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Found 6 results

  1. Version 1.0.1

    96 downloads

    Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols.
  2. View File Unique Sith Academy Students Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR. Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads. Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs. Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other. Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate. Tariga has a unique head based off PMHC02 and his old commoner head. Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired. Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces. Submitter PirateofRohan Submitted 05/04/2021 Category Mods K1R Compatible Yes  
  3. Version 1.0.0

    38 downloads

    Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR. Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads. Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs. Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other. Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate. Tariga has a unique head based off PMHC02 and his old commoner head. Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired. Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
  4. View File Specific Traits: A Fun Immersion Mod SPECIFIC TRAITS MOD The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little. Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build. Juhani: vulnerable to sonic weaponry, increased reflex saving throw Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning Mission/Twi'leks: vulnerable to cold, resistant to electricity All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it. Submitter PirateofRohan Submitted 04/24/2021 Category Mods K1R Compatible Yes  
  5. Version 1.0.1

    26 downloads

    SPECIFIC TRAITS MOD The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little. Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build. Juhani: vulnerable to sonic weaponry, increased reflex saving throw Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning Mission/Twi'leks: vulnerable to cold, resistant to electricity All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
  6. View File Taris NPC Overhaul Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols. Submitter PirateofRohan Submitted 04/20/2021 Category Mods K1R Compatible Yes