JediArchivist

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34 Jedi Knight

About JediArchivist

  • Rank
    Jedi Apprentice
  • Birthday 06/23/1990

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    Male
  • Location
    Coruscant
  • Interests
    Star Wars, KOTOR, Computers, Technology, Cars, Photography

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  1. You just have to be nice to her and fight with her. Gain influence. Later you just ask her if she would like to chat, and the conversation just goes from there (compliment her, etc.)... Don't forget to play the game in english, otherwise you are shown a black screen at the conversation. You just have to change the language and that's it, don't make a new save file.
  2. This is a great tutorial for basic modding, it also explains very clearly and thoroughly how to place NPC's onto the map: For NPC placement tutorial watch from 29:38 ! I also recommend the tutorial by Fair Strides in this thread:
  3. I know that the release may be kind of borderline-illegal, but i noticed that Thor110 also released all ported maps from K1 to K2 and vice-versa on ModDb, and there were no problems... So i decided to release my work like this as well. Anyways, i hope you all enjoy the early Alpha release! 😉😀
  4. @DrMcCoy I am verry happy to hear that You are working on an Android and IOS port of Xoreos. Please excuse me if i'm posing an innapropriate question, but when can we expect a release for the Android / IOS version of Xoreos. Just an estimate, if possible, i am definately not trying to tell You to rush anything or something like that. I am just super hyped for Your project and can't wait to test it! By the way, i used to be a beta tester some time ago for a big game company, and could help you test Xoreos on both Android and IOS (i own both devices)! KOTOR II Mobile (K2M) first version – 0.4.0 Alpha released on ModDb! Alpha 0.4.0 of the mod is live! We released earlier than expected! Head over to our ModDb page files section to download it now: https://www.moddb.com/mods/kotor-ii-mobile-k2m/downloads/k2-to-k1-port We also have se up a site for the project at: https://kotor2mobile.wordpress.com Unfortunately in this very early stage of development of the mod there is not much to do, than explore the maps, search for loot, etc. Also, you will most likely encounter lots of bugs and some game-breaking ones as well, this is still an Alpha release. Still, it’s a great achivement for us, enabling You to experience all game maps / levels in mobile! THIS RELEASE IS FREE TO MODIFY AND REDISTRIBUTE, RE-RELEASE ON OTHER HOSTING SITES OR TO INCLUDE IN YOUR MOD PROJECT! GIVING CREDIT IS NOT MANDATORY, BUT VERY APPRECIATED! We encourage all skilled modders out there to use our work as a foundation / framework for their project, or even try to complete the KOTOR II port to mobile before us and work out the bugs and problems!
  5. I found this old, abandoned mod, the only remaining copy of it is here: https://www.lonebullet.com/mods/download-five-twin-suns-esque-outfits-for-female-pcs-star-wars-knights-of-the-old-republic-ii-the-sith-lords-mod-free-54278.htm This is basically sort of what i was looking for for my female Exile, but i also want the outfits to be availlable to party members, like Mira! Looks like somebody actually managed to find and extract the Twin Suns outfit files and edit them a long time ago. I took a look at it and the files within and i can't figure out how to edit them to make them into universally equipable clothes... Could someone please be kind enough to take a look at the mod files, then give me some instructions on how i could make them into wearable clothes that both my character as well as the party members could equip? Then i would need to find a way to place 4 of the outfits into a Plasteel Cylinder aboard the Ebon Hawk (one for the female Exile, and 3 for Mira, Handmaiden and Visas) so they could be accesible from the beggining of the game. Thank You very much in advance to anyone who could lend a helping hand!
  6. Yes, the mod is fully compatible with M4-78 Enhancement Project, as well as TSLRCM and actually any mod that does not modify Mira's dialogue file! The only mods that Mira Romance would not be compatible with are total conversions, like The Jedi Masters and Revenge of Revan.
  7. I am very happy to hear You enjoy the mod! I wish this mod existed 13 years ago when i first played KOTOR II...
  8. Have You been working / made any progress running K1 in K2's engine (your project to make both games run from K2, as a single, continuous story gameplay experience)? You said You were experiencing some issues with differences in the scripts between the two games, preventing You to make an easy full K1 to K2 engine port, but You were thinking of coming up with some ways around this problem (creating an automated tool that converts all scripts from K1 to K2 format and vice-versa). Have you found a way (at least in theory) to convert K1's scripts to run with K2's engine, or vice-versa? Maybe Fair Strides could help you with this, since he is the greatest programmer / scripter around for the Odyssey / Aurora Engine, he knows everything there is to know about the K1 and K2 script formats and the differences between them, he worked on most great mods such as TSLRCM, Revenge of Revan, etc. I talked with him some time ago and told