jc2

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jc2 last won the day on April 7

jc2 had the most liked content!

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506 Jedi Grand Master

About jc2

  • Rank
    Kyramud
  • Birthday 01/04/1997

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  • Gender
    Male
  • Location
    Alderaan 19 BBY (USA CT)
  • Interests
    Keeping engaged with the Deadlystream community.
    Modding K1 & TSL
    Kotor 1 & TSL

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  1. I don't recall anyone doing this, when I did a mod that utilized a datapad I gave it a proper name. The only exception would be the Mandalorian 1 Datapad and Mandalorian 2 datapad within the vanilla game. I would definitely encourage you to do this, should be a few uti edits or perhaps a dialogue.tlk edit.
    I got a chance to open up the dialogue file and look within, I really like the simplicity & direction of this mod. The wording is very immersive & believable. I recommend this mod to anyone that prefers a very smooth and laid back playthrough or dialogue style.
  2. Glad to see someone else take a crack at it, so does DP. I'm certainly curious to see how you did it, welcome to deadlystream btw!
  3. Yes! Finally someone who isn't complaining about how "hard" it is. I look forward to this being released!
  4. jc2

    Improved Grenades

    My mod above is strictly a kotor 1 mod. The previous mod I had linked was on jumpstationz, which shut down several months ago, and was in fact for TSL. It may still exist, but I do not know where to find it.
  5. To throw a differing opinion out there, not everyone looks like their Driver's License or passport photo. Variations of hair, makeup, colors, size, scars, and others exist, therefore, a portrait that doesn't quite match the in-game textures may not be so far fetched, if the portrait is considered a type of Republic photo ID. I wouldn't be opposed to using these types of portraits in game, I'm fairly certain there are mods that already change the portraits to appear different from in-game characters.
  6. Here is one by Ebmar https://deadlystream.com/files/file/1393-k1-handmaiden-player-head-tslport/ Another: https://deadlystream.com/files/file/1719-visas-as-pc-for-k1/ And Effix has a lot of them. Here is a link to his mods on deadlystream: https://deadlystream.com/profile/28754-effix/content/?type=downloads_file&change_section=1 Effix: https://deadlystream.com/files/file/1600-effixians-pfhb05-from-k2-to-k1/ https://deadlystream.com/files/file/1599-effixians-pmhh02-from-k2-to-k1/ Edit: Whoops didn't notice the request was specific to the ginger head.
  7. Master Dorak on Dantooine says there are Academy Archives restricted to Padawan's would be neat if there was a mod that allowed you to sneak into this forbidden zone.

    1. Show previous comments  2 more
    2. Sith Holocron

      Sith Holocron

      I was thinking of recommending him but I didn't want to volunteer anyone else.

    3. DeathScepter

      DeathScepter

      well Suggest idea for this potential mod is having the player and another Jedi follows a Sith Infiltrator into the Lower areas and confront that Sith Infiltrator.

       

      Possible Light Side Solution is to capture and question the Sith.

       

      Possible Dark Side Solution is to kill Sith due to potential harm that the Sith could do. 

    4. Thor110

      Thor110

      Perhaps it could just be re-skinned using K1 dantooine textures to look more fresh, I thought the Coruscant re-skin looked pretty good and doesn't feel bombed out in comparison.

  8. jc2

    Visas Unmasked!

    Unless I am mistaken you should be able to re-equip her face covering. The cheat code is "giveitem visasshroud" this will allow you to swap between the vanilla Visas with face covering and the modded uncovered face. This might save some hassle of trying to uninstall, alternatively, you could try deleting p_visas.utc & visasbed.utc from the override, thereby the game will return to utilizing the vanila appearance. I think.
  9. K2 Upscaled Maps by tunalex adds a nice polish to the game, especially if you have other graphic mods. Seems worth checking out, I certainly will next playthrough. 

    1. Show previous comments  1 more
    2. jc2

      jc2

      Huh, never would have thought of that.

    3. Sith Holocron

      Sith Holocron

      If someone wants to run with that, be my guest. Or just make a request with that suggestion in it...

    4. Sith Holocron

      Sith Holocron

      I've just made a Mod Request for it.  I expect it to be roundly mocked for its incredible scope. But if it sounds like something anyone is interested in either using or working on themselves, please drop a like on the page.

  10. I'm guessing its an appearance.2da edit, as both N_mandalorian02 and 03 both have footsteptype as 2 and soundapptype as 6 which is identical to the HK-47 foosteptype as 2 and soundapptype as 6. Perhaps change those two numbers to either what the PC normally has which if you check the P_mal_XXX anything you'll notice its listed as 0 and 0, or change it to any human NPC numbers. Since I haven't made this edit myself ever, I'm not 100% sure about it.
  11. Not gonna lie, giving bad advice, though accidental, was quite hilarious and I do not regret it. Looks like a creepy Wario. On another note, I should have caught that the NPC texture layout was different compared to the PC texture layout. Sorry about that.
  12. Install Kotor Tool (KT). Open KT > Kotor 1 > ERFs > Texture Packs > swpc_tex_tpa.erf > N > N_DeadeyeH01.tpc > extract. Simplest way is to reskin an existing head texture, but you won't have darkside textures/transformation without creating additional textures. KT > ERFS > Texture Packs > swpc_tex_tpa.erf > P > any PMHC but let's give an example one > PMHC05.tpc. Rename extracted N_DeadeyeH01.tpc to PMHC05.tpc. Copy and paste into Override folder located within the Kotor main folder, where ever it was installed to. May have to copy that file four times and rename each copy as the following PMHC05d PMHC05d1 PMHC05d2 PMHC05d3 These represent darkside transitions, I'm not sure if you gain darkside points if the face will default to vanilla files and change your face to another face texture so this additional step will prevent that possibility. Lastly, your portrait will not look like Dead-eye Duncan, because the game doesn't have a portrait of him. You can make a custom portrait with textures, or grab a sloppy screenshot, crop/edit it, then re-name it as PO_PMHC5.tpc You can find the vanilla head portrait from KT > ERFS > Texture Packs > swpc_tex_GUI.erf > P > PO_PMHC5.tpc but this would be for the normal head and not for Deadeye duncan. Notice that the player heads correspond with each other, so PMHC05 is listed as PO (for portrait) PO_PMHC5.tpc Now you have a working head and possibly a working portrait. An important note is that there are only so many file extension the game will recognize in the override, mainly tpc or tga. Good luck!