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Version 2.00
1,399 downloads
Requested by LucyTheAlien. JC2 Presents: The Party Leveler TSL. ``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party. Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual. Installation: Unzip and run the tslpatcher, should be compatible with every mod out there. Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility. As always, I hope you enjoy! Feedback is always appreciated, regardless of its nature. -JC2 Special thanks to LucyTheAlien for reminding me about the TSLpatcher. -
Version 1.0.0
2,002 downloads
Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy!- 5 comments
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Version 2.0
7,258 downloads
One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution. Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi. Enjoy!- Mellowtron11 Installation: Run tslpatcher **NOTE** PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg Compatible with TSLRCM Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary. If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed. These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within. • Warning: A file named globalcat.2da already exists in the override folder. Skipping file... • Warning: A file named spells.2da already exists in the override folder. Skipping file... See readme for details on how to use. Any feedback, regardless of its nature, is appreciated!- 24 comments
- 11 reviews
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- 5
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Version 2.00b
1,604 downloads
By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated. -
Version 1.0.0
1,287 downloads
========================= Lehon Mandalorian Expansion Description: On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam. An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter, until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive... The choice is yours, and the battle awaits! Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes, And an All New Lehon Experience… Trailer: https://youtu.be/C0TjGNTOfqY Installation: Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required. Credits: Deadlystream Community Fred Tetra for KT Voice Actors/Actresses: Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion UnusualCharacters as Dar'tal (Basic VO) Ner' Jate'kara as Clan Farr Recruit Dreadelicious as Male Clan Ordo Recruit nato as Clan Ordo Champion JCPenny as Clan Skirata Recruit SazMando for soundtrack @ebmar Voice Filter @DarthParametric : Helpful Tool aiding Voice Filter work by ebmar @Fair Strides for all the scripting help! Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game. ========================= Version: 1.0.0 Original Release- 9 comments
- 3 reviews
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Version 3.0
3,067 downloads
JC2 PRESENTS KILL MARLENA On Tatooine, Marlena decides it is O.K. to murder her husband. While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it. This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!" Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment. You can either bring justice to the outer rim by killing her, as a Jedi. Or you can cut her down, because she assumed you to be a low life thug. Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing. Nevertheless, there are 6 total response the PC can have to this situation. 5 Darkside responses leading to death. 3 Lightside responses/outcomes Added an additional force persuasion option, it'll make you laugh! Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod! Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc... See readme for full disclosure on the mod, including how to get the most out of it. ------------------------------------ I hope you enjoy! Please give any feedback, even negative! I need it to improve. Recommend downloading Ebmar's Marlena Venn Legends reskin to improve the experience. ------------------------------------ Credits: Fred Tetra for KT and Stoffe for his tslpatcher Deadlystream.com for hosting this mod. Request made by ToddHellid.- 17 comments
- 6 reviews
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In early 2021, the concept of an aggressive and alternate path into the Korriban Academy was conceived. What if you could charge in lightsabers ignited and guns blazing into Korriban? Especially Post Events of the Leviathan (PEL)! CONCEPT QUESTIONS: What if there was a Darkside & Lightside routes of assault to Korriban Temple? Would you subjugate it as a Sith defeating Master Uthar and usurping his authority or would you recruit him as your pawn? This latter option led to the same issues of Shanilia of the PC deciding pre-unknown world (Lehon) which LS or DS path they'd choose, and creates a minor plot hole with Jolee/Juhani/Bastila and other PM who think the PC is saving the galaxy; thus the workaround is prevention of those characters accompanying or requiring the PC to do it solo. Raising the difficulty in terms of gameplay and modding those conditionals. Or would Revan enforce the Rule of Two, or merely adopt the Sith philosophy of testing and destroying the weak amongst them, and wipe out the entire Academy? This raises issues of the famed strategic mindset Revan was accredit for having. On the Lightside, would the PC eradicate all evil