DarthRevan101

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Everything posted by DarthRevan101

  1. DarthRevan101

    Raika Glysh

    From the album: Recruitable Maxis

    Recruitable Maxis 1.5
  2. Is this the kind of thing that you're after?
  3. Just solid, opaque. Except for the eyes though I think. I'll post a screenshot when I get back to my computer.
  4. Okay, so I've got it working (kind of) but it's only transparent in certain places. For example it looks exactly how I intended when I'm on Taris but if I go to Kashyyyk then it's no longer see-through. Is there something I'm doing wrong/a way around this or should I just live with it?
  5. There's a big update in the works that should be coming soon, and one of the biggest new features is that you will now be able to select Maxis to free the rest of the party on the Leviathan. I really want to give a huge thanks to the very talented UnusualCharacters who did voice work for two Sith Troopers as well as a pretty good Carth impression. I can't really give an exact time on when the update's coming because I'm still working on it and then I've got to play through the game to test it out & take screenshots, but I'll update this thread when it's released!
  6. I've got a huge update for Recruitable Maxis coming soon! If you use the mod and have any suggestions/issues/criticisms, please tell me!

    1. Sith Holocron

      Sith Holocron

      What's in the update?

    2. Sith Holocron

      Sith Holocron

      (Use your release thread.)

  7. I've got an Alpha Channel but I can't figure out how to change the opacity. It won't let me edit the channel attributes.
  8. I've made the image semi-transparent in GIMP but it doesn't show up in game like that.
  9. I've got a custom appearance that's a reskin of the Dark Jedi model. I want to make him translucent like a ghost, similar to the Ajunta Pall Unique Appearance mod, but I'm not sure how to go about doing that. Any help would be appreciated, thanks!
  10. Is there a script to level up a party member? I've got a script to give them a Jedi class but it doesn't level them up once they get the class added, so they have to be levelled up in game manually. Is there a script to level up the character by 1 without affecting anyone else? (For KotOR 1) void main() { AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag("")); }
  11. Thanks for letting me know. I'm currently working on a pretty big update for the mod and I'm hoping to finally get rid of that problem once and for all.
  12. Yep, that was it. Because of the Z coordinate it just disappeared through the floor I guess. Thanks for the help!
  13. Yeah and I tried it with a bunch of other placeables too from templates.bif just to be sure but they still didn't show.
  14. I'm trying to spawn some custom rubble in the cave on Korriban and for some reason it's just not showing up. I can't see anything wrong with the script: void main() { CreateObject (OBJECT_TYPE_PLACEABLE, "holorubble", Location(Vector (234.07, 180.06, 0.0), 90.0)); } I've definitely got the utp. of the custom rubble in my Override but it doesn't seem to work with any placeable that I put in the script. It works fine though when I use the same script but to spawn a character, so I'm a bit lost. I get the feeling I'm making a really obvious mistake but I just can't see it.
  15. How could I make it so that a door, after being opened, closes again after a few seconds? (For KotOR I)
  16. So I've created a copy of the cantina in KotOR I, and I'm just wondering how I get these two guys to sit?
  17. Thanks for the help! I'm getting the hang of it now.
  18. I'm not really too sure where to start. I'm looking to create a module that's a copy of G0-T0's Yacht, but obviously I'd fill it with my own characters, objects, etc. Any help would be greatly appreciated!
  19. This is for a party member, I should've been more specific. With this script will the items go back to your inventory or just disappear?
  20. Hi there, just wondering if there's a script to unequip all items from a character?