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SAO1138

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Everything posted by SAO1138

  1. Hey there! Regarding Aratech: Did you first talk to Bogga about what he expects you to do at Aratech (and, for that matter, Sleheyron Fuels)?
  2. Can’t say that’s the plan. There are almost 900 lines, and I’m overall happy with the performances. But oh well, can’t please everyone!
  3. I did actually adjust a this a little in a later update. I found good places for every companion to speak at least once on Sleheyron. They still, unfortunately, have nothing to say about the new companion. My main issue with the AI voices is that they really do not sound very good. It would be just weird for suddenly all of Jennifer Hale's spirit in her performance to evaporate when talking about certain topics. I am not, however, opposed to recasting, if I had just the best possible voice actors.
  4. It's not impossible for the future! But I ultimately cut it because even the working ones just looked just about exactly the same as the pre-upscale textures. I'm more open to remaking them (or drastically reworking them). But if it's a strongly requested feature, I'll see what I can do.
  5. We removed some of the broken upscaled textures. They were BIG.
  6. Vanity and good business-sense. The backstory I have in mind for it is that the arena was built by a non-Hutt businessman on Sleheyron, and he named it after Nal Hutta to honor his Hutt overlords (and more importantly to bring their business to the arena).
  7. To anyone who thinks they are a master of KOTOR combat... Are you willing to put that to the test?! I'm pleased to announce that my Sleheyron mod now features a special challenge: The Arena of the Glorious Jewel! Face off against infinite waves of randomly-generated enemies with some serious mechanics! Strategize each wave and build the best character you can to see how far you can make it! And to celebrate Star Wars Day, I have a special contest related to this mod: Do you think you have what it takes to be THE champion of KOTOR? Well now's your chance to prove it: Join up in a contest where you'll compete against other Knights of the Old Republic to see who can make it to the furthest wave of the arena! And whoever makes it furthest will win a Star Wars game Steam key from me! (Within reasonable price range, and maybe it doesn’t even have to be a Star Wars game)... If you're interested in partaking in the contest, click the Discord server link here: https://discord.gg/9vSBSh8a And, of course, the Sleheyron mod can be downloaded here: I hope to see you all in the arena!
  8. Sorry, Pazaak is the only way forward for that. But you don’t need to win too many times!
  9. Weird, I really thought I had fixed that bug. I think the next major patch I'll put out for Sleheyron will include just deleting those lines with T3. Better safe than sorry. For now, if it's a priority for you to replay those scenes correctly, I attached a patch folder to this message that will fix the missing T3s. I released the same mini-patch on Nexus a few months ago and it seems to have resolved the problem there; I was just hoping I had fixed the problem in the main mod so this mini-patch wasn't necessary anymore. T3 Fix.zip
  10. Hey, all’s well that ends well. Hope you enjoy Sleheyron!
  11. I think I might know the cause of this problem. It sounds like custom NPC models are not showing up in your copy of Sleheyron. Usually this indicates that the Appearances.2da file (the database where NPC appearances are stored, including custom ones) is being overwritten by another mod that doesn’t use a patcher. Which then basically turns into an issue of which order the mods were installed. So I have two questions: 1: When you were in Bogga’s cantina, what did Vima appear like? She should appear as a redhead with a ponytail. 2: In any of those mods you downloaded, do any of them have a file called “Appearances.2da?” If so, if you can tell me which one, I might be able to make a compatibility patch. I think this fixable but it would require re-installing Sleheyron. It would also probably require re-installing at least one other mod, but I’m not sure yet which one(s).
  12. I did at one point, but I had to shelve the update due to a much worse visual issue that it caused. I have somewhere on my computer a few hundred upscaled textures for both the indoor and outdoor areas of Sleheyron. But for some reason implementing the upscaled textures caused giant "black boxes" to appear in the outdoor module. I believe it's somehow glitching the overhead flying ships. I do not know why given their textures do not change. It's something I would like to fix someday. But right now, I don't actually know what's causing the error, so I don't know how to fix it. That being said: I am glad you liked the mod! I apologize for the Bogga glitch near the end. I'm not sure what caused that one either... Oh the joys of modding. There's always a bigger glitch. After I figure out what's causing the black boxes glitch, I can work on greatly improving the textures as well. Upscaling would be a good start, but there's more I could do to improve them.
