Search the Community

Showing results for tags 'tsl mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • VarsityPuppet's Mods
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 31 results

  1. InSidious

    MOD:Dxun Holocron

    View File Dxun Holocron Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Submitter InSidious Submitted 12/31/2018 Category Mods TSLRCM Compatible Yes  
  2. InSidious

    Dxun Holocron

    Version 1.0.0

    52 downloads

    Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
  3. InSidious

    Azgath N'Dul's Tomb

    Version 2.0

    4,059 downloads

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
  4. InSidious

    Azgath N'Dul's Tomb Patch

    Version 2.2

    1,705 downloads

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors.
  5. InSidious

    The Deadly Stream

    Version 1.3

    186 downloads

    Description Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made. On this one you can meet and interact with a few of the regulars on the DS forums. If it proves popular, I may expand it later on. Please don't be upset if I didn't include you. This is a joke mod, and it's meant in a spirit of fun. Installation Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override. To get there in game, type "warp deadlystream" into the console and hit return. Uninstallation Remove the file again. Permissions You may not upload new versions of this mod without my permission. You may not upload this mod to other websites without my permission. You may not claim to be the author of this mod. Credits & Thanks Thanks to: - Hassat Hunter for spotting the bug in v1.0; - Doom_Dealer for the original Holowan Spire; - Fair Stride for help bugfixing, and for letting me bounce ideas off him; - DeadlyStream.com for being such a fun, nice place.
  6. InSidious

    Mandalorian Battle Blades

    Version 2.0

    296 downloads

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade. This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades. One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage. The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.
  7. InSidious

    Halo Energy Sword

    Version 1.1

    232 downloads

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful. Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields. Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy. This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the rooms in the flophouse.
  8. InSidious

    Thinner Health and Force Power Bars

    Version

    453 downloads

    Description This mod changes the health and force power bars on the HUD to be thinner. N.B.: This mod has only been tested at 1280x768 resolution on the PC. It does not replace the Xbox versions of the UI, and may not work at lower resolutions. Installation Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  9. InSidious

    Green Level-Up Icon

    Version

    467 downloads

    Description This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI. Installation Just drop the files lbl_levelup.tga into your Override folder. Uninstallation Take it out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  10. InSidious

    Darth Nihilus Robes

    Version

    788 downloads

    These robes will make you look like Darth Nihilus, and have some very powerful stats. They were made on request for somebody, although I forget who now (sorry). You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'. I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.
  11. InSidious

    Modder's Resource: Shuttle

    Version

    162 downloads

    By JCarter and Darth InSidious This isn't a mod so much as a modder's resource. JCarter426 discovered a "shuttle interior" in the game files area that was never used by Obsidian, and I've made up some module files so you can get to it. The "module" folder is exclusively for the use of modders, and is not needed to make the mod run; it is only if you want to edit things that you will need this folder.
  12. InSidious

    Remote is Workbench and Lab Station

    Version

    504 downloads

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.
  13. InSidious

    Hi-Res Beam Effects

    Version 2.0

    13,244 downloads

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
  14. InSidious

    Sonic Screwdriver

    Version 2.0

    180 downloads

    Description The sonic screwdriver comes from the planet Gallifrey, in the constellation of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock things, it also has its uses as a weapon, particularly against machines. Damage Bonus, Sonic +2 Damage Bonus vs. Droids, Ion +1-4 Repair +2 To get it in-game, it can be purchased from Dendis Dobo. Alternatively, you can get it by typing "giveitem di_ssd_01" and "giveitem di_ssd_02" into the console, without quote, and hitting the return key. This mod adds two items to the game: a weapon, the stats of which are outlined above, and a useable item. The useable item will allow the player to open closed doors and unlock placeable items, dependent on scoring 15 or higher on a random number generator out of 20. If not, the effect will fizzle. The player also needs to have the sonic screwdriver weapon actually equipped at the time in order to use this. N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426. Installation Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button. Uninstallation Remove the following files from your Override folder: dendis.dlg di_202_buy.ncs di_202_c1.ncs di_202_c2.ncs di_202_s1.ncs di_ss_01.ncs di_ss_01.tga di_ss_01.txi di_ssd_01.dlg di_ssd_01.uti di_ssd_02.uti ip_pltuseitem_241.tga iw_SonicPstl_241.tga w_SonicPstl_241.mdl w_SonicPstl_241.mdx If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game. Credits & Thanks -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly; -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model; -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground. -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this . Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first.
  15. InSidious

