Arctrooper209

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About Arctrooper209

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  1. Arctrooper209

    Sith Armory

    Yeah PM_Appearance does seem to hold your original information. Using an unbugged save, with a disguise on PM_Appearance is 168, which is what Appearance_Type is without the disguise. Though of course on my bugged save they are both 261.
  2. Arctrooper209

    Sith Armory

    In a save where the glitch has occurred, I took it off, went into several areas, and the glitch did not go away. When I did all the testing earlier I also equipped it on companions. As for whether it occurs if you use it even once, I doubt it. I did test a little with a save where I had equipped it once or twice before and it wasn't glitched, but didn't spend a lot of time with that save. I'm not sure what else I can do besides do a new playthrough and regularly check on it, and I'm not in the mood for doing that. So on the bugged save Appearance_Type's value is 261. In appearance.2da line 261 is Sith_Soldier_03
  3. Arctrooper209

    Sith Armory

    Just did a bunch of stuff to make sure. Loading a saved game with it on doesn't cause it, nor does engaging in conversation, entering a new area, using the workbench (saved & loaded afterwards), going on/off the Ebon Hawk, or going to a different planet. I loaded a save once right after saving. Then I quit to desktop, went back into the game, and loaded the save a second time. Still no effect. From what I can tell it isn't related to anything other than the amount of time you wear it. How much time before it occurs is unknown.
  4. Arctrooper209

    Sith Armory

    Yes, you need to cheat them. I haven't made a way to get them in-game yet. The only items that are overwritten are the "Sith Sniper Rifle" and "Sith Assault Gun". All the rest are unique. Thank you! I'm glad you like them.
  5. Arctrooper209

    MOD:Sith Armory

    Thanks for the pointers. This weekend's gonna be really busy for me but maybe in the next week I will look at messing with the other files and using the patcher. Yes, I've thought about putting the other items in different places. We'll see how much effort I actually want to put in, haha.
  6. Arctrooper209

    MOD:Sith Armory

    Ah, dang, didn't know about the backpack. I just checked to see if it worked in that instance, not other backpacks. I'll get rid of that. As for the weapons, my mod overwrites the "Sith Sniper Rifle" and "Sith Assault Gun". I believe the only gun in this mod that the enemies use in the game is the Assault Gun but, because I didn't add to the base stats, only the ability to upgrade it, it won't change anything. Unless enemies suddenly learn how to use a workbench.
  7. Arctrooper209

    MOD:Sith Armory

    View File Sith Armory From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. I know there are a couple mods that add equipable Sith armor to the game, but for my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory. All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing. First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Assault Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen. Sith Sniper Rifle (g_w_blstrrfl002) Base Damage: Energy 1d8 Enhancement Bonus +1 Scope: Sniper Shot Beam Splitter: +1 Piercing Damage Improved Energy Cell: +1 Energy Damage Hair Trigger: +1 Attack Sith Assault Gun (g_w_blstrcrbn002) Base Damage: Energy 1d8 Enhancement Bonus +1 +1 Piercing Damage Scope: +1 Attack Beam Splitter: +1 Energy Damage, +1 Massive Criticals Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage Hair Trigger: Improved Rapid Fire Modified Assault Gun (sithcrbn) Base Damage: Energy 1d8 +1 Piercing Damage +8 Energy Damage -3 Attack Bonus Feat: Rapid Fire Bonus Feat: Power Blast Beam Splitter: -4 Energy Damage, +2 Attack Improved Energy Cell: -4 Energy Damage, +2 Attack Sith Armor (ptar_sitharmor1) Defense Bonus: 5 Max Dexterity Bonus: +4 Armor Reinforcement: +1 Defense Mesh Underlay: Resist 5/- Fire and Cold Sith Praetorian Armor (ptar_sitharmor2) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Elite Armor (ptar_sitharmor3) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Marine Armor (ptar_sitharmor4) -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors. Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Submitter Arctrooper209 Submitted 11/28/2018 Category Mods K1R Compatible Yes  
  8. Arctrooper209

    Sith Armory

    Version 1.0.0

    24 downloads

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. I know there are a couple mods that add equipable Sith armor to the game, but for my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory. All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing. First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen. Sith Sniper Rifle (g_w_blstrrfl002) Base Damage: Energy 1d8 Enhancement Bonus +1 Scope: Sniper Shot Beam Splitter: +1 Piercing Damage Improved Energy Cell: +1 Energy Damage Hair Trigger: +1 Attack Sith Assault Gun (g_w_blstrcrbn002) Base Damage: Energy 1d8 Enhancement Bonus +1 +1 Piercing Damage Scope: +1 Attack Beam Splitter: +1 Energy Damage, +1 Massive Criticals Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage Hair Trigger: Improved Rapid Fire Modified Assault Gun (sithcrbn) Base Damage: Energy 1d8 +1 Piercing Damage +8 Energy Damage -3 Attack Bonus Feat: Rapid Fire Bonus Feat: Power Blast Beam Splitter: -4 Energy Damage, +2 Attack Improved Energy Cell: -4 Energy Damage, +2 Attack Sith Armor (ptar_sitharmor1) Defense Bonus: 5 Max Dexterity Bonus: +4 Armor Reinforcement: +1 Defense Mesh Underlay: Resist 5/- Fire and Cold Sith Praetorian Armor (ptar_sitharmor2) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Elite Armor (ptar_sitharmor3) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Marine Armor (ptar_sitharmor4) -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors. Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration