Arctrooper209

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Files posted by Arctrooper209

  1. Ranged Weapon Expansion Pack

    This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
    The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted.  If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
     
    Installation:
    Simply run TSLPatcher.exe
     
    Uninstallation:
    Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
     
    Bugs/Issues
    There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
     
    Compatibility:
    Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
     
     
    See below for what each level of the new upgrades do and how to craft them:
     
    Tri-Light Scope
    Mark I: Sniper Shot
    Mark II: Sniper Shot, Keen
    Mark III: Improved Sniper Shot, Keen
    Mark IV: Master Sniper Shot, Keen, +1 Attack
    Skill to Craft: Awareness 4, 10, 16, 22
     
    Overcharged Power Cell
    Mark I: Power Shot
    Mark II: Power Shot, +2 Energy
    Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
    Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
    Skill to Craft: Security 4, 10, 16, 22
     
    Acceleration Chamber
    Mark I: Rapid Shot
    Mark II: Rapid Shot, +1 Piercing
    Mark III: Improved Rapid Shot, +1d4 Piercing
    Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
    Crafting Skill: Repair 4, 10, 16, 22

    486 downloads

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  2. Sith Armory

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
     
    First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
     
    All the items are upgradeable.  I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
    As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.
     
    WARNING: There is a visual bug where, while wearing the armor, the game will change your appearance so that even if you take it off, you will still appear to be in the armor. This is a bug that occurs with all items with the "Disguise" property and it is unknown exactly what causes it.  If this occurs and you want to fix it: unequip the armor, download the SaveGame Editor, and change your appearance back to what it was before.
     
     
    Sith Sniper Rifle (g_w_blstrrfl002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
     
    Scope: Sniper Shot
    Beam Splitter: +1 Piercing Damage
    Improved Energy Cell: +1 Energy Damage
    Hair Trigger: +1 Attack
     
    Sith Assault Gun (g_w_blstrcrbn002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
    +1 Piercing Damage
     
    Scope: +1 Attack
    Beam Splitter: +1 Energy Damage, +1 Massive Criticals
    Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
    Hair Trigger: Improved Rapid Fire
     
    Modified Assault Gun (sithcrbn)
    Base Damage: Energy 1d8
    +1 Piercing Damage
    +8 Energy Damage
    -3 Attack
    Bonus Feat: Rapid Fire
    Bonus Feat: Power Blast
     
    Beam Splitter: -4 Energy Damage, +2 Attack
    Improved Energy Cell: -4 Energy Damage, +2 Attack
     
    Sith Armor (ptar_sitharmor1)
    Defense Bonus: 5
    Max Dexterity Bonus: +4
     
    Armor Reinforcement: +1 Defense
    Mesh Underlay: Resist 5/- Fire and Cold
     
    Sith Praetorian Armor (ptar_sitharmor2)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Elite Armor (ptar_sitharmor3)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Marine Armor  (ptar_sitharmor4)
    -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     

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