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Found 41 results

  1. Stuck on the quest where you have to try and deal with the Crazy assassin droid that hates sound in the Tomb of Marko Ragnos on Korriban. No matter what i try, when i get to the door that you have to open, it just wont open (citing the message in the topic title). I've dealt with all the droids, equipped the sound dampener belt, removed both companions and made sure i dont have any other types of stealth belts in my inventory. I dont have any files which modify that module (or at least as far as i know) so i just dont know whats going on. I've reloaded my save outside the tomb maybe 6-7 times now and its getting quite frustrating. Im wondering if there are any globals (numerical or boolean) that i can change in KSE to force the door to open or to force a certain outcome of the quest if that failed.
  2. Marauder

    Dantooine Grass Fix

    Version 1.0.1

    74 downloads

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
  3. Marauder

    MOD:Dantooine Grass Fix

    View File Dantooine Grass Fix This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save then open the cheat console using the ` or ~ key depending on your layout. 3. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game. Submitter Marauder Submitted 05/12/2019 Category Mods K1R Compatible Yes  
  4. I am copying this from the post I made on the Kotor Subreddit: So I am at the rebuilt Jedi enclave, there have been no game breaking bugs up to this point. The cutscenes start happen normally, the scene with Tobin and Kreia sitting down. But when I walk to the Masters, the cutscenes doesn't start, and I can't talk to any of the Masters. I can talk to Kreia, but then it starts a cutscene where I kill the Masters and Kreia starts the DS dialogue. I haven't tested if this forces the dark side ending to trigger yet, but if it doesn't, I can ignore this bug. The mods I have installed that I think might be interfering are Partyswap and Extended Enclave, but I have the patches for that. I heard that having Force Fashion II and Kreia's Extended Robe mod can cause issues, but they never caused any noticeable trouble in past playthroughs. I use the GOG version of the game, I can't recall the version from memory. From memory I have TSLRCM, high level force powers, SLM, force fashion, full force mod, tomb of azdath n'dul, recruit Atris, Korriban expanded, m4-78, Partyswap, extended enclave, Kreia assorted robes collection, force fashion II, Those are the big ones, then there are the texture mods and a few tweaks on world's other than Dantooine. What could be the issue, and is it possible to use Kotor Tool or a similar program to patch the problem myself? I don't want to reinstall the game, but I will if I have to...
  5. This is the problem I'm having, I have already posted it to Reddit. From what Snigaroo said on the subreddit, it's probably the robe mods that I have installed that seems to have issues with Melee animations. The robe mods I have installed are Force Fashion II and Lore Keeper Robes. I have never had this issue before. My questions now is if I was able to go in and fix the animation issues, how would I do so? I assume I would use KotorTool, but what would be the hypothetical steps I would need to take?
  6. Hi all recently noticed something I hadn't seen before and was wondering if someone would be able to help me to fix the problem shown in the video below. This bug also appears without any texture mods that affect jolee, if necessary I can type out my list of mods. Star Wars_ Knights of the Old Republic 11_09_2018 10_09_54 PM.mp4
  7. Hello, I have a very frustrating bug, ruining game immersion. As you see in the screenshots, the fog effect applies only at few textures here (planet still flooded with radiation). And this also appears on Dxun jungles too, some textures are fogged, some are not. I can't find the similar topic here and no idea how to fix this. I have a steam version of KOTOR 2 with TSLRM + M4-78 + some unrelated mods from Steam Workshop. (Windows 10 x64 and no external graphic tweaks)
  8. 1Leonard

    Kyle Katarn Head

    File Name: Kyle Katarn Head File Submitter: 1Leonard File Submitted: 14 Dec 2015 File Category: Mods TSLRCM Compatible: Yes This mod adds a head based on Kyle Katarn from the Jedi Knight series. The head itself is a heavily modified pmhc07 with a skin painted from scratch in a higher resolution. Installation: Press "Install Kyle Katarn.exe" and follow the instructions. Removal: Remove the relevant .mdl, mdx and .tga files and put back the .2da files stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. Click here to download this file
  9. Marauder

    Robe Description Fixes

    Version 1.0

    717 downloads

    Fixes all robes that weren't marked as upgradeable in their description. Should work universally with TSLRCM, M478-EP and Vanilla TSL. Use it however you want, as usual just throw a mention my way. Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite.
  10. Marauder

