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Found 53 results

  1. So I was playing through Telos (and having fun making tree and grass textures with gimp). Made it to the base, Speed boosted through all the droids and the tank. And then during the shuttle scene where everyone is freaking out, I noticed the Pipes along the wall and the floors were pitch black. Finally pinned it down to "LEH_brwall03.tga & LEH_floor05.tga" deleted them. Is there anyway to improve the quality of these textures without causing a blackout? (I am assuming this scene comes from TSLRCM v186). Thanks
  2. I'm currently playing through Nar Shaddaa. Made my way down to the refuge sector and picked up all the LS quests from the hobos. One of them was to rescue some broad's daughter named Adara. I then proceed to head up to the exchange, and slaughter all the orcs guarding her. So I open the door, and not only is she obnoxious but her hair is way out of whack. Well I've seen a lot of posts asking for help, and everyone always wants a mod list so... The Mods_____________ Patches: 1.TSLRCM v186 (DeadlyStream) 2.UNOFFICIAL TSLRCM TWEAK PACK v1.3 (DeadlyStream) 3.M478EP v151 (DeadlyStream) 4.M478EP Fixes v1.0.1 (DeadlyStream) 5.M4-78 Movies Remade V3 (DeadlyStream) 6.KotOR 2 Community Patch v1.5 (DeadlyStream) 7.MarauderFixPack_v1.0.5 (DeadlyStream) 8.JC's Minor Fixes for K2 v1.5 (DeadlyStream) 9.JC's Merchant Inventory Fix for K2 v1.1 (DeadlyStream) 10.JC's Player Soundset Restoration for K2 v1.0 (DeadlyStream) 11.JC's Supermodel Fix for K2 v1.6 (DeadlyStream) 12.K2 Improved Gameplay v2.5 (DeadlyStream) 13.Hide Weapons in Animations v2.0 (NexusMods) 14.Bao Dur Shied Dialogue Restoration v1.1 (DeadlyStream) 15.Bao Dur & Force Fields v1.0.0 (DeadlyStream) 16.Extended Carth Meeting v1.2 (DeadlyStream) 17.Dustil-Restoration-v1.1 (DeadlyStream) 18.Kill The Ithorian v1.1 (DeadlyStream) 19:Power Cost Correction (DeadlyStream) 20:Mining Laser Consistency Fix v1.0 (DeadlyStream) 21:Side Opening Doors on Malachor (DeadlyStream) 22:TSL Ebon Hawk Downloadable Map v1.2.1 (DeadlyStream) 23:Realistic Visual Effects (DeadlyStream) 24:TSL ASPYR+Steam_Fog Shader Patch v1.0 (Reddit) 25:TRANSPARENCY FIX_v1.0 (From "KOTOR 2 UNLIMITED WORLD TEXTURE MOD") (NexusMods) 26:Kinrath Egg Bash Crystal Drop V0.9 (DeadlyStream) 27:Widescreen UI Fix for Knights of the Old Republic 2_v4.1_Steam (DeadlyStream) 28:Thematic Sith Lords v1.0 (DeadlyStream) 29:Full Jedi Council 2.0 (DeadlyStream) 30:HQ Music Update Patch 1.0 (DeadlyStream) 31:KotOR 2 Remastered (AI Upscaled) Cutscenes v1.0 (DeadlyStream) 32:Extended Korriban Arrival 1.2 (DeadlyStream) 33:Extended Enclave (TSLRCM add-on) 2.5.1 (DeadlyStream) 34:Improved AI 2.2 (And Patch) (DeadlyStream) 35:Party Tweaker TSL 1.2 (DeadlyStream) 36:TSL Main Menu Model Fix for Widescreen 1.2 (DeadlyStream) 37:Droid Energized Armor Balance Fix 1.0 (DeadlyStream) 38:Sith Holocron - Replacement Loading Screens for KotOR2_All Parts (DeadlyStream) 39:Kreia's Fall HD cutscene 1.2 (DeadlyStream) 40:AI Upscaled PC And Party Portraits v1.0 (NexusMods) 41:AI Upscaled Icon Overhaul v1.0 (DeadlyStream) 42:Fixed Hologram Models & Admiralty Redux for TSLRCM 1.61+Patch (DeadlyStream) 43:Sith Assassins - With Lightsabers (DeadlyStream) 44:Peragus Sith