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Found 68 results

  1. View File Name White Crystal Fix Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build. Installation: Unzip the download, then copy & paste the .uti file inside your Override folder. Uninstallation: Delete this .uti file from your Override folder. Submitter ViktoriaLanders Submitted 03/19/2023 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    53 downloads

    Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build. Installation: Unzip the download, then copy & paste the .uti file inside your Override folder. Uninstallation: Delete this .uti file from your Override folder.
  3. After trying to deal with a certain Lightsaber pack mod which aditionally allowed to create sabers , I had ran into a trouble, causing me to delete the saber pack and find out now that workbench for some reason is completely unable to modify a thing and cannot see any of the items used for modding gear...does anyone have a default workbench files to use or any advice on how I can fix the issue without deleting the game and restarting it all from a new begining?
  4. View File Secret Tomb Lightsaber Fixes ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Secret Tomb Lightsaber Fixes DESCRIPTION: A simple little mod which fixes a few minor irritations in the secret tomb on Korriban: When you fight Malak at the start of the area, he will now attack with the longer style of lightsaber he used in K1, rather than the standard length which looks too short for someone of his height. The Dark Side apparition of Kreia will now wield a red lightsaber rather than the random blue one she used in the vanilla game. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility, if TSLRCM is installed first. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 11/23/2022 Category Mods TSLRCM Compatible Yes  
  5. Version 1.0.0

    429 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Secret Tomb Lightsaber Fixes DESCRIPTION: A simple little mod which fixes a few minor irritations in the secret tomb on Korriban: When you fight Malak at the start of the area, he will now attack with the longer style of lightsaber he used in K1, rather than the standard length which looks too short for someone of his height. The Dark Side apparition of Kreia will now wield a red lightsaber rather than the random blue one she used in the vanilla game. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility, if TSLRCM is installed first. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  6. So I was on the ruins on Dantooine and when I passed through the door to the star map, the cutscene that was supposed to play never did, so now I'm stuck there without anything happening and I can't continue the story, so any help pls? Note that I'm on steam and I'm using a bunch of widescreen mods
  7. View File HK-47 Disabled Animation Eye Fix ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 07/22/2022 Category Mods TSLRCM Compatible Yes  
  8. 200 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  9. Hello. I have recently reinstalled KOTOR 1, and was looking to install one of my favourite mods, the Multiple Force Kill and Plague. The problem is when i hit "install mod" it freezes up for a mid second before returning the error "2da tlk and gff file patcher. has stopped working". It doesn't start except for a line that says "Appending strings to TLK file C:\Program Files (x86)\Lucasarts\SWKotor\Dialog.tlk". The weird thing is that if i change the flag "Lookupgamefolder" in changes.ini and point it to KOTOR 2, it works and installs the mod correctly. Now, i've been looking for 3 versions of the mod archive online, on filefront: The first version, that is called "ki_multi.zip". The second version, that is called "kill_plague_multi.zip" (the "fixed" version) Another version on Moddb that is called "Kill_Plague_multi_force_power.zip". All of them if pointed to KOTOR 2 they work, but on KOTOR 1 they freeze and crash. I remember that it used to work years ago on my KOTOR 1 installation. In the description it says conflicting info: My KOTOR installation is a retail CD version. I tried also on a vanilla 1.03 dialog.tlk but it still crashes, tried using compatibility mode, nothing. All other TSLPatcher for KOTOR 1 mods work fine and don't crash, only this one does. Can anyone help out or at least have a version of this mod for KOTOR 1? Thanks. Kill_Plague_Multi_Force_Power.zip kill_plague_multi.zip ki_multi.zip
  10. I know this is the wrong forum but it is the one with the most recent activity. I am currently stuck on my third world Taris-Dant-Korriban.There is an enemy I need to kill the problem is she is invicible. I would take a guess and say the "Robes on sith in korriban" Mod is responsible or reacting badly to K1R maybe. I don't know. Either way I need a way to kill this enemy or atleast alter her code to maybe give her 1 health so I can finally move on. I have tried using KSE to add the insta-kill pistol but It does'nt show up. For some reason my console is on strike aswell even though i have EnableCheats=1 + EnableConsole=1. Any suggestions? P.S - Also while in the market for help. I have moved some saved game files to a fresh install. They work fine when i load them, and Also If i save them I mantain those saves whilst my game is open but then after i close my game I have to go to Appdata/Local etc.. To find the saves as they are not actually overwriting the original saves and If i just opened the game, The saves would be exactly the same as when i copied them over.
