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Found 39 results

  1. Version 1.2.0

    492 downloads

    K2 Style Dialogue for T3-M4 [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 04.03.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy. In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1. What does this mod do? It does the following: * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk. * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting. * T3 can now be used as a portable Workbench. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify T3-M4's main dialogue. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Sdub: For requesting this mod be released as a standalone mod Salk: For rewriting the Workbench script and pointing out some issues with the DLG file ConansHair: For pointing out bugs in 1.1.0 Bioware: For such an amazing game Obsidian: For improving the character T3-M4 in their sequel Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Version 1.03

    689 downloads

    These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison. There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to. Several of the new textures are large, though nothing over 2k. I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future. --------------------------------------- Screens have been added for most textures. Personal preference: Don't use my default fire. The alternate textures are eons better.
  3. Version 1.0.0

    1,385 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  4. View File Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1] A Mod for Star Wars Knights of The Old Republic Authors: N-DReW25 1.0.0 Release Date: 11.05.2022 Description: On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/) What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure. To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney." With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.) Installation: For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. Uninstallation: Take it out again. Known Bugs: None known at this time. Credits: This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots! Additional Mod Suggestions: If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/) Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game. This of course is optional. Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me! In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following: - First uninstall this mod - Rename P_t3m4_01.DDS to P_t3m3_01.DDS - Rename P_t3m4_01.txi to P_t3m3_01.txi - Rename PO_PT3m4.tga to P_pt3m3_01.tga - Rename PO_PT3m4.txi to P_pt3m3_01.txi - Move the renamed files and the remaining unnamed files in that folder to your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Submitter N-DReW25 Submitted 05/10/2022 Category Skins K1R Compatible Yes  
  5. Version 1.0.0

    92 downloads

    A Mod for Star Wars Knights of The Old Republic Authors: N-DReW25 1.0.0 Release Date: 11.05.2022 Description: On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/) What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure. To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney." With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.) Installation: For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. Uninstallation: Take it out again. Known Bugs: None known at this time. Credits: This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots! Additional Mod Suggestions: If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/) Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game. This of course is optional. Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me! In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following: - First uninstall this mod - Rename P_t3m4_01.DDS to P_t3m3_01.DDS - Rename P_t3m4_01.txi to P_t3m3_01.txi - Rename PO_PT3m4.tga to P_pt3m3_01.tga - Rename PO_PT3m4.txi to P_pt3m3_01.txi - Move the renamed files and the remaining unnamed files in that folder to your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
  6. View File K2 Style Dialogue for T3-M4 [K1] K2 Style Dialogue for T3-M4 [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 04.03.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy. In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1. What does this mod do? It does the following: * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk. * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting. * T3 can now be used as a portable Workbench. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify T3-M4's main dialogue. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Sdub: For requesting this mod be released as a standalone mod Salk: For rewriting the Workbench script and pointing out some issues with the DLG file ConansHair: For pointing out bugs in 1.1.0 Bioware: For such an amazing game Obsidian: For improving the character T3-M4 in their sequel Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/28/2022 Category Mods K1R Compatible Yes  
  7. Version 1.0.0

    3,785 downloads

    Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048. 1. Download: DrdAstro HD International Global mod 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
  8. Version 1.0.0

    381 downloads

    [K2] Droid Companion for Mira ========================================================= Description: This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone. It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking! It has been tested and works fine. This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod! Player Guide: In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod. To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir! You should have the following files inside your swkotor/Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release
  9. View File ASTROMECH DROID HD Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048. 1. Download: DrdAstro HD International Global mod 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Submitter Dark Hope Submitted 05/23/2021 Category Mods K1R Compatible Yes  
  10. tjsase

    HD HK Upscale

    Version 1.0.1

    988 downloads

    DESCRIPTION This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/). INSTALLATION Run TSLPatcher.exe. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  11. 5,964 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
  12. Version 1.0