Troops To Sith Assassins 1.0 (DeadlyStream) 45:Nihilus/Visas scene VO tweak (DeadlyStream) 46:Robe Description Fixes 1.0.1 (DeadlyStream) 47:Bavakar Implant Fix K2 1.0 (DeadlyStream) 48:Missing Door - Jekk Jekk Tarr Tunnels 1.0 (DeadlyStream) Environment: 49:Ultimate Dantooine High Resolution+Patch - TPC (NexusMods) 50:Ultimate Dxun High Resolution - TPC (NexusMods) 51:Ultimate High Resolution Texture Pack - TPC (NexusMods) 52:Ultimate Korriban High Resolution - TPC (NexusMods) 53:Ultimate Malachor V High Resolution - TPC (NexusMods) 54:Ultimate Nar Shaddaa High Resolution - TPC (NexusMods) 55:Ultimate Onderon High Resolution - TPC (NexusMods) 56:TSL Backdrop Improvements v1.4 (DeadlyStream) 57:Khoonda flag fix v1.0 (DeadlyStream) 58:TSL HD Cockpit Skyboxes v3.1 HI-RES_TPC (DeadlyStream) 59:Sith Holocron-TSL Animated Galaxy Map Texture in Canon Positions v1.1 (DeadlyStream) 60:M4-78 New Building Texture v1.0 (DeadlyStream) 61:New Texture of Holocrons in the Telos Secret Academy v1.2 (DeadlyStream) 62:Czerka Sign and Desk Enhancement v1.2 (DeadlyStream) 63:New Sith Academy Holocron v1.0 (NexusMods) 64:[TSL] Animated Computer Panel v2.0 (DeadlyStream) 65:(VERY) ANIMATED SCREENS AND PANELS FOR M4-78 v1.0 (DeadlyStream) 66:Ebon Hawk HD - 4X Upscaled Texture v1.0 (NexusMods) 67:Replacement Peragus II Artwork by Trench v1.0 (DeadlyStream) 68:Animated Ebon Hawk Monitors (not including Galaxy Map) v1.1 (DeadlyStream) 69:High Quality Skyboxes II v2.1 (DeadlyStream) 70:HD Skybox for M4-78 v1.1 (NexusMods) 71:Improved Peragus Asteroid Fields 1.2 (DeadlyStream) 72:Maps HD+Patch v1.0 (NexusMods) 73:Replacement Texture for Lightning on Malachor V1.2 (DeadlyStream) 74:Daemon's Ebon Hawk Re-Skin (Steam) v1.0 (Had to delete LEH_brwall03.tga & LEH_floor05.tga, plus some panel files) (NexusMods) 75:Droid Testing Console Texture Upgrade v1.2 (DeadlyStream) 76:Peragus Large Monitor Adjustment v1.0 (DeadlyStream) 77:[TSL] Swoop Monitors Replacement Pack v1.0 (DeadlyStream) 78:The IceEclipse Power Textures v1.03 (NexusMods) Character Overhauls 79:Re-scaled Trandoshans v1.0 (DeadlyStream) 80:TSL Better Male Twi'lek Heads v1.3.1 (DeadlyStream) 81:Visually Repair HK-47 v1.0.1 (DeadlyStream) 82:TSL Jedi Malak Mouth Fix v1.1 (DeadlyStream) 83:PFHC06 Fix 1.0 (DeadlyStream) 84:JC's Handmaiden Sisters v2.0 (DeadlyStream) 85:Maintenance Officer Realistic Reskin v1.1 (DeadlyStream) 86:TSL Mira Unpoofed v1.0.2 (DeadlyStream) 87:Luxa Hair Fix (DeadlyStream) 88:TSL Head Model Fixes (DeadlyStream) 89:Visas Marr's Robe fix v1.0 (DeadlyStream) 90:Player & Party Underwear v2.0 (DeadlyStream) 91:TSL Thigh-High Boots For Female Twi'lek Body v1.0 (DeadlyStream) 92:PHMC06 Beard and new Dark side Transition v1.0 (DeadlyStream) 93:Better Male Bodies (GameFront) 94:Ultimate Character Overhaul -REDUX- v2.0+Patches 95:Fallen Mandalorians - HD Upscaled Textures V1.0 (NexusMods) 96:Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures) v2.0 (DeadlyStream) Appearance.2da? Mdl or Mdx? Heads.2da? I've deleted them all at one point or another to no avail. Any ideas at all would be appreciated.