me that he could easily teach me how to script for both games and that it isn't so difficult, because all scripts in both games are based on C / C++! So, if You're stuck, go ahead and ask him for a bit of help, he is a great, very helpful person and i'm sure he would help you figure a way to to develop a tool that automates the script format conversion from K1 to K2 and vice-versa, enabling You to quickly develop both K1 in K2 - both games in K2's engine as a single, continuous story gaming experience, and also the K2 to Mobile K1 port! I wish You a great weekend, all the best of luck and to accomplish everything You wish! Many Kudos for the great work so far (the map ports, the modders resource packs, etc), you will forever remain known and respected in Deadlystream's and the Star Wars KOTOR modding comunity as a genius, an innovator, and one of the greatest contributors! Kindest regards!
  9. I have noticed that after You logged on in January to announce Your retirememt from the Revenge of Revan and an imminent release of the project files, there has been only...radio silence! You have not even logged on since then, and haven't posted anything at all...which makes me and your other friends here at DS verry verry worried! Is everything OK, i hope? Do not hesitate to ask of me if You need anything like help or even to borrow some money...game development isn't easy for sure, and i totally feel for You! Remember i am here to gladly help! @Logan23 As for anyone else, has anybody heard anything from Logan, or can confirm that he is OK? I wish him all the best!
  10. Could someone please help me locate and extract the Twin Suns clothes model from K2, in order for me to make it into a wearable / equippable armor / robe model for all female PC's, both for K2 and ported to work with K1? Here is what this mod would imply: - Locating and extracting the Twin Sun's clothes model from K2 (i looked for it in the NPC models files with KotorTool with no success, unable to locate the specific file! 😔 ) - Converting the model into a wearable armor / robe for all female PC's aboard the Ebon Hawk. It could be called Dancer Outfit 2, Disco Outfit, etc. There would be a K1 version of them amd a K2 version. - Placing them (4-5 outfits, to fit all female PC's in the crew) into the game (both K1 amd K2), in a container, etc. in order to make them availlable to the player from the beggining of the game, preferably in one of the Containers in the Ebon Hawk! Imagine how cool your female Revan / Exile and Mira, Bastila, Mission or an unhooded Handmaiden would look dressed like that! 😏 Many thanks in advance for who can help me with this, i tried with no success to do it myself so far... As reference, this is what the Twin Suns look like. I would prefer the outfit of the one on the right:
  11. Could someone please help me extract the Twin Suns clothes model from K2 and make it into a wearable / equippable armor / robe model for all female PC's, both for K2 and ported to work with K1? It could be called Dancer Outfit 2, Disco Outfit, etc. It would also need an entry to make them availlable to the player from the beggining of the game, preferably in one of the Containers in the Ebon Hawk! Many thanks in advance for who can help me with this, i tried with no success to do it myself so far... As reference, this is what the Twin Suns look like. I would prefer the outfit of the one on the right:
  12. I'm glad You are OK and back working on your projects! The conclussion, as discussed with the Moderators amd Administrators was that we are allowed to freely discuss complete story ports of both games from one to another on Deadlystream, as well as discuss and post tutorials for such works, as long as we do not post entire ported games here on DS! As Thor110 mentioned, this can be done completly legal by automating the process as a standalone installer that contains no files from the games, and just takes the files from the respective source, genuine copy of the game, modifies it, and injects it into the destination game. Or he could simply post a detailed tutorial that skilled users could replicate at home, without distributing any files! Check out Fallout: A Tale of Two Wastelands, that did exactly that, porting and including the whole Fallout 3 game into Fallout New Vegas, 100% legal, by only providing a standalone installer and tutorial without sharing any game files. https://taleoftwowastelands.com/faq#What-is-ttw Quote from website: What is TTW? Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It upgrades Fallout 3's mechanics to those of FNV without compromising the feel and balance of the original. New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world.
  13. I am very happy to hear that You are doing better and have a more stable situation now. I hope You do manage to find the job You are wishing for and a nice home, and wish You all the best! It is great news that You have resumed work on the Expanded Galaxy Project, i can't wait to play or at least beta test the Yavin Orbital Station mod! Best wishes and success!
  14. Glad to hear that You are getting better Logan, that is the only thing that matters! We thank You deeply for all Your hard work, dedication and contribution to the community and for Your wise decision to share what You worked on with all of us! So, did anyone pick the project up to continue work on it?