    28,420 downloads

    This mod replaces all HK-47s textures. Just like my other party member reskins; the size has been increased to 2048x2048. Which allowed me to put in some extra details and give a decent update to the skin. There's now a more visible metal texture but otherwise; nothing major has been altered to HKs skin. I did tweak the contrast and colors but its still the same rusty killer droid. Look at the comparison picture to get a better idea INSTALL: Unpack and copy the 3 files P_HK47_01.tga and TXI, plus PO_Phk47 to your override. That simple!
  13. Recently I have been developing this mod where you can get an Astromech Droid companion for Mira. The Droid is intended to work as a puppet, such as Bao Dur's Remote. I have been following this great Tutorial found here: https://web.archive.org/web/20121204061652/http://www.lucasforums.com/showthread.php?t=151438 I have encountered a problem with actually triggering the puppet (Droid in our case) to appear. The Tutorial states this: "In order for that script to work, your intended puppet owner must be in the active party when the script is run. As such a good place to run the script would be as part of the script that makes the NPC in question join your party." I have no idea how to bind the script to the one that makes Mira join my party, so I made a new Dialogue line for Mira that should trigger the script. I have her in my active party as stated in the Tutorial, the problem is that even after triggering the Conversation line that fires the puppet join script, the Droid still does not appear! I have no idea what goes wrong, I tried multiple times, checked and rechecked if the script is set to trigger in the dialogue, etc but it still doesn't work... I'd be more than happy if anyone could lend a helping hand with this mod! If you want to help I'm attaching the mod files and savegame below, with my deepest gratitude! Here are the files for the mod (drop them into Override): Droid Companion for Mira.rar And the savegame I used to test the mod: Mira Droid Savegame.rar
  14. View File [K2] Droid Companion for Mira [K2] Droid Companion for Mira ========================================================= Description: This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone. It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking! It has been tested and works fine. This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod! Player Guide: In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod. To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir! You should have the following files inside your swkotor/Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Submitter JediArchivist Submitted 04/16/2020 Category Mods TSLRCM Compatible Yes  
  15. View File Classes, Feats, Powers, and Skills Tweak Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). Submitter MVacc224 Submitted 09/16/2014 Category Mods K1R Compatible Yes  
  16. Version 1.0.0