  3. Im trying to retexture Nar Shaddaa's Main area, the Landing Platform, but when adding lights to the NAR_fl08 they look totally dim. They are cubemap based for extra brightness; this worked always so far, but not with NAR_fl08 somehow. I did try Txi commands "blending additive & blending punchthrough" with the same result. At the screenshots you see other cubemap based "lights" textures, which are illuminated correctly for comparison. Do you guys have an idea what causes this & help me out? Any ideas are greatly appreciated!
  4. Hi, coming from the GOG Version i installed the K2 Steam Version today for the first time and i was shocked! Instead of having hi-res crisp 2k/4k textures everything looked a bit blurry like an upscaled low-res render, but thats not all! All shiny cubemap surfaces are gone! Like there are no CM being applied... Is there any workaround to fix that and enable Cubemap + hi-res again? (Graphics settings are on max already) I really hope this issue can be solved and i you guys can help me out on that.
  5. How common is it for the K1R TSLpatcher to be abruptly denied permission to create a temporary folder in its own directory while in the middle of installation? How common is it for it to be one of the Pazaak Tournament files that sets this off (for me it's always enter_paz.ncs)? And is there a more reliable way around this than "Run as admin until you get lucky"? Second, how common is it for the Black Vulkar Base to softlock in some way or other (usually involving a glitched terminal somewhere along the line)?
  6. I had to reinstall K1R to fix a game-breaking bug in the Black Vulkar base (the Security Panel leading to the Garage Elevator was glitched and impossible to interact with). Because of how K1R works, that means I had to reinstall all the other mods I was using too. One of those mods was Kainzorus Prime's Clone Armors mod: However, the reinstall caused the armors in my possession on my existing save files to hilariously glitch out (they behave normally on a brand-new game started after the reinstall). They now show as one of three random models pulled from elsewhere in the game files (see attached); which model each armor shows as is consistent. Is there any way I can fix the ones I have on the existing files? I've tried stowing them in a container, that didn't work. Not even if I left the area the container was in, savequit, and then loaded and returned. Would deleting them from my inventory with KSE and spawning new ones via cheat console work?
  7. View File Marauder Strict Fix Pack K2 Marauder Strict Fix Pack for KotOR II: TSL Notice that this is NOT the same as Marauder Fix Pack. Version 1.0.0 -Description- A collection of my fixes for items that had wrong descriptions or properties. This differs from my previous Marauder Fix Pack, by not including consistency fixes. New here is that Droid Anatomy Fix is now included and installed by default after it was updated. -Installation- Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is. -Compatibility- If there is something that would conflict, the installer will not overwrite it. Don’t use it with K2CP because they already include most (if not all) of my fixes. Marauder Fix Pack already has these fixes. There’s no need to combine the two. -Permissions- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod Submitter Marauder Submitted 09/20/2020 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.0