    Mandalorian Chamber Mark III Fix

    Version 1.0

    238 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.
  11. forgetcanon

    Disciple Medic Bug Fix

    Version 1.0

    190 downloads

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.
  12. I know this is the wrong forum but it is the one with the most recent activity. I am currently stuck on my third world Taris-Dant-Korriban.There is an enemy I need to kill the problem is she is invicible. I would take a guess and say the "Robes on sith in korriban" Mod is responsible or reacting badly to K1R maybe. I don't know. Either way I need a way to kill this enemy or atleast alter her code to maybe give her 1 health so I can finally move on. I have tried using KSE to add the insta-kill pistol but It does'nt show up. For some reason my console is on strike aswell even though i have EnableCheats=1 + EnableConsole=1. Any suggestions? P.S - Also while in the market for help. I have moved some saved game files to a fresh install. They work fine when i load them, and Also If i save them I mantain those saves whilst my game is open but then after i close my game I have to go to Appdata/Local etc.. To find the saves as they are not actually overwriting the original saves and If i just opened the game, The saves would be exactly the same as when i copied them over.
  13. Hey guys, After my fight with the Sith Assassins, the ship is empty of any crew. The only crew I had was the party that was with me when I fought the sith. I used KSE to get Kreia in my party, which allowed me to do the dialogue between myself and her and myself and atton (not having them both in the ship screwed with their dialogue - also, a bunch of the movies (harbinger blowing stuff up) got skipped. Fast Forward 10 hours in, same problem. My party is larger now, and none of them are aboard. I still automatically lose my party upon entering the hawk, am in the correct location module, and can use the navicomputer without issue. I have had no other issues with party members spawning anywhere. Does anyone have a fix or an idea?
  14. Hello, everyone! Bit new to the community, would like to say hi. Now that's out of the way, I've discovered a game-breaking glitch, and would like to give everyone a heads-up. For those who use mods that add new models and textures to lightsabers in TSL, such as SLM and Duplisaber, some may have the issue where the models appear as simple, colorless chrome blobs without texture to them. Someone came up with an easy fix for this, and edited one of the lines the swkotor2.ini file: One changes the line "DisableVertexBufferObjects=1" to "Disable Vertex Buffer Objects=1". Do not do this. It fixes the bug, but will also cause the game to crash at certain areas in-game. The two that happened to me were the Korriban Shyrack Cave, where it crashed as soon as the level loaded, and at the Telos Restoration Zone, crashing sometime during the dialog with your party and Bao-Dur. There are likely several other locations where this may happen. It's taken me nearly two weeks of experimentation with setups and different mods to figure this out, and I've reinstalled my game seven times now. Probably a stupid thing to do, considering there are several people in the community here who have actual troubleshooting experience, but I digress. If there is another plausible and non-glitchy way of solving the missing lightsaber texture bug that these mods have, I would be elated to know. Thank you, MotleyNerd
  15. Marauder

    Droid Anatomy Library Description Fix

    Version 1.0

    625 downloads

    Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. Use it however you want, just throw a mention my way. Should be considered somewhat a beta release as it's untested, I only added a description and verified it can now be seen in game.
  16. Marauder

