Salk

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Everything posted by Salk

  1. Not even with a workaround? Like a combination of GetSoloMode() + a check for Invisibility effect / Movement speed?
  2. It's as I suspected then. The two custom swords for The One are more than capable weapons. It's just a matter of using a more distinctive texture for them.
  3. Yes, I'm quite sure that the look of the original weapons is that of standard vibroswords. I'll wait for DP or JC to chime in and confirm that the effective power of the swords he wields is far from standard though. Since I'd personally not change what Bioware chose for weapons unless there is a sensible reason for doing it, I think the best solution would be to keep the property of the original blades (assuming I'm correct in thinking they are quite powerful) and change their look instead. And in that sense, I'd rather maintain the original symmetry by having the two swords look identical like in the original game (but fancier, so that the visual impression is stronger).
  4. I'm particularly interested in the following: Restored Swoop Upgrade Functionality It always bothered me that there is no way to upgrade the bike. I have personally worked on making the times to beat on the circuits a much more believable matter, but I would welcome the chance of having some upgrade to the swoop bike available. For complexity's sake, I'd limit it to a one-time event. Bastila Needs to Hide I never had the chance to test Operation Kill Bastla Remade yet, but it seems to me that there is no need to re-invent the wheel. That mod seems to do already what should be done. The textures could be improved and perhaps some other tweaks may be beneficial. But I'd rather collaborate with the author of the mod to make it better rather than start from scratch. Mission Needs to Pay Attention This one can almost be considered a fix. I will work on it. Going into Shock is Good for You I think I've locally already dealt with it so that you don't get the DS points if you're actually helping the prisoner. Not sure about giving LS points though. When I Say Leave, Leave Going the Selven way is fine and dandy, but I think a player on stealth should bypass the second trigger without problems though. I don't remember what happens if you try to sneak in Selven's room while in stealth mode, but in Selven's case I'd go for an automatic detection.
  5. I'm sorry about the abrupt end of your campaign but I fear I suspected the game was beyond repair at that point. The K1 CP is a great patch and I strongly recommend using it. It's extremely unlikely that the issue lies with it. It is maintained by Darth Parametric, one of the most talented and knowledgeable modder of the entire community. The Community Patch literally provides several hundreds of fixes to an otherwise quite broken game (and there are one hundred more issues waiting for a solution). Did you install the K1 CP first than any other modification? That's mandatory. Even if you did that, it could be that one of the other modification is not compatible with it somehow.
  6. I'm still wondering whether the change of weapons was a good idea. Unless I'm mistaken the two weapons The One uses are not standard vibroblades but swords created by Bioware just for him? What does Enhancement 5 mean? +5 to attack and damage? If that's the case, I think they are fine the way they are.
  7. A couple of notes: from what I can see, the original file shows that The One uses two custom swords (g_w_vbroswrd002) with an Enhancement bonus of 5. After installing this modification, he's still using those weapons, not a Sith Tremor Sword and an Echani Vibroblade.
  8. Hello! I can't help you directly because I'm not familiar with many of the modifications you have installed, but as general rule you can remove from the list all mods that have to do with graphics and music while mods that fiddle with scripts need scrutiny. It does sound like the global for the star map is not properly updated in your game and it has nothing to do with your dialog.tlk file or your override folder. It's possible to manually set the global to the right value using KSE (I think), but I fear you will have other major issues later on.
  9. I checked both vanilla values in K1 and K2 and it seems this modification does not change anything. It sets the value for "droidorhuman" at raw81 of baseitems.2da to 1 but it is already 1 originally. Unless I'm mistaken?
  10. Nice touch with the reskinned injured soldiers. I noticed that you decided to not equip the tanks in the main room with the computer panel though.
  11. I can buy that. Only, for healing wounds you'd expect naked bodies... But yeah, I can imagine how controversial a choice it'd be.
  12. A clear improvement, in my opinion. But I guess I didn't make myself clear when I was asking earlier about what generates those bubbles. I meant to ask where the player should think they come from. Why are there bubbles floating upwards from the floor of the cylinder? And why just from the inner circle and not diffusedly? That's why I am not so sure I think having any bubbles at all in the cylinder is a good idea.
  13. There is the additional question about what generates those bubbles and why their presence is limited to an inner cylindrical area of the tank. And yes, I'd definitely lower the speed of the bubbles animation on top of making them much less obvious than they are in the video.
  14. In my opinion, it'd be better without the bubbles.
  15. Very much looking forward to this re-texture! I think it's an excellent replacement with a permanent place in my override. Thanks for all your work, DH!
  16. DP explained everything above. Ignore this post.
  17. @Marius Fett, thanks for providing a fixed version of the model. I was wondering if you may be inclined to check fix also the UV mapping for some of the items on the shelf. It's quite obvious to me that some sides are completely messed up.
  18. DP, in case you believe this won't ever become a published modification, I was wondering if you could share the room model with the TSL ponds but without the additional trees, if you still have those files somewhere.
  19. Great to see this up for grab! Thanks!
  20. Hello, Alvar007! Just wanted to quote you: "One day I will come back and create those Selkath animations." I'll be the first to download them! Cheers!
  21. Nice idea. Was it necessary to activate the Feat by the use of an item though? Personally, I'd rather swap the original Wookie Toughness with this one rather than have Zaalbar be the only party NPC that has two because that seems a bit unfair. But neat restoration, nonetheless! 👌
  22. Hi, N-DReW25! I'm not familiar about the video resolutions on YouTube. I agree that my videos don't look good there. I record them by simply using Windows 10's own gaming/recording features, but I'm aware about the limits. Yes, it's quite easy to do so. Just a matter of removing a flag from the two dialogue entries. The filter choice is not ideal and I debated internally about whether to use it and in the end I decided to do it because I wanted to suggest an unconscious/dream state. The blinking (which is also not ideal) was another means to the same end. Ideally, I'd have an animated camera rather than static ones but I'd need to learn using Blender, KotorBlender, modelling, and much more. I chose to go the low road instead (for now, at least). It's already part of it, isn't it? Cheers!
  23. My opinion: there is no need, really. It's glorious enough! Thanks for this update, man. And godspeed!