  11. SITH'S BLOOD!!!!!!!!! This is a follow up to my previous thread here but I am thinking there HAS to be a way to correct this utilizing the correct damage displayed in the Combat Log report screen, where I discovered the bug many years ago. My prior thread is still on page 1 and addressed the issues of using the Shien lightsaber form, with all of the other Sith Marauder Powers. Since I knew that the current community patch hasn't been able to fix the negative "strength mod" damage bonus from Master Power Attack using the Shien light saber form which when combined with Master Speed and scoring a critical strike gives you X4 damage, I figured I would try another entire playthrough with both Jedi Weapon Master and Sith Marauder and a different approach, hoping to avoid the bug. My thinking was that initially going full Jedi Weapon Master when you reach full Light Side, you get that +3 STR bonus and it would be easier and quicker to naturally, without cheating, to hit the strength mod bonus cap quicker, but Sith Marauder is far superior when it comes to a Strength Stacking build using Master Power Attack to try and discover the biggest Crits possible, which is kinda "my thing". Since the Sith Marauder can use the Credo Robe for +6 Strength and the "Named" Dark Side Crystal once fully upgraded yields an additional +7 Strength, the Jedi Weapon Master actually falls far short compared to the Marauder as the majority of the damage with Master Power Attack comes from your STR, especially on a crit with the x3 or x4 multiplier. So what I did on this playthrough was start with 18 strength, every chance I had to raise an attribute point, it went into strength, then for equipment, used the following strength based gear: Crado Robe (+6 Str), Physical Boost D Package (+3 Str), Dominator Gauntlets (+5 Str), GNS Strength Enhancer Belt (+4 Str) and the my light saber build is: Opila Crystal for the Massive Critical damage boost Named Crystal, Dark Side, Rank 9 (Highest Rank) +7 Str, Ponite Lens Expert Fencing Emitter Ultimate Diatium Energy Cell (screenshot of lightsaber included below) ----------------------------------------------------- I also utilized the mod that is supposed to give you an XP boost for stuff that you kill as it claimed in a full playthrough you can reach level 50? But I 'm thinking combined with the community patch that that is not possible, however, it did aid in me doing an honest playthrough with only mods and I only used the save game editor to grant me a few additional feats so that the main character can get all of the XP from things like mines, unlocking security crates & lockers, repairing droids instead of say Atton or HK-47 and lastly made sure that the witch Kreia was always in the party because I previously failed to pay attention that when she is in your party she has the "Mentor" Feat which gives the entire party an additional 7% XP when she is in the party and it gives an nice additional boost to leveling up. This build is so powerful that my main Jedi hasn't even trained Heal as I found if you force Kreia into "Jedi Support" she'll heal the party and do all sorts of random buffs. So this Dark Side playthrough I knew Shein Form would immediately be broken as once your strength is above a buffed 54, and you score a "crit" of x4 damage, your "strength mod bonus" according to the combat log goes from 124 points of damage to -124 points of damage. I have extensive screenshots of this in my previous thread. So I played entirely with only the Makaski Form which gives a much more modest damage boost of +3 damage and keeps your "crits" on a x3 multiplier with Master Speed compared to the Shein form which boosts it to an x4 crit multiplier. Things were going quite well, I was consistently getting Master Power Attack Crits of 300+ to 350 points of damage with only a x3 multiplier, as I think my previous best with a x4 multiplier was 375 points of damage. But sure enough, once I finished doing all of the evil Dark Side options for Onderon Part 1, I was able to get the last Dark Side Crystal upgrade with +7 Strength, started to solo the stealthed hissa's in the beginning of Korriban and it happened.... With a buffed Strength of 67 you can actually get a Strength bonus of 126 points, but once you get to a buffed Strength of 68, I think it's considered an "overflow" error, your strength mod bonus goes NEGATIVE again, but this time to -127 points. I've included screenshots in this thread to show this unfortunate discovery. My thinking on this is though, the correct damage is actually displayed in the combat log, isn't there some way to pull this data into a "mod" then have the same "mod" that is like an additional overlay on the main screen to display your properly re-calculated critical damage? The other weird thing I've observed is that