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Found 7 results

  1. jc2

    Shanilia

    Version 1.7

    1,250 downloads

    SHANILIA - THE Grey Jedi Merchant Includes TSLPATCHER installer! The mod includes new items, a new character, new dialogues options on Manaan. Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor! She reacts to your decisions, she reacts to your alignment, she reacts to your gender. Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism! Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons! K1R compatible! INSTALL: Unzip, and run tslpatcher. Manual install, see readme. 1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest. For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R. Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content) kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content) These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod. Please See Readme for information on how to get the most out of Shanilia! Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!
  2. 495 downloads

    KotOR I Tatooine Merchant Mod Description: This is the first mod I've ever made - hooray! This is a simple mod which will add in a new merchant to Tatooine and give him a small sidequest. He'll be in the first module of Tatooine (on the wall on the side closest to the door), and for the mod to work it is required you have never been to Tatooine before. The enemies you may face are quite strong, by the way. Oh, and there's also some new poorly skinned robes. They were mainly a test if I could add a new item, and I thought I should at least *try* to make a new skin. Gotta start somewhere though, right? Installation: Put all of the files in to the Override folder. Uninstallation: Remove the files. Compatability: You'll need the JRL Merger for this mod to be compatible with other mods if there is already a global.jrl in your override. This mod also won't be compatible with any mod which alters the dialogue when you first arrive on Tatooine or when you arrive at the Czerka Offices. Thanks to Fair Strides & Kexikus for helping me out with dlg editing and scripts, and thanks to Rece for his great tutorials on his YouTube channel. I've also added a save for anyone who doesn't already have one or doesn't want to play through the game to see the mod. Warning: It's just a save warped from the beginning of the game to use the mod, so DO NOT use it to play the rest of the game.
  3. Version 1.2

    1,550 downloads

    Crystal cave overhaul and upgradeable crystal 1.1 ­­ Author: djh269 Release Date: 16.04.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Uninstallation: N/A Description: - The crystal cave to spawns more crystals, I have used some scripts that were already present but not used and I've added my own. - Fixed the other kinrath eggs being unusable, now usable but with no crystals - There is a new mandalorian body, that provides you with a datapad explaining why him and the blue mandalorian are there. - I've also added the Hive Queen to the Crystal Cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down. - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal. - I've added 3 new unique NPCs to three different planets. - I suggest speaking to the Tatooine Twilek after each planet you complete. - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" Items which you can unlock by progressing through the game. - Both twileks have upgraded head textures, courtesy of SpaceAlex's Enhancement mod. There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order: Here are the stats of the crystals: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. - For usage of Spacealex textures consult his release page on Lucasforums. Thanks: Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. JC2 for his excellent patience in providing me with dialog and conditional script tutorials!! N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  4. File Name: Crystal Cave redux and upgradeable crystal File Submitter: djh269 File Submitted: 16 Apr 2017 File Category: Mods K1R Compatible: Yes Crystal cave overhaul and upgradeable crystal 1.1 ­­ Author: djh269 Release Date: 16.04.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Uninstallation: N/A Description: - The crystal cave to spawns more crystals, I have used some scripts that were already present but not used and I've added my own. - Fixed the other kinrath eggs being unusable, now usable but with no crystals - There is a new mandalorian body, that provides you with a datapad explaining why him and the blue mandalorian are there. - I've also added the Hive Queen to the Crystal Cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down. - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal. - I've added 3 new unique NPCs to three different planets. - I suggest speaking to the Tatooine Twilek after each planet you complete. - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" Items which you can unlock by progressing through the game. - Both twileks have upgraded head textures, courtesy of SpaceAlex's Enhancement mod. There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order: Here are the stats of the crystals: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. - For usage of Spacealex textures consult his release page on Lucasforums. Thanks: Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. JC2 for his excellent patience in providing me with dialog and conditional script tutorials!! N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE Click here to download this file
  5. Hey Deadlystream! I'm working on a merchant replacement for yortal Ixis on Manaan. He's the Ithorian right outside the Sith base who gets mocked by the Sith about his shop being "trash." Anyways, I always thought he was worthless, never having any good items, just some lame droid ones, and after playing TSL I got really tired of hearing Ithorians speak. I am replacing him with Shanilia. Three things I want to achieve: Overwrite Yortal to Shanilia (A Grey Jedi Merchant) Add excessive new dialogue to Shanilia, which will become available based on plot advances in kotor, (i.e. Selkath Youth Corr Quest, Sith Embassy infiltration, Swoop racing champion, Revan Revelation, darkside/lightside completion of Manaan, Korriban, and mabye Kashyyyk.) Add a few custom items to Shanilia's Shop including a Dxun Robe, a Mandalorian sword, Bothan Baton, and the robes from my previous mod. Some facts about Shanilia: Follows the Grey Jedi Code Was a Revanchist Trades on Manaan Knew Jolee Bindo Trained on the Jedi Temple on Dorin (as shown to have a Jedi Temple by the Mandalorian Wars chart) Twi'lek, speaks Ryl Currently, I have myself and another writer working on the dialogue/backstory of Shanilia with a rough draft consisting of 5,000 words. Issues: Haven't gotten the Mando'a blade, and Bothan Baton to accept reskin changes, they look vanilla with only the stats changed. Have not tested out a few scripts to be sure they do what I think they do. Have not tested out all of the female Ryl voice overs, so I am still working on what sound file has what emotion attached to it. Anyways, I thought a WIP would keep me motivated to finish the mod. As always, feedback, regardless of its nature, is welcome!
  6. Tatooine Merchant and Quest View File KotOR I Tatooine Merchant Mod Description: This is the first mod I've ever made - hooray! This is a simple mod which will add in a new merchant to Tatooine and give him a small sidequest. He'll be in the first module of Tatooine (on the wall on the side closest to the door), and for the mod to work it is required you have never been to Tatooine before. The enemies you may face are quite strong, by the way. Oh, and there's also some new poorly skinned robes. They were mainly a test if I could add a new item, and I thought I should at least *try* to make a new skin. Gotta start somewhere though, right? Installation: Put all of the files in to the Override folder. Uninstallation: Remove the files. Compatability: You'll need the JRL Merger for this mod to be compatible with other mods if there is already a global.jrl in your override. This mod also won't be compatible with any mod which alters the dialogue when you first arrive on Tatooine or when you arrive at the Czerka Offices. Thanks to Fair Strides & Kexikus for helping me out with dlg editing and scripts, and thanks to Rece for his great tutorials on his YouTube channel. I've also added a save for anyone who doesn't already have one or doesn't want to play through the game to see the mod. Warning: It's just a save warped from the beginning of the game to use the mod, so DO NOT use it to play the rest of the game. Submitter DarthRevan101 Submitted 10/28/2015 Category Mods K1R Compatible  
  7. I am working on a mod that puts a new merchant on the planet Onderon. The merchant is going to be a Wookiee, and I want to give him some good dialogue I have thought up. I have made the actually merchant/store file itself (the .utm, .nsc, and .nss) I need to know how to add the dialogue, make him a Wookiee, and place him on Onderon. If anyone could lend their assistance it would be greatly appreciated. (Im new to this type of modding and have been trying to figure things out on my own but that's not working out at all lol.)