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jc2 last won the day on August 31 2019

jc2 had the most liked content!

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481 Jedi Grand Master

About jc2

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  • Birthday 01/04/1997

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    Alderaan 19 BBY (USA CT)
  • Interests
    Keeping engaged with the Deadlystream community.
    Modding K1 & TSL
    Kotor 1 & TSL

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  1. I thought I did, but I was very tired. So double checked and realized I had not, once I did following @ebmar conclusion and your advice, the Selkath no longer T-pose. Thanks guys.
  2. @Alvar007 I ran into this issue after installing this mod (among others). Every Selkath T-pose when I first encounter them, after selecting them or attempting to speak with them they regain normality and act like normal idle NPCs. It may be another mod that causes this issue, but I don't know of any other mod that affects the appearance.2da row for the Selkath. Edit: I did not install K1CP so that could not be the cause of the issue.
  3. I don't know much of anything about Jade Empire modding, but you could try checking out https://www.nexusmods.com/jadeempire/mods/ It might help to reverse engineer some of what they did, not to mention there are a few things that say they are modding tools such as: https://www.nexusmods.com/jadeempire/mods/21 https://www.nexusmods.com/jadeempire/mods/20 https://www.nexusmods.com/jadeempire/mods/22 Good luck!
  4. jc2

    Force Zeal

    Did you unzip the folder first? I just unzipped and installed without running into that issue and it works. The "forcezeal.nss" is the script that causes the animation to trigger and the damage to be done. Try unzipping the folder and then installing it, you may have to redownload the folder. If that still doesn't work, then you could use the Kotor Tool to compile the source script, but that's much more tedious and you'd have to be very certain that the rest of the installer worked, especially the spells.2da being patched correctly; otherwise you could have issues.
  5. I hope you continue these blog roundups! Useful and interesting, I'd say.
  6. Can you elaborate a bit more? They do not appear initially, disappear after selecting, disappear after upgrading "assemblying" or ? Which Sith saber? Which lightside revan crystals?
  7. Here are my suggestions: JC's Blaster Visual Effects mod https://deadlystream.com/files/file/1271-jcs-blaster-visual-effects-for-k1/ Trandoshans rescaled by DP https://deadlystream.com/files/file/947-trandoshans-rescaled-for-k1/ Lightside Genoharadan https://deadlystream.com/files/file/1031-genoharadan-light-side/ Lehon Mandalorian Expansion https://deadlystream.com/files/file/1415-lehon-mandalorian-expansion/ Ebmar's Rakghoul Fiend https://deadlystream.com/files/file/1445-k1-rakghoul-fiend/ Tach Volume Adjustment https://deadlystream.com/files/file/1467-k1-tachs-grunt-readjustments/ N-DreW25's Masters restoration https://deadlystream.com/files/file/1376-light-side-ending-masters/
  8. Now this, I can get behind!
  9. View File JRL Merger by Stoffe Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool. Submitter jc2 Submitted 02/24/2020 Category Modding Tools  
    Looks good!
  10. The custom .tga (or photo file) isn't included within the folder linked. Therefore, despite the UTC correctly linked to the correct portraits.2da row, there is no photo for the game to input, thus it resorts to the default portrait of T3-M4. Edit: nvm there is... Mmm i'm going to see what's going on here. Edit2: You need an appearancenumber. Inside portraits.2da there is a column labeled appearancenumber that needs to correspond with the appearance.2da row number of that UTC. Which should be 185. Let me test that real quick. Edit3: Now she's a white square instead of t3m4 portrait, so progress, but not quite there yet. Edit4: May be that 9 characters is too short, jolee has an additional "p" testing additional letter. Edit5: Good news, those were the 2 issues holding you back, bad news is that you need another file and the current portrait photo is too dark. Notice that in the below screenshots there is no party DS/LS appearance. Instead of re-editing that post, I'll just make another. Okay so I fixed the issue of that White Box. I'll start again from the top, because my edits are a little hard to follow. First, edit portraits.2d to include appearance number of Selven (your files have her listed as appearance.2da number 185). Second, your custom photo must have a total of 10 characters/letters. Yours only had 9, which doesn't work (idk why). Therefore, I have used po_pselven, see po_pjolee row #38 for example of proof and what lead me to try this. Third, you need to add another portrait photo, one for lightside, one for darkside. Look at photo below, see how that larger image of the character has shifted from a WHITE Blank space to the same custom photo portrait you had. Kotor 1 has it as a static image (you can change this to animated, but this is beyond my scope of modding, see realrece's tutorial). You'll have to add 2 files and label them exactly as they were but add 3 and 3e, one of them is darkside the other is lightside if i recall correctly. So I added po_pselven3.tga and po_pselven3e.tga (by copying the original file and renaming it) and got the result shown below. As a general rule of thumb try to find a mod that has installed a custom portrait and recruitable NPC then reverse engineer it, you'll want to setup a tslpatcher for this mod, which is fairly easy, otherwise having a portraits.2da can cause incompatibilities.
  11. Redhawke's mods, as listed on jumpstationz, have been completely backed up on deadlystream with several of them undergoing tslpatcher renovations. 

  12. "Intended Audience: Adults" "Recommended Viewer Age over 18" "PG-13 Advisory" "Parental Guidance recommended for minors"