    Robe Description Fixes

    File Name: Robe Description Fixes File Submitter: Marauder File Submitted: 05 Jun 2017 File Category: Mods TSLRCM Compatible: Yes Fixes all robes that weren't marked as upgradeable in their description. Should work universally with TSLRCM, M478-EP and Vanilla TSL. Use it however you want, as usual just throw a mention my way. Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite. Click here to download this file
  17. File Name: Droid Anatomy Library Description Fix File Submitter: Marauder File Submitted: 05 Jun 2017 File Category: Mods TSLRCM Compatible: Yes Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. Use it however you want, just throw a mention my way. Should be considered somewhat a beta release as it's untested, I only added a description and verified it can now be seen in game. Click here to download this file
  18. So I finally ran into the dreaded grass glitch in Knights of the Old Republic on Taris, in the Undercity map. It basically causes the grass textures to go haywire on newer video cards. I hear it effects AMD/ATI video cards mostly; I have an Intel card myself. I tried a custom fix shown here on the Steam forums, but it did not work for me. I put the GLOveride files in both the main directory for KOTOR and the 'Override' directory, but neither worked. Sadly this glitch appears to also be present in Knights of the Old Republic II as well. The only workaround I can tell is to simply turn 'Grass' off in the 'Graphics' menu of the game. I am frankly shocked that both Steam and GOG.com sell a game with such an obvious and basic problem. Then again, they did not make the games so they probably could not patch them even if they wanted to. What could be causing this glitch?
  19. Alright, so this is my First Playthrough of Brotherhood of Shadow, really it's my first Modded Playthrough of the original Kotor, but after a slow start figuring things out, I've made my way through the game, completed the original brotherhood of Shadow questline no problem, Started Solomons revenge and everything is moving smoothly. Then we get to the korriban Wastes, and things look a little... Odd. It feels like I was missing a lot of textures for Rocky outcropings because a lot of it was seethrough, but it wasn't affecting my ability to play, and it had a cool effect like the darkside was eroding the rock away, but I digress. We enter the temple, and I eventually find myself reliving Revan, Malik and Shadow's Assault on the mandalorian bridge. Again, things are going alright, figuring things out. Feeling smart cuz I got the puzzle with the power converters and the energy shield. Using gernades to blow them up was pretty cool. ANYWAY, I make my way to the next map, I think it was the bridge elevator. Map loads, I open the door, and I'm greeted by 2 droids, 2 small turrets, and at the far end of the room down the halway, 2 blue mandalorians and shortly after 2 yellow mandalorians show up running down the hall. (I'm using colors to hopefully give you an idea of where I'm at cause frankly I have no idea) And I enter the room, and the game crashes. The game always crashes without fail as soon as I aggro the mandalorians (I believe) I've worked out that I can camp in the little spawn room with my teammates and basically lure the droids in to the room to kill them, and wait for the turrets to die from blaster reflection, but the game crashes everytime I seem to aggro the mandalorians. Can anyone help me? Please? I've practically torn my hair out looking for this bug on like 3 different forums and I only found it reported once, with no answer. My Modlist is as follows Kotor 1 Restoration, k1 Force Powers, Fire and Ice HD, Solomons Revenge and Brotherhood of Shadow (I got them both from the combined install) Kotor1 Lightsaber Forms, 1k Skybox Retexture, Weapon Model Overhaul and Highres Lightning. I also have the optional 1k BOSSR addons Any and all help is appreciated
  20. Hello, I have a problem with reading through the game the textures associated with characters Darth Bandon and his Sith Apprentices. The error is repeated during the game Brotherhood of Shadows, where Orion spirits have the same problem, mainly with their pants * _ *. I've tried a few modifications, and any duplicates the same problem. If anyone knows a good solution that I will be grateful. May the force be with us all
  21. In the Iziz cantina on Onderon, if you choose to help Anda, Tobin should stop the fighting after one of his soldiers dies to make you the alliance offer. But instead of doing that Tobin jumps to his "Close the outer door now" dialogue line from the civil war phase of Onderon. This of course breaks the quest as present and gives you a story quest far ahead of time, and is quite frustrating. I've uninstalled my mods, deleted most of my save games just to see if a memory leak was the issue, but so far nothing has worked. I've posted on the steam forums and no one there knows what is happening and at this point I really need some help. Does anyone have any ideas for a potential fix?
  22. Hey guys. I'm experiencing a bug where a "highlight" type effect can been seen moving across textures, mainly the floor, when my character is moving. I've also noticed that the Sith Troopers don't look quite right; instead of black visors, their entire surface is similarly chrome. My game is heavily modded, so I'm not sure exactly what has caused this. I've played for around 11 hours on this save without experiencing this issue. I completely reinstalled and started adding mods from scratch trying to fix a dialogue/power description bug, only to be greeted with this upon reentry to the game. It's not as blatant as flashing/missing textures, but it's quite annoying. If you can help point me in the right direction as far as troubleshooting, I would greatly appreciate it. I don't think the bug will show up prominently in a still image, but I can provide screenshots if necessary.
  23. File Name: Mandalorian Chamber Mark III Fix File Submitter: Marauder File Submitted: 22 Sep 2016 File Category: Mods TSLRCM Compatible: Yes This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way. Click here to download this file
  24. karkastv

    [BUG] Jedi Enclave with Gerevick

    Hello, I have a really disturbing bug that I don't know how to fix. You see, I am in the Jedi enclave and I am about to get out of the ruins and then I see some thugs (mercenaries) That they are trying to kill me so every time I go near them to kill them the game freezes and then crashes . . . any solution?
  25. Solved by un/re-installing all mods. ------------------------------------------------------------------------------------- Hi, After the Red Eclipse Landing dispute mission on Nar Shaddaa (1st planet I visited after Telos) , Visas is on Board of the Ebon Hawk and is not interactive. The cutscene never triggered and no other party members are in the ship, nor can I leave the Ebon Hawk. After replaying from a save approx. 1 hour before the error and encountering the same 'bug', I used a warp code to leave the Ebon Hawk, which triggered the entire Goto related questline. After finishing this, I returned to the Ebon Hawk and still had Visas standing around, but not interactive. Is there any way to add Visas as a companion, or to still trigger the cut-scene and fight? TSLRCM 1.8.4 (logo is present in start screen) Steam version, Fresh install Language English, TSLRCM English Windows 10 Pro. 64-bit Thanks for any advice