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Found 22 results

  1. Version 1.0

    1,071 downloads

    Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy!
  2. Version 1.03

    371 downloads

    These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison. There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to. Several of the new textures are large, though nothing over 2k. I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future. --------------------------------------- Screens have been added for most textures. Personal preference: Don't use my default fire. The alternate textures are eons better.
  3. File Name: Classes, Feats, Powers & Skills Tweak File Submitter: MVacc224 File Submitted: 16 Sep 2014 File Category: Mods Abstract --------------------------------------------------- This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da & skills.2da using the TSL Patcher. Changes --------------------------------------------------- 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). Click here to download this file
  4. View File Infinite Droid Utilities A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 19.12.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing it from ever running out of charges. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_drdutldev001.uti g_i_drdutldev002.uti g_i_drdutldev003.uti g_i_drdutldev004.uti g_i_drdutldev005.uti g_i_drdutldev006.uti g_i_drdutldev007.uti g_i_drdutldev008.uti g_i_drdutldev009.uti g_i_drdutldev010.uti g_i_drdutldev011.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 12/18/2017 Category Mods K1R Compatible  
  5. Version 1.0

    9,008 downloads

    This mod replaces all HK-47s textures. Just like my other party member reskins; the size has been increased to 2048x2048. Which allowed me to put in some extra details and give a decent update to the skin. There's now a more visible metal texture but otherwise; nothing major has been altered to HKs skin. I did tweak the contrast and colors but its still the same rusty killer droid. Look at the comparison picture to get a better idea INSTALL: Unpack and copy the 3 files P_HK47_01.tga and TXI, plus PO_Phk47 to your override. That simple!
  6. Version 1.0

    252 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 19.12.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing it from ever running out of charges. Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_drdutldev001.uti g_i_drdutldev002.uti g_i_drdutldev003.uti g_i_drdutldev004.uti g_i_drdutldev005.uti g_i_drdutldev006.uti g_i_drdutldev007.uti g_i_drdutldev008.uti g_i_drdutldev009.uti g_i_drdutldev010.uti g_i_drdutldev011.uti Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. Version 1.0

    133 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.
  8. Version 1.0

    6,023 downloads

    The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have been done as a separate mod already, finally got round to it. The feats of the 2 droid classes were the wrong way round in vanilla, with combat droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed. Please note, this is definitely a fix, I know the original way round wasn't intended because in the files, the droids were using each other's feat tables, which was the cause of the Expert droid incorrectly gaining the number of feats the Combat droid was supposed to have, and vice versa. P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game.......
  9. 4,220 downloads

