "TSL Mod: Correction Armband now up at my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  14. View File Redhawke's TSL Kamino Eugenics Chamber Mod Author : RedHawke 02/07/06 Version 1.0 ============================================================================ This KotOR I transplant mod adds a new Kolto Tank placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, though I reduced them to half what they were in the KotOR I version of this mod because of the lack of a High-Stakes Pazaak mod, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^) WARNING: This mod should be used in conjunction with Beancounters's Hardcore Mod and or Achilles Game Balance Mod, or both, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!) This should be fully compatable with my other Mods, and just about everyone else's as well. Except stoffe -mkb-'s Ebon Hawk Tweak Mod, but you can just overwrite the files from this mod and you won't lose anything from that mod. This mod uses the Ebon Hawk Tweak created by stoffe -mkb- so as a side effect of this you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game. Installation Instructions: ----------------------------- UnRar all of the files in the 'For Override' subfolder into your KotOR II: TSL override directory before you enter the Ebon Hawk and leave the Hidden Telos Jedi Academy, and or start a new game. And Revel in your newfound power! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Mod Does: ---------------------------------------- By using stoffe -mkb-'s Ebon Hawk Tweak Scripts this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, just like in KotOR I, as a side effect because of stoffe's cool tweaks you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. A big thanks also to stoffe -mkb- who created the Ebon Hawk Tweak Mod, by doing so enabled me to add this one onto the Hawk really easily. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  15. View File Redhawke's Kreia Prestige Class Author : RedHawke 01/22/06 V1.0 ============================================================================ Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class. Installation Instructions --------------------------- Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class. The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script. The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod. Uninstallation Instructions ---------------------------- Remove this file from your override. Enjoy! ;^) Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No