granted if a foe you kill doesn't have a total amount of health of hit points, the combat log still will display your additional hits but it won't display it in the standard red floating damage numbers when you succeed with an attack or miss. So that is the challenge I would like to pose to the community, to create like an overlay damage mod that properly re-calculates your crits despite the negative strength mod damage and to also show all damage that a single saber strike does, so you can finally see honest and accurate damage numbers? On my present playthrough I am seeing non-critical hits in excess of 135+ points of damage and since I am on Korribon, I don't yet have the Ludo Kresh armband which should give me another +1 Strength and with the boosted XP mod I should be able to get an additional point of Str (or more) for a fully buffed strength of 70 and that is without any cheating. A x3 crit of say 140 damage would be 420 damage with Makashi and Master Speed and using the Shien form with Master Speed would be an x4 crit of an insane 560 points of damage. Imagine actually seeing those sweet red crit numbers via a mod on your main screen! Talk about a much needed attitude adjustment for that over confident Darth Sion! I highly encourage anybody considering another playthrough to check this out and confirm it for yourself. A strength stacking Sith Marauder build, with a double saber and Master Power Attack IS the biggest hitter period, yet, the original game code is seriously leaving the full potential of this build and approach in the realm of the UNKNOWN. Please dear community, consider researching this yourself and throwing this conundrum into your creative modding experience and fulfill my dream for all lovers of KOTOR 2 to know the full potential of build! I know one of you or maybe networking together it can be achieved! For now, I am going to put my main playthrough on hold, do a little more research on Korriban as the Shyrak Cave is a GREAT PLACE to get tons of crits on the winged beasties in there and see if Master Critical Strike and Master Flurry get affected by the "negative strength damage mod" bug as well or not. If I discover anything else, I will of course be back to report! And let me just clarify about my vision for a true combat damage mod as an overlay. What I am thinking is, if you've ever used the program FRAPS for showing FPS, taking screenshots or making videos, Fraps does have a built in overlay for the FPS variable that can be displayed in either of the 4 corners. That is basically what I am visualizing for this mod, to just pull out the damage variables, re-calculate and total them, then have a similar overlay that shows something simple like "True Saber Damage" then a secondary display of the stacked red damage numbers, ideally in the same font as the original code. I think that would be a pretty bad ass idea and I hope it can be done as somebody in my original thread stated that trying to fix the actual damage equation or the damage tables, is hardcoded into the .exe. So doing an overlay approach, I would think, could bypass this restriction. Please let me know what you think! Remember, if you play around with this and get really religious studying Master Power Attack hits you'll also notice that quite often you'll do damage that is reported in the combat log but isn't displayed in the red numbers on the main screen. This potential mod actually kills two birds with one stone, if it possible to do it! Darth Fart
  12. Wasn't sure where to post this. I decided to play through Kotor 2 again, and for the most part is was smooth sailing. Until I had Visas appear. The fight against Visas went off without a hitch, but afterwards was when the problems started. During the cutscene with Atton looking over Visas in the med bay, Visas's model was replaced by Kreia's. After the cutscene, I go talk to Visas and she's still using Kreia's model. I used KSE to change Visas's model to normal, but when I go back into the game, her model is still Kreia. I looked online and the only tip I could find was that it might be a problem with the Visas Unmasked mod (which I have never had problems with before, by the way; I've done two whole playthroughs with it installed and never had issues with it). I uninstalled Visas Unmasked, and that's when things really went to hell. Whenever I load up a save, the screen is covered up by\zoomed into some random random texture and I can't turn the camera. The minimap and other gui elements are visible, but my character can barely move, or not even move at all depending on the save I load. I reinstalled the mod, but it didn't fix the issue. Is there a way to fix this, or am I gonna have to do a hard reboot of my mods and game? EDIT: Figured out the problem and had to do a clean install. This blog can be removed.