in open combat and take on an army? Would you lead a strike team of Jedi to launch a sneak attack and cripple the inflow of new Sith recruits? Would there be any room for repentance? The greatest point would be for the Lightside PC to actually save the fleeing Sith students in the caves. This entire incident would suddenly become a major plot point of the Assault Korriban Temple mod, while still being optional, as most of the vanilla plot would be removed. NARRATIVE CHALLENGES: For all these narrative reasons, the mod's creative direction was hard to settle upon. Eventually, I determine PEL was the only reasonable justification for the mod even existing, otherwise the PC is too weak and power scaling doesn't make sense. Though anyone could argue that this was countered by the vanilla game sending the entire academy at you. How do you accurately represent the Sith within the Temple responding to a Sith PC, it would be initial hostility followed by respect and a conversation with Yuthura/Uthar allowing the PC to subjugate or completely destroy them. Destroy has to be an option for PC expectations of Sith, DS jedi or DS elitist or Rule of Two, etc... Eventually, I settled on that, and the LS version was also PEL followed by an optional but recommended Jedi Strike team that had infiltrated the Dreshdae colony and were about to strike. Therefore, it would be more coincidental that the PC was there (Will of the Force) resulting in the death of all Sith, except fleeing students found in the cave. ENDINGS: The PC would then be able to simply walk into the Starmap module or be escorted by friendly Sith, dramatically shortening the quest list on Korriban and player time on Korriban. TECHNICAL HURDLES: On a technical standpoint, this required massive changes to all Korriban modules, massive changes to dialogue, lack of voice acting and replacement of aliens VOs, doors would have to be unlocked, party member specific scripts, enormous bug testing, compatibility issues for practically any Korriban mod, removing triggers, re-doing sidequests like the Mandalorian prisoner (planned to make him Republic), creating new sidequests like allowing PC to free & save Republic soldiers used as sparring partners. The more I write about this crazy idea, the more I like it! This was simply an idea I had for a mod, it would be awesome to see this or something like this done by anyone. I may in-fact come back to this project in the future. But, alas, I have an even more exciting and original modding project in development that may take me years to complete! Or like this modding project fall to the wayside and become yet another gravepost of the Journal of jc2. May the Force be with you, -jc2
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View File Train The Disciple Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy! Submitter jc2 Submitted 08/31/2019 Category Mods TSLRCM Compatible Yes
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Version 1.00
1,207 downloads
Have you ever hated not being able to look straight up? I know I have. The player camera will now be able to look directly up while in First Person View, by default the keybinding is CAPS. VERSION 1: Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. The player is , also, able to look up and down. VERSION 2: Only modifies the player's ability to look straight up and straight down. If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up. Installation: Decide which version you want, copy and paste "camerastyle.2da" into the override folder. Uninstallation: Remove "camerastyle.2da" from override folder. I hope you enjoy it! Credits: Fred Tetra for making KT Deadlystream.com for hosting all of my mods!- 4 comments
- 3 reviews
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Version 1.20a
30,880 downloads
JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2 -
View File Party Leveler K1 By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated. Submitter jc2 Submitted 11/08/2017 Category Mods K1R Compatible Yes
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Version 1.50
822 downloads
Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware -
Version 1.00a
1,040 downloads
Request by Valas991, JC2 Presents Massage Choice Allows PC to ask and receive male and female massage slaves at Davik’s Estate for a massage regardless of PC’s gender. The NPCs will still acknowledge your gender with greetings, but their response after massaging the PC will have the gender "master/mistress" word removed. It is a small mod, and shouldn't be incompatible with anything. It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy. If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod. Credits: Thanks to Fred Tetra for Kotor Tool Special thanks to the Deadlystream community! Thanks to Valas991 for his suggestion. -
Version 1.7
3,444 downloads
SHANILIA - THE Grey Jedi Merchant Includes TSLPATCHER installer! The mod includes new items, a new character, new dialogues options on Manaan. Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor! She reacts to your decisions, she reacts to your alignment, she reacts to your gender. Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism! Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons! K1R compatible! INSTALL: Unzip, and run tslpatcher. Manual install, see readme. 1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest. For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R. Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content) kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content) These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod. Please See Readme for information on how to get the most out of Shanilia! Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware! -
