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Everything posted by DarthRevan101
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Sorry for such a late reply. I'm not sure what's causing that. The script that spawns Maxis is in the dialog of the dock officer, who has an automatic conversation when you leave the Ebon Hawk. If you warp there using cheats it doesn't trigger, so if you did that then that's the problem. Otherwise, are there no other mods you've got that may edit that dialog (tat17_01cust_01.dlg)? K1R doesn't affect it to my knowledge.
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Do both games have their own set of awards/categories or are all the awards for both games?
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Script for changing NPC appearance? (K1)
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
A party member, and the whole body. Thanks. -
Sounds fun, there's been a lot of great mods this year.
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Hoth for K1 (since K2 kind of has the polar region of Telos if you wanna count that). There's just something that kind of interests me about seeing well known Star Wars planets set thousands of years before the time you see them. I like Tatooine and Kashyyyk for that. In Kotor 2 I want Coruscant, partially for the same reasons as Hoth, but also because I feel like it would be very unique. Yeah, K2 has an ecumenopolis already in Nar Shaddaa but I think it would be cool to see Coruscant in the absence of Jedi. And how the Exile would be treated, with wanted posters of them all over the city.
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Couldn't find a function on the KotOR Tool and LF seems dead, thanks.
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What was your first KotOR/TSL mod?
DarthRevan101 replied to Sithspecter's topic in General Kotor/TSL Modding
My first mod wasn't too long ago, wherein I added a small quest/merchant character to the game. It was really just to see if I could do it. http://deadlystream.com/forum/files/file/725-tatooine-merchant-and-quest/ My first proper mod I guess is an expansion of that - a mod that allows you to recruit said character by replacing T3-M4. It's a rough job compared to more polished recruitment mods (Like Recruitable Kay) but I was quite proud of it when I released it. Here's the uggo in all his purple glory: http://deadlystream.com/forum/files/file/831-recruitable-maxis/?st=10#commentsStart -
After a long break I've decided to have a go at modding again, starting with improving my recruitment mod. I've made the dark side head and underwear textures and put them in the heads.2da and appearance.2da files, but nothing shows in game if I give the character a dark side alignment. Is it even possible to give party members dark side transitions? If it helps here are some pictures of what he's meant to look like before and after turning evil.
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Fair enough, but the hologram thing doesn't clear things up totally. Does Sion keep video cameras in the abandoned academy? Or does he have his Assassins go to every planet to find information about Jedi? Sion was a student at the academy too, so maybe he went back for personal reasons and by coincidence (the Force) Vash was there too. Still, I'd like this scene to be included, because he does just turn up seemingly out of the blue.
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Kreia's "None taken" is one of my favourite lines in the game.
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On the bright side however, didn't Vogga say he enjoyed wrinkles?
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You know, for a franchise called Star Wars, it feels weird for an actual war film to be a part of it... Very cool trailer though, but a shame we got no Vader.
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I'd like it if there was some talking in Anakin's fight with Obi-Wan. If you've ever played the Star Wars Episode 3 game, they both have the odd line throughout the fight and I personally think it helps to break up such a long one.
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Never a better time for a shameless self-promotion - I not too recently ago released my first proper mod for the first game. This place is truly amazing whether you're just downloading mods or learning to mod yourself. Welcome to Deadly Stream!