Search the Community

Showing results for tags 'Wookiee'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • VarsityPuppet's Mods
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 11 results

  1. View File Wookiee Warblade and Freyyr / Chuundar fix for KOTOR Instruction: Move all the files from the archive to the override folder. Description: This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters. Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it? The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits. The sword can not be improved, because it is clear that such a power is already higher above just a scam. I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one. Now in all scenes, Freyyr will have his sword. Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword. In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer. Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course! Now the sword will cost not 20 credits, but 1000 monetary units. Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter. Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods K1R Compatible Yes
  2. Version 1.0.0

    90 downloads

    Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission.
  3. Version 1.0.0

    123 downloads

    Instruction: Move all the files from the archive to the override folder. Description: This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters. Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it? The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits. The sword can not be improved, because it is clear that such a power is already higher above just a scam. I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one. Now in all scenes, Freyyr will have his sword. Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword. In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer. Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course! Now the sword will cost not 20 credits, but 1000 monetary units. Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter. Credits: Do not use this modification in any form without my permission.
  4. View File Wookiee Warblade and Hanharr fix for TSL Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wooks will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods TSLRCM Compatible Yes
  5. jc2

    Enslave Zaalbar

    Version 2.00

    366 downloads

    JC2 Presents: ENSLAVE ZAALBAR Spoilers ahead! After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge. This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin CAUTION: If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World. // \\ ONLY FOR THOSE WITH SAVE MISSION INSTALLED For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die). Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do. If do not have “Save Mission” installed, then do not worry. CREDITS: (Credits my brother, CREDITS!) Thanks Fred Tetra for the Kotor tool! Thanks FS for the DLG editor FS/Kexikus for the script help Thanks Deadlystream for hosting my mod Thank you for downloading it! Thanks Zeitresu for being the first to try this out! Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!" Thanks JuiceTin for 2.00 bug information How to install: Unzip, then copy and paste files into Override file. Uninstall by removing the files. UPDATE 2.0 notes: Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there. Please give me feedback Postive/Negative is welcomed and encouraged!
  6. Version 1

    1,421 downloads

    Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them... So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it. Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2. Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference) Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you. Installation: Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder Credits: CGTextures (now just "Textures"): www.textures.com This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 and Biowares TGA to DDS converter, here from deadlystream.
  7. redrob41

    Playable Wookiees x5

    Version 1.1

    343 downloads

    This mod will add a three playable male wookiees and two playable female wookiees. It includes portraits, 7 changes of clothes, 1 armor, and 4 jedi robes for each male, and 3 changes of clothes, and 4 jedi robes for each female. The models that the mod uses, are Zaalbar and N_WookieF. There is also Photoshop files for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The female robes are smoother looking than the male versions, due to the smoothness of the model. To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's. The only problems that I know of, are 1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Eigther choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash. 2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back. 3 - During the cutscene where Revan removes his mask, he will appear invisible. 4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human. 5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much.
  8. jc2

    MOD:Enslave Zaalbar

    View File Enslave Zaalbar JC2 Presents: ENSLAVE ZAALBAR Spoilers ahead! After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge. This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin CAUTION: If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World. // \\ ONLY FOR THOSE WITH SAVE MISSION INSTALLED For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die). Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do. If do not have “Save Mission” installed, then do not worry. CREDITS: (Credits my brother, CREDITS!) Thanks Fred Tetra for the Kotor tool! Thanks FS for the DLG editor FS/Kexikus for the script help Thanks Deadlystream for hosting my mod Thank you for downloading it! Thanks Zeitresu for being the first to try this out! Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!" Thanks JuiceTin for 2.00 bug information How to install: Unzip, then copy and paste files into Override file. Uninstall by removing the files. UPDATE 2.0 notes: Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there. Please give me feedback Postive/Negative is welcomed and encouraged! Submitter jc2 Submitted 02/20/2017 Category Mods K1R Compatible  
  9. File Name: Hairy Hanharr! (a HD retex of Hanharr) File Submitter: Constar File Submitted: 26 Mar 2016 File Category: Skins TSLRCM Compatible: Yes Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them... So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it. Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2. Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference) Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you. Installation: Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder Credits: CGTextures (now just "Textures"): www.textures.com This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 and Biowares TGA to DDS converter, here from deadlystream. Click here to download this file
  10. redrob41

    Download:Playable Wookiees x5

    File Name: Playable Wookiees x5 File Submitter: redrob41 File Submitted: 01 Aug 2015 File Category: Skins K1R Compatible: Yes This mod will add a three playable male wookiees and two playable female wookiees. It includes portraits, 7 changes of clothes, 1 armor, and 4 jedi robes for each male, and 3 changes of clothes, and 4 jedi robes for each female. The models that the mod uses, are Zaalbar and N_WookieF. There is also Photoshop files for fellow modders who want to create new armor and clothes skins. The big one is the jedi robes, just remember to change the alpha 1 channel. The female robes are smoother looking than the male versions, due to the smoothness of the model. To complete the effect, so that your PC will sound like a wookiee, use the Kotor Savegame Editor (KSE) to change the soundset to Zaalbar's. The only problems that I know of, are 1 - When starting a new game, if the Wookiee shows up in the "Choose Your Class" screen, it is best to NOT pick the Wookiee. Eigther choose a non-Wookiee, or Cancel, then re-start a new game. Picking a single unit model (one that isn't a separate head and body) will cause the game to crash. 2 - The left hand of the N_WookieF model is messed up. I don't yet know how to fix it. Perhaps in the future I will be able to add a fixed mdl and mdx. As it is, weapons will float on the back of the hand, and cutscenes will show the hand squished behind her back. 3 - During the cutscene where Revan removes his mask, he will appear invisible. 4 - When using the disguises (Sith uniform, Sand Person, underwater & space suits etc), the Wookiee will seem to shrink, because those disguise models are the size of a normal human. 5 - Everyone, including all the Wookiees on Kashyyk, will still refer to you as a human. It would require editing EVERY piece of dialog in the game to fix it, and that is TOO much. Click here to download this file
  11. I am working on a mod that puts a new merchant on the planet Onderon. The merchant is going to be a Wookiee, and I want to give him some good dialogue I have thought up. I have made the actually merchant/store file itself (the .utm, .nsc, and .nss) I need to know how to add the dialogue, make him a Wookiee, and place him on Onderon. If anyone could lend their assistance it would be greatly appreciated. (Im new to this type of modding and have been trying to figure things out on my own but that's not working out at all lol.)