    Abstract --------------------------------------------------- This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da & skills.2da using the TSL Patcher. Changes --------------------------------------------------- 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
  10. Quick question - I've been working on some VO recording for droid dialogue and I'm getting to the point now where I'd like to start testing VO volume and quality in-game. What kind of VO filters are generally used for droids? Protocol/sales droids specifically? I'm currently using Audacity to record VO's into MP3 format.
  11. Quick question: I am working on a VO for a specific droid. I have been able to find and extract the audio files (which was the EASY part)... I am unable to find the actual dialog entries anywhere. I am looking for the dialog entries for the Black Market Droid on M4-78. I went digging using the KOTOR toolset, but I haven't been able to find it anywhere, which tells me that I just don't know where and/or how to look. Also, to assuage any permissions concerns: I plan on submitting it to the M4-78EP modders first in order to obtain permission. If they do not like what they hear, then obviously they can deny permission to add to their already stellar mod. Any clarification and helpful advice would be greatly appreciated. Thanks guys! I really want to be a part of all of this :-)
  12. Ice Eclipse power textures View File These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison. There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to. Several of the new textures are large, though nothing over 2k. I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future. --------------------------------------- Screens have been added for most textures. Personal preference: Don't use my default fire. The alternate textures are eons better. Submitter Alan The Magic Goose Submitted 08/27/2017 Category Skins TSLRCM Compatible  
  13. View File Droid Energized Armor Balance Fix This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  14. File Name: Quanons T3M4 Reskin File Submitter: Quanon File Submitted: 26 Jan 2017 File Category: Skins K1R Compatible: Yes Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy! Click here to download this file
  15. File Name: Quanons HK-47 Reskin File Submitter: Quanon File Submitted: 18 Jan 2017 File Category: Skins K1R Compatible: Yes This mod replaces all HK-47s textures. Just like my other party member reskins; the size has been increased to 2048x2048. Which allowed me to put in some extra details and give a decent update to the skin. There's now a more visible metal texture but otherwise; nothing major has been altered to HKs skin. I did tweak the contrast and colors but its still the same rusty killer droid. Look at the comparison picture to get a better idea INSTALL: Unpack and copy the 3 files P_HK47_01.tga and TXI, plus PO_Phk47 to your override. That simple! Click here to download this file
  16. Hi everyone. I believe I have encountered a game-breaking glitch at the HK50 factory on Telos. In the large room full of enemy HK50s (the room full of windows showing HKs being built) I become trapped because all of the doors are locked (including the one you enter the room from). Attempting to open any of the doors suggests using a nearby terminal. When I use the only terminal in the room it lists two options: Security Cameras, and System Commands. Using either option boots me off the terminal and displays a Convesation Node Error leaving me with no way to escape this room. 1) During the game, when did the problem begin to occur? When I arrived at this point in the droid factory. 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) Yes. 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam. 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/a. 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh. 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Content Pack: Feats and Powers, Canonical Jedi Exile 1.2, Invisible Headgear for TSL, Easy Swoop Racing TSL, Fixed Lightsaber Colors (with glow). All of these are installed through Steam workshop. 7) Can you be more specific about the error? At what point did it happen? When I arrived in that room. It's also worth noting that EVERY terminal in the factory gives me a Node error, not just the one required to open the doors. 8) Have you tried re-downloading/re-installing the mod? No. 9) Have you tried using a different save game? Yes, I reloaded a save during the Handmaiden battle on Telos shortly before the Droid Factory segment begins. Same problem occured. 10) Have you tried starting a new game? No, as this is very late in the game I've ruled it out as an option. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) 12) Can you confirm that you see the TSLRCM logo on the the main menu screen?
  17. View File KotOR Droid Feat Gain Fix The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have been done as a separate mod already, finally got round to it. The feats of the 2 droid classes were the wrong way round in vanilla, with combat droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed. Please note, this is definitely a fix, I know the original way round wasn't intended because in the files, the droids were using each other's feat tables, which was the cause of the Expert droid incorrectly gaining the number of feats the Combat droid was supposed to have, and vice versa. P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game....... Submitter Thrak Farelle Submitted 05/21/2016 Category Mods K1R Compatible  
  18. File Name: Box's Flamethrower Mod File Submitter: Box File Submitted: 12 May 2016 File Category: Mods TSLRCM Compatible: Yes This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it. To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations. There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares. Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing. Click here to download this file
  19. Box

