Since JCarter426 made a blog about it, I'm going to do it. Cannot let my freeloading identity of jc2 go to waste!
With further ado, much further. I offer you a warm welcome to what my colleague calls a "mod round up," which actually is a decent title, albeit a bit boring. *shot fired*
Here is my equally as mediocre attempt at informing whatever public audience I might have about the status of my mods.
Welcome to jc2's Modding CHECKUP - EXTRAVAGANZA !
Alright, it's been nine months since I've released LME and I've heard of no bugs, only a few spelling errors. The dlg editor eats all of your apostrophes if you copy and paste text into that, I learned this way later, and, as it turns out, I use a fair amount of them in my content. But, still, I'm glad to know that my testing and my testers were able to find all of the major bugs. So for those who care greatly about grammar, well, there are a few lines that might hurt your eyes, my apologies.
LME remains at version 1.00. until someone reports some bug or I get around to playing through it and find the bugs/typos myself.
Shanilia was updated to 1.7 version. There were several dialogue options that would get locked because of poor scripting, just resulting in less immersive content.
I went to all the effort of adding them in, only for them to be bugged, so that's been fixed. Minor overall, but still important to the added content for Shanilia to speak about Jolee, Korriban, Manaan, Leviathan, etc... Not sure if my portrayal of Revan in that mod was as good as it could have been, but it was nice to have someone who actually knew Revan still care. The Sith betray you and the only one that actually admires what you did as Revan is Canderous, so Shanilia is meant to off-balance that and reveal a bit more about the Mandalorian Wars. And thanks to this update more of that content can be explored.
Train the Disciple was released, which allows the PC to train the Disciple in the ways of the force, just like Atton and other companions can be. It was designed to be compatible with any Disciple mod, for it uses its own jc2_disciple.dlg file.
It's sister mod, Train the Handmaiden, was updated to 2.00 to match the genius of Train the Disciple and also be compatible with other Handmaiden mods, in the same way.
Save Mission 1.5a is the current version. It was updated slightly, reworked some of the lines to better match responses/replies and fixed a typo.
I now understand why modders do not want their files scattered across the four corners of the internet, because they'd have to update all of them, which is tedious! Just deadlystream and nexusmods alone cause me a headache to update. Not that either site are not modder friendly, far from it, just tedious to document all the changes, update readme, update description, screenshots, files, etc...
According to Deadlystream:
Improved Grenades 3,848 downloads
Revenge on Sassy Sith Lady 3,664 downloads
While on nexusmods:
Save Mission 4.2k downloads, 3.1 unique downloads
Train the Handmaiden 4.3k downloads, 3.4 unique downloads
Very strange to me that these different communities would value different mods, but as someone said, being on /r kotor's mod build list affects the download count, which is the case for the deadlystream mods.
However, the nexusmod mods do not have the blessing of /r kotor but stand quite tall on their own.
*Cough cough* maybe Train the disciple & handmaiden might be included some day *cough cough*