  13. Anyone know what causes a runtime error on the steam version of kotor 2, it seems like when download a certain number of mods or a certain patcher mods I run into this error and I tried all the usual fixes found here https://steamcommunity.com/app/208580/discussions/0/1489992080515148693/ PC Specs: Processor AMD Ryzen 5 3500 6-Core Processor 3.59 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor Windows 11 Home
  14. Anyone know how to fix or can fix (A better Mira) mod by corpsecotillion I really like the mod. but unfortunately it has some bugs. Following these instructions fixes the head mesh issue "The head model expects a file mirahe.tga, make a copy of p_mirah.tga and rename it to mirahe.tga.I believe the name for the body texture is also incorrect, P_MiraA01.tga should be P_MiraA.tga" But even with the headmesh fix the teeth of the model clip through when Mira is talking and it's weird and buggy. Alternative request: Change Mira's default hair to the one in the mod
  15. I just recently finished a modded playthrough of kotor 1 and so I bought the second one last night and was following this guide: https://www.reddit.com/r/kotor/wiki/kotor2modbuildfull#wiki_kotor_2_full_build I know I made a mistake somewhere because when I booted the game it looked like this I have absouletly no idea how to fix this or what could have caused it, and I thought I may as well try to ask here before I try re-downloading the whole modlist. The only mods I use are the ones in the link I provided. Any help would be greatly appreciated!
  16. Hello! Basically, I am going through my second full playghtrough KOTOR 2 (GOG 2.1. version) with TSLRCM (1.8.6), everything looks fine, no problems with it and then this happened when I tried to win a swoop race on Telos... It happened to me like 10 times when I was testing if it isn't just by this startup, controls and camera started to glitch from side to side (via video in attachements, it is kinda "soft" version of what really happened, sometimes you cannot see almost nothing). Is there some way to fix it? I am running game on Windows XP SP 3 compatiblity mode (this fixed my problem with floating swoop). (bug happens around fifth second of the video) swkotor2bug.mp4
  17. Version 1.0

    384 downloads

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.
  18. So I was playing through Telos (and having fun making tree and grass textures with gimp). Made it to the base, Speed boosted through all the droids and the tank. And then during the shuttle scene where everyone is freaking out, I noticed the Pipes along the wall and the floors were pitch black. Finally pinned it down to "LEH_brwall03.tga & LEH_floor05.tga" deleted them. Is there anyway to improve the quality of these textures without causing a blackout? (I am assuming this scene comes from TSLRCM v186). Thanks
  19. I'm currently playing through Nar Shaddaa. Made my way down to the refuge sector and picked up all the LS quests from the hobos. One of them was to rescue some broad's daughter named Adara. I then proceed to head up to the exchange, and slaughter all the orcs guarding her. So I open the door, and not only is she obnoxious but her hair is way out of whack. Well I've seen a lot of posts asking for help, and everyone always wants a mod list so... The Mods_____________ Patches: 1.TSLRCM v186 (DeadlyStream) 2.UNOFFICIAL TSLRCM TWEAK PACK v1.3 (DeadlyStream) 3.M478EP v151 (DeadlyStream) 4.M478EP Fixes v1.0.1 (DeadlyStream) 5.M4-78 Movies Remade V3 (DeadlyStream) 6.KotOR 2 Community Patch v1.5 (DeadlyStream) 7.MarauderFixPack_v1.0.5 (DeadlyStream) 8.JC's Minor Fixes for K2 v1.5 (DeadlyStream) 9.JC's Merchant Inventory Fix for K2 v1.1 (DeadlyStream) 10.JC's Player Soundset Restoration for K2 v1.0 (DeadlyStream) 11.JC's Supermodel Fix for K2 v1.6 (DeadlyStream) 12.K2 Improved Gameplay v2.5 (DeadlyStream) 13.Hide Weapons in Animations v2.0 (NexusMods) 14.Bao Dur Shied Dialogue Restoration v1.1 (DeadlyStream) 15.Bao Dur & Force Fields v1.0.0 (DeadlyStream) 