• Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by DarthRevan101

  1. True. To be honest, there's very little left to compete, it's just been so long for me that I've forgotten how to do it (I think all that's left is some scripts to position HK48 at the right area during cutscenes). I once took some sage advice that I should never ask for voice work until the mod was 100% complete, and here I am several years later, when once I arrogantly thought it was ready at 98%. So, yeah, I def regret not taking that advice. HK-48 means a lot to me personally, so I do promise that I will finish it when I can. I just need to relearn KOTOR modding in the meantime.
  2. this is new to me, i'll try to figure it out. I don't have much to update since I've just been really busy with life and uni and stuff. That said, it would be such a shame to let this project go to waste, especially since I have such amazing voicework provided by UnusualCharacters. I am committed to finishing and releasing this mod when I can, I just don't really know how soon that will be.
  3. having some trouble working out how to get the voice to play. right now it just skips like there's no voice files attached, but i don't know how to fix it. the only change is that i now use the Steam version of the game, but otherwise everything's the same from when it did work just fine. i've tried putting the .wav files in StreamVoice and Override but nothing seems to work. Is this a Steam thing or am i misremembering something else?
  4. The HK-48 mod i was working on a few years ago, i feel a huge obligation to complete simply bc it was SO near completion. Just a couple of scripts and it could've been released. I was so happy with it was well i think i'm gonna try my hardest to finish it within the next few days.

    1. Sith Holocron

      Sith Holocron

      Good luck. How compatible would it be with things nowadays?

    2. LoneWanderer


      Cool. The HK-48 mod was an interesting idea to improve the HK-factory experience. Good luck with the revival of the mod!

  5. Definitely something I could do or at least think about but I've been really really lazy with HK-48 as it is so it'll have to be when i'm a bit less busy.
  6. I really like this idea of enhancing some of the various characters throughout the game. I once thought of doing something similar by giving unique appearances/items to some of the named characters that just look like generic NPCs (the Genoharadan for example). Good luck with it I'm very impressed with what's been done so far!
  7. Don't worry I've come across this as well, I didn't realise that some of the dialog files were used in other parts of the game. I'll fix this when i get some time
  8. Been working on yet another Recruitable Maxis update lately, part of which includes giving a new voice to the Spirit you encounter on Korriban. (don't tell anybody but it's the Gran voice from K2 with reverb). If anyone's interested in how it sounds, here's a video. 


    1. ebmar


      Nicely done! Maybe if you change Maxis' animation at 1:46 [which pointing to he's finally be able to overcome the screaming voice on his head] back to the usual dialogue animation, the result would be somewhat nice, and fit with the situation also. And if you don't mind to change that typo there- decieved should be typed as deceived, I believe.

  9. Had a few fairly big setbacks with HK-48 but I'm still really excited to bring it out. I've got more time now so hopefully I can re-do what I've lost and polish it up.

    1. jc2


      Looking forward to its completion!

  10. Quick update at where I'm at with testing: HK-48 is a little too OP so I'm going to take another look his character to make him more balanced. I'm also just learning how to use script parameters so I'm gonna be rewriting some of the scripts to decrease the amount of files and make things a bit smoother. Other than that everything seems to be working just fine, but I've not yet tested all the endings to the HK Factory. Don't want to promise anything yet but I'm really close to getting this finished and released. If anyone's interested here's a little look at HK-48:
  11. HK-48 is in its final stages, and now is fully voiced thanks to UnusualCharacters! All that's left to do is finish adding the audio and then test it all out. Here's a little look the new character:


    1. UnusualCharacters


      So fun to voice this character, glad to be a part of it! Loved the writing, felt straight out of the game.

    2. ebmar


      Seriously, those lines were hilarious! 😂 Loved the writing; as UnusualCharacters said:


      felt straight out of the game.


  12. I've hit a slight problem. I recently reinstalled the game and now when using KotOR Tool for K2 scripts I get an error saying "Value cannot be null. Parameter name item." Since most scripts from K1 work on K2 i should be able to work around it but I'd still like to know what the issue is/
  13. Good news, this project is getting very close to completion. I decided not to edit all the cutscenes, since I couldn't find a way to incorporate HK-48 without it feeling awkward. All I've got left to do is add scripts to those cutscenes to make HK-48 fit in and not get in the way. One thing I'm considering but not certain of, is whether HK-48 should show up on Malachor during the scene where HK-47 kills G0-T0. I assume it wouldn't be that difficult to do but I'm just wondering if it's a good idea.
  14. So I've decided that I'm going to edit at least the important cutscenes to include HK-48, however the problem is that the dialog file hk50.dlg is used other times throughout the game so changing it and putting it in the Override will change all the instances. I'm pretty sure the only way around this is to edit the dialog in the .mod file, but I don't know how best to go about it. Can this kind of thing be done with the TSLPatcher or something similar, or am I just gonna have to remake the .mod file and replace the original?
  15. That'd be great if you're up for it! I'm not sure how much work I've got left, but as it stands the mod is functional (although it's quite awkward and not at all ready to release). Since making this thread I've not been able to dedicate as much time to it as I wanted to but I've got more free time at the moment so there should be much more progress soon. The one thing I'm currently dealing with is incorporating HK-48 in to the cutscenes to make the mod a lot smoother which might take a while because of all the possible outcomes. I don't know whether it's worth making it so that the HK-50s speak to/mention HK-48 or just changing them so that 48 doesn't get in the way during important moments (for example, having a party member following HK-47 around during the cutscenes would look a bit weird).
  16. Agreed. I did actually ask him about this project back when I was working on it the first time, but that was a while ago and what I had planned has changed since then so once I've finished I'll have to ask if he's still up for it.
  17. This was an idea I was messing around with for a bit, and I started working on it more after I saw a request thread for a similar mod quite a few months ago, but that thread seems to have been locked so I thought I should make a new one here. I stopped working on this for a while but I decided to carry on since I thought it was a cool idea. Basically what this mod intends to do is add a new companion for HK-47 during his time at the HK Factory - the eponymous HK-48. A good portion of the work is already done: I've created the character, given him a unique appearance/portrait, spawned him in to the HK Factory, made you able to recruit him, and I've written some dialog for when you talk to him. Right now the only issue I'm facing is getting HK-48 to behave in cutscenes since he gets in the way a lot. He also gets stuck behind the door during the big fight against the HK-50s so I'll have to fix that too. As for stuff I'm planning to add, I'm considering whether or not I should edit some of the cutscenes in the HK Factory to mention HK-48. Also, I'm hoping to add him to the scene on Malachor where HK-47 kills G0-T0. That's it for the moment I'll update the thread when I get new ideas or get more work done. For now, here's some of what I've got already:
  18. If you can remember, would you mind telling me where he has no voiceover? I'm currently looking at fixing that problem. For now, take the file yav47_suvam.dlg from the tslpatchdata folder and put it in your Override folder (replacing the one that's already in there). If that doesn't work, please let me know.