  13. Definitely the first I've heard of that bug; and I know that people aren't skipping that Iridorian either. Maybe try compatibility mode? use of Compatibility Mode :: STAR WARS™ Knights of the Old Republic™ General Discussions
  14. Just a small update: I did finally just give it my own extra test... and sorry, man, I can't say I've replicated the problem of a save with Sleheyron in the Great Walkway. I I suppose one possible solution for you to is actually just delete your kas_m22ab.mod file. This is kinda the "nuclear option" that basically removes any modded content from that module, outside of like modded items you bring into it. If vanilla is working, that theoretically should too. But I am very worried about those other Sleheyron bugs you're having! I would like to help you get them working... but I do fully understand if the mod load is already enough. If Sleheyron is pushing it over the edge, I do fully understand cutting it out! For what it's worth: I didn't find any like placeables between the Great Walkway and Bogga's Bar. I was hoping that they both had a broken placeable of some sort that explain the mutual crashing. Anecdotally, I feel like I've seen your "crashing midway through the module" glitch when having visibility on a model that the game engine doesn't properly process. Placeable, Creature, or anything.
  15. Maybe try enabling compatibility mode? Although that only seems to solve crashing when transitioning modules, not mid-module... It also wouldn't exactly explain why your vanilla game works fine, beside maybe just the heavy modload is making the game run just a bit worse. For what it's worth, I did test that module when making Sleheyron. Tomorrow I'll go ahead and test it again on my end to see if that's causing the problem; but I do know of plenty of players who did finish the game after installing Sleheyron, so I can't say I would know what's making your situation worse.
  16. Ohhhh… well yes that does indeed end your conversations with Vima until the end game! You’re the first, to my knowledge, to actually choose that with Vima. She should still have something to say about the “reveal” though after the Leviathan.
  17. Glad you enjoyed the mod! Regarding Vima: there should be one new dialogue that opens up after the Leviathan about a former apprentice; but that wouldn’t update the journal. The last conversation you should have with her that updates the journal should start the romance. And you’ll probably know when the romance officially commences; so if that happened, things are working as expected. After that you’ll need to progress to the endgame to fully wrap up her story. Regarding pearl shard one: it’s on Sleheyron somewhere! That’s probably the shard most people miss. Without making a spoiler: head back to the general area of the mod around the arenas. You’ll find it.
  18. Hi there. So, this is a bug that has occurred periodically for people that I believe is due to some type of incompatibility, although I do not yet know which mod is causing it (if any). So far many of my attempts to properly fix it have not really amounted to much. But I do have a workaround! It's not ideal, but it is functional. Please put this file into your game's Override folder. Basically, now when you are in the Sleheyron starport, talking to the Aqualish merchant T'ranik will now have an extra dialogue line to choose that will have him teleport you into the rest of the Malron District. I know it's not perfect (as it is highly questionable why your character would need to be escorted a total of maybe 10 meters), but it should get you through the bottleneck you're experiencing. You also can use a warp code (look up how to enable cheats if you haven't yet). Typing into the command console "warp sle_m30aa" will teleport you into the next area. Please let me know if you run into any more invisible doors on your play through. You'd be the first to have more than just first door missing; but you never know with these mods. sle99_waldlg01.dlg
  19. Well... if you have something specific in mind for what you'd want to see post-Leviathan, I invite you to make your own add-on to this mod! A few other modders have already done similarly to add a bit more to Sleheyron. I'd be happy to teach you how to make a KOTOR mod so you can make your own expansion to Sleheyron, if that interests you.
    Awesome! Glad to see that armor set getting some love (and any TOTJ content getting attention is even better). Thanks for making Vima's set actually useful! Definite recommendation for anyone playing Sleheyron.
  20. Don't thank me when I haven't even close to finished those Bounty Hunters. But looking forward to your preview!
  21. Interesting issue, can’t say I’ve had anyone encounter this one yet. The crystal you should have has the name “u_l_colo_77.” The line in the .2da (when viewed with Holocron Toolset) should look like this: 7 Pearl u_l_colo_77 g_w_shortsbr77 g_w_lghtsbr77 G_W_DBLSBR077 I’m not yet sure why it’s not working for you. Did you install any other mods? edit: Just wanted to say that I can confirm the pearl works in my game. I also had a potentially silly question: At the workbench, are you looking for the pearl in a power crystal slot or the color crystal slot? Because it can be found in the color crystal slot.
  22. Be nice lol But yeah Great_Exkaiser; I just combined the vanilla legal screens with a Sleheyron-specific cutscene.
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