jc2

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Everything posted by jc2

  1. For those interested and wondering the (historical) context of his post about his WIP TC "Echo of the Force," here is the holowan labs WIP thread link > https://web.archive.org/web/20140704134608/http://www.lucasforums.com/showthread.php?t=208228
  2. I miss working on LME.... At least, it nears completion, regardless of my inability to finish the project (relying on other people forces one to accept patience, I have been given quite an opportunity to grow in that area!) But enough of the pessimism, it's good to see Deadlystreamers still actively producing content. Props to the people keeping it alive!

    1. Mellowtron11

      Mellowtron11

      LME? What's that?

    2. jc2

      jc2

      Lehon Mandalorian Expansion WIP link > 

       < Basically, it's an addition of a Mandalorian faction to Lehon and an additional faction to ally yourself with to gain access to the Temple and, subsequently, to gain access to the Star Forge. Comes with three sidequests, a main quest revision to entering the temple. A few good aspects, are increased battles, Mando'a language spoken by Mandalorians, and additional loot/gear to gain.

  3. I greatly respect your attention to detail in the credits section. It is always, a pleasure and of interest to me where your inspiration and resources come from. Congratz on the mod release, as well!
  4. jc2

    20181019131643_1.jpg

    Who do you think? "She will break you..." that's Sion all the way. The other guy doesn't care if "you" get "broken" he just wants to eat you.
  5. This is neat! Does it follow your other mod which corrected the robes on each character as shown in the "revelation" cutscene?
    1. jc2

      jc2

      Every word mmm? Like the use of the word "a" and even the recognition of something being "new," when it happens to be something recent? 

      We shall see how this turns out, I'm skeptical, but not without some hope that it will be good. In general, live action series are of lower quality than films, so my expectations are already shriveled.  

       

    2. N-DReW25

      N-DReW25

      Quote

      Every word mmm? Like the use of the word "a" and even the recognition of something being "new," when it happens to be something recent? 

      You realize that is a line from Luke from TLJ  right? Hence is why I said "All jokes aside"

       

    3. jc2

      jc2

      No I did not realize that. Thank you for informing me of that. 

      That movie was only memorable to me for the amount of displeausre incured from it. I do not meditate on it any longer, nor I did find many of the quotes memorable. To me  (without this knowledge) it seemed like you were simply being overly pessimistic and antagonistic in a sarcastic manner supported by the claim of it as a joke. Clearly I was wrong. 
       

      I really do hope they don't (explicitive) mess up this star wars series, but I share your some of your doubts about this. 

       

    4. Show next comments  30 more
  6. jc2

    Trask

    Wow, these are some incredible screenshots of incredible mods!
  7. I prefer the neo-mandalorian helmets, and think that if you are going to the trouble of making a new filter, then you should keep the vanilla helmet. I agree that the mask option is viable, yet the breathing mask doesn't make a lot of sense, unless you are going in the direction of a combat wounded veteran with lung/breathing issues. I think a face mask of another kinda could be good as well. Best of luck working on this mod!
  8. My suggestion would be to have bastila's lightsaber deactivate after she intially runes in.There's a script function to deactivate lightsaber, I can't recall what it is exactly but I was able to tinker with it at one time. Otherwise, you have the lightsaber clipping into her, not to mention that last moment when she uses the begging animation and the lightsaber goes through her. Tbh, I really enjoyed the original video, but this one was well done.
  9. Telos is a greek word meaning end, purpose, or goal. I had no idea....

     

    1. Domino5555

      Domino5555

      That could be interpreted in many ways: Telos was the end of the line for failed Jedi. Telos was the end of Darth Nihilus.

    2. jc2

      jc2

      @Domino5555 Or it could mean Telos was the true ending of TSL!

    3. Domino5555

      Domino5555

      @jc2 What do you mean Telos was the true ending?

    4. Show next comments  30 more
  10. Interesting... the early kotor modding era. NPCs facing the wrong way, most of the NPCs were just reskined and items were changed. If I'm correct that was the first mod that tried to give Carth an ending if you were darkside. Would be a neat concept to implement the invasion of Manaan as Darth Revan, the extermination of the Jedi, the defeat of the Republic, and Revan's Sith Empire explored a bit from the eyes of his soldiers. I do certainly like the idea of Revan boarding a hammerhead (through the escape pod hatches of course) and wiping out some jedi and Republic troops. I look forward to seeing more of these older mods playthrough.
  11. I think you may have mistaken me for @JCarter426. But I like the direction these videos are taking, is there any chance you could add commentary/judgement on the mods towards the end?
  12. Cup of Caf... I love it! Mod fixes made fun. > 

     

  13. So I took a look at your installer and noticed the installer wasn't set up to handle if there was a spell.2da already in the override. You have it adding a row, and you have that added row Labeled 132, which is bad, because if there is any mod that adds row 132, then you will have just added a second row 132, resulting in a crash, or your mod failing to work. You do not want to have spell.2da to every modify the "Row Label." so remove that entirely. You can edit the "Label" though, which can be anything since it hardly matters at all, only helpful for people looking at the spell.2da to locate your mod. As for the .TLK changes, I cannot help you there. I steer clear of modifying the TLK file. Here's an updated tslpatcher changes.ini so you can open and see what the change I just spoke of. changes.ini
  14. Getting Close ... Standby for gameplay trailer #2! Project 77A1.avi
  15. The bugs never end.....