View File Lehon Mandalorian Expansion ========================= Lehon Mandalorian Expansion Description: On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam. An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter, until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive... The choice is yours, and the battle awaits! Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes, And an All New Lehon Experience… Trailer: https://youtu.be/C0TjGNTOfqY Installation: Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required. Credits: Deadlystream Community Fred Tetra for KT Voice Actors/Actresses: Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion UnusualCharacters as Dar'tal (Basic VO) Ner' Jate'kara as Clan Farr Recruit Dreadelicious as Male Clan Ordo Recruit nato as Clan Ordo Champion JCPenny as Clan Skirata Recruit SazMando for soundtrack @ebmar Voice Filter @DarthParametric : Helpful Tool aiding Voice Filter work by ebmar @Fair Strides for all the scripting help! Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game. ========================= Version: 1.0.0 Original Release Submitter jc2 Submitted 12/24/2018 Category Mods K1R Compatible No
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Since JCarter426 made a blog about it, I'm going to do it. Cannot let my freeloading identity of jc2 go to waste! With further ado, much further. I offer you a warm welcome to what my colleague calls a "mod round up," which actually is a decent title, albeit a bit boring. *shot fired* Here is my equally as mediocre attempt at informing whatever public audience I might have about the status of my mods. Welcome to jc2's Modding CHECKUP - EXTRAVAGANZA ! Alright, it's been nine months since I've released LME and I've heard of no bugs, only a few spelling errors. The dlg editor eats all of your apostrophes if you copy and paste text into that, I learned this way later, and, as it turns out, I use a fair amount of them in my content. But, still, I'm glad to know that my testing and my testers were able to find all of the major bugs. So for those who care greatly about grammar, well, there are a few lines that might hurt your eyes, my apologies. LME remains at version 1.00. until someone reports some bug or I get around to playing through it and find the bugs/typos myself. Shanilia was updated to 1.7 version. There were several dialogue options that would get locked because of poor scripting, just resulting in less immersive content. I went to all the effort of adding them in, only for them to be bugged, so that's been fixed. Minor overall, but still important to the added content for Shanilia to speak about Jolee, Korriban, Manaan, Leviathan, etc... Not sure if my portrayal of Revan in that mod was as good as it could have been, but it was nice to have someone who actually knew Revan still care. The Sith betray you and the only one that actually admires what you did as Revan is Canderous, so Shanilia is meant to off-balance that and reveal a bit more about the Mandalorian Wars. And thanks to this update more of that content can be explored. Train the Disciple was released, which allows the PC to train the Disciple in the ways of the force, just like Atton and other companions can be. It was designed to be compatible with any Disciple mod, for it uses its own jc2_disciple.dlg file. It's sister mod, Train the Handmaiden, was updated to 2.00 to match the genius of Train the Disciple and also be compatible with other Handmaiden mods, in the same way. Save Mission 1.5a is the current version. It was updated slightly, reworked some of the lines to better match responses/replies and fixed a typo. I now understand why modders do not want their files scattered across the four corners of the internet, because they'd have to update all of them, which is tedious! Just deadlystream and nexusmods alone cause me a headache to update. Not that either site are not modder friendly, far from it, just tedious to document all the changes, update readme, update description, screenshots, files, etc... According to Deadlystream: Improved Grenades 3,848 downloads Revenge on Sassy Sith Lady 3,664 downloads While on nexusmods: Save Mission 4.2k downloads, 3.1 unique downloads Train the Handmaiden 4.3k downloads, 3.4 unique downloads Very strange to me that these different communities would value different mods, but as someone said, being on /r kotor's mod build list affects the download count, which is the case for the deadlystream mods. However, the nexusmod mods do not have the blessing of /r kotor but stand quite tall on their own. *Cough cough* maybe Train the disciple & handmaiden might be included some day *cough cough*
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Version 2.00
931 downloads
