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jc2 last won the day on February 28 2021

jc2 had the most liked content!

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577 Jedi Grand Master

About jc2

  • Rank
  • Birthday 01/04/1997

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  • Gender
  • Location
    Alderaan 19 BBY (USA CT)
  • Interests
    Keeping engaged with the Deadlystream community.
    Modding K1 & TSL
    Kotor 1 & TSL

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  1. This does bring a smile to my face..
  2. Always neat to see kotor footage of gameplay with mods I recognize! 

    VP's Ajunta Pall. 

    Effixian's Bastila Robes. 

    I think Circa's HQ Bastila. 



  3. jc2

    Lehon Mandalorian Expansion

    What do you mean by breaks? Could you elaborate on when the dialogue breaks? Does it hard lock the player from opening the door and continuing with the game?
  4. jc2

    Party Leveler K1

    It causes this? I did not know that, or had forgotten. I hope to look into this issue, could you elaborate on it a bit more?
  5. Always a pleasure to meet a Jedi. 

    Recommended this to a friend of mine, and I've installed it myself. It does exactly what it says and the quality of the VOs are good. It's a very small change, but it adds a little detail that makes the game feel fresh.
  6. My suggestions: Vashtere; Savary; Renevault; Vaah'ere; Vininard; Veer'zeen; Valor; Tribunal; Fenrehn; Valic; Lyzander; Venerate; Devouth.
  7. This is most useful and always helpful to see documented saves!
  8. Keep at it! What's your next step after the portrait?
  9. Time to expose myself, I played the orange mod. Had a blast. It was fun. If you play the mod like a parody of kotor, it feels rather satisfying. There is a bunch of hilariously strange dialogue. There were a few characters, that just made me laugh. It was like if a kid had written dialogue of what he imagined adult conversation/conflict would be like. There were strange objects outside, the sky was orange. Part of modding is taking creative license to recreate a part of your perspective of the game into the game, whether that answers a what if all this? Or a why didn't it have this? These questions and their answers, the mods themselves, are rather interesting to explore. When I played Cathalan, the orange shade was like the modder's orange pair of sunglasses for viewing kotor. There is not another mod like Cathalan, for dozens of reasons, but in terms of originality nothing quite like it. I had a good laugh, not as a mocker, but as someone who finds a ball, throws it against a wall causing the ball to bounce back at me and knock me down. It was surprising, unexpected, and overall different than other mods, especially of it's size and nature. I wouldn't recommend the mod to people who want an authentic kotor experience, but if you can get past the hubris of the modding "elitism," and you have a sense of humor for random things on the internet, even if they are a far cry from their point of origin, then you might just find Cathalan to be quite entertaining. All this to say, there are very good reasons why most people do not recommend this mod. Despite the many years from its creation, its infamy lives on. The wax-philosophical question is..... What tint are your sunglasses? *Note* The term modding "elitism" is not intended to criticize or advocate censorship of modders' criticism/critiques/comments or other (within reason) rationality. Nor does it disregard the valid critiques and claims brought against the mod and its author. The sole purpose of this term is to recognize bias and the arrogance behind that bias that may or may not have been previously or continually held. Used within this context, though there may be "elitism," take care to not let that bias be the sole factor of judgement.
  10. I prefer the longer cutscene, but I must agree the shorter one feels more polished.
  11. jc2

    Assault Korriban Academy

    Yeah, I think that the cutscene would have been a brilliant method! I forgot to mention another one of the issues, which was the door's description implying it was a fortress door, unassailable. IIRC it was something like "this massive door can only be opened from the inside." So either an alternative point of entry or massive force power justification, thus reinforcing the PEL. Perhaps about the voice acting, just take lines directly from PC's combat engagement in the tomb, the game already has Uthar swearing allegiance. It would be finnicky but I think with enough creative effort and minimalism, you could get something working. Perhaps if you had a way of narratively pre-occupying your party members, I.e they have to fight off screen somewhere, stop reinforcements, transmit some information back to the Republic, etc... It could also be fun to just recast those characters with other voice actors for the mod as a potential fix. Always interesting to hear your thoughts on modding DP!