    Azgath N'Dul's Tomb Patch

    File Name: Azgath N'Dul's Tomb Patch File Submitter: InSidious File Submitted: 24 Feb 2014 File Category: Mods TSLRCM Compatible: Yes Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors. Click here to download this file
  16. InSidious

    Flash G0T0

    Version

    103 downloads

    Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games.
  17. InSidious

    Azgath N'Dul's Tomb

    File Name: Azgath N'Dul's Tomb File Submitter: InSidious File Submitted: 24 Feb 2014 File Category: Mods TSLRCM Compatible: Yes This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch. Click here to download this file
  18. InSidious

    Broken Bottle

    Version

    74 downloads

    Bludgeoning Damage Bonus +2 On Hit Attribute Damage Constitution DC10 Attack Penalty -1 Attribute Penalty Dexterity -10 Decreased Skill Modifier Awareness -2 Reduced Saving Throws Reflex -4 To get in game type "di_bottle1" into the console, without the quotes. A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia. The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu, in the right hands it can be a devastating weapon.
  19. InSidious

    The Deadly Stream

    File Name: The Deadly Stream File Submitter: InSidious File Submitted: 02 Oct 2015 File Category: Mods TSLRCM Compatible: Yes Description Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made. On this one you can meet and interact with a few of the regulars on the DS forums. If it proves popular, I may expand it later on. Please don't be upset if I didn't include you. This is a joke mod, and it's meant in a spirit of fun. Installation Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override. To get there in game, type "warp deadlystream" into the console and hit return. Uninstallation Remove the file again. Permissions You may not upload new versions of this mod without my permission. You may not upload this mod to other websites without my permission. You may not claim to be the author of this mod. Credits & Thanks Thanks to: - Hassat Hunter for spotting the bug in v1.0; - Doom_Dealer for the original Holowan Spire; - Fair Stride for help bugfixing, and for letting me bounce ideas off him; - DeadlyStream.com for being such a fun, nice place. Click here to download this file
  20. InSidious

    Download:Flash G0T0

    File Name: Flash G0T0 File Submitter: InSidious File Submitted: 08 Aug 2015 File Category: Skins TSLRCM Compatible: Yes Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games. Click here to download this file
  21. InSidious

    Mandalorian Battle Blades

    File Name: Mandalorian Battle Blades File Submitter: InSidious File Submitted: 18 Feb 2015 File Category: Mods TSLRCM Compatible: Yes Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade. This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades. One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage. The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less. Click here to download this file
  22. InSidious

    Halo Energy Sword

    File Name: Halo Energy Sword File Submitter: InSidious File Submitted: 14 Feb 2015 File Category: Mods TSLRCM Compatible: Yes The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful. Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields. Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy. This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the rooms in the flophouse. Click here to download this file
  23. InSidious

    Gameplay Rework (Alpha)