JC2 PRESENTS: MENTOR BAND ========================================================================================================== ========================================================================================================== Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party. :BONUS XP WITHOUT KREIA: Gives an armband that when activated permanently gives that Party Member the Mentor Feat Install options for Android users TSLPATCHER included Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband. ========================================================================================================== ========================================================================================================== Incompatibilities: None. Compatible with: Skip Peragus, and TSLRCM As always, feedback is appreciated! Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback. CREDITS: Grandy12 came up with the idea and tested out/shared important information. JC2 Deadlystream.com /r kotor community -
Version 1.3
375 downloads
JC2 Darkside Robes I’ve enjoyed so many mods on kotor and tsl because of this community. Thanks guys! I wanted to give back to the Deadlystream community and keep kotor alive. So I made this mod as a first step into learning how to mod. Content: adds four custom robes into the game. Each robe can be found during your playthrough without cheats. Readme has description of where each are located if you do not mind spoilers. Keep in mind these robes are gained through, largely, darkside decisions. Robes are wearable by PC and NPC (party members) though they have to have the proper alignment. However, cheat codes are in the readme. Installation: Unzip files, then simply copy and paste files into override to install There is no tsl patcher, or anything of that sort. Uninstall by removing files from override. Robe names: Acolyte Robe (Any alignment) Dark Knight Robe (Any alignment) Dark Master Robe (Darkside restricted) Grey Jedi Robe (Neutral restricted) As you can see, three robes are darkside restricted while only one is limited to being a “grey jedi” or being neutral. To clarify, half way between dark side and light side is considered neutral, if you KSE it would be 50 out of 100, 100 being holy light side and 0 being fully dark. Compatible with BOS:SR Compatible with K1R, see readme Incompatible with robes that edit the same added uti files, see readme for full disclosure on topic. Acknowledgements: Thanks for the kotor tool Fred Tetra! Thanks Deadlystream for hosting my mod and being an awesome Kotor community. Thanks to tk102 for his K-GFF Editor. Thanks FairStrides for the HexEditor help. Special Thanks to RealRece and Achillies for their tutorials. Lastly, Thanks Bioware for an amazing game! Permissions: If you feel like using my mod for another mod in any way, then feel free to do that, just place me in the credits. Feel free to leave negative feedback and/or PM about bugs. -
Version 10.8b
692 downloads
The Organization behind Shanilia.... The minds behind Save Mission... And the passion held behind Kill Marlena Is doubled for our latest release: TARIS J'IKA! This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way. We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level. This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down. We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for. It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet. In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for. With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika. We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting! Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were! If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL Or PM any one of our Customer Service representatives beginning with "JC." -
I'm finally announcing > Mandalorian Lehon Expansion There are three parts of this mod: plot, usable content, and characters. Plot changes to Lehon include: main quest to get inside the temple now has an additional option of entering without working with the Rakata. Three sidequests are added. Working with either Rakata tribes includes a required bonus mission. I've created a triangle to the plot, no longer is the PC trapped between helping one tribe over the other. Now you can kill both of them! (And still enter the temple) Mandalorians are added as the third faction. They will have their own base (module). Added in two optional battles if you side with the Mandalorians. Part 2: Usable content. With any decent size mod, there will be a few new items and such. > Mandalorians have 9 different additional skins. > Mandalorians have several "late game" specific blasters, allowing players to use more than the Baragwin monopolized weapons. > A few swords. > Some of the armor will be wearable by the PC > Readable datapads giving lore background Part 3: Characters. I have several unique characters, with armor sets unique to them. Several characters will be voiced in Mando'a, the Mandalorian tongue by fan speakers. Some intrigue and mystery, with fully fleshed out story to explain or imply explanation to several things. Names, personality, lore, and since they are Mandalorians they know Canderous! I've got 99% of the story fleshed out, 75% of the work completed, 95% of the dialogue by characters finished. Four issues remain before release: TSLpatcher, Voice Overs are still coming in, several bugs/beta testing, K1R compatibility has to be tested, and lastly a fifth for unforeseen issues. The overall goal is to extend Lehon and add in some Mandalorians. Any questions?
