jc2

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Everything posted by jc2

  1. I very much like the merging of the kotor Mandalorian color style with the "modern" mando'a beskar'gam. Well done!
  2. How much of it did you drink before you made this post! "10% Juice?!" What is the remaining 90% made of? Also, we are going to need that before and after weight loss photo, holding a gym card with a motivational poster about triumph and world peace.
  3. jc2

    Move aside, Malak!

    Wow... that's a neat icon!
  4. jc2

    Move aside, Malak!

    This is worthy of reposting as the Screen of the week. All hail Darth Revan, Dark Lord of the Sith.
  5. @DarthParametric Didn't you say the player doesn't learn all 7 forms?
  6. Not that I know of, but that is an excellent idea. I'm not sure what TSLRCM does to that scene, but to make this work, someone would have to do some scripting of the global booleans/numbers, some voice splicing and dlg editing to remove references to Talia or insert references to General Vaklu, might have to edit the battle a bit. Idk. But it is possible. More Jedi hypocrisy, don't get politically involved helping the Republic stay stable against the Mandalorians. Post-Mandalorian Wars, Master Kavar getting politcal as a "bodyguard," to keep Onderon in the Republic, but sees the player as fallen to the dark side if you ally with Vaklu.
  7. jc2

    Trask Ulgo

    Damn another dark jedi!
  8. This is a rather fantastic edit of Kreia's spoken words, the audio editing is impressive!

    Kreia Through the Eyes of the Exile 

     

  9. Managed to get in touch with Inyri Forge about permission to use Female Mandalorians in LME, so I guess I'll work on updating that. Thanks Inyri Forge!

    1. ebmar

      ebmar

      That is good news! Anyway, I'm on Lehon currently and just having a "deal" with The One which I know is very close to the where the mod triggers. Looking forwards to where the journey leads us!

    2. jc2

      jc2

      That's awesome, I was wondering when you'd get around to it. You'll have to tell me how it goes!

  10. jc2

    Modding Checkup (Sept 2019)

    Possibly. I have considered it. Most of my blogs are just my quirky side narrating recent events to get a few chuckles from myself or others. Yet at the same time, they serve as announcements/advertisement of content. Huh. I'm not sure where my motivation from blogging is coming from, but that's certainly a byproduct of modding, and where does that come from? So if my goal of blogging was to gain attention for my mods, then advertising on /r kotor would be a proper course of action. I haven't thought about this in some time, would be an interesting topic to broach...
  11. Sadly enough, sometimes there is no reasoning with Steam or Steamies...
  12. Glad I could be of help. No idea, the only thing that matters is communicating what your mod does, so if you have to use images from google to show vanilla assets or something, then why not. Mabye another modder might have a better answer. I know for one of my mods, I pulled the concept art off of google images and used it, because I was too lazy to get screenshots, recently went back and updated that mod with screenshots.
  13. Either way, really. If you decide to upload all of them, simply label each individual part. It really comes down to organization and how you effective you are at communicating what is inside each zipped folder. Like, mentioned before, its helpful to people if they have an understanding of specifics and general concept. I'd recommend uploading them in groups, i.e. fixes for dialogue (dlg files) or group a bunch of .uti files that fix/mod/upgrade items. You could always attach them to this post and see what feedback is given about organizing them. The only other thing that comes to mind about etiquette is crediting tool creators, users, tutorial writers, etc...
  14. Congratulations on your first release! I would recommend showing a changelog, which would detail what you did. Otherwise, people will not know what you have done, thus won't download somebody's claim to "upgrade" or "balance" the implants.
  15. jc2

    Improved Grenades

    Just found this today, this is a mod by Xcom for TSL that is very similar (makes the Demolition skill increase the dmg of rockets and grenades) . Here is the link for anyone interested. > http://www.jumpstationz.com/ModsArchive/Xcom/xc_grenades.zip
  16. N-Drew, is there where you got your profile picture from > https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-player-character-dmhc02 ? I've always wondered...

