JediArchivist

Members
  • Content Count

    35
  • Joined

  • Last visited

Community Reputation

25 Jedi Padawan

About JediArchivist

  • Rank
    Jedi Apprentice
  • Birthday 06/23/1990

Profile Information

  • Gender
    Male
  • Location
    Coruscant
  • Interests
    Star Wars, KOTOR, Computers, Technology, Cars, Photography

Recent Profile Visitors

549 profile views
  1. JediArchivist

    The Jedi Masters (TSL Total Conversion Mod) ported to KOTOR 1

    I know this is a next to impossible, lots of work, very hard, useless endevour. I am only doing it for fun and educational purposes, and personal use only. I am not even hoping to get the mod working perfectly with K1, i am only hoping for some partial functionality... I experimented with The Jedi Masters, i manually installed it (copied all files to neccesary folders) onto a copy of KOTOR 1 (obviously, on purpose), then i selected all the .mdl files in the Override folger, ran them through the K2 to K1 porting process with MDLEdit, batch renamed them then put the converted / ported files back to Override. I basically followed the porting procedure described in Thor110's K1 to K2 level porting tutorial, but in reverse (in MDLEdit open .mdl as K2 file -> convert to ASCII -> open the resulting ASCII file as K1 file -> convert back to Binary). The .mod files from the Modules folder should already be compatible i figured... Progress: now the game loads a save from The Jedi Masters instead of crashing the game. It also shows elements lile the doors and characters, with their corresponding label / text above them! My character cannot move unfortunately. The game crashes when starting a new game, just like before porting the .mdl files. I am definately making some progress here! I wonder why the game won't load the other elements like textures though, as far as i know they should work wothout porting them, only the .mdl files require porting. Should i dissasemble and reassemble the .mod files...would that have any influence at all?
  2. JediArchivist

    Mira Romance Mod

    I am sorry...i have actually been waiting for something like this to come out for 12 years, and observed that nobody did any mod to address the lack of a Mira romance, and in the end i was like: "Damn, why not try to do something myself about this!" I also never got to see anyone talking about such an endevour on the forums, if i would have seen someone working on this i would have offered to help them rather then starting my own mod. If you were planning or working on this, please do not give up! My mod is quite simple and is sort of like a Beta state...meaning there are still some things that need to be implemented, and i have no idea how to address them at the moment! There could be two or more mods addressing the Mira romance in alternate ways, maybe yours would have been different and maybe even better, who knows.
  3. JediArchivist

    [WIP][Beta] Expanded Galaxy Project [K1 & K2]

    I got this idea for the Expanded Galaxy Mod last night: <spoiler> Use the Ebon Hawk, Harbringer, Leviathan and the severly damaged Sith ship at the end of K2 before Malachor (i forgot how it's called) on Lehon (the Unknown World)! They could be some of the derelict ships that have crashed onto the planet in the past! Modules from the Endar Spire and the Harbringer could be used as the crashed Hammerhead-Class ship on the beach (imagine how awesome it would be to get inside it)! The entry poimt to the ship could be on the beach where the Ebon Hawk lands, to the upper right while facing the sea, there is a shallow road that narrows down and is blocked (i'll send a picture if You can't find it). There could be flooded portions of the ship (shallow water that the player can walk through like on the beach) and it must show signs of damage. Here the player would have to use some Power Couplings and other parts found on other derelict ships in order to restore emergency power to that ship, with the purpose of retrieving some data from the ship's navicomputer. The data could result in a new sidequest eventually. On the ship there could be some damaged, abandoned droids and turrets that attack the player because their targetting systems got damaged from the crash and also worn out in time. You could also find scattered datapads and terminals that tell the story of the surviving Republic soldiers that were on the ship when it crashed, as the ship was their temporary base on Lehon after the crash. They stayed on the ship a few years and after multiple Rakata attacks they eventually moved to one of the islands and left the ship, while a small number remained on the ship. You can find them in a section of the ship and one of them is a merchant giving you some unique items. There is also a workbench and lab station in that section. They tell you about another Sith ship that crashed nearby and give you some sidequests: investigate the Sith ship and kill the Sith faction there, retrieve some supplies and essential parts from that ship, turn of the malfunctioning security system on a deck, there could be a section that is inacessible because it is underwater, and you would need to activate a pump in order to drain the area and then it becomes accesible (in that area you would have to install the power couplings, etc.). There could also be a Sith scouting pary / commando searching the ship for a way to get off the planet as well and you would have to fight them. There would also be a crashed Sith ship (use modules from the Leviathan and the damaged ship from the end of K2) where there would be a Sith faction and you would have to fight them and explore the ship in order to get the power couplings and parts needed to restore power on the Republic ship! Through the cracks and gaps of the damaged ship you could see the Lehon landscape (sea, beach etc.) instead of the original space view! This would make and interesting addition, as i always had a thing for exploring / fixing (restoring power) / investigating derelict ships! </spoiler>
  4. Updated the first post to reflect the progress made! Added some pictures as well. So far i only managed to port the K2 maps to K1 using Your tutorial. Now the maps can be warped to but there are no story elements, most NPC's are present but interaction with them does not work, most containers are empty, some still have the loot inside, area transition works for some arear but fails many times, especially when you want to enter the docked Ebon Hawk. Most levels load fine but some of them crash the game (especially the Peragus levels), and the mini-map does not display at all, strangely when the map section is accessed it always shows the Manaan Hrakert Rift Underwater Station map. The character animations also got "broken" after adding the ported files... So i could say i had very partial success so far! How did You get the games to load the other game's menu and content? That would be awesome! Could you please describe what You did in order to male K1 load K2's menu and content please? I have tried copying the content over and porting the modules and content, but only got very limited success.
  5. JediArchivist

