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Found 3 results

  1. View File Specific Traits: A Fun Immersion Mod SPECIFIC TRAITS MOD The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little. Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build. Juhani: vulnerable to sonic weaponry, increased reflex saving throw Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning Mission/Twi'leks: vulnerable to cold, resistant to electricity All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it. Submitter PirateofRohan Submitted 04/24/2021 Category Mods K1R Compatible Yes  
  2. Version 1.0.1

    26 downloads

    SPECIFIC TRAITS MOD The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little. Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build. Juhani: vulnerable to sonic weaponry, increased reflex saving throw Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning Mission/Twi'leks: vulnerable to cold, resistant to electricity All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
  3. In TSL, there are no wookiees, except for a single angry Wookiee... I'm fairly certain if you have that infamous NPC Overhaul you may run into a few more, but there are no important wookiee characters. In K1, there's an entire planet of them. I'm not suggesting porting Kashyyyk to TSL, but it would be interesting to see wookiees show up as a sidequest or potential companion interaction. For instance, if you had Hanharr mabye you'd run across some wookiees on Nar Shaddaa, either free them or sell them into slavery. This would allow character development of the PC for LS or DS points, it would highlight Hanharr's disregard for his people, and it would allow the PC an influence opportunity, more XP, and if you had Mira vice versa, though Mira has actual voiced lines, while Hanharr has alien VO. The location could be changed, but Nar Shaddaa seems the most believable location. Hanharr and wookiees are prime real estate for modding since they use Alien VOs and are not very prominent in TSL. Wookiees could show up as slaves of Czerka on Telos, and need to be freed, or captured and sold to the Exchange or G0T0. Additionally, a Big Z could easily make a cameo and have a hostile interaction with Hanharr resulting in the death of Big Z, or Hanharr for that matter... Not sure if i'll ever do this, but if I did work on a content driven lore expansion mod, wookiees would be included.