16.Extended Carth Meeting v1.2 (DeadlyStream) 17.Dustil-Restoration-v1.1 (DeadlyStream) 18.Kill The Ithorian v1.1 (DeadlyStream) 19:Power Cost Correction (DeadlyStream) 20:Mining Laser Consistency Fix v1.0 (DeadlyStream) 21:Side Opening Doors on Malachor (DeadlyStream) 22:TSL Ebon Hawk Downloadable Map v1.2.1 (DeadlyStream) 23:Realistic Visual Effects (DeadlyStream) 24:TSL ASPYR+Steam_Fog Shader Patch v1.0 (Reddit) 25:TRANSPARENCY FIX_v1.0 (From "KOTOR 2 UNLIMITED WORLD TEXTURE MOD") (NexusMods) 26:Kinrath Egg Bash Crystal Drop V0.9 (DeadlyStream) 27:Widescreen UI Fix for Knights of the Old Republic 2_v4.1_Steam (DeadlyStream) 28:Thematic Sith Lords v1.0 (DeadlyStream) 29:Full Jedi Council 2.0 (DeadlyStream) 30:HQ Music Update Patch 1.0 (DeadlyStream) 31:KotOR 2 Remastered (AI Upscaled) Cutscenes v1.0 (DeadlyStream) 32:Extended Korriban Arrival 1.2 (DeadlyStream) 33:Extended Enclave (TSLRCM add-on) 2.5.1 (DeadlyStream) 34:Improved AI 2.2 (And Patch) (DeadlyStream) 35:Party Tweaker TSL 1.2 (DeadlyStream) 36:TSL Main Menu Model Fix for Widescreen 1.2 (DeadlyStream) 37:Droid Energized Armor Balance Fix 1.0 (DeadlyStream) 38:Sith Holocron - Replacement Loading Screens for KotOR2_All Parts (DeadlyStream) 39:Kreia's Fall HD cutscene 1.2 (DeadlyStream) 40:AI Upscaled PC And Party Portraits v1.0 (NexusMods) 41:AI Upscaled Icon Overhaul v1.0 (DeadlyStream) 42:Fixed Hologram Models & Admiralty Redux for TSLRCM 1.61+Patch (DeadlyStream) 43:Sith Assassins - With Lightsabers (DeadlyStream) 44:Peragus Sith Troops To Sith Assassins 1.0 (DeadlyStream) 45:Nihilus/Visas scene VO tweak (DeadlyStream) 46:Robe Description Fixes 1.0.1 (DeadlyStream) 47:Bavakar Implant Fix K2 1.0 (DeadlyStream) 48:Missing Door - Jekk Jekk Tarr Tunnels 1.0 (DeadlyStream) Environment: 49:Ultimate Dantooine High Resolution+Patch - TPC (NexusMods) 50:Ultimate Dxun High Resolution - TPC (NexusMods) 51:Ultimate High Resolution Texture Pack - TPC (NexusMods) 52:Ultimate Korriban High Resolution - TPC (NexusMods) 53:Ultimate Malachor V High Resolution - TPC (NexusMods) 54:Ultimate Nar Shaddaa High Resolution - TPC (NexusMods) 55:Ultimate Onderon High Resolution - TPC (NexusMods) 56:TSL Backdrop Improvements v1.4 (DeadlyStream) 57:Khoonda flag fix v1.0 (DeadlyStream) 58:TSL HD Cockpit Skyboxes v3.1 HI-RES_TPC (DeadlyStream) 59:Sith Holocron-TSL Animated Galaxy Map Texture in Canon Positions v1.1 (DeadlyStream) 60:M4-78 New Building Texture v1.0 (DeadlyStream) 61:New Texture of Holocrons in the Telos Secret Academy v1.2 (DeadlyStream) 62:Czerka Sign and Desk Enhancement v1.2 (DeadlyStream) 63:New Sith Academy Holocron v1.0 (NexusMods) 64:[TSL] Animated Computer Panel v2.0 (DeadlyStream) 65:(VERY) ANIMATED SCREENS AND PANELS FOR M4-78 v1.0 (DeadlyStream) 66:Ebon Hawk HD - 4X Upscaled Texture v1.0 (NexusMods) 67:Replacement Peragus II Artwork by Trench v1.0 (DeadlyStream) 68:Animated Ebon Hawk Monitors (not including Galaxy Map) v1.1 (DeadlyStream) 69:High Quality Skyboxes II v2.1 (DeadlyStream) 70:HD Skybox for M4-78 v1.1 (NexusMods) 71:Improved Peragus Asteroid Fields 1.2 (DeadlyStream) 72:Maps HD+Patch v1.0 (NexusMods) 73:Replacement Texture for Lightning on Malachor V1.2 (DeadlyStream) 74:Daemon's Ebon Hawk Re-Skin (Steam) v1.0 (Had to delete LEH_brwall03.tga & LEH_floor05.tga, plus some panel files) (NexusMods) 75:Droid Testing Console Texture Upgrade v1.2 (DeadlyStream) 76:Peragus Large Monitor Adjustment v1.0 (DeadlyStream) 77:[TSL] Swoop Monitors Replacement Pack v1.0 (DeadlyStream) 78:The IceEclipse Power Textures v1.03 (NexusMods) Character Overhauls 79:Re-scaled Trandoshans v1.0 (DeadlyStream) 80:TSL Better Male Twi'lek Heads v1.3.1 (DeadlyStream) 81:Visually Repair HK-47 v1.0.1 (DeadlyStream) 82:TSL Jedi Malak Mouth Fix v1.1 (DeadlyStream) 83:PFHC06 Fix 1.0 (DeadlyStream) 84:JC's Handmaiden Sisters v2.0 (DeadlyStream) 85:Maintenance Officer Realistic Reskin v1.1 (DeadlyStream) 86:TSL Mira Unpoofed v1.0.2 (DeadlyStream) 87:Luxa Hair Fix (DeadlyStream) 88:TSL Head Model Fixes (DeadlyStream) 89:Visas Marr's Robe fix v1.0 (DeadlyStream) 90:Player & Party Underwear v2.0 (DeadlyStream) 91:TSL Thigh-High Boots For Female Twi'lek Body v1.0 (DeadlyStream) 92:PHMC06 Beard and new Dark side Transition v1.0 (DeadlyStream) 93:Better Male Bodies (GameFront) 94:Ultimate Character Overhaul -REDUX- v2.0+Patches 95:Fallen Mandalorians - HD Upscaled Textures V1.0 (NexusMods) 96:Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures) v2.0 (DeadlyStream) Appearance.2da? Mdl or Mdx? Heads.2da? I've deleted them all at one point or another to no avail. Any ideas at all would be appreciated.