    252 downloads

    Author : RedHawke 08/19/04 ============================================================================ These are an array of Droid Upgrade items for our two little and understated pals in KOTOR, Hk-47 and T3-M4. It will turn them into 2 walking, or rolling, Terminators, give them the right Firepower and they will reign supreme! The new Cyberdyne Droid items come in 3 levels of power, except the droid weapons that only have two levels. These items can be found in game normally as they are on the 2 droids when they join your party or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the read-me. A small Warning, some of these items are quite powerful, but everyone has a different opinion of what a powerful or outrageous item is. These are more progressively powerful as the game progresses and your droids level up. This is fully compatible with my other mods. Though if you have my Blasters/Armor/Droid/Misc. Item Pack installed it will overwrite the 2 droid files (p_t3m4.utc and p_hk47.utc) and alter what the 2 droids have when they join your party, these droid items in this pack are not as immediately powerful as those in that pack so if you are happy with those droid items as they are then don't install this pack. This pack will not overwrite any of the droid items from my Blasters/Armor/Droid/Misc. Item Pack so they can still be aquired by cheat codes, or purchased (If possible). Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstall Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Droid Equipment --------------- Cyberdyne C-1 Carbonite Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Carbonite Spray) Cyberdyne C-2 Carbonite Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Carbonite Spray) Cyberdyne T-1 Flame Thrower (Level 1 Upgrade, Unlimited Uses, Fires Standard Flame Thrower) Cyberdyne T-2 Flame Thrower (Level 2 Upgrade, Unlimited Uses, Fires Heavy Flame Thrower) Cyberdyne G-1 Gravity Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Gravity Pulse) Cyberdyne G-2 Gravity Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Gravity Pulse) Cyberdyne SD-1 Shield Disruptor (Level 1 Upgrade, Unlimited Uses, Fires Standard Shield Disruptor) Cyberdyne SD-2 Shield Disruptor (Level 2 Upgrade, Unlimited Uses, Fires Heavy Shield Disruptor) Cyberdyne S-1 Stun Ray (Level 1 Upgrade, Unlimited Uses, Fires Standard Stun Ray) Cyberdyne S-2 Stun Ray (Level 2 Upgrade, Unlimited Uses, Fires Heavy Stun Ray) Assassin Targeting Computer I (Level 1 Upgrade, Gives All Rifle and Pistol Feats, +6 Awareness and Security) Assassin Targeting Computer II (Level 2 Upgrade, Gives All Rifle, Pistol, and Heavy Weapons Feats, +8 Awareness and Security) Assassin Targeting Computer III (Level 3 Upgrade, Gives All Rifle, Pistol, Heavy Weapons, and Melee Weapons Feats, +10 Awareness and Security) Astromech Combat Sensor I (Level 1 Upgrade, Gives first 2 Pistol, and Two-Weapon, as well as Power Blast, Rapid Shot, and Sniper Shot Feats, +6 Awareness and Repair) Astromech Combat Sensor II (Level 2 Upgrade, Gives All Pistol, and first 2 levels of Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +8 Awareness and Repair) Astromech Combat Sensor III (Level 3 Upgrade, Gives All Pistol, Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +10 Awareness and Repair) Advanced Droid Interface I (Level 1 Upgrade, +2 to Awareness, +4 to Computer Use, Demolitions, Security, +1 to Intelligence and Wisdom, +1 to all Saving Throws) Advanced Droid Interface II (Level 2 Upgrade, +4 to Awareness, +6 to Computer Use, Demolitions, Security, +1 to Strength and Dexterity, +2 to Intelligence and Wisdom, +2 to all Saving Throws) Advanced Droid Interface III (Level 3 Upgrade, +6 to Awareness, +8 to Computer Use, Demolitions, Security, +2 to Strength and Dexterity, +3 to Intelligence and Wisdom, +3 to all Saving Throws) Molecular Bonded Plating I (Level 1 Upgrade, +2 to Defense, +2 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 1, +1 to all Saving Throws) Molecular Bonded Plating II (Level 2 Upgrade, +3 to Defense, +4 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 3, +3 to all Saving Throws) Molecular Bonded Plating III (Level 3 Upgrade, +5 to Defense, +6 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 5, +4 to all Saving Throws) Cyberdyne Light Droid Shield (Level 1 Upgrade, Unlimited Uses, Light Droid Shield Unit) Cyberdyne Medium Droid Shield (Level 2 Upgrade, Unlimited Uses, Medium Droid Shield Unit) Cyberdyne Heavy Droid Shield (Level 3 Upgrade, Unlimited Uses, Heavy Droid Shield Unit) Giveitem Item Cheat Console Codes: --------------------------------------------------- carb_drdutldev1 - Cyberdyne C-1 Carbonite Projector (Comes With HK-47) carb_drdutldev2 - Cyberdyne C-2 Carbonite Projector (Comes With HK-47) flame_drdutldev1 - Cyberdyne T-1 Flame Thrower (Comes With HK-47) flame_drdutldev2 - Cyberdyne T-2 Flame Thrower (Comes With HK-47) grav_drdutldev1 - Cyberdyne G-1 Gravity Projector (Comes With T3-M4) grav_drdutldev2 - Cyberdyne G-2 Gravity Projector (Comes With T3-M4) shld_drdutldev1 - Cyberdyne SD-1 Shield