    Mira Romance Mod

    Unfortunately the mod does not replicate the Bastila kissing scene from KOTOR 1, because of problems with the get_close and kiss_mira scripts, probably because these scripts were for K1, and because they were supposed to take place in the Ebon Hawk's dorm room where Bastila's default position was, while Mira stays in the auxiliary room / closet in the main hold and the script is therefore executed there... And yes, Mira definately is the hottest bounty huntress in the galaxy
  6. JediArchivist

    MOD:Mira Romance Mod

    No, this mod is completly standalone, it does not require anything installed before. However, it should work ok with other mods like TSLRCM, the only reccomandation in this case is that You install Mira Romance Mod last (in case other mods edit the mira.dlg and global.jrl files)! If the "Choose Mira or Hanharr Mod" is installed and you choose to have Hanharr in your party instead of Mira, obviously you will not be able to romance her anymore.
  7. JediArchivist

    MOD:Mira Romance Mod

    View File Mira Romance Mod Mira Romance Mod ========================================================= Description: When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: you could romance your party members, however sadly you could not romance the hotest girl in the game! This mod is intended to fix that, enabling the male exile to romance Mira. It has been tested and works fine. This mod is compatible with TSLRCM! It is recommended to install this mod after TSLRCM, in case it edits the mira.dlg and global.jrl files. I hope you will enjoy this mod! ----------------------------------------------------------------------------------------------------------------- Credit: The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the Bastila Romance Enhacement by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod... The Author also implies something similar in his Mod Description: PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission. Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)... Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod! ----------------------------------------------------------------------------------------------------------------- Installation: - TSLPatcher Install (recommended): Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install. - Manual Install: Unzip the archive, then copy the "Override" folder inside the "Mira Romance Mod" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version). If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files. You should have the following files inside your swkotor2/Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JCarter426, JC2, DarthParametric for the great advice and support! Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators ========================================================= TSLRCM Compatibility: Yes Version: 1.1.0 - Original Release, First Update Submitter JediArchivist Submitted 01/11/2019 Category Mods TSLRCM Compatible Yes  
  8. JediArchivist

    Mira Romance Mod

    Version 1.1.0

    84 downloads

    Mira Romance Mod ========================================================= Description: When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: you could romance your party members, however sadly you could not romance the hotest girl in the game! This mod is intended to fix that, enabling the male exile to romance Mira. It has been tested and works fine. This mod is compatible with TSLRCM! It is recommended to install this mod after TSLRCM, in case it edits the mira.dlg and global.jrl files. I hope you will enjoy this mod! ----------------------------------------------------------------------------------------------------------------- Credit: The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the Bastila Romance Enhacement by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod... The Author also implies something similar in his Mod Description: PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission. Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)... Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod! ----------------------------------------------------------------------------------------------------------------- Installation: - TSLPatcher Install (recommended): Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install. - Manual Install: Unzip the archive, then copy the "Override" folder inside the "Mira Romance Mod" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version). If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files. You should have the following files inside your swkotor2/Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JCarter426, JC2, DarthParametric for the great advice and support! Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators ========================================================= TSLRCM Compatibility: Yes Version: 1.1.0 - Original Release, First Update
  9. JediArchivist

    [WIP][Beta] Expanded Galaxy Project [K1 & K2]