  17. Welcome to DS! I'll try my hand at this. Pwen like gwen but with a p, and er like greener. Pwener. You might check the readme's some authors give permission to edit/update their mods.
  18. jc2

    Train The Disciple

    Had to find some reason for why the player would have to trigger a uti to have a conversation. So... yeah.
  19. jc2

    Modding Checkup (Sept 2019)

    Never read the TLK section, but I have read that PDF many times over, even yesterday just to be sure. Yeah, I can see your logic on translating, I'll have to consider that if I make any larger mods.
  20. jc2

    Modding Checkup (Sept 2019)

    Wow, I had never thought about either of those things. I just assumed TLK editing was for major projects or whatever; I don't even know how to do it... What a gap in my modding knowledge!
  21. Since JCarter426 made a blog about it, I'm going to do it. Cannot let my freeloading identity of jc2 go to waste! With further ado, much further. I offer you a warm welcome to what my colleague calls a "mod round up," which actually is a decent title, albeit a bit boring. *shot fired* Here is my equally as mediocre attempt at informing whatever public audience I might have about the status of my mods. Welcome to jc2's Modding CHECKUP - EXTRAVAGANZA ! Alright, it's been nine months since I've released LME and I've heard of no bugs, only a few spelling errors. The dlg editor eats all of your apostrophes if you copy and paste text into that, I learned this way later, and, as it turns out, I use a fair amount of them in my content. But, still, I'm glad to know that my testing and my testers were able to find all of the major bugs. So for those who care greatly about grammar, well, there are a few lines that might hurt your eyes, my apologies. LME remains at version 1.00. until someone reports some bug or I get around to playing through it and find the bugs/typos myself. Shanilia was updated to 1.7 version. There were several dialogue options that would get locked because of poor scripting, just resulting in less immersive content. I went to all the effort of adding them in, only for them to be bugged, so that's been fixed. Minor overall, but still important to the added content for Shanilia to speak about Jolee, Korriban, Manaan, Leviathan, etc... Not sure if my portrayal of Revan in that mod was as good as it could have been, but it was nice to have someone who actually knew Revan still care. The Sith betray you and the only one that actually admires what you did as Revan is Canderous, so Shanilia is meant to off-balance that and reveal a bit more about the Mandalorian Wars. And thanks to this update more of that content can be explored. Train the Disciple was released, which allows the PC to train the Disciple in the ways of the force, just like Atton and other companions can be. It was designed to be compatible with any Disciple mod, for it uses its own jc2_disciple.dlg file. It's sister mod, Train the Handmaiden, was updated to 2.00 to match the genius of Train the Disciple and also be compatible with other Handmaiden mods, in the same way. Save Mission 1.5a is the current version. It was updated slightly, reworked some of the lines to better match responses/replies and fixed a typo. I now understand why modders do not want their files scattered across the four corners of the internet, because they'd have to update all of them, which is tedious! Just deadlystream and nexusmods alone cause me a headache to update. Not that either site are not modder friendly, far from it, just tedious to document all the changes, update readme, update description, screenshots, files, etc... According to Deadlystream: Improved Grenades 3,848 downloads Revenge on Sassy Sith Lady 3,664 downloads While on nexusmods: Save Mission 4.2k downloads, 3.1 unique downloads Train the Handmaiden 4.3k downloads, 3.4 unique downloads Very strange to me that these different communities would value different mods, but as someone said, being on /r kotor's mod build list affects the download count, which is the case for the deadlystream mods. However, the nexusmod mods do not have the blessing of /r kotor but stand quite tall on their own. *Cough cough* maybe Train the disciple & handmaiden might be included some day *cough cough*
  22. View File Train The Disciple Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy! Submitter jc2 Submitted 08/31/2019 Category Mods TSLRCM Compatible Yes  
  23. jc2

    Train The Disciple

    Version 1.0.0

    90 downloads

    Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy!
  24. Minor Panic with Train the Handmaiden, turns out I required a globalcat.2da file to be in the override for it to install correctly, and, to make matters worse,  working on Train the Disciple installer led me to wrongly guess Handmaiden mod was to blame. Two hours later, it turns out I had the globalcat.2da & spells.2da set to replace instead of copy in the Disciple installer. No need to redownload Train the handmaiden, extremely minor update.

    1. jc2

      jc2

      On that note, I should consider revisiting Train the Handmaiden to make it more compatible with other mods out there.... perhaps treat it the same way as Train the Disciple, would certainly fix the current incompatibility issues...

    2. jc2

      jc2

      15 hours later, I managed to update Train the Handmaiden to do precisely that. Now Train the Handmaiden is compatible with almost any handmaiden mod, including party swap & fem handmaiden romance by @Leilukin.