  20. Im trying to retexture Nar Shaddaa's Main area, the Landing Platform, but when adding lights to the NAR_fl08 they look totally dim. They are cubemap based for extra brightness; this worked always so far, but not with NAR_fl08 somehow. I did try Txi commands "blending additive & blending punchthrough" with the same result. At the screenshots you see other cubemap based "lights" textures, which are illuminated correctly for comparison. Do you guys have an idea what causes this & help me out? Any ideas are greatly appreciated!
  21. Hi, coming from the GOG Version i installed the K2 Steam Version today for the first time and i was shocked! Instead of having hi-res crisp 2k/4k textures everything looked a bit blurry like an upscaled low-res render, but thats not all! All shiny cubemap surfaces are gone! Like there are no CM being applied... Is there any workaround to fix that and enable Cubemap + hi-res again? (Graphics settings are on max already) I really hope this issue can be solved and i you guys can help me out on that.
  22. How common is it for the K1R TSLpatcher to be abruptly denied permission to create a temporary folder in its own directory while in the middle of installation? How common is it for it to be one of the Pazaak Tournament files that sets this off (for me it's always enter_paz.ncs)? And is there a more reliable way around this than "Run as admin until you get lucky"? Second, how common is it for the Black Vulkar Base to softlock in some way or other (usually involving a glitched terminal somewhere along the line)?
  23. I had to reinstall K1R to fix a game-breaking bug in the Black Vulkar base (the Security Panel leading to the Garage Elevator was glitched and impossible to interact with). Because of how K1R works, that means I had to reinstall all the other mods I was using too. One of those mods was Kainzorus Prime's Clone Armors mod: However, the reinstall caused the armors in my possession on my existing save files to hilariously glitch out (they behave normally on a brand-new game started after the reinstall). They now show as one of three random models pulled from elsewhere in the game files (see attached); which model each armor shows as is consistent. Is there any way I can fix the ones I have on the existing files? I've tried stowing them in a container, that didn't work. Not even if I left the area the container was in, savequit, and then loaded and returned. Would deleting them from my inventory with KSE and spawning new ones via cheat console work?
  24. View File Marauder Strict Fix Pack K2 Marauder Strict Fix Pack for KotOR II: TSL Notice that this is NOT the same as Marauder Fix Pack. Version 1.0.0 -Description- A collection of my fixes for items that had wrong descriptions or properties. This differs from my previous Marauder Fix Pack, by not including consistency fixes. New here is that Droid Anatomy Fix is now included and installed by default after it was updated. -Installation- Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is. -Compatibility- If there is something that would conflict, the installer will not overwrite it. Don’t use it with K2CP because they already include most (if not all) of my fixes. Marauder Fix Pack already has these fixes. There’s no need to combine the two. -Permissions- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod Submitter Marauder Submitted 09/20/2020 Category Mods TSLRCM Compatible Yes