PirateofRohan

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  1. View File Dantooine Additional NPC Overhaul THE DANTOOINE ADDITIONAL NPC OVERHAUL Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances. For Dantooine this means the following: Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win. Crattis is made orange to help set him apart from Karl. Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green. Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe. Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more. For the quests proper: Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match. Jon the farmer gets a new (blond) head with facial hair, based off PMHC03. Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back. Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline). Big ups to the modding community who love the game as much for what it is as what it could be. All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen. Submitter PirateofRohan Submitted 07/19/2021 Category Mods K1R Compatible Yes  
  2. After some investigation, I suspect it might be a result of the orphaned dialogues that are present in the original file--I'm content to just finish flagging "Sound Exists" and call it good whether the animations are fixed or not, but it is something to be aware of for projects down the line. Thanks for the assistance!
  3. Thought I'd make this post just as a way to keep track of my future/not-yet-started projects, such as they are. As they move past the concept stage they may get threads of their own. Unique Sidequest Messengers (K1): continuing on from my Mandalorian Jagi mod, this one attempts to do the same for all other side quests. Jolee's old friend who tells him about Sunry should look more like a smuggler. Sunry himself could use some scruff from his prison stay, and maybe a Republic Officer's uniform. The trial's half politics anyway, why not have him look the part. I'm also partial to giving Elora the Old Black Commoner model, but I'm not opposed to the Asian variant since that one doesn't get much use afaik. Xor not only gets a human head to better fit his dialogue, but a unique one at that. Currently thinking about bearding and greying Mullet Man for him, plus adding some scarring--maybe claw scratches since the man likes hunting Cathars so much. Looking into modding his thugs into various human mercenaries also--it always took me out of it if I confronted him on Manaan to have Selkath backing it up. Bastila's mother's friend (the Twi'lek) could use an update. Commoner clothes vs armor is a decision for farther down the line, but I'd definitely give her a scar or something. She's done treasure hunting work after all. Lena should also get an update--maybe have her be a red twi'lek? I'd have to experiment getting the body model the correct color and working, but I feel like she's worth it. Carth's friend Jordo needs at minimum a Czerka uniform and probably a new head to go along with it. Have I exhausted my Asian head editing? Perhaps. I guess we shall see. Freyrr deserves a unique Wookiee skin--I'm thinking take a page out of Itchy's and just greying the Wookiee 1 model. Hulas could be greener and his outfit could be darker. Something that says "I have a proposition for you." Suvam Tan shouldn't be the only Rodian who gets to look significant. Equally, Senni Vek deserves a unique colored head. There is a Twi'lek racist out there conflating every green-skinned nerfherder in the game and I will not let it stand! No More Starring Roles: Endar Spire Jedi and Star Forge Jedi in my opinion should get more diverse appearances than just "not-in-use PC head." Honestly it probably won't be anything fancy either, just tweaking their skin colors to make them Near Human (maybe Mirialin or Zeltron?). Equally, the Taris Sith Governor and that one Sith Apprentice on Lehon are missing a little something. Currently considering giving the Taris boss a light dusting of hair and goatee and calling that a day, but the Sith Apprentice should be either Twi'lek or Mirialin in my opinion. Something eye catching that makes his words actually register. Companion Sidequest items: Scripting might hold me back here, but it seems like a fun way to acknowledge NPC character growth and have a few new toys to play with. This would include the K2 items Bindo's Band and Vao armband, although I'd probably beef their effects a bit. Lightsaber Ranks: Dark Jedi and Sith Apprentices are clearly two separate groups. To that end and inspired slightly by the Inquisitors of new canon, I plan to reassign lightsabers to all of the adversaries so only the bald, armored Sith Apprentices get saber staffs/double bladed lightsabers out of the grunts in the villains. Boss Enhancements: New items for every planet's boss. In practice Jorak Uln gets an armband/Sith Talisman that boosts Wisdom. Yuthura gets an armband complete with icon from her Sleheyron days that works as a boosted version of Brejik's anti-melee equipment. Considering replacing the Jedi Master Robes in Uthar's room with the Darkside equivalent of the Qel-Droma Robes--different stat emphasis but same defense 5. Wookiee Warblades abound, Calo Nord has pistols with increased stats on them. Bandon's thugs probably get their weapons, looks, and difficulty changed up since he already comes with armor and a saber. Sherruk gets a special sniper rifle. Xor gets a belt that boosts all relevant combat attributes but also has a 50% chance of zombie walk and low reflex saves (because overuse of stims is bad for you, kids!). K2 Armor Fix: reassign textures to their correct K1 counterparts, yes. With the new armors, it's important to me that the descriptions and cultures are adhered to when possible. For example, the Mando combat suit seems like it would work better as a reworked version of the reinforced fiber armor, while the Echani Shield Suit should be anything but the Mando armor. The Corellian Powersuit should be a reskinning of the Powered Battle Armor, not yet another reworking of Cinnagar Plate Armor. If I can get the retexture right (which by description should probably be a reskin of regular battle armor and not what should be Verpine armor), ideally this would lead to a side mod where I put M'uhk'gfa into K1--probs on the Elite Gamorreans on Taris and maybe the hapless group on Tatooine.
  4. Alright I've played around with the "brown" Jedi Knight robe a bit. This time the trousers are black to match the wrist guards and the robe's colouring is slightly more desaturated to avoid the yellow/green look it was having in motion/lighting. There's an unintended side effect of a slightly "worn" pattern on the robe, but it honestly looks kinda nice if I may say so myself.
    Doing the Lord's work. Not necessarily Naga Sadow's, cos I'm sure he designed that overcomplicated power grid for a reason, but some Lord. Maybe Ajunta Pall.
  5. Version 1.0.0