Disruptor (Comes With T3-M4) shld_drdutldev2 - Cyberdyne SD-2 Shield Disruptor (Comes With T3-M4) stun_drdutldev1 - Cyberdyne S-1 Stun Ray (Comes With T3-M4) stun_drdutldev2 - Cyberdyne S-2 Stun Ray (Comes With T3-M4) hk_drdtrgcom1 - Assassin Targeting Computer I (Comes With HK-47) hk_drdtrgcom2 - Assassin Targeting Computer II (Comes With HK-47) hk_drdtrgcom3 - Assassin Targeting Computer III (Comes With HK-47) t3_drdtrgcom1 - Astromech Combat Sensor I (Comes With T3-M4) t3_drdtrgcom2 - Astromech Combat Sensor II (Comes With T3-M4) t3_drdtrgcom3 - Astromech Combat Sensor III (Comes With T3-M4) rh_drdcomspk1 - Advanced Droid Interface I (Comes With HK-47 and T3-M4) rh_drdcomspk2 - Advanced Droid Interface II (Comes With HK-47 and T3-M4) rh_drdcomspk3 - Advanced Droid Interface III (Comes With HK-47 and T3-M4) rh_drdhvplat1 - Molecular Bonded Plating I (Comes With HK-47 and T3-M4) rh_drdhvplat2 - Molecular Bonded Plating II (Comes With HK-47 and T3-M4) rh_drdhvplat3 - Molecular Bonded Plating III (Comes With HK-47 and T3-M4) rh_drdshld1 - Cyberdyne Light Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld2 - Cyberdyne Medium Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld3 - Cyberdyne Heavy Droid Shield (Comes With HK-47 and T3-M4) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  17. View File Redhawke's Blasters/Armor/Droid/Misc. Item Pack Author : RedHawke 05/22/04 Mod: Blasters/Armor/Droid/Misc. Item Pack ============================================================================ These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is. This is fully compatable with my Revan/Sith/Bastila Item Pack. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. ----------------------------- Incompatibilities: If you have any mod that edits the following files, then you may have incompatibility issues: p_bastila.utc ; p_cand.utc ; p_carth.utc p_hk47.utc ; p_jolee.utc ; p_juhani.uti p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files. Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items) and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod). This Item Package Contains: ----------------------------- Armor ----- Carth's Combat Armor (Exellent Bonuses, On Carth) Ordo's Battle Armor (Exellent Bonuses, On Canderous) Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin) Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Misc Equipment -------------- Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places) Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Vibro Weapons ------------- Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well. Improved Mission's Vibroblade that comes with Mission Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well. Blasters -------- Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters) Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban) Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK) Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe) Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous) Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe) Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located) Droid Equipment --------------- Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin) Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin) Bargawin Droid Shield (Comes with both droids now) Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK) Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3) Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3) New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges Assassin Targeting Computer (Level 1 Upgrade, Comes with HK) Astromech Combat Sensor (Level 1 Upgrade, Comes with T3) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  18. View File Redhawke Enhanced Terminator Droid Pack Author : RedHawke 08/19/04 ============================================================================ These are an array of Droid Upgrade items for our two little and understated pals in KOTOR, Hk-47 and T3-M4. It will turn them into 2 walking, or rolling, Terminators, give them the right Firepower and they will reign supreme! The new Cyberdyne Droid items come in 3 levels of power, except the droid weapons that only have two levels. These items can be found in game normally as they are on the 2 droids when they join your party or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the read-me. A small Warning, some of these items are quite powerful, but everyone has a different opinion of what a powerful or outrageous item is. These are more progressively powerful as the game progresses and your droids level up. This is fully compatible with my other mods. Though if you have my Blasters/Armor/Droid/Misc. Item Pack installed it will overwrite the 2 droid files (p_t3m4.utc and p_hk47.utc) and alter what the 2 droids have when they join your party, these droid items in this pack are not as immediately powerful as those in that pack so if you are happy with those droid items as they are then don't install this pack. This pack will not overwrite any of the droid items from my Blasters/Armor/Droid/Misc. Item Pack so they can still be aquired by cheat codes, or purchased (If possible). Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstall Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Droid Equipment --------------- Cyberdyne C-1 Carbonite Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Carbonite Spray) Cyberdyne C-2 Carbonite Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Carbonite Spray) Cyberdyne T-1 Flame Thrower (Level 1 Upgrade, Unlimited Uses, Fires Standard Flame Thrower) Cyberdyne T-2 Flame Thrower (Level 2 Upgrade, Unlimited Uses, Fires Heavy Flame Thrower) Cyberdyne G-1 Gravity Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Gravity Pulse) Cyberdyne G-2 Gravity Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Gravity Pulse) Cyberdyne SD-1 Shield Disruptor (Level 1 Upgrade, Unlimited Uses, Fires Standard Shield Disruptor) Cyberdyne SD-2 Shield Disruptor (Level 2 Upgrade, Unlimited Uses, Fires Heavy Shield Disruptor) Cyberdyne S-1 Stun Ray (Level 1 Upgrade, Unlimited Uses, Fires Standard Stun Ray) Cyberdyne S-2 Stun Ray (Level 2 Upgrade, Unlimited Uses, Fires Heavy Stun Ray) Assassin Targeting Computer I (Level 1 Upgrade, Gives All Rifle and Pistol Feats, +6 Awareness and Security) Assassin Targeting Computer II (Level 2 Upgrade, Gives All Rifle, Pistol, and Heavy Weapons Feats, +8 Awareness and Security) Assassin Targeting Computer III (Level 3 Upgrade, Gives All Rifle, Pistol, Heavy Weapons, and Melee Weapons Feats, +10 Awareness and Security) Astromech Combat Sensor I (Level 1 Upgrade, Gives first 2 Pistol, and Two-Weapon, as well as Power Blast, Rapid Shot, and Sniper Shot Feats, +6 Awareness and Repair) Astromech Combat Sensor II (Level 2 Upgrade, Gives All Pistol, and first 2 levels of Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +8 Awareness and Repair) Astromech Combat Sensor III (Level 3 Upgrade, Gives All Pistol, Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +10 Awareness and Repair) Advanced Droid Interface I (Level 1 Upgrade, +2 to Awareness, +4 to Computer Use, Demolitions, Security, +1 to Intelligence and Wisdom, +1 to all Saving Throws) Advanced Droid Interface II (Level 2 Upgrade, +4 to Awareness, +6 to Computer Use, Demolitions, Security, +1 to Strength and Dexterity, +2 to Intelligence and Wisdom, +2 to all Saving Throws) Advanced Droid Interface III (Level 3 Upgrade, +6 to Awareness, +8 to Computer Use, Demolitions, Security, +2 to Strength and Dexterity, +3 to Intelligence and Wisdom, +3 to all Saving Throws) Molecular Bonded Plating I (Level 1 Upgrade, +2 to Defense, +2 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 1, +1 to all Saving Throws) Molecular Bonded Plating II (Level 2 Upgrade, +3 to Defense, +4 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 3, +3 to all Saving Throws) Molecular Bonded Plating III (Level 3 Upgrade, +5 to Defense, +6 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 5, +4 to all Saving Throws) Cyberdyne Light Droid Shield (Level 1 Upgrade, Unlimited Uses, Light Droid Shield Unit) Cyberdyne Medium Droid Shield (Level 2 Upgrade, Unlimited Uses, Medium Droid Shield Unit) Cyberdyne Heavy Droid Shield (Level 3 Upgrade, Unlimited Uses, Heavy Droid Shield Unit) Giveitem Item Cheat Console Codes: --------------------------------------------------- carb_drdutldev1 - Cyberdyne C-1 Carbonite Projector (Comes With HK-47) carb_drdutldev2 - Cyberdyne C-2 Carbonite Projector (Comes With HK-47) flame_drdutldev1 - Cyberdyne T-1 Flame Thrower (Comes With HK-47) flame_drdutldev2 - Cyberdyne T-2 Flame Thrower (Comes With HK-47) grav_drdutldev1 - Cyberdyne G-1 Gravity Projector (Comes With T3-M4) grav_drdutldev2 - Cyberdyne G-2 Gravity Projector (Comes With T3-M4) shld_drdutldev1 - Cyberdyne SD-1 Shield Disruptor (Comes With T3-M4) shld_drdutldev2 - Cyberdyne SD-2 Shield Disruptor (Comes With T3-M4) stun_drdutldev1 - Cyberdyne S-1 Stun Ray (Comes With T3-M4) stun_drdutldev2 - Cyberdyne S-2 Stun Ray (Comes With T3-M4) hk_drdtrgcom1 - Assassin Targeting Computer I (Comes With HK-47) hk_drdtrgcom2 - Assassin Targeting Computer II (Comes With HK-47) hk_drdtrgcom3 - Assassin Targeting Computer III (Comes With HK-47) t3_drdtrgcom1 - Astromech Combat Sensor I (Comes With T3-M4) t3_drdtrgcom2 - Astromech Combat Sensor II (Comes With T3-M4) t3_drdtrgcom3 - Astromech Combat Sensor III (Comes With T3-M4) rh_drdcomspk1 - Advanced Droid Interface I (Comes With HK-47 and T3-M4) rh_drdcomspk2 - Advanced Droid Interface II (Comes With HK-47 and T3-M4) rh_drdcomspk3 - Advanced Droid Interface III (Comes With HK-47 and T3-M4) rh_drdhvplat1 - Molecular Bonded Plating I (Comes With HK-47 and T3-M4) rh_drdhvplat2 - Molecular Bonded Plating II (Comes With HK-47 and T3-M4) rh_drdhvplat3 - Molecular Bonded Plating III (Comes With HK-47 and T3-M4) rh_drdshld1 - Cyberdyne Light Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld2 - Cyberdyne Medium Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld3 - Cyberdyne Heavy Droid Shield (Comes With HK-47 and T3-M4) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  19. Version 1.0.0