    54 downloads

    Marauder Strict Fix Pack for KotOR II: TSL Notice that this is NOT the same as Marauder Fix Pack. Version 1.0.0 -Description- A collection of my fixes for items that had wrong descriptions or properties. This differs from my previous Marauder Fix Pack, by not including consistency fixes. New here is that Droid Anatomy Fix is now included and installed by default after it was updated. -Installation- Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is. -Compatibility- If there is something that would conflict, the installer will not overwrite it. Don’t use it with K2CP because they already include most (if not all) of my fixes. Marauder Fix Pack already has these fixes. There’s no need to combine the two. -Permissions- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod
  9. Marauder

    Marauder Fix Pack

    Version 1.0.5

    2,252 downloads

    Marauder Fix Pack for KotOR II: TSL There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip. -Description- A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL. -Fixes (incomplete list)- Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16. Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect. Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage. Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description. Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before. Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before. Various whitespace fixes. Various missing colons after "Massive Criticals". Fix for Ostrine edge not showing the requirements to use it. Added missing return carriage for Solari crystal. Many robes were missing part of their descriptions that mark them as upgradeable. Droid Anatomy Description Fix is now included in main install -Installation- Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is. -Compatibility- For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release. This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods. -Copying- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod
  10. Version 1.0.1

    876 downloads

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite. Use it however you want, as usual just throw a mention my way.
  11. Version 1.0.1

    744 downloads

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. All the bonuses from this utility item only apply when unarmed. This should be interesting for seeing HK-47 rough up some gland-driven meatbags. -Install- Drop d_interface_12.uti into your Override folder. -Copying- Use it however you want, just throw a mention my way.
  12. I know this is the wrong forum but it is the one with the most recent activity. I am currently stuck on my third world Taris-Dant-Korriban.There is an enemy I need to kill the problem is she is invicible. I would take a guess and say the "Robes on sith in korriban" Mod is responsible or reacting badly to K1R maybe. I don't know. Either way I need a way to kill this enemy or atleast alter her code to maybe give her 1 health so I can finally move on. I have tried using KSE to add the insta-kill pistol but It does'nt show up. For some reason my console is on strike aswell even though i have EnableCheats=1 + EnableConsole=1. Any suggestions? P.S - Also while in the market for help. I have moved some saved game files to a fresh install. They work fine when i load them, and Also If i save them I mantain those saves whilst my game is open but then after i close my game I have to go to Appdata/Local etc.. To find the saves as they are not actually overwriting the original saves and If i just opened the game, The saves would be exactly the same as when i copied them over.
  13. Alright, so this is my First Playthrough of Brotherhood of Shadow, really it's my first Modded Playthrough of the original Kotor, but after a slow start figuring things out, I've made my way through the game, completed the original brotherhood of Shadow questline no problem, Started Solomons revenge and everything is moving smoothly. Then we get to the korriban Wastes, and things look a little... Odd. It feels like I was missing a lot of textures for Rocky outcropings because a lot of it was seethrough, but it wasn't affecting my ability to play, and it had a cool effect like the darkside was eroding the rock away, but I digress. We enter the temple, and I eventually find myself reliving Revan, Malik and Shadow's Assault on the mandalorian bridge. Again, things are going alright, figuring things out. Feeling smart cuz I got the puzzle with the power converters and the energy shield. Using gernades to blow them up was pretty cool. ANYWAY, I make my way to the next map, I think it was the bridge elevator. Map loads, I open the door, and I'm greeted by 2 droids, 2 small turrets, and at the far end of the room down the halway, 2 blue mandalorians and shortly after 2 yellow mandalorians show up running down the hall. (I'm using colors to hopefully give you an idea of where I'm at cause frankly I have no idea) And I enter the room, and the game crashes. The game always crashes without fail as soon as I aggro the mandalorians (I believe) I've worked out that I can camp in the little spawn room with my teammates and basically lure the droids in to the room to kill them, and wait for the turrets to die from blaster reflection, but the game crashes everytime I seem to aggro the mandalorians. Can anyone help me? Please? I've practically torn my hair out looking for this bug on like 3 different forums and I only found it reported once, with no answer. My Modlist is as follows Kotor 1 Restoration, k1 Force Powers, Fire and Ice HD, Solomons Revenge and Brotherhood of Shadow (I got them both from the combined install) Kotor1 Lightsaber Forms, 1k Skybox Retexture, Weapon Model Overhaul and Highres Lightning. I also have the optional 1k BOSSR addons Any and all help is appreciated
  14. The first mistake I have is that I am trapped in Zez-Kai Ell's room in Nar Shadda after talking to him and agreeing to meet in Dantooine. The exit door is locked and there is no way to open it. I already installed the whereami bracelet and I can equip it, but when I wanna use it it does not appear next to the grenades and the medpacs, but in the menu of my character I have it equipped.
  15. Version 1.0.1