    7 downloads

    THE DANTOOINE ADDITIONAL NPC OVERHAUL Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances. For Dantooine this means the following: Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win. Crattis is made orange to help set him apart from Karl. Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green. Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe. Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more. For the quests proper: Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match. Jon the farmer gets a new (blond) head with facial hair, based off PMHC03. Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back. Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline). Big ups to the modding community who love the game as much for what it is as what it could be. All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
  6. After finally getting every dialogue sound and gender assignment swapped from male to female twi'lek VOs, I have now noticed that there are some missing mouth animations--i.e. the NPC will have their dialogue and VO playing, but instead of mouthing the words they just stare at you unnervingly. Does anyone with more familiarity with editing dlg files know what I've missed? I'll settle for telepathic Jedi if I must, but I'd prefer consistency. dan13_deesra.dlg dan13_deesra.utc
  7. View File Starcrossed: A Unique Shen and Rahasia Mod STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine. Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines. Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing. Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red. That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials. Then presto, Attichitcuk's your father. Submitter PirateofRohan Submitted 07/18/2021 Category Mods K1R Compatible Yes  
  8. One last update as I submit it for release: I could not get the scripting to work properly for correctly spawning the dead NPC without him either being clearly alive or just not showing up after the quest began. So: in its place I have opted to switch Casus Sandral's placeable appearance from generic dead commoner to Chewed Noble Corpse, which will now wear green instead of red. Work smarter, not harder.
  9. Version 1.0.0

    45 downloads

    STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine. Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines. Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing. Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red. That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials. Then presto, Attichitcuk's your father.
  10. Alright here we are. Jedi (Red) - altered it so that only the robe and wristguards are coloured from the initial brown base. Jedi (Blue) - Same as above, also touched up the colouring to keep it from being too bright. Jedi Knight (Blue) - I'm on the fence still, as it is looking too bright a blue to me. On the other hand, the other robes in this tier are coloured rather brightly, so maybe just chalk it up to the nature of the robe? Jedi Knight (Brown/Tan) - Bled some of the colour out of the trousers, so it hopefully looks more natural now. Dark Jedi Knight (Black/Dark Grey) Dark Jedi Knight (Grey) Dark Jedi colour comparison - is it too similar?
  11. Noted and corrected! No wrong intended, it is simply difficult to keep track of what mod happened when. Gotcha. Thank you for bringing that to my attention! While admittedly Knight vs Master began as an error of ignorance, the bit that "troubles" me with swapping the textures is I worry that the Jedi Knight texture would then feel too visually distinct. As they sit now, swapped though they may be, there's a visual link going from Jedi to Knight, with Master standing apart as the most utilitarian of the bunch. In my mind (and perhaps only in my mind) it would be a shame to lose that--although from a lore standpoint I suppose one could make the opposite argument with little trouble. Ah. If you're seeing what I think you're seeing, that is actually two separate Dark Jedi Knight textures sharing the same screenshot to save time. The notes in their uti files list a black and a blue variant for each Sith robe. While playing around with that (and debating how to distinguish Jedi and Sith blue beyond garishly bright/dark colours), I hit on the idea of just making them black and grey for the Sith instead--which has the added bonus of matching up with those Dark Jedi who desperately need to get paid by hunting you. Thanks for the advice and encouragement--depending on how the my edits go, I may update with the latest looks some time this evening.
  12. No offense taken--I was thinking along similar lines. I'm also on the fence about the blue Jedi Knight robe--it seems a bit bright in my opinion. On the other hand, that model just seems to like bright colors to begin with, plus I don't want to risk confusion with the Dark Jedi Knight's blue variant. Anyway, as per your critiques: Dark Jedi Master (Grey, left - Black, right for color comparison) - I went back and lightened it up again. My initial fear was that the black would look more grey, but that appears to have been unfounded. Jedi Robe Variants - Trying just the robe this time--gives it a sense of simplicity without going completely overboard with the color variants. I left the wrist guards brown on the off chance it looked decent, but that doesn't seem to be the case imho.
  13. Rough first attempt for context/further discussion Jedi Jedi Knight Jedi Master Bonus: Dark Jedi Knight Dark Jedi Master
  14. @heyorange That's the intention, yes--three different tiers/textures with their own versions of the brown/red/blue color schemes. Though I'm not above carrying the tiers over to the sith robes--if nothing else then just to match their item descriptions of having one grey and one dark blue robe per tier (except for Master, which is listed as grey and black). Currently I have no plans to touch the Qel-Droma robes, as @constantinople33 already did an excellent job with their Lore-Friendly Qel-Droma Robes skin and anything I try would undoubtedly pale in comparison. I hadn't considered stat changes but that would be easy enough to incorporate since I have to alter the uti files anyway to ensure the correct texture and icons are showing. I am interested in anything you wish to share--I find modding like this is more rewarding when it's a collaborative effort!