    502 downloads

    Author : RedHawke 05/22/04 Mod: Blasters/Armor/Droid/Misc. Item Pack ============================================================================ These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is. This is fully compatable with my Revan/Sith/Bastila Item Pack. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. ----------------------------- Incompatibilities: If you have any mod that edits the following files, then you may have incompatibility issues: p_bastila.utc ; p_cand.utc ; p_carth.utc p_hk47.utc ; p_jolee.utc ; p_juhani.uti p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files. Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items) and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod). This Item Package Contains: ----------------------------- Armor ----- Carth's Combat Armor (Exellent Bonuses, On Carth) Ordo's Battle Armor (Exellent Bonuses, On Canderous) Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin) Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Misc Equipment -------------- Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places) Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Vibro Weapons ------------- Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well. Improved Mission's Vibroblade that comes with Mission Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well. Blasters -------- Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters) Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban) Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK) Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe) Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous) Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe) Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located) Droid Equipment --------------- Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin) Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin) Bargawin Droid Shield (Comes with both droids now) Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK) Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3) Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3) New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges Assassin Targeting Computer (Level 1 Upgrade, Comes with HK) Astromech Combat Sensor (Level 1 Upgrade, Comes with T3) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  20. View File HD Astromech Upscale DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 12/13/2019 Category Skins TSLRCM Compatible Yes  
  21. View File HD HK Upscale DESCRIPTION This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/). INSTALLATION Run TSLPatcher.exe. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 10/22/2019 Category Skins TSLRCM Compatible Yes  
  22. Version 1.0

    1,672 downloads

    Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy!
  23. View File Infinite Droid Utilities A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 19.12.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing it from ever running out of charges. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_drdutldev001.uti g_i_drdutldev002.uti g_i_drdutldev003.uti g_i_drdutldev004.uti g_i_drdutldev005.uti g_i_drdutldev006.uti g_i_drdutldev007.uti g_i_drdutldev008.uti g_i_drdutldev009.uti g_i_drdutldev010.uti g_i_drdutldev011.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 12/18/2017 Category Mods K1R Compatible  
  24. Version 1.0

    805 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 19.12.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing it from ever running out of charges. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_drdutldev001.uti g_i_drdutldev002.uti g_i_drdutldev003.uti g_i_drdutldev004.uti g_i_drdutldev005.uti g_i_drdutldev006.uti g_i_drdutldev007.uti g_i_drdutldev008.uti g_i_drdutldev009.uti g_i_drdutldev010.uti g_i_drdutldev011.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  25. Version 1.0

    225 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.