    512 downloads

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
  16. Stuck on the quest where you have to try and deal with the Crazy assassin droid that hates sound in the Tomb of Marko Ragnos on Korriban. No matter what i try, when i get to the door that you have to open, it just wont open (citing the message in the topic title). I've dealt with all the droids, equipped the sound dampener belt, removed both companions and made sure i dont have any other types of stealth belts in my inventory. I dont have any files which modify that module (or at least as far as i know) so i just dont know whats going on. I've reloaded my save outside the tomb maybe 6-7 times now and its getting quite frustrating. Im wondering if there are any globals (numerical or boolean) that i can change in KSE to force the door to open or to force a certain outcome of the quest if that failed.
  17. View File Dantooine Grass Fix This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game. Submitter Marauder Submitted 05/12/2019 Category Mods K1R Compatible Yes  
  18. I am copying this from the post I made on the Kotor Subreddit: So I am at the rebuilt Jedi enclave, there have been no game breaking bugs up to this point. The cutscenes start happen normally, the scene with Tobin and Kreia sitting down. But when I walk to the Masters, the cutscenes doesn't start, and I can't talk to any of the Masters. I can talk to Kreia, but then it starts a cutscene where I kill the Masters and Kreia starts the DS dialogue. I haven't tested if this forces the dark side ending to trigger yet, but if it doesn't, I can ignore this bug. The mods I have installed that I think might be interfering are Partyswap and Extended Enclave, but I have the patches for that. I heard that having Force Fashion II and Kreia's Extended Robe mod can cause issues, but they never caused any noticeable trouble in past playthroughs. I use the GOG version of the game, I can't recall the version from memory. From memory I have TSLRCM, high level force powers, SLM, force fashion, full force mod, tomb of azdath n'dul, recruit Atris, Korriban expanded, m4-78, Partyswap, extended enclave, Kreia assorted robes collection, force fashion II, Those are the big ones, then there are the texture mods and a few tweaks on world's other than Dantooine. What could be the issue, and is it possible to use Kotor Tool or a similar program to patch the problem myself? I don't want to reinstall the game, but I will if I have to...
  19. This is the problem I'm having, I have already posted it to Reddit. From what Snigaroo said on the subreddit, it's probably the robe mods that I have installed that seems to have issues with Melee animations. The robe mods I have installed are Force Fashion II and Lore Keeper Robes. I have never had this issue before. My questions now is if I was able to go in and fix the animation issues, how would I do so? I assume I would use KotorTool, but what would be the hypothetical steps I would need to take?
  20. Hi all recently noticed something I hadn't seen before and was wondering if someone would be able to help me to fix the problem shown in the video below. This bug also appears without any texture mods that affect jolee, if necessary I can type out my list of mods. Star Wars_ Knights of the Old Republic 11_09_2018 10_09_54 PM.mp4
  21. Hello, I have a very frustrating bug, ruining game immersion. As you see in the screenshots, the fog effect applies only at few textures here (planet still flooded with radiation). And this also appears on Dxun jungles too, some textures are fogged, some are not. I can't find the similar topic here and no idea how to fix this. I have a steam version of KOTOR 2 with TSLRM + M4-78 + some unrelated mods from Steam Workshop. (Windows 10 x64 and no external graphic tweaks)
  22. File Name: Kyle Katarn Head File Submitter: 1Leonard File Submitted: 14 Dec 2015 File Category: Mods TSLRCM Compatible: Yes This mod adds a head based on Kyle Katarn from the Jedi Knight series. The head itself is a heavily modified pmhc07 with a skin painted from scratch in a higher resolution. Installation: Press "Install Kyle Katarn.exe" and follow the instructions. Removal: Remove the relevant .mdl, mdx and .tga files and put back the .2da files stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. Click here to download this file
  23. Version 1.0

    337 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.
  24. Version 1.0

    305 downloads

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.