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Welcome! I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time. But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction, and defeat Mandalorian, and Elder Rakata factions. Side with Elder Rakata, and defeat Mandalorian, and the One, black Rakata, factions. What's shown in the video: Main Quest triangle, Mandalorians speaking Mando'a, voice acting, battles, loot, quest logs, and a fan made Mando'a soundtrack by SazMando, which will be included in LME. What's not shown in the video: 3 sidequests are included if you decide to work with the Mandalorians. Party interactions, from the following list of companions: HK-47, Canderous, Juhani, and Zaalbar. Wearable Mando'a armor, stats of Mando'a weapons, increased difficulty of enemy foes (footage was taken on easy, impossible difficulty is intense in the added battles), oppotunities for LS and DS points, NPC interactions with Mandalorians, and some other secrets that the PC will be able to experience if particular choices are made. I plan to release LME relatively soon, but with finals nearly upon me, finishing work (such as typos, slight adjustments to different things ... etc) may make this a mid December release. Thanks for reading and watching! -jc2
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Version 1.5
631 downloads
JC2 Presents >>>>>>>> THE TOOL BAG About: Adds a portable workbench to the PC. Ever wonder where on the planet there was a workbench? Often times I did, I would download mods, just to know where the workbenches were! So this mod, allows you to use your "tool bag" as a workbench at any location, at any time! The readme has full disclosure on how to use, where to get it, and all of that useful information. I hope you enjoy this mod. And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below. As always, feedback is welcome, regardless of it's nature! Nexusmodder Review: "The game needed this out of the cd case. Nice add."- 2 comments
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Version 2.00
684 downloads
JC2 Presents: ENSLAVE ZAALBAR Spoilers ahead! After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge. This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin CAUTION: If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World. // \\ ONLY FOR THOSE WITH SAVE MISSION INSTALLED For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die). Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do. If do not have “Save Mission” installed, then do not worry. CREDITS: (Credits my brother, CREDITS!) Thanks Fred Tetra for the Kotor tool! Thanks FS for the DLG editor FS/Kexikus for the script help Thanks Deadlystream for hosting my mod Thank you for downloading it! Thanks Zeitresu for being the first to try this out! Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!" Thanks JuiceTin for 2.00 bug information How to install: Unzip, then copy and paste files into Override file. Uninstall by removing the files. UPDATE 2.0 notes: Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there. Please give me feedback Postive/Negative is welcomed and encouraged! -
Version 1.5b
5,658 downloads
JC2 PRESENTS REVENGE ON THE SASSY SITH LADY Reason: After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady. Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith." (1) Light side option (2) Dark side options to force choke/kill and,or force dominate Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well. Installation: Unzip and run the tslpatcher, manual install is not an option. Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods. 1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder. Note: This is a special case. Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly! Any feedback is appreciated, though it would be helpful if you tried the mod first! I hope you enjoy this mod!- 2 comments
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In TSL, there are no wookiees, except for a single angry Wookiee... I'm fairly certain if you have that infamous NPC Overhaul you may run into a few more, but there are no important wookiee characters. In K1, there's an entire planet of them. I'm not suggesting porting Kashyyyk to TSL, but it would be interesting to see wookiees show up as a sidequest or potential companion interaction. For instance, if you had Hanharr mabye you'd run across some wookiees on Nar Shaddaa, either free them or sell them into slavery. This would allow character development of the PC for LS or DS points, it would highlight Hanharr's disregard for his people, and it would allow the PC an influence opportunity, more XP, and if you had Mira vice versa, though Mira has actual voiced lines, while Hanharr has alien VO. The location could be changed, but Nar Shaddaa seems the most believable location. Hanharr and wookiees are prime real estate for modding since they use Alien VOs and are not very prominent in TSL. Wookiees could show up as slaves of Czerka on Telos, and need to be freed, or captured and sold to the Exchange or G0T0. Additionally, a Big Z could easily make a cameo and have a hostile interaction with Hanharr resulting in the death of Big Z, or Hanharr for that matter... Not sure if i'll ever do this, but if I did work on a content driven lore expansion mod, wookiees would be included.