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Everything posted by jc2
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Install Kotor Tool (KT). Open KT > Kotor 1 > ERFs > Texture Packs > swpc_tex_tpa.erf > N > N_DeadeyeH01.tpc > extract. Simplest way is to reskin an existing head texture, but you won't have darkside textures/transformation without creating additional textures. KT > ERFS > Texture Packs > swpc_tex_tpa.erf > P > any PMHC but let's give an example one > PMHC05.tpc. Rename extracted N_DeadeyeH01.tpc to PMHC05.tpc. Copy and paste into Override folder located within the Kotor main folder, where ever it was installed to. May have to copy that file four times and rename each copy as the following PMHC05d PMHC05d1 PMHC05d2 PMHC05d3 These represent darkside transitions, I'm not sure if you gain darkside points if the face will default to vanilla files and change your face to another face texture so this additional step will prevent that possibility. Lastly, your portrait will not look like Dead-eye Duncan, because the game doesn't have a portrait of him. You can make a custom portrait with textures, or grab a sloppy screenshot, crop/edit it, then re-name it as PO_PMHC5.tpc You can find the vanilla head portrait from KT > ERFS > Texture Packs > swpc_tex_GUI.erf > P > PO_PMHC5.tpc but this would be for the normal head and not for Deadeye duncan. Notice that the player heads correspond with each other, so PMHC05 is listed as PO (for portrait) PO_PMHC5.tpc Now you have a working head and possibly a working portrait. An important note is that there are only so many file extension the game will recognize in the override, mainly tpc or tga. Good luck!
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What seems to be the matter with the current hood? Edit: Please take into account RedHawke's words on the matter. "I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this."
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I avoided dealing with this issue entirely by using the credited version of TSLRCM 1.8.5 on moddb.com, it seems that the installer automatically assumes you have lucasarts folder or creates one and puts the TSLRCM modded files there. https://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183 Ignore the link title claiming its 183, it is 1.8.5. This version allows you to choose the installation folder and fixes your problem. @LogicalPanda
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Did you install the old belt-revan's robe fix? https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix/ Or the older fix by Kristy, should be somewhere on this site as well. That might fix your problem.
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Welcome!
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mmm, you might want to ask @Effix I believe he has a tutorial on steam under modding that explains how to do it. Let me link it here: https://steamcommunity.com/sharedfiles/filedetails/?id=838182756
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- steam workshop
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Since this mod only utilizes one file, "a_pc_jedi.ncs" it would be worth checking if TSLRCM has edited that file. The easiest way to check is to install tslrcm and search your override folder for "a_pc_jedi.ncs" if there is, then it would be incompatible. I don't know of any changes made by TSLRCM that changes the prestige class script, but I can't say for certain.
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If you have enjoyed Western movies, the old Clint Eastwood westerns, then you may enjoy this TV show. It feels Star Wars, but has a slower pace to it and carries a strong lone renegade vibe.
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Challenging. Immersive. & Enjoyable. For those that find the Undercity or the Sewers to be boring, sluggish, or easy. Ebmar has managed to breathe new life into the zone by "restoring" this NPC and giving it a new look. It is terrifying and powerful, and can easily be distinguished from other rakghouls allowing for tactical targeting. The change in size was an outstanding concept and feels very unique without seeming un-immersive. This will increase the difficulty slightly for each engagement, but if you have an accompanying difficulty.2da mod may result terrifying encounters with large predators and their poisoned tipped claws!
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- alphaghoul
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I finally got a chance to install this and begin a playthrough with this mod. I took ebmar's advice and installed it alongside ShemL's mod & JCarter's mod. The game sounds beautiful and dynamic. The vanilla force SFX can be overused and if you've played through the game over 5 times, may become irritating. Ebmar's Force Powers Sound Pack diversifies the sound being heard and amplifies the feeling of power behind using the force. The enhanced SFXs add to the immersive feeling of being a Jedi or Sith. Star Wars relies on SFX for crafting an immersive experience. Ebmar has built upon that legacy to bring an authentic and powerful sound pack to re-engage players with kotor!
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playthrough The Playthrough Comes to an End
jc2 commented on ebmar's blog entry in Breakfast With eb
Ha! 86 hours! 952 saves! I'm glad you were able to have so much fun with the game and very much enjoyed the mods that resulted from it. Especially, Selven & Rakghoul Fiend & Janice Nall mods. I look forward to seeing what ideas you come up with for TSL! -
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Thanks! I will have to look into this, I'm still not quite sure what's going wrong though. I'll see if I can recreate them disappearing, might be a mod incompatiblity. Do you have any other mods that edit upcrystals.2da? Or any other lightsaber mods? Or workbench mods?
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I thought I did, but I was very tired. So double checked and realized I had not, once I did following @ebmar conclusion and your advice, the Selkath no longer T-pose. Thanks guys.
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@Alvar007 I ran into this issue after installing this mod (among others). Every Selkath T-pose when I first encounter them, after selecting them or attempting to speak with them they regain normality and act like normal idle NPCs. It may be another mod that causes this issue, but I don't know of any other mod that affects the appearance.2da row for the Selkath. Edit: I did not install K1CP so that could not be the cause of the issue.
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I don't know much of anything about Jade Empire modding, but you could try checking out https://www.nexusmods.com/jadeempire/mods/ It might help to reverse engineer some of what they did, not to mention there are a few things that say they are modding tools such as: https://www.nexusmods.com/jadeempire/mods/21 https://www.nexusmods.com/jadeempire/mods/20 https://www.nexusmods.com/jadeempire/mods/22 Good luck!
- 3 replies
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- jade empire
- creating mods
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Did you unzip the folder first? I just unzipped and installed without running into that issue and it works. The "forcezeal.nss" is the script that causes the animation to trigger and the damage to be done. Try unzipping the folder and then installing it, you may have to redownload the folder. If that still doesn't work, then you could use the Kotor Tool to compile the source script, but that's much more tedious and you'd have to be very certain that the rest of the installer worked, especially the spells.2da being patched correctly; otherwise you could have issues.
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I hope you continue these blog roundups! Useful and interesting, I'd say.
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Can you elaborate a bit more? They do not appear initially, disappear after selecting, disappear after upgrading "assemblying" or ? Which Sith saber? Which lightside revan crystals?