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Gimmick5000 last won the day on March 2

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About Gimmick5000

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  1. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    39304, 39339 , 48980 - fixed 48872 - accepted change 42719 - rephrased
  2. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    I can't seem to find this atm, what .dlg is that in? Since you posted the line here -> Maybe: "No! I'm done with this. Hand over the girl or I will take her by force!" fits better. I see your point, however, he throws credits at us to get rid of us. BUT... I've changed the line to "I don't like the way you're looking at me. Maybe I should do something about that." I want to keep the context of us bullying him just because we want, not for credits persé I will I will supply you with a DIFF file between wat you have (just u/l it to me when you're done, 'cause I doubt I still have the exact file you use, and I will create the DIFF) Thanks mate!
  3. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    I will keep this up to here as a 1.03 (beta! still work in progress): I'm still adding lines as well. As a sidenote: a spellingscheck will be done after all my changes are in the .tlk as well as a double check for all changes in the new .tlk against the old .tlk to get rid of stupidities/errors.
  4. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    You all probably already know this but it seems you can deduct wether a line is a PC line or a voiced over NPC line. In dialog.tlk every entry has an "Audio" tag, for example _m40aabast01069_ or nm40aabast01018_ The difference is the _ at first position. Looks like all _filename are PC lines. On top of that: nm40aabast01018_ is present in [kotorFolder]\streamwaves\m40aa\bast01 and _m40aabast01069_ is not. I just discovered this and have to find out if this is a constant. It will help keeping my changes limited to PC lines only.
  5. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    Apparently it's "loath" -> have been fixed. Can't believe I made so many typos. Thanks for your help.
  6. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    Still a work in progress, it's not finished. I am currently in the 11.000 's (of49.000) editing the .tlk and still altering my edits and adding new ones. After completing that I will release a 1.0 and do two full reviews using "let's play"'s for reference. For the moment you can download the "changelog" which contains most changes. It is not complete though, I have done quite a lot of additions in the dialogues/banter and stuff I ended up changing once I put it in the .tlk You might want to wait a week until I'm ready. Check far above for the link if you want to sample
  7. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    I've used DLGEditor to go through all dialogue files but not every line is in there. It could be that I changed a line that is actually not "spoken" by the PC. Am I missing a tool here? Is there a way to view who speaks what line, other than the lines in .dlg files?
  8. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    Fixed. Sorry. I'll use versioning better
  9. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    Ah yes. I'll look into it after the base 1.03 is finished. I'm now checking my changes with DLGEditor, which I hadn't done yet. That really clears up some unclarities in context I had. Adding more rephrased lines as well. This whole project will take a while yet...
  10. Gimmick5000

    eXtensive Dialog Overhaul -beta- for KotOR 1.03

    Yes... I had some doubts about those myself. But... "stealing a son" ... ugh... Entire fate of the Galaxy is dialogue by Master Vandar, it could be that is was deliberately worded this way. I'm scrapping those lines. Good point, I 've put a period there for now. Does he emphasize? I'll have to check. Fixed. And some other stuff. I'll upload v1.01 and make it downloadable. Thanks for your input! Thanks. I've kept a few of your punctuation suggestions, I didnt want to "borrow" any more of your hard work so I decided to rephrase most lines. Thanks for giving me some good ideas. Base at the moment. Will take me some time to release. Still editing the dialog.tlk at the moment and when done I'll have to do a second check on the edited one. Busy work week coming with little time 😕 Does K1R replace the original dialog.tlk? I will look into that.
  11. Hello everyone, I want to share with you my work in progress KotOR dialog overhaul project. It will be a revised dialog.tlk file for SW:KotOR v1.03, in the same spirit of Kainzorus Prime's "PC Response Moderation" Currently I am in the process of editing the dialog.tlk with all my (~7700) changes, so it's very much still a work in progress. I initially installed the "PC Response Moderation" ( and that got me inspired to do a full spelling correction and dialog review, on all (49264) lines of text in the dialog.tlk. I tried to stay true to the original lines, but some are different on purpose. But they always convey the same tone or flavor. Some dialog was so screamish or simple and some retorts were just too... "easy". I don't have a degree in English literature but some dialog appears to be written by a child. I don't want to boast but I'm really quite proud of some of the dialog that I overhauled, it's much more organic. Check out the conversation with Nico the swoop jock, or the final few arguments/banters with Carth, for instance. I put a few jokes in my edits, and some game/movie references are hidden here and there (Baldur's Gate, Pulp Fiction). Note that, except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over. Although some may have slipped through... There are a *lot* of spelling errors in this game. You'd think they'd run this through a spellings-checker. It took about 7 months but it's done and done. (update: I'm still correcting and changing lines actually) I made changes editing the dialog.tlk and checking the actual dialog (with DLGedit) for context, and made sure my edits still fitted the reply, but if I missed a point or certain context don't hesitate to tell me. Please provide an ingame screenshot or the exact text so I know what to look for. For all spelling I used as a guideline. At the moment approximately 6800 lines have been touched in some way. Below is a link to my "changelog". It carries the complete list of *all* changes (Work in progress!) I kept some of Kainzorus Prime's punctuation changes, and furthermore I: -corrected typos, misspellings and grammatically incorrect sentences. -corrected wrong, misplaced and missing punctuation. -corrected words to use Star Wars spelling. -removed leading, trailing and double spaces, and trailing enters. -added omitted words. -added a hyphen or a space to some words and removed it in others. -made many, many changes for consistency's sake (check complete transcript!) -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -replaced some of the semicolons (;) to a comma (,) or a period (.) A semicolon should not be used in a continuous sentence. Some lines even contradict the previous one by using semicolon in one line and a comma in the next. -replaced some numbers by writing them out, or the other way around; many monetary amounts are now digits -replaced many, many cases of a hyphen/dashes (-) with a period (.) or semicolon (;) or colon (:), whatever was appropriate. There are common rules for using hyphens, I felt they were not applied there. (See -replaced round brackets () for square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Excluded are actual sounds (like hmm, hmpf, raaaggh) (Onomatopoeia), which is sometimes written in Italic, but we don't have that. -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. Besides it is frowned upon, and we wouldn't want frowning. Frowning makes your face age faster. Also: -British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. Check the changelog, you might be pleasantly surprised about some of the changes. beta 1.01: beta 1.02: beta 1.03: beta 1.04: I hope someone else apart from myself will find this useful/fun/interesting. Many thanks to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> Happy gaming! --Gimmick5000 (XDO_readme_beta1.05)
  12. Gimmick5000

    Shadow of Revan

    Not te be a little b*tch but there is no ReadMe in your archive, nor is there any info here. Why is P_bastilaBAS02.tga in your files. I know I'm a noob but still... Also I can deduct this is dependant on the Brotherhood of Shadow mod, but are there any things to consider? Pretty though