    Version 0.3

    228 downloads

    The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below: classes.2da: Skill points readjusted: Soldiers get 1 base Skill Point Scouts get 2 Scoundrels get 2 Guardians get 1 Consulars get 1 Sentinels get 2 Combat droids get 1 Expert droids get 3 Minions get 1 Tech Specialists get 4 Weapon Masters get 1 Jedi Masters get 1 Jedi Watchmen get 2 Sith Marauders get 1 Sith Lords get 1 Sith Assassins get 2 Class hit die readjusted: Soldier: 9 Scout: 6 Scoundrel: 4 Guardian: 10 Consular: 5 Sentinel: 7 Combat Droid: 10 Expert Droid: 6 Minion: 6 Tech Specialist: 4 Weapon-master: 12 Master: 6 Watchman: 8 Marauder: 12 Sith Lord: 6 Sith Assassin: 8 Force Die readjusted: Guardian: 4 Consular: 8 Sentinel: 5 Weapon-Master: 5 Master: 10 Watchman: 7 Sith Marauder: 5 Sith Lord: 10 Sith Assassin: 7 Primary Abilities altered: Soldier: Strength Scout: Dexterity Scoundrel: Intelligence Guardian: STR Consular: WIS Sentinel: INT Combat Droid: CON Expert Droid: INT Minion: STR Tech Specialist: INT Weapon-master: STR Master: WIS Watchman: INT Marauder: STR Lord: WIS Assassin: DEX Class attack bonus tables adjusted: Soldier: Attack bonus table 1 Scout: Attack bonus table 2 Scoundrel: Attack bonus table 3 Guardian: Attack bonus table 1 Consular: Attack bonus table 3 Sentinel: Attack bonus table 2 Combat Droid: Attack bonus table 1 Expert Droid: Attack bonus table 2 Minion: Attack bonus table 2 Tech Specialist: Attack bonus table 3 Weapon-master: Attack bonus table 1 Master: Attack bonus table 3 Watchman: Attack bonus table 2 Sith Marauder: Attack bonus table 1 Sith Lord: Attack bonus table 3 Sith Assassin: Attack bonus table 2 classpowergain.2da Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers; Guardians get no new force powers every third level; exptable.2da Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end. baseitems.2da Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
  24. InSidious

    Download:Hi-Res Beam Effects

    File Name: Hi-Res Beam Effects File Submitter: InSidious File Submitted: 19 Sep 2012 File Category: Skins TSLRCM Compatible: No This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones. Click here to download this file
  25. InSidious

    Gameplay Rework (Alpha)

    File Name: Gameplay Rework (Alpha) File Submitter: InSidious File Submitted: 26 Jun 2013 File Category: Mods TSLRCM Compatible: Yes The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below: classes.2da: Skill points readjusted: Soldiers get 1 base Skill Point Scouts get 2 Scoundrels get 2 Guardians get 1 Consulars get 1 Sentinels get 2 Combat droids get 1 Expert droids get 3 Minions get 1 Tech Specialists get 4 Weapon Masters get 1 Jedi Masters get 1 Jedi Watchmen get 2 Sith Marauders get 1 Sith Lords get 1 Sith Assassins get 2 Class hit die readjusted: Soldier: 9 Scout: 6 Scoundrel: 4 Guardian: 10 Consular: 5 Sentinel: 7 Combat Droid: 10 Expert Droid: 6 Minion: 6 Tech Specialist: 4 Weapon-master: 12 Master: 6 Watchman: 8 Marauder: 12 Sith Lord: 6 Sith Assassin: 8 Force Die readjusted: Guardian: 4 Consular: 8 Sentinel: 5 Weapon-Master: 5 Master: 10 Watchman: 7 Sith Marauder: 5 Sith Lord: 10 Sith Assassin: 7 Primary Abilities altered: Soldier: Strength Scout: Dexterity Scoundrel: Intelligence Guardian: STR Consular: WIS Sentinel: INT Combat Droid: CON Expert Droid: INT Minion: STR Tech Specialist: INT Weapon-master: STR Master: WIS Watchman: INT Marauder: STR Lord: WIS Assassin: DEX Class attack bonus tables adjusted: Soldier: Attack bonus table 1 Scout: Attack bonus table 2 Scoundrel: Attack bonus table 3 Guardian: Attack bonus table 1 Consular: Attack bonus table 3 Sentinel: Attack bonus table 2 Combat Droid: Attack bonus table 1 Expert Droid: Attack bonus table 2 Minion: Attack bonus table 2 Tech Specialist: Attack bonus table 3 Weapon-master: Attack bonus table 1 Master: Attack bonus table 3 Watchman: Attack bonus table 2 Sith Marauder: Attack bonus table 1 Sith Lord: Attack bonus table 3 Sith Assassin: Attack bonus table 2 classpowergain.2da Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers; Guardians get no new force powers every third level; exptable.2da Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end. baseitems.2da Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers. Click here to download this file