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Found 9 results

  1. Version 1.0.0

    112 downloads

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode: giveitem jedirevan This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes. -------------------- TECHNICAL -------------------- The cape and belt were removed from the vanilla model. The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine. The item file is the same as the Star Forge Robes*, but with: - Tweaked title and description - Light Side restriction removed - Disguise property added so that it uses the masked model *So it will be quite overpowered if you get it early on in the game ------------------------- INSTALLATION ------------------------- Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder. --------- BUGS --------- I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know. Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed. --------------------------- COMPATIBILITY --------------------------- This mod adds unique assets and entries so it should not conflict with anything. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: jedirevan.uti n_jedirevan.mdl n_jedirevan.mdx N_JediRevan01.tga 2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder: appearance.2da p.s. this step is kind of optional, it should be fine to skip it. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. View File Effixian's Jedi Knight Revan Robes (SW:GoH) --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode: giveitem jedirevan This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes. -------------------- TECHNICAL -------------------- The cape and belt were removed from the vanilla model. The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine. The item file is the same as the Star Forge Robes*, but with: - Tweaked title and description - Light Side restriction removed - Disguise property added so that it uses the masked model *So it will be quite overpowered if you get it early on in the game ------------------------- INSTALLATION ------------------------- Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder. --------- BUGS --------- I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know. Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed. --------------------------- COMPATIBILITY --------------------------- This mod adds unique assets and entries so it should not conflict with anything. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: jedirevan.uti n_jedirevan.mdl n_jedirevan.mdx N_JediRevan01.tga 2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder: appearance.2da p.s. this step is kind of optional, it should be fine to skip it. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 07/26/2022 Category Mods K1R Compatible Yes  
  3. SWEET MOTHER OF BUNNIES I got it working!! So it seems the issue is that - for whatever reason - while the Female versions of the mdl/mdx worked, it was looking for the Male texture which didn't match. So I renamed the Female texture to PMBJ02.tga and it works! (I'm assuming the Male texture would have to be used for male MCs). Man oh man lol. I'd still like a little advice on how to make it a regular option for a future game (without replacing an existing colour, I know how to do that). Success! ^-^ LadyTevish ------- Original request: Hi! I absolutely love downloading mods for my game, and I've even started tweaking a few things myself. But I seem to have hit a snag. I downloaded the gold robes from @Kainzorus Prime's K1 Jedi Robes Replacement Pack (as Don Kain) hoping I could rename the files and use that as my Star Forge robes (See picture). It's close but it's not quite right. What am I missing? I was also wondering how one would add these robes as an option for the rest of the game while not replacing any existing jedi coloured outfits. I've downloaded a few mods with new items (such as Yuthura's Gift in the Yuthura Ban recruitment mod) but I'm not sure how to go about it myself. Thanks! PS: though these robes are not an option for a player in the base game, any chance they might have an icon I could use? ^-^ This is what I get (left)
  4. jc2

    Star Forge Door Fix

    Version 1.50

    644 downloads

    Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware
  5. View File Redhawke's Workbench on Star Forge Author : RedHawke 08/25/04 V1.1 ============================================================================ This simple mod spawns a Workbench, on the star forge in the area where you have to fight the Droids just before you go to face Darth Malak. I hated that there was no place on the Star Forge to use some last minute crystals and stuff for the fight with Malak, so I fixed it. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Star Forge. If you have my Elder Rodian Merchant mod installed it will ask you to overwrite 2 of the files from that one this is OK as they are the same 2 Workbench files from that mod. Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning Workbench for your use in the Star Forge just before the final confrentation with Darth Malak! It spawns right by the door where you meet malak and he kills the 2 Jedi, after you defeat the droids you can then go over and upgrade away! Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also Thanks to Ferrek for finding a bug in version 1.0! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  6. Version 1.0.0

    167 downloads

    Author : RedHawke 08/25/04 V1.1 ============================================================================ This simple mod spawns a Workbench, on the star forge in the area where you have to fight the Droids just before you go to face Darth Malak. I hated that there was no place on the Star Forge to use some last minute crystals and stuff for the fight with Malak, so I fixed it. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Star Forge. If you have my Elder Rodian Merchant mod installed it will ask you to overwrite 2 of the files from that one this is OK as they are the same 2 Workbench files from that mod. Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning Workbench for your use in the Star Forge just before the final confrentation with Darth Malak! It spawns right by the door where you meet malak and he kills the 2 Jedi, after you defeat the droids you can then go over and upgrade away! Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also Thanks to Ferrek for finding a bug in version 1.0! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  7. jc2

    Enslave Zaalbar

    Version 2.00

    598 downloads

    JC2 Presents: ENSLAVE ZAALBAR Spoilers ahead! After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge. This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin CAUTION: If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World. // \\ ONLY FOR THOSE WITH SAVE MISSION INSTALLED For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die). Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do. If do not have “Save Mission” installed, then do not worry. CREDITS: (Credits my brother, CREDITS!) Thanks Fred Tetra for the Kotor tool! Thanks FS for the DLG editor FS/Kexikus for the script help Thanks Deadlystream for hosting my mod Thank you for downloading it! Thanks Zeitresu for being the first to try this out! Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!" Thanks JuiceTin for 2.00 bug information How to install: Unzip, then copy and paste files into Override file. Uninstall by removing the files. UPDATE 2.0 notes: Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there. Please give me feedback Postive/Negative is welcomed and encouraged!
  8. View File Star Forge Door Fix Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware Submitter jc2 Submitted 01/12/2018 Category Mods K1R Compatible  
  9. View File Enslave Zaalbar JC2 Presents: ENSLAVE ZAALBAR Spoilers ahead! After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge. This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin CAUTION: If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World. // \\ ONLY FOR THOSE WITH SAVE MISSION INSTALLED For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die). Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do. If do not have “Save Mission” installed, then do not worry. CREDITS: (Credits my brother, CREDITS!) Thanks Fred Tetra for the Kotor tool! Thanks FS for the DLG editor FS/Kexikus for the script help Thanks Deadlystream for hosting my mod Thank you for downloading it! Thanks Zeitresu for being the first to try this out! Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!" Thanks JuiceTin for 2.00 bug information How to install: Unzip, then copy and paste files into Override file. Uninstall by removing the files. UPDATE 2.0 notes: Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there. Please give me feedback Postive/Negative is welcomed and encouraged! Submitter jc2 Submitted 02/20/2017 Category Mods K1R Compatible