    Working on LME again guys, hopefully I can have something to show for it soon!

    1. N-DReW25

      N-DReW25

      Glad to hear! 

       

      "The bugs never end...." aye? Never has this meme been so relevant.

       

    2. Haveayap

      Haveayap

      I swear the bugs are not my fault this time... well apart from the one where i accidentally took carth into the temple with me and broke the entire endgame 😂🤣😂 But hey, I killed Jolee with Carth so wasnt totally bad 🤷‍♂️

    3. jc2

      jc2

      @Haveayap aahhaha! Yeah I fixed the sidequest questlog and, yes, the audio was skipping because I changed the location of the sound with the installer, simple fix of the installer files rerouted, just like I figured. 

  16. Someone told Nexusmods that their Kotor 2 icon picture was from k1, they finally fixed it today... wow!

    1. DarthParametric

      DarthParametric

      What was it before?

    2. Sith Holocron

      Sith Holocron

      I know I was at least one of the folks that mentioned that but I'm sure I'm not the only one.

    3. jc2

      jc2

      @DarthParametricIt was Darth Malak of all people, just an angled body shot with his lightsaber out. 

    4. Show next comments  30 more
  17. After months of trying to figure out why a set of scripts didn't fire, I realized they were not included in the installer... Hours of work and anguish over nothing... Ah the inanities of modding (and poor detail orientation). Anyways putting some effort towards LME again.

    Quote

     

    1. ebmar

      ebmar

      Quote

      After months of trying to figure out why a set of scripts didn't fire, I realized they were not included in the installer...

      Dang. Better luck next time, jc2! 😂

    2. jc2

      jc2

      Yeah it gets better, after banging my head against the keyboard and trying for hours to get another script to work, it turns out I misspelled the script into the dlg file. 

    3. ebmar

      ebmar

      Quote

      ...after banging my head against the keyboard and trying for hours to get another script to work, it turns out I misspelled the script into the dlg file.

      Nuff said; I will never, touch scripting. :scooter:

  18. jc2

    Shanilia

    Glad you liked it! Yes, I'm going to have to look into it sometime, but others should take note of this possible glitch. Idk why Shanilia would cause it to crash at that time, since I do not mess with that unit's dlg, utc, or even its scripts. I only have one script that checks if the PC has won the Pazaak tournament, but that is only checked when the player returns to Shanilia after winning it. I'll have to double check, but I'm fairly certain that bug was caused by something else First, my bad with the backup folder and install log, those were left after I test installed Shanilia and were accidentally packaged along with the mod. Pay them no heed, they will not hinder you, nor will they prevent the tslpatcher from creating a backup folder and install log for your installation, once you've run the tslpatcher that is. The di_hpm_readme exists as tribute to the original modder of the texture I use in Shanilia, if you read my credits it should be explained why that readme is there. But the requirements for using that modding resource was to properly accredit the original modder by having his readme included in my mod, which I happily complied with. Hope I've answered your all of your feedback to the fullest! Overall, I'm very excited to hear you enjoyed interacting with Shanilia!
  19. jc2

    Kill Marlena

    Hey Obi Wan Pere, so looking at the files the only issue of incompatiblity is the "tat18_10tanis_01." This file has a vanilla bug, which k1r fixes. I believe I fixed the issue as well. I would suggest installing k1r and then this mod, and you can choose whether you want to keep k1r's version of this file or mine. Mine will allow a little continuity with your decisions regarding the conversation with Marlena. Because of how little k1r changes this file, I would recommend going with Kill Marlena's version, but that's up to you. Regardless of which file you choose, it will not result in any crash or cause substantial harm to your experience. And you can still experience most of Kill Marlena without tat18_10tanis_01. To fully answer your question, yes it is compatible with k1r, but you'll have to choose which file you want to keep. No it is not listed in the k1r comp list, because I did not request it to be added, nor has that list been updated recently. Additionally, we have a file option listed on each mod for k1 to reveal whether it is k1r compatible; I thought I had it listed as compatible, but clearly I didn't. I hope that clears up some things. Hope this helps!
  20. Congratulations with your release of Selven!