DarthRaindrops

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About DarthRaindrops

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    Jedi Apprentice
  • Birthday 06/23/1995

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    Male
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    Netherlands

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  1. DarthRaindrops

    Visas meditation chamber bug?

    hmm maybe thats 'it then. Visas, despite her high influence was neutral, with a touch of light side.
  2. So I was playing as a Light Side male with TSLCRM and a handful of other mods. And once I got to the Ravager and Visas' mediation chamber, I get her Dark Side speech and red clouds. The prompt says she strengthened her connection to the Dark Side but that seems a bit strange considering I am Light Side and have high influence. One thing I DID do differently than on my earlier playthroughs was after the Rebuilt Jedi Enclave sequence, deny her the chance to meditate with me and 'look at me'. My guess is that that somehow locked her Dark Side trigger for her meditation chamber, though I would find that a bit odd. So is Visas' chamber sequence determined by that conversation on the Ebon Hawk after Dantooine, rather than influence or the LS/DS points of your character?
  3. DarthRaindrops

    KotOR & TSL Ramble

    I just wanted to say, I have the T-posing issue with Atton too. I noticed it when I was on the Ebon Hawk and HK was torturing HK-50 to get the location of the Droid factory. And I too, have the supermodel fix you made @JCarter426 So I guess something broke in the 'leaning' animation (Atton uses it at the Trayus Core too I believe)
  4. DarthRaindrops

    Where does this texture show up in KotOR1 OR KotOR2?

    That texture is the same as PER_CPanel. Obsidian likely used that texture and simply copied and renamed it.
  5. DarthRaindrops

    SKIN:Harbinger white lights

    View File Harbinger white lights I've never liked the ugly orange lights on the Harbinger. It seems that Obsidian agreed with me at some point, as some lightmaps clearly point to them using white(r) light textures at one point. This small texture mod changes the ship's lighting from orange to the white seen on the Endar Spire in K1 (But a dim white, to keep the aesthetic Obsidian was going for). I personally think it looks much, much better. Notes: Lightmaps in a few places needed to be edited. This included a few lightmaps of 151HAR and almost the entirety of 153HAR (the lightning in most of it was this ugly shade of yellow/brown) Curiously, 153HAR had a few placeables which seemed to have neutral lighting, which meant they stood out from the yellow-ish lightmaps. With my mod, they fit in MUCH better. Why yes, it does come with loading screens. Installation: Simply copy the files across to your Override folder Submitter DarthRaindrops Submitted 09/28/2018 Category Skins TSLRCM Compatible Yes  
  6. DarthRaindrops

    SKIN:Improved Dantooine Skybox

    View File Improved Dantooine Skybox I've always thought the Dantooine Skybox was rather low quality. These new textures are 1K resolution and fit in with the existing color palette and fog. Notes: Fog in 2 modules has been tweaked to better blend in with the skybox fog. Installation: Simply copy the files across to your Override folder Submitter DarthRaindrops Submitted 09/28/2018 Category Skins TSLRCM Compatible Yes  
  7. DarthRaindrops

    Improved Dantooine Skybox

    Version 1.0.1

    52 downloads

    I've always thought the Dantooine Skybox was rather low quality. These new textures are 1K resolution and fit in with the existing color palette and fog. Notes: Fog in 2 modules has been tweaked to better blend in with the skybox fog. Installation: Simply copy the files across to your Override folder
  8. DarthRaindrops

    Harbinger white lights

    Version 1.0.1

    31 downloads

    I've never liked the ugly orange lights on the Harbinger. It seems that Obsidian agreed with me at some point, as some lightmaps clearly point to them using white(r) light textures at one point. This small texture mod changes the ship's lighting from orange to the white seen on the Endar Spire in K1 (But a dim white, to keep the aesthetic Obsidian was going for). I personally think it looks much, much better. Notes: Lightmaps in a few places needed to be edited. This included a few lightmaps of 151HAR and almost the entirety of 153HAR (the lightning in most of it was this ugly shade of yellow/brown) Curiously, 153HAR had a few placeables which seemed to have neutral lighting, which meant they stood out from the yellow-ish lightmaps. With my mod, they fit in MUCH better. Why yes, it does come with loading screens. Installation: Simply copy the files across to your Override folder
  9. DarthRaindrops

    Kreia's Fall cutscene (in-game)

    One thing I would recommend for a version 1.1 is this: Currently TSLPatcher just replaces appearance.2da in my Override. But I have some mods which have made changes to this file. Regrettably this means I won't be using this in my game for now. maybe change the installer so it adds the rows to the file instead of replacing?
  10. DarthRaindrops

    Fixed Hologram Models and Admiralty Redux for TSLRCM

    My game Crashes in the Dantooine Droid Holorecording. Vrook's model loads, but it seems as the game loads Vandar, my game crashes. I'm playing on Windows 10 with the legacypc steam option and some other mods, msotly cosmetic, though none which affect the Vandar model or the 601dan.mod the mod uses :/
  11. Hello everyone, I have run into a small issue modding the KOTOR 2 lightmaps of 153HAR. Basically I replaced the lights with the standard KOTOR 1 lights of the Endar Spire (so blueish white instead of dim orange) and afterwards, tweaked the lightmaps to match the new lights. Problem is, the doors and other placeables still have the default brownish tint to them. How can I fix this? (This seems similar to the brightness issue in the initial Darker Peragus mod, so I am guessing it has something to do with placeable lightning of props and doors.)