    Adding multiplayer to KOTOR... I think someone tried it 5 years ago...check this project out: https://kotorremastered.weebly.com and https://www.kh13.com/forums/topic/72719-kotor-hd-remake-currently-in-development/ Also check the description of this video: https://m.youtube.com/watch?v=M5Fnke4AKIU Looks like they were trying to do an overhaul of K1 with some new added planets and multiplayer / Co-Op support. According to the description in the Youtube video and in their forum post, they were planning to add an open world game mode as well as 5 competitive game modes with 32 players per server... I have no idea how thay were planning to do that, if they were trying to alter the game engine or use a third party utility to create and host the servers. Unfortunately, it seems the project was abandoned. Qoute from their project description at: https://www.kh13.com/forums/topic/72719-kotor-hd-remake-currently-in-development/ quote What new planets will there be? The new planets are strictly for Multiplayer, and co-op alone. There will be Djun, Felucia, and three more we don't want to spoil! Some new features: 1) Interactive Co-op campaign mode. 2) Over five competitive online game modes with up to 32 players per server. 3) An open world online game mode. 4) Five additional planets. 5) COMPLETELY remastered in fine 1080P HD 6) Updated textures, models, and more. 7) COMPLETELY new EXP system. 8) Absolutely FREE! /quote
  10. JediArchivist

    [WIP] KOTOR 2 Mira Romance Mod - Help Needed!

    Thank You DarthParametric, i have been struggling to find that one for a long time! UPDATE: I also figured i must mod the Quest Log, in order for it to reflect that the Exile is romancing Mira. I will search for a tutorial in that matter... As soon as that is done i will upload a Beta version of the mod to the Files section! UPDATE 2: Good News! I made a new mira.dlg file with DlgEditor and this one works perfectly! Status update: I finished modding the .dlg file. I also used the same animations as in the K1 Bastila romance mod, although it had different results, but it works fine nonetheless! UPDATE 3: More Good News! The first version of the mod is now live! I have uploaded it to the Files section, and it is awaiting verification and permission! The only thing i need help with now is if anyone knows how to edit a conversation to pop up a different line of dialogue after an event happened, as i have no scripting knowledge and can't wrap my head around the tutorials... Once the "Kiss me..." dialog line is triggered, the romance must be considered "enabled" and new dialogues should reflect that instead of just re-tracing the steps that "enabled" the romance.
  11. JediArchivist

    [WIP][Beta] Expanded Galaxy Project [K1 & K2]

    Did you edit the K2 to K1 files and "empty" the levels, or are they as they resulted from the porting? I mean, are the placeables, characters, area transitions, scripts, etc. still in the level / module or have they been removed and the module is a "blank slate"?
  12. JediArchivist

    MOD:Lehon Mandalorian Expansion

    I don't think You have any fault at all... The mobile version of K1, especially the IOS one simply does not work that well with larger mods... That is why i also couldn't get KOTOR 1 Restoration to work completly and encountered many hangups with it, and i couldn't get BoS:SR to work at all on IOS, although on Android it works just fine. I bet Your mod would work perfect on Android, i'll try it soon and let You know! And i hope You will continue making other awesome mods like this one! Update: Good news! I tested the mod on Android and, as expected, it works perfectly! It seems the aforementioned problems are only on the IOS version... That is strange, given that both the IOS and Android versions of KOTOR 1 Mobile are basically the same... Anyway, the PC and Android versions of your mod work flawlessly, i have not encountered any noticeable bugs!
  13. JediArchivist

    [WIP][Beta] Expanded Galaxy Project [K1 & K2]

    Did you manage to fix the lighting problems, how is it going? What editions of K1 / K2 did You use when porting the maps and are now having lighting issues with? The Steam, GOG or 4CD Original edition? Since You mentioned patching I believe it is the 4CD version? If You don't have the GOG version of the games, i highly recommend you purchase them, as they are optimised for modern OS, and only about 10$ each game (20$ for both games), a true bargain! Which texture pack are You using, since there are actually 3 versions of the same textures: TPA - High Texture Quality; TPB - Medium Texture Quality; TPC - Low Texture Quality, you said you mixed all 3 of them and dropped them into the Override folder? Though since it's a lighting issue, i don't believe the textures have any impact on that, just saying...
  14. JediArchivist

    [WIP] KOTOR 2 Mira Romance Mod - Help Needed!