    Box's Flamethrower Mod

    Version 0.0.4

    80 downloads

    This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it. To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations. There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares. Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.
  20. Hey guys! I've got a bundle tutorial for you today. Although these two have nothing to do with each other, I wanted to bundle them together instead of just having two separate threads. Anyways, I'll be showing you two things for these tutorials: Creating a custom design with an armor plating for droids. Creating custom lightsabers that are also upgradeable. While everything is explained in these tutorials, I'll still try and put a little description for them here. For the first tutorial: In this video I'll be showing you how to put custom designs on droids via an armor plating, and appearance.2da. It's kind of hard for me to explain what exactly I mean, but have you ever wanted, say T3 to have a custom design when you equip a certain armor? Well, this will show you how. This applies to any droid, or well i guess any disguise. For the second tutorial: In this video I'm going to show you how to make custom Lightsabers for Kotor 1 and 2. Sorry if the tutorial kind of sucks at some points, I had to keep restarting certain parts because I messed up so much. Also, you don't have to listen to me about the whole "Don't use the same numbers that I use in my mod" I just say that so you can make yours compatible with mine. Anyways, hope this helps! Also, I follow the tutorial made by Achilles on how to create custom models for your lightsabers. I'll leave his text tutorial in case my video is too confusing (which it probably is). Achilles text tutorial: Resources that you will need to build your mod: • KotOR Tool – Used to locate and extract templates, models, and skins • GFF Editor – Program used to edit .uti (template) files. • Hex editor - used to modify .mdl (model) files. • Tpc2Tga.exe – Simple executable that will allow KT to automatically convert game images to convertible format • A file reference – used for identifying files in KT. I like to use http://www.goldensun-syndicate.net/kotor/codeFAQ.txt • Photoshop (optional) – used to modify game images such as saber color, robes, armor, etc. Files that you will need to extract using KT: *Note: xxx represents the model # Templates – Assign properties to the item(s). Use the file reference to determine what files you need. For instance g_w_sbrcrstl14 is the code for Blue Lightsaber Crystal. Knowing this information will help ensure that you extract the correct files. • g_w_sbrcrstlxx.uti <BIFs/templates.bif/g_w_sbrcrstxx.uti> • g_w_lghtsbrxx.uti <BIFs/templates.bif/g_w_lghtsbrxx.uti> Models – Used to render the image of your item in-game • w_lght_xxx.mdl <Bifs/items.bif/w_lght_xxx.mdl> • w_lght_xxx.mdx <Bifs/items.bif/w_lght_xxx.mdx> Images – used to skin the model in-game (ie they’re what make the blue lightsaber file appear as a blue lightsaber in your game) **Note: Rather than use the Extract button to save these files, you will double click them to open the Image Viewer window. Use the Write File button to extract the file to your save folder. ***Note: In KT open Tools<Options and set the program to automatically convert .tpc files to .tga format. Make sure that Tpc2tga.exe is in the same directory as KT for this to work. ****Note: If there are any “special instructions” in the Image Viewer window, you will need to copy them into a .txt file in your save folder. You will modify the format of this file later. 
iw_sbrcrstl_xxx.tga <ERFs/texturepacks/swpc_tex_gui.erf/iw_sbrcrstl_xxx.tpc>
iw_lghtsbr_xxx.tga <ERFs/texturepacks/swpc_tex_gui.erf/iw_lghtsbr_xxx.tpc>-w_lsabre<color>01.tga <ERFs/swpc_tex_tpa.erf/w_lsabreturq01.tpc> Other Files
 *Required* w_lsabre<color>01.txt – You should create this file in your save folder and copy the special instructions from w_lsabre<color>01.tpc into the body of the file. You will change this file later. *Optional* upcrsystals.2da <bifs/2da.bif/upcrystals> - This property table is used to make lightsabers upgradeable in-game. Although optional it is highly recommended that select this option. More details will be available later in this tutorial. How to build your lightsaber: Open GFF Editor and use File<Open to open g_w_sbrcrstlxx.uti. KT has it’s owned GFF Editor, but I’m used to using this one. Please note the following properties: • LocalizedName – this is the display name that the game uses when rendering your item in the gui (ie inventory screen). The # in STRREF box refers to the dialog.tlk file, but not to worry. Change this number to -1 and change Language to 0 and hit Enter. The box below should now be editable. Go ahead and enter a custom name for your crystal if you would like =) • ModelVariation - this number of the saber model. Referring back to our code resource, we see that the game already uses 01-19. You will need to pick a unique number between 20-99. *****Note: be sure that you do not use a number already taken by another mod that you plan on using. • Tag: change the number at the end of this name to the same number that you selected for ModelVariation • TemplateResRef: same steps as Tag
 • Save your file Open GFF Editor and use File<Open to open g_w_lghtsbrxx.uti • Follow the same process for LocalizedName, ModelVariation, Tag, and TemplateResRef as outlined above. It is HIGHLY RECOMMENDED that you create a custom name for your lightsaber. Not only does it help you identify it in your inventory, its fun! ##Note: It is very important that the unique number used for your crystal and the saber is the same (example 99) ####Note: This is also where you would modify the properties of your weapon, but that’s another tutorial. • Save your file Open your Hex editor and use File<Open to open w_lghtsbr_0XX.mdl. • BREATHE! • Use the Text Find function to locate the references to your w_lsabre<color>01 file. I usually look for “01” or the color (“blue, red, turq, etc) to ensure that I find it right away. • Very carefully change the 01 to 02 • There are 4 of these references. Find the other three and change them as well. ##Note: Double Bladed lightsabers will have 8 of these references. ###Note: changing only some of these references will result in a multi colored saber blade • Save your file Rename all of the files in your save folder, except w_lsaber<color>01.tga and w_lsaber<color>01.txt to reflect that model number that you selected. For example: • g_w_lghtsbrXX.uti => g_w_lghtsbr99.uti • g_w_sbrcrstlXX.uti => g_w_sbrcrstl99.uti • w_lghtsbr_0XX.mdl => w_lghtsbr_099.mdl • w_lghtsbr_0XX.mdx => w_lghtsbr_099.mdx • iw_sbrcrstl_XXX.tga => iw_sbrcrstl_099.tga • iw_lghtsbr_XXX.tga => iw_lghtsbr_099.tga Lastly, • Rename w_lsaber<color>01.tga to w_lsaber<color>02.tga (remember we changed the reference in the model using Hex editor) • Rename w_lsaber<color>01.txt to w_lsaber<color>02.txi (note that we changed the file extention here. You will receive an pop-up. Just click through it) All finished! Copy and paste all of these files into C:\Program Files\Lucas Arts\SWKotOR\Override, open your game, and enjoy =)
  21. From the album: Playthrough 1

    Droid Wars
  22. Ninko

    EXPLOSION ANIMATION

    From the album: KotOR and TSL

    A screenshot of the explosion of one of the droids in the Military Base in the Excavation site at RZ-0031