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About This File

From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. I know there are a couple mods that add equipable Sith armor to the game, but for my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.

All the items are upgradeable.  I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.

 

First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/

 

 

WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen.

 

 

 

Sith Sniper Rifle (g_w_blstrrfl002)

Base Damage: Energy 1d8

Enhancement Bonus +1

 

Scope: Sniper Shot

Beam Splitter: +1 Piercing Damage

Improved Energy Cell: +1 Energy Damage

Hair Trigger: +1 Attack

 

Sith Assault Gun (g_w_blstrcrbn002)

Base Damage: Energy 1d8

Enhancement Bonus +1

+1 Piercing Damage

 

Scope: +1 Attack

Beam Splitter: +1 Energy Damage, +1 Massive Criticals

Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage

Hair Trigger: Improved Rapid Fire

 

Modified Assault Gun (sithcrbn)

Base Damage: Energy 1d8

+1 Piercing Damage

+8 Energy Damage

-3 Attack

Bonus Feat: Rapid Fire

Bonus Feat: Power Blast

 

Beam Splitter: -4 Energy Damage, +2 Attack

Improved Energy Cell: -4 Energy Damage, +2 Attack

 

Sith Armor (ptar_sitharmor1)

Defense Bonus: 5

Max Dexterity Bonus: +4

 

Armor Reinforcement: +1 Defense

Mesh Underlay: Resist 5/- Fire and Cold

 

Sith Praetorian Armor (ptar_sitharmor2)

Defense Bonus: 6

Max Dexterity Bonus: +4

10% Energy Immunity

 

Armor Reinforcement: +1 Defense, 25% Energy Immunity

Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration

 

Sith Elite Armor (ptar_sitharmor3)

Defense Bonus: 6

Max Dexterity Bonus: +4

10% Energy Immunity

 

Armor Reinforcement: +1 Defense, 25% Energy Immunity

Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration

 

Sith Marine Armor  (ptar_sitharmor4)

-Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.

Defense Bonus: 6

Max Dexterity Bonus: +4

10% Energy Immunity

 

Armor Reinforcement: +1 Defense, 25% Energy Immunity

Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration

 


What's New in Version 1.0.0   See changelog

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