    DarthParametric, i did not remember if the kiss with Bastila was in the original game or the result of a mod... I remember last time playing K1 on my iPad 3 about 2 years ago and the kiss scene was present as i recall...i probably installed the mod (since i used to mod the game even on IOS as well with all cool mods i could make work) and forgot about it... That simplifies things, i could just try to copy the animation and ita implementation from Bastila's .dlg file altered by the mod, as shown in Your post. Many thanks for clearing this out! JCarter426 and JC2, thank You very much for Your useful insight! I will now definately re-edit the file from schratch, this time only with DLG Editor! Can anyone tell me where exactly is Bastila's .dlg file located in K1... since K2 has the BIFs/dialogs.bif folder, and K1 has no such folder inside BIFs, and manually searching for the location of K1's dialogue files brought no results for me? P.S.: I still need help with the scripting... I will update with what needs to be done after i remake the mira.dlg file with DLG Editor and take a look at how that Bastila Romance Mod changes the bastila.dlg file to fake that kiss...
  15. This mod is intended to enable the male Exile in K2 to romance Mira. It is comprised of: - Modifications to Mira's dialogue file (dialogs.bif/Dialog/mira.dlg) --- 95% Done Romance dialog lines added, the game only allows the Exile to pursue the romance if gender=male. - Porting the animation from K1 where Revan and Bastila kiss - and have that scene in K2 with the male Exile and Mira! --- Done I am working at identifying that script in K1, but i have no programming . scripting skills and i unfortunately have no idea how to port / make that scene trigger in K2. Thanks to DarthParametric, i found out that the kiss scene was faked using a mod, i studied the bastila.dlg file from the mod and applied the same animations as there to get that effect. I got a totally different effect as intended, but that will do for now... Many thanks to DarthParametric for explaining where to find Bastila's dialogue file! - Adding an entry in the Quests Log about the pursued romance with Mira --- Done I will need to study the Quest Log Modding Tutorial. Many thanks to LucasForums user Darth333 for his brilliant Tutorial, that can be found here: https://web.archive.org/web/20151010221351/http://www.lucasforums.com/showthread.php?s=&amp;threadid=143372 This Tutorial was used to make this mod. So far i have encountered some problems preventing me from finishing this mod: - My edited .dlg file seems to break Mira's dialogue and i have no idea why... i opened and edited the file in Kotor Tool's Conversation Editor, i also re-opened and altered it in the standalone DlgEditor. Basically only part of the conversation is activated, and the conversation crashes when the conversation option which adds my custom replies is triggered and the conversation ends. I have no idea what is causing this, according to all dialog tutorials it should have no problems but id doesn't... I'm uploading my modded file here for you to test and see for yourselves what i mean. Just copy the mira.dlg file into your K2 Override folder! This was solved using the standalone DLG Editor instead of the one bundled with Kotor Tool. Many thanks to JCarter426 and JC2 ,who helped greatly by pointing out the issues with the bundled dialog editor in Kotor Tool (it seems to corrupt the .dlg files) and recommending the standalone DLG Editor! - I have no scripting knowledge and can't wrap my head around binding some scripts to the conversation: 1. Once the "Kiss me..." dialog line is triggered, the romance must be considered "enabled" and new dialogues should reflect that instead of just re-tracing the steps that "enabled" the romance. 2. Porting the animation / script from K1 where Revan and Bastila kiss - and have that scene in K2 with the male Exile and Mira - Done! 3. Modding the Quest Log, in order for it to reflect that the Exile is romancing Mira. - Done! 4. Optional: Have the other romanceable characters (Visas and the Handmaiden) somehow acknowledge the male Exile's romance with Mira - this requires scripting as well as editing their dialogue files (that I can do myself, but not the scripting and triggers). I am looking for modders with Scripting and Dialog Editing skills to help me out wih this endevour...as in order for this to become a great mod i will need lots of help... If you know how to solve this please take a look at the bugged file, any help / advice is welcome! UPDATE: Good News! I made a new mira.dlg file with DlgEditor and this one works perfectly! Status update: I finished modding the .dlg file. I also used the same animations as in the K1 Bastila romance mod, although it had different results, but it works fine nonetheless! The only thing i need help with now is if anyone knows how to edit a conversation to pop up a different line of dialogue after an event happened, as i have no scripting knowledge and can't wrap my head around the tutorials... Many thanks go to: JCarter426, JC2, DarthParametric for the great advice and support! *I'm uploading my modded dialogue file here for you to test for yourselves. Just download and copy the mira.dlg file into your K2 Override folder, and start a dialog with Mira in-game! If You need a savegame for K2 where you have Mira on the Ebon Hawk to be able to talk to her, i also included that below! mira.dlg global.jrl K2_